Examples: DirectX11: fixed vertex shader which breaks with VS2015 somehow (DX11 version?) (#313)
diff --git a/examples/directx11_example/imgui_impl_dx11.cpp b/examples/directx11_example/imgui_impl_dx11.cpp
index 6ac188f..6991fc8 100644
--- a/examples/directx11_example/imgui_impl_dx11.cpp
+++ b/examples/directx11_example/imgui_impl_dx11.cpp
@@ -293,7 +293,7 @@
// Create the vertex shader
{
static const char* vertexShader =
- "cbuffer vertexBuffer : register(c0) \
+ "cbuffer vertexBuffer : register(b0) \
{\
float4x4 ProjectionMatrix; \
};\