(Don't merge) Tests/Demos
diff --git a/examples/example_allegro5/main.cpp b/examples/example_allegro5/main.cpp index 4fd379a..b2483c0 100644 --- a/examples/example_allegro5/main.cpp +++ b/examples/example_allegro5/main.cpp
@@ -101,6 +101,11 @@ ImGui::Begin("Hello, world!"); // Create a window called "Hello, world!" and append into it. + ImGui::Text("IsKeyDown(ALLEGRO_KEY_SPACE) = %d", ImGui::IsKeyDown(ALLEGRO_KEY_SPACE)); + ImGui::Text("IsKeyDown(ALLEGRO_KEY_P) = %d", ImGui::IsKeyDown(ALLEGRO_KEY_P)); + ImGui::Text("IsKeyDown(ImGuiKey_Space) = %d", ImGui::IsKeyDown(ImGuiKey_Space)); + ImGui::Text("IsKeyDown(ImGuiKey_P) = %d", ImGui::IsKeyDown(ImGuiKey_P)); + ImGui::Text("This is some useful text."); // Display some text (you can use a format strings too) ImGui::Checkbox("Demo Window", &show_demo_window); // Edit bools storing our window open/close state ImGui::Checkbox("Another Window", &show_another_window);
diff --git a/examples/example_glfw_opengl3/main.cpp b/examples/example_glfw_opengl3/main.cpp index f8e8a02..b5c4c95 100644 --- a/examples/example_glfw_opengl3/main.cpp +++ b/examples/example_glfw_opengl3/main.cpp
@@ -122,6 +122,11 @@ ImGui::Begin("Hello, world!"); // Create a window called "Hello, world!" and append into it. + ImGui::Text("IsKeyDown(GLFW_KEY_SPACE) = %d", ImGui::IsKeyDown(GLFW_KEY_SPACE)); + ImGui::Text("IsKeyDown(GLFW_KEY_P) = %d", ImGui::IsKeyDown(GLFW_KEY_P)); + ImGui::Text("IsKeyDown(ImGuiKey_Space) = %d", ImGui::IsKeyDown(ImGuiKey_Space)); + ImGui::Text("IsKeyDown(ImGuiKey_P) = %d", ImGui::IsKeyDown(ImGuiKey_P)); + ImGui::Text("This is some useful text."); // Display some text (you can use a format strings too) ImGui::Checkbox("Demo Window", &show_demo_window); // Edit bools storing our window open/close state ImGui::Checkbox("Another Window", &show_another_window);
diff --git a/examples/example_glut_opengl2/main.cpp b/examples/example_glut_opengl2/main.cpp index fed62b5..200a1d5 100644 --- a/examples/example_glut_opengl2/main.cpp +++ b/examples/example_glut_opengl2/main.cpp
@@ -45,6 +45,12 @@ ImGui::Begin("Hello, world!"); // Create a window called "Hello, world!" and append into it. + ImGui::Text("IsKeyDown(' ') = %d", ImGui::IsKeyDown(' ')); + ImGui::Text("IsKeyDown('p') = %d", ImGui::IsKeyDown('p')); + ImGui::Text("IsKeyDown('P') = %d", ImGui::IsKeyDown('P')); + ImGui::Text("IsKeyDown(ImGuiKey_Space) = %d", ImGui::IsKeyDown(ImGuiKey_Space)); + ImGui::Text("IsKeyDown(ImGuiKey_P) = %d", ImGui::IsKeyDown(ImGuiKey_P)); + ImGui::Text("This is some useful text."); // Display some text (you can use a format strings too) ImGui::Checkbox("Demo Window", &show_demo_window); // Edit bools storing our window open/close state ImGui::Checkbox("Another Window", &show_another_window);
diff --git a/examples/example_sdl_opengl3/main.cpp b/examples/example_sdl_opengl3/main.cpp index a7e7fc0..d0daddb 100644 --- a/examples/example_sdl_opengl3/main.cpp +++ b/examples/example_sdl_opengl3/main.cpp
@@ -130,6 +130,11 @@ ImGui::Begin("Hello, world!"); // Create a window called "Hello, world!" and append into it. + ImGui::Text("IsKeyDown(SDLK_SPACE) = %d", ImGui::IsKeyDown(SDLK_SPACE)); + ImGui::Text("IsKeyDown(SDLK_p) = %d", ImGui::IsKeyDown(SDLK_p)); + ImGui::Text("IsKeyDown(ImGuiKey_Space) = %d", ImGui::IsKeyDown(ImGuiKey_Space)); + ImGui::Text("IsKeyDown(ImGuiKey_P) = %d", ImGui::IsKeyDown(ImGuiKey_P)); + ImGui::Text("This is some useful text."); // Display some text (you can use a format strings too) ImGui::Checkbox("Demo Window", &show_demo_window); // Edit bools storing our window open/close state ImGui::Checkbox("Another Window", &show_another_window);
diff --git a/examples/example_win32_directx11/main.cpp b/examples/example_win32_directx11/main.cpp index 7f1b4b8..11e753e 100644 --- a/examples/example_win32_directx11/main.cpp +++ b/examples/example_win32_directx11/main.cpp
@@ -113,6 +113,11 @@ ImGui::Begin("Hello, world!"); // Create a window called "Hello, world!" and append into it. + ImGui::Text("IsKeyDown(VK_SPACE) = %d", ImGui::IsKeyDown(VK_SPACE)); + ImGui::Text("IsKeyDown(VK_P) = %d", ImGui::IsKeyDown('P')); + ImGui::Text("IsKeyDown(ImGuiKey_Space) = %d", ImGui::IsKeyDown(ImGuiKey_Space)); + ImGui::Text("IsKeyDown(ImGuiKey_P) = %d", ImGui::IsKeyDown(ImGuiKey_P)); + ImGui::Text("This is some useful text."); // Display some text (you can use a format strings too) ImGui::Checkbox("Demo Window", &show_demo_window); // Edit bools storing our window open/close state ImGui::Checkbox("Another Window", &show_another_window);
diff --git a/imgui_demo.cpp b/imgui_demo.cpp index 1c13bc4..24e1da9 100644 --- a/imgui_demo.cpp +++ b/imgui_demo.cpp
@@ -5662,6 +5662,7 @@ } IMGUI_DEMO_MARKER("Inputs, Navigation & Focus"); + ImGui::SetNextItemOpen(true); if (ImGui::CollapsingHeader("Inputs, Navigation & Focus")) { ImGuiIO& io = ImGui::GetIO(); @@ -5695,6 +5696,7 @@ // Display Keyboard/Mouse state IMGUI_DEMO_MARKER("Inputs, Navigation & Focus/Keyboard & Navigation State"); + ImGui::SetNextItemOpen(true); if (ImGui::TreeNode("Keyboard & Navigation State")) { // We iterate both legacy native range and named ImGuiKey ranges, which is a little odd but this allow displaying the data for old/new backends. @@ -5704,6 +5706,7 @@ #else struct funcs { static bool IsNativeDupe(ImGuiKey key) { return key < ImGuiKey_LegacyNativeKey_END && ImGui::GetIO().KeyMap[key] != -1; } }; // Hide Native<>ImGuiKey duplicates when both exists in the array #endif + //ImGui::Text("Raw down:"); for (int i = 0; i < ImGuiKey_KeysData_SIZE; i++) { ImGuiKey key = (ImGuiKey)i; if (io.KeysData[i].Down) { ImGui::SameLine(); ImGui::Text("\"%s\" %d (0x%X) (%.02f secs)", ImGui::GetKeyName(key), key, key, ImGui::GetKeyData(key)->DownDuration); } } ImGui::Text("Keys down:"); for (int i = 0; i < ImGuiKey_KeysData_SIZE; i++) { ImGuiKey key = (ImGuiKey)(i + ImGuiKey_KeysData_OFFSET); if (funcs::IsNativeDupe(key)) continue; if (ImGui::IsKeyDown(key)) { ImGui::SameLine(); ImGui::Text("\"%s\" %d (0x%X) (%.02f secs)", ImGui::GetKeyName(key), key, key, ImGui::GetKeyData(key)->DownDuration); } } ImGui::Text("Keys pressed:"); for (int i = 0; i < ImGuiKey_KeysData_SIZE; i++) { ImGuiKey key = (ImGuiKey)(i + ImGuiKey_KeysData_OFFSET); if (funcs::IsNativeDupe(key)) continue; if (ImGui::IsKeyPressed(key)) { ImGui::SameLine(); ImGui::Text("\"%s\" %d (0x%X)", ImGui::GetKeyName(key), key, key); } } ImGui::Text("Keys released:"); for (int i = 0; i < ImGuiKey_KeysData_SIZE; i++) { ImGuiKey key = (ImGuiKey)(i + ImGuiKey_KeysData_OFFSET); if (funcs::IsNativeDupe(key)) continue; if (ImGui::IsKeyReleased(key)) { ImGui::SameLine(); ImGui::Text("\"%s\" %d (0x%X)", ImGui::GetKeyName(key), key, key); } }