| // ImGui Win32 + DirectX11 binding |
| // https://github.com/ocornut/imgui |
| |
| struct ID3D11Device; |
| struct ID3D11DeviceContext; |
| |
| bool ImGui_ImplDX11_Init(void* hwnd, ID3D11Device* device, ID3D11DeviceContext* device_context); |
| void ImGui_ImplDX11_Shutdown(); |
| void ImGui_ImplDX11_NewFrame(); |
| |
| // Use if you want to reset your rendering device without losing ImGui state. |
| void ImGui_ImplDX11_InvalidateDeviceObjects(); |
| bool ImGui_ImplDX11_CreateDeviceObjects(); |
| |
| // Handler for Win32 messages, update mouse/keyboard data. |
| // You may or not need this for your implementation, but it can serve as reference for handling inputs. |
| // Commented out to avoid dragging dependencies on <windows.h> types. You can copy the extern declaration in your code. |
| /* |
| extern LRESULT ImGui_ImplDX11_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam); |
| */ |