| // dear imgui: Platform Binding for Android native app |
| // This needs to be used along with the OpenGL 3 Renderer (imgui_impl_opengl3) |
| |
| // Implemented features: |
| // [X] Platform: Keyboard support. Since 1.87 we are using the io.AddKeyEvent() function. Pass ImGuiKey values to all key functions e.g. ImGui::IsKeyPressed(ImGuiKey_Space). [Legacy AKEYCODE_* values will also be supported unless IMGUI_DISABLE_OBSOLETE_KEYIO is set] |
| // [X] Platform: Mouse support. Can discriminate Mouse/TouchScreen/Pen. |
| // Missing features: |
| // [ ] Platform: Clipboard support. |
| // [ ] Platform: Gamepad support. Enable with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'. |
| // [ ] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'. FIXME: Check if this is even possible with Android. |
| // Important: |
| // - Consider using SDL or GLFW backend on Android, which will be more full-featured than this. |
| // - FIXME: On-screen keyboard currently needs to be enabled by the application (see examples/ and issue #3446) |
| // - FIXME: Unicode character inputs needs to be passed by Dear ImGui by the application (see examples/ and issue #3446) |
| |
| // You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. |
| // Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need. |
| // If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp. |
| // Read online: https://github.com/ocornut/imgui/tree/master/docs |
| |
| // CHANGELOG |
| // (minor and older changes stripped away, please see git history for details) |
| // 2022-09-26: Inputs: Renamed ImGuiKey_ModXXX introduced in 1.87 to ImGuiMod_XXX (old names still supported). |
| // 2022-01-26: Inputs: replaced short-lived io.AddKeyModsEvent() (added two weeks ago) with io.AddKeyEvent() using ImGuiKey_ModXXX flags. Sorry for the confusion. |
| // 2022-01-17: Inputs: calling new io.AddMousePosEvent(), io.AddMouseButtonEvent(), io.AddMouseWheelEvent() API (1.87+). |
| // 2022-01-10: Inputs: calling new io.AddKeyEvent(), io.AddKeyModsEvent() + io.SetKeyEventNativeData() API (1.87+). Support for full ImGuiKey range. |
| // 2021-03-04: Initial version. |
| |
| #include "imgui.h" |
| #include "imgui_impl_android.h" |
| #include <time.h> |
| #include <android/native_window.h> |
| #include <android/input.h> |
| #include <android/keycodes.h> |
| #include <android/log.h> |
| |
| // Android data |
| static double g_Time = 0.0; |
| static ANativeWindow* g_Window; |
| static char g_LogTag[] = "ImGuiExample"; |
| |
| static ImGuiKey ImGui_ImplAndroid_KeyCodeToImGuiKey(int32_t key_code) |
| { |
| switch (key_code) |
| { |
| case AKEYCODE_TAB: return ImGuiKey_Tab; |
| case AKEYCODE_DPAD_LEFT: return ImGuiKey_LeftArrow; |
| case AKEYCODE_DPAD_RIGHT: return ImGuiKey_RightArrow; |
| case AKEYCODE_DPAD_UP: return ImGuiKey_UpArrow; |
| case AKEYCODE_DPAD_DOWN: return ImGuiKey_DownArrow; |
| case AKEYCODE_PAGE_UP: return ImGuiKey_PageUp; |
| case AKEYCODE_PAGE_DOWN: return ImGuiKey_PageDown; |
| case AKEYCODE_MOVE_HOME: return ImGuiKey_Home; |
| case AKEYCODE_MOVE_END: return ImGuiKey_End; |
| case AKEYCODE_INSERT: return ImGuiKey_Insert; |
| case AKEYCODE_FORWARD_DEL: return ImGuiKey_Delete; |
| case AKEYCODE_DEL: return ImGuiKey_Backspace; |
| case AKEYCODE_SPACE: return ImGuiKey_Space; |
| case AKEYCODE_ENTER: return ImGuiKey_Enter; |
| case AKEYCODE_ESCAPE: return ImGuiKey_Escape; |
| case AKEYCODE_APOSTROPHE: return ImGuiKey_Apostrophe; |
| case AKEYCODE_COMMA: return ImGuiKey_Comma; |
| case AKEYCODE_MINUS: return ImGuiKey_Minus; |
| case AKEYCODE_PERIOD: return ImGuiKey_Period; |
| case AKEYCODE_SLASH: return ImGuiKey_Slash; |
| case AKEYCODE_SEMICOLON: return ImGuiKey_Semicolon; |
| case AKEYCODE_EQUALS: return ImGuiKey_Equal; |
| case AKEYCODE_LEFT_BRACKET: return ImGuiKey_LeftBracket; |
| case AKEYCODE_BACKSLASH: return ImGuiKey_Backslash; |
| case AKEYCODE_RIGHT_BRACKET: return ImGuiKey_RightBracket; |
| case AKEYCODE_GRAVE: return ImGuiKey_GraveAccent; |
| case AKEYCODE_CAPS_LOCK: return ImGuiKey_CapsLock; |
| case AKEYCODE_SCROLL_LOCK: return ImGuiKey_ScrollLock; |
| case AKEYCODE_NUM_LOCK: return ImGuiKey_NumLock; |
| case AKEYCODE_SYSRQ: return ImGuiKey_PrintScreen; |
| case AKEYCODE_BREAK: return ImGuiKey_Pause; |
| case AKEYCODE_NUMPAD_0: return ImGuiKey_Keypad0; |
| case AKEYCODE_NUMPAD_1: return ImGuiKey_Keypad1; |
| case AKEYCODE_NUMPAD_2: return ImGuiKey_Keypad2; |
| case AKEYCODE_NUMPAD_3: return ImGuiKey_Keypad3; |
| case AKEYCODE_NUMPAD_4: return ImGuiKey_Keypad4; |
| case AKEYCODE_NUMPAD_5: return ImGuiKey_Keypad5; |
| case AKEYCODE_NUMPAD_6: return ImGuiKey_Keypad6; |
| case AKEYCODE_NUMPAD_7: return ImGuiKey_Keypad7; |
| case AKEYCODE_NUMPAD_8: return ImGuiKey_Keypad8; |
| case AKEYCODE_NUMPAD_9: return ImGuiKey_Keypad9; |
| case AKEYCODE_NUMPAD_DOT: return ImGuiKey_KeypadDecimal; |
| case AKEYCODE_NUMPAD_DIVIDE: return ImGuiKey_KeypadDivide; |
| case AKEYCODE_NUMPAD_MULTIPLY: return ImGuiKey_KeypadMultiply; |
| case AKEYCODE_NUMPAD_SUBTRACT: return ImGuiKey_KeypadSubtract; |
| case AKEYCODE_NUMPAD_ADD: return ImGuiKey_KeypadAdd; |
| case AKEYCODE_NUMPAD_ENTER: return ImGuiKey_KeypadEnter; |
| case AKEYCODE_NUMPAD_EQUALS: return ImGuiKey_KeypadEqual; |
| case AKEYCODE_CTRL_LEFT: return ImGuiKey_LeftCtrl; |
| case AKEYCODE_SHIFT_LEFT: return ImGuiKey_LeftShift; |
| case AKEYCODE_ALT_LEFT: return ImGuiKey_LeftAlt; |
| case AKEYCODE_META_LEFT: return ImGuiKey_LeftSuper; |
| case AKEYCODE_CTRL_RIGHT: return ImGuiKey_RightCtrl; |
| case AKEYCODE_SHIFT_RIGHT: return ImGuiKey_RightShift; |
| case AKEYCODE_ALT_RIGHT: return ImGuiKey_RightAlt; |
| case AKEYCODE_META_RIGHT: return ImGuiKey_RightSuper; |
| case AKEYCODE_MENU: return ImGuiKey_Menu; |
| case AKEYCODE_0: return ImGuiKey_0; |
| case AKEYCODE_1: return ImGuiKey_1; |
| case AKEYCODE_2: return ImGuiKey_2; |
| case AKEYCODE_3: return ImGuiKey_3; |
| case AKEYCODE_4: return ImGuiKey_4; |
| case AKEYCODE_5: return ImGuiKey_5; |
| case AKEYCODE_6: return ImGuiKey_6; |
| case AKEYCODE_7: return ImGuiKey_7; |
| case AKEYCODE_8: return ImGuiKey_8; |
| case AKEYCODE_9: return ImGuiKey_9; |
| case AKEYCODE_A: return ImGuiKey_A; |
| case AKEYCODE_B: return ImGuiKey_B; |
| case AKEYCODE_C: return ImGuiKey_C; |
| case AKEYCODE_D: return ImGuiKey_D; |
| case AKEYCODE_E: return ImGuiKey_E; |
| case AKEYCODE_F: return ImGuiKey_F; |
| case AKEYCODE_G: return ImGuiKey_G; |
| case AKEYCODE_H: return ImGuiKey_H; |
| case AKEYCODE_I: return ImGuiKey_I; |
| case AKEYCODE_J: return ImGuiKey_J; |
| case AKEYCODE_K: return ImGuiKey_K; |
| case AKEYCODE_L: return ImGuiKey_L; |
| case AKEYCODE_M: return ImGuiKey_M; |
| case AKEYCODE_N: return ImGuiKey_N; |
| case AKEYCODE_O: return ImGuiKey_O; |
| case AKEYCODE_P: return ImGuiKey_P; |
| case AKEYCODE_Q: return ImGuiKey_Q; |
| case AKEYCODE_R: return ImGuiKey_R; |
| case AKEYCODE_S: return ImGuiKey_S; |
| case AKEYCODE_T: return ImGuiKey_T; |
| case AKEYCODE_U: return ImGuiKey_U; |
| case AKEYCODE_V: return ImGuiKey_V; |
| case AKEYCODE_W: return ImGuiKey_W; |
| case AKEYCODE_X: return ImGuiKey_X; |
| case AKEYCODE_Y: return ImGuiKey_Y; |
| case AKEYCODE_Z: return ImGuiKey_Z; |
| case AKEYCODE_F1: return ImGuiKey_F1; |
| case AKEYCODE_F2: return ImGuiKey_F2; |
| case AKEYCODE_F3: return ImGuiKey_F3; |
| case AKEYCODE_F4: return ImGuiKey_F4; |
| case AKEYCODE_F5: return ImGuiKey_F5; |
| case AKEYCODE_F6: return ImGuiKey_F6; |
| case AKEYCODE_F7: return ImGuiKey_F7; |
| case AKEYCODE_F8: return ImGuiKey_F8; |
| case AKEYCODE_F9: return ImGuiKey_F9; |
| case AKEYCODE_F10: return ImGuiKey_F10; |
| case AKEYCODE_F11: return ImGuiKey_F11; |
| case AKEYCODE_F12: return ImGuiKey_F12; |
| default: return ImGuiKey_None; |
| } |
| } |
| |
| int32_t ImGui_ImplAndroid_HandleInputEvent(AInputEvent* input_event) |
| { |
| ImGuiIO& io = ImGui::GetIO(); |
| int32_t event_type = AInputEvent_getType(input_event); |
| switch (event_type) |
| { |
| case AINPUT_EVENT_TYPE_KEY: |
| { |
| int32_t event_key_code = AKeyEvent_getKeyCode(input_event); |
| int32_t event_scan_code = AKeyEvent_getScanCode(input_event); |
| int32_t event_action = AKeyEvent_getAction(input_event); |
| int32_t event_meta_state = AKeyEvent_getMetaState(input_event); |
| |
| io.AddKeyEvent(ImGuiMod_Ctrl, (event_meta_state & AMETA_CTRL_ON) != 0); |
| io.AddKeyEvent(ImGuiMod_Shift, (event_meta_state & AMETA_SHIFT_ON) != 0); |
| io.AddKeyEvent(ImGuiMod_Alt, (event_meta_state & AMETA_ALT_ON) != 0); |
| io.AddKeyEvent(ImGuiMod_Super, (event_meta_state & AMETA_META_ON) != 0); |
| |
| switch (event_action) |
| { |
| // FIXME: AKEY_EVENT_ACTION_DOWN and AKEY_EVENT_ACTION_UP occur at once as soon as a touch pointer |
| // goes up from a key. We use a simple key event queue/ and process one event per key per frame in |
| // ImGui_ImplAndroid_NewFrame()...or consider using IO queue, if suitable: https://github.com/ocornut/imgui/issues/2787 |
| case AKEY_EVENT_ACTION_DOWN: |
| case AKEY_EVENT_ACTION_UP: |
| { |
| ImGuiKey key = ImGui_ImplAndroid_KeyCodeToImGuiKey(event_key_code); |
| if (key != ImGuiKey_None && (event_action == AKEY_EVENT_ACTION_DOWN || event_action == AKEY_EVENT_ACTION_UP)) |
| { |
| io.AddKeyEvent(key, event_action == AKEY_EVENT_ACTION_DOWN); |
| io.SetKeyEventNativeData(key, event_key_code, event_scan_code); |
| } |
| |
| break; |
| } |
| default: |
| break; |
| } |
| break; |
| } |
| case AINPUT_EVENT_TYPE_MOTION: |
| { |
| int32_t event_action = AMotionEvent_getAction(input_event); |
| int32_t event_pointer_index = (event_action & AMOTION_EVENT_ACTION_POINTER_INDEX_MASK) >> AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT; |
| event_action &= AMOTION_EVENT_ACTION_MASK; |
| |
| switch (AMotionEvent_getToolType(input_event, event_pointer_index)) |
| { |
| case AMOTION_EVENT_TOOL_TYPE_MOUSE: |
| io.AddMouseSourceEvent(ImGuiMouseSource_Mouse); |
| break; |
| case AMOTION_EVENT_TOOL_TYPE_STYLUS: |
| case AMOTION_EVENT_TOOL_TYPE_ERASER: |
| io.AddMouseSourceEvent(ImGuiMouseSource_Pen); |
| break; |
| case AMOTION_EVENT_TOOL_TYPE_FINGER: |
| default: |
| io.AddMouseSourceEvent(ImGuiMouseSource_TouchScreen); |
| break; |
| } |
| |
| switch (event_action) |
| { |
| case AMOTION_EVENT_ACTION_DOWN: |
| case AMOTION_EVENT_ACTION_UP: |
| // Physical mouse buttons (and probably other physical devices) also invoke the actions AMOTION_EVENT_ACTION_DOWN/_UP, |
| // but we have to process them separately to identify the actual button pressed. This is done below via |
| // AMOTION_EVENT_ACTION_BUTTON_PRESS/_RELEASE. Here, we only process "FINGER" input (and "UNKNOWN", as a fallback). |
| if((AMotionEvent_getToolType(input_event, event_pointer_index) == AMOTION_EVENT_TOOL_TYPE_FINGER) |
| || (AMotionEvent_getToolType(input_event, event_pointer_index) == AMOTION_EVENT_TOOL_TYPE_UNKNOWN)) |
| { |
| io.AddMousePosEvent(AMotionEvent_getX(input_event, event_pointer_index), AMotionEvent_getY(input_event, event_pointer_index)); |
| io.AddMouseButtonEvent(0, event_action == AMOTION_EVENT_ACTION_DOWN); |
| } |
| break; |
| case AMOTION_EVENT_ACTION_BUTTON_PRESS: |
| case AMOTION_EVENT_ACTION_BUTTON_RELEASE: |
| { |
| int32_t button_state = AMotionEvent_getButtonState(input_event); |
| io.AddMouseButtonEvent(0, (button_state & AMOTION_EVENT_BUTTON_PRIMARY) != 0); |
| io.AddMouseButtonEvent(1, (button_state & AMOTION_EVENT_BUTTON_SECONDARY) != 0); |
| io.AddMouseButtonEvent(2, (button_state & AMOTION_EVENT_BUTTON_TERTIARY) != 0); |
| } |
| break; |
| case AMOTION_EVENT_ACTION_HOVER_MOVE: // Hovering: Tool moves while NOT pressed (such as a physical mouse) |
| case AMOTION_EVENT_ACTION_MOVE: // Touch pointer moves while DOWN |
| io.AddMousePosEvent(AMotionEvent_getX(input_event, event_pointer_index), AMotionEvent_getY(input_event, event_pointer_index)); |
| break; |
| case AMOTION_EVENT_ACTION_SCROLL: |
| io.AddMouseWheelEvent(AMotionEvent_getAxisValue(input_event, AMOTION_EVENT_AXIS_HSCROLL, event_pointer_index), AMotionEvent_getAxisValue(input_event, AMOTION_EVENT_AXIS_VSCROLL, event_pointer_index)); |
| break; |
| default: |
| break; |
| } |
| } |
| return 1; |
| default: |
| break; |
| } |
| |
| return 0; |
| } |
| |
| bool ImGui_ImplAndroid_Init(ANativeWindow* window) |
| { |
| g_Window = window; |
| g_Time = 0.0; |
| |
| // Setup backend capabilities flags |
| ImGuiIO& io = ImGui::GetIO(); |
| io.BackendPlatformName = "imgui_impl_android"; |
| |
| return true; |
| } |
| |
| void ImGui_ImplAndroid_Shutdown() |
| { |
| } |
| |
| void ImGui_ImplAndroid_NewFrame() |
| { |
| ImGuiIO& io = ImGui::GetIO(); |
| |
| // Setup display size (every frame to accommodate for window resizing) |
| int32_t window_width = ANativeWindow_getWidth(g_Window); |
| int32_t window_height = ANativeWindow_getHeight(g_Window); |
| int display_width = window_width; |
| int display_height = window_height; |
| |
| io.DisplaySize = ImVec2((float)window_width, (float)window_height); |
| if (window_width > 0 && window_height > 0) |
| io.DisplayFramebufferScale = ImVec2((float)display_width / window_width, (float)display_height / window_height); |
| |
| // Setup time step |
| struct timespec current_timespec; |
| clock_gettime(CLOCK_MONOTONIC, ¤t_timespec); |
| double current_time = (double)(current_timespec.tv_sec) + (current_timespec.tv_nsec / 1000000000.0); |
| io.DeltaTime = g_Time > 0.0 ? (float)(current_time - g_Time) : (float)(1.0f / 60.0f); |
| g_Time = current_time; |
| } |