Examples: DirectX11: fixed vertex shader which breaks with VS2015 somehow (DX11 version?) (#313)
diff --git a/examples/directx11_example/imgui_impl_dx11.cpp b/examples/directx11_example/imgui_impl_dx11.cpp
index 6ac188f..6991fc8 100644
--- a/examples/directx11_example/imgui_impl_dx11.cpp
+++ b/examples/directx11_example/imgui_impl_dx11.cpp
@@ -293,7 +293,7 @@
     // Create the vertex shader
     {
         static const char* vertexShader = 
-            "cbuffer vertexBuffer : register(c0) \
+            "cbuffer vertexBuffer : register(b0) \
             {\
             float4x4 ProjectionMatrix; \
             };\