| // ImGui Marmalade binding with IwGx |
| |
| // Implemented features: |
| // [X] User texture binding. Use 'CIwTexture*' as ImTextureID. Read the FAQ about ImTextureID in imgui.cpp. |
| |
| // You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this. |
| // If you use this binding you'll need to call 4 functions: ImGui_ImplXXXX_Init(), ImGui_ImplXXXX_NewFrame(), ImGui::Render() and ImGui_ImplXXXX_Shutdown(). |
| // If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp. |
| // https://github.com/ocornut/imgui |
| |
| // Copyright (C) 2015 by Giovanni Zito |
| // This file is part of ImGui |
| |
| IMGUI_API bool ImGui_Marmalade_Init(bool install_callbacks); |
| IMGUI_API void ImGui_Marmalade_Shutdown(); |
| IMGUI_API void ImGui_Marmalade_NewFrame(); |
| IMGUI_API void ImGui_Marmalade_RenderDrawData(ImDrawData* draw_data); |
| |
| // Use if you want to reset your rendering device without losing ImGui state. |
| IMGUI_API void ImGui_Marmalade_InvalidateDeviceObjects(); |
| IMGUI_API bool ImGui_Marmalade_CreateDeviceObjects(); |
| |
| // callbacks (installed by default if you enable 'install_callbacks' during initialization) |
| // You can also handle inputs yourself and use those as a reference. |
| IMGUI_API int32 ImGui_Marmalade_PointerButtonEventCallback(void* SystemData, void* pUserData); |
| IMGUI_API int32 ImGui_Marmalade_KeyCallback(void* SystemData, void* userData); |
| IMGUI_API int32 ImGui_Marmalade_CharCallback(void* SystemData, void* userData); |