| Those are standalone ready-to-build applications to demonstrate ImGui. |
| Unfortunately in 2015 it is still a massive pain to create and maintain portable build files. |
| I choose to provide Visual Studio 10 .sln files and Makefile for Linux/OSX. |
| Please let me know if they don't work with your setup! |
| You can probably just import the .cpp files into your own system and figure out the linkage from there. |
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| opengl_example/ |
| OpenGL example, using GLFW + fixed pipeline. |
| This is simple and should work for all OpenGL enabled applications. |
| Prefer following this example since it is the shortest one! |
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| opengl3_example/ |
| OpenGL exemple, using GLFW/GL3W + programmable pipeline. |
| This uses more modern calls and custom shaders. |
| I don't think there is an advantage using this over the simpler example, but it is provided for reference. |
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| directx9_example/ |
| DirectX9 example, Windows only. |
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| directx11_example/ |
| DirectX11 example, Windows only. |
| This is quite long and tedious, because: DirectX11. |
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