| #ifndef __gl3w_h_ |
| #define __gl3w_h_ |
| |
| #include <GL/glcorearb.h> |
| |
| #ifndef __gl_h_ |
| #define __gl_h_ |
| #endif |
| |
| #ifdef __cplusplus |
| extern "C" { |
| #endif |
| |
| /* gl3w api */ |
| int gl3wInit(void); |
| int gl3wIsSupported(int major, int minor); |
| void *gl3wGetProcAddress(const char *proc); |
| |
| /* OpenGL functions */ |
| extern PFNGLCULLFACEPROC gl3wCullFace; |
| extern PFNGLFRONTFACEPROC gl3wFrontFace; |
| extern PFNGLHINTPROC gl3wHint; |
| extern PFNGLLINEWIDTHPROC gl3wLineWidth; |
| extern PFNGLPOINTSIZEPROC gl3wPointSize; |
| extern PFNGLPOLYGONMODEPROC gl3wPolygonMode; |
| extern PFNGLSCISSORPROC gl3wScissor; |
| extern PFNGLTEXPARAMETERFPROC gl3wTexParameterf; |
| extern PFNGLTEXPARAMETERFVPROC gl3wTexParameterfv; |
| extern PFNGLTEXPARAMETERIPROC gl3wTexParameteri; |
| extern PFNGLTEXPARAMETERIVPROC gl3wTexParameteriv; |
| extern PFNGLTEXIMAGE1DPROC gl3wTexImage1D; |
| extern PFNGLTEXIMAGE2DPROC gl3wTexImage2D; |
| extern PFNGLDRAWBUFFERPROC gl3wDrawBuffer; |
| extern PFNGLCLEARPROC gl3wClear; |
| extern PFNGLCLEARCOLORPROC gl3wClearColor; |
| extern PFNGLCLEARSTENCILPROC gl3wClearStencil; |
| extern PFNGLCLEARDEPTHPROC gl3wClearDepth; |
| extern PFNGLSTENCILMASKPROC gl3wStencilMask; |
| extern PFNGLCOLORMASKPROC gl3wColorMask; |
| extern PFNGLDEPTHMASKPROC gl3wDepthMask; |
| extern PFNGLDISABLEPROC gl3wDisable; |
| extern PFNGLENABLEPROC gl3wEnable; |
| extern PFNGLFINISHPROC gl3wFinish; |
| extern PFNGLFLUSHPROC gl3wFlush; |
| extern PFNGLBLENDFUNCPROC gl3wBlendFunc; |
| extern PFNGLLOGICOPPROC gl3wLogicOp; |
| extern PFNGLSTENCILFUNCPROC gl3wStencilFunc; |
| extern PFNGLSTENCILOPPROC gl3wStencilOp; |
| extern PFNGLDEPTHFUNCPROC gl3wDepthFunc; |
| extern PFNGLPIXELSTOREFPROC gl3wPixelStoref; |
| extern PFNGLPIXELSTOREIPROC gl3wPixelStorei; |
| extern PFNGLREADBUFFERPROC gl3wReadBuffer; |
| extern PFNGLREADPIXELSPROC gl3wReadPixels; |
| extern PFNGLGETBOOLEANVPROC gl3wGetBooleanv; |
| extern PFNGLGETDOUBLEVPROC gl3wGetDoublev; |
| extern PFNGLGETERRORPROC gl3wGetError; |
| extern PFNGLGETFLOATVPROC gl3wGetFloatv; |
| extern PFNGLGETINTEGERVPROC gl3wGetIntegerv; |
| extern PFNGLGETSTRINGPROC gl3wGetString; |
| extern PFNGLGETTEXIMAGEPROC gl3wGetTexImage; |
| extern PFNGLGETTEXPARAMETERFVPROC gl3wGetTexParameterfv; |
| extern PFNGLGETTEXPARAMETERIVPROC gl3wGetTexParameteriv; |
| extern PFNGLGETTEXLEVELPARAMETERFVPROC gl3wGetTexLevelParameterfv; |
| extern PFNGLGETTEXLEVELPARAMETERIVPROC gl3wGetTexLevelParameteriv; |
| extern PFNGLISENABLEDPROC gl3wIsEnabled; |
| extern PFNGLDEPTHRANGEPROC gl3wDepthRange; |
| extern PFNGLVIEWPORTPROC gl3wViewport; |
| extern PFNGLDRAWARRAYSPROC gl3wDrawArrays; |
| extern PFNGLDRAWELEMENTSPROC gl3wDrawElements; |
| extern PFNGLGETPOINTERVPROC gl3wGetPointerv; |
| extern PFNGLPOLYGONOFFSETPROC gl3wPolygonOffset; |
| extern PFNGLCOPYTEXIMAGE1DPROC gl3wCopyTexImage1D; |
| extern PFNGLCOPYTEXIMAGE2DPROC gl3wCopyTexImage2D; |
| extern PFNGLCOPYTEXSUBIMAGE1DPROC gl3wCopyTexSubImage1D; |
| extern PFNGLCOPYTEXSUBIMAGE2DPROC gl3wCopyTexSubImage2D; |
| extern PFNGLTEXSUBIMAGE1DPROC gl3wTexSubImage1D; |
| extern PFNGLTEXSUBIMAGE2DPROC gl3wTexSubImage2D; |
| extern PFNGLBINDTEXTUREPROC gl3wBindTexture; |
| extern PFNGLDELETETEXTURESPROC gl3wDeleteTextures; |
| extern PFNGLGENTEXTURESPROC gl3wGenTextures; |
| extern PFNGLISTEXTUREPROC gl3wIsTexture; |
| extern PFNGLBLENDCOLORPROC gl3wBlendColor; |
| extern PFNGLBLENDEQUATIONPROC gl3wBlendEquation; |
| extern PFNGLDRAWRANGEELEMENTSPROC gl3wDrawRangeElements; |
| extern PFNGLTEXIMAGE3DPROC gl3wTexImage3D; |
| extern PFNGLTEXSUBIMAGE3DPROC gl3wTexSubImage3D; |
| extern PFNGLCOPYTEXSUBIMAGE3DPROC gl3wCopyTexSubImage3D; |
| extern PFNGLACTIVETEXTUREPROC gl3wActiveTexture; |
| extern PFNGLSAMPLECOVERAGEPROC gl3wSampleCoverage; |
| extern PFNGLCOMPRESSEDTEXIMAGE3DPROC gl3wCompressedTexImage3D; |
| extern PFNGLCOMPRESSEDTEXIMAGE2DPROC gl3wCompressedTexImage2D; |
| extern PFNGLCOMPRESSEDTEXIMAGE1DPROC gl3wCompressedTexImage1D; |
| extern PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC gl3wCompressedTexSubImage3D; |
| extern PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC gl3wCompressedTexSubImage2D; |
| extern PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC gl3wCompressedTexSubImage1D; |
| extern PFNGLGETCOMPRESSEDTEXIMAGEPROC gl3wGetCompressedTexImage; |
| extern PFNGLBLENDFUNCSEPARATEPROC gl3wBlendFuncSeparate; |
| extern PFNGLMULTIDRAWARRAYSPROC gl3wMultiDrawArrays; |
| extern PFNGLMULTIDRAWELEMENTSPROC gl3wMultiDrawElements; |
| extern PFNGLPOINTPARAMETERFPROC gl3wPointParameterf; |
| extern PFNGLPOINTPARAMETERFVPROC gl3wPointParameterfv; |
| extern PFNGLPOINTPARAMETERIPROC gl3wPointParameteri; |
| extern PFNGLPOINTPARAMETERIVPROC gl3wPointParameteriv; |
| extern PFNGLGENQUERIESPROC gl3wGenQueries; |
| extern PFNGLDELETEQUERIESPROC gl3wDeleteQueries; |
| extern PFNGLISQUERYPROC gl3wIsQuery; |
| extern PFNGLBEGINQUERYPROC gl3wBeginQuery; |
| extern PFNGLENDQUERYPROC gl3wEndQuery; |
| extern PFNGLGETQUERYIVPROC gl3wGetQueryiv; |
| extern PFNGLGETQUERYOBJECTIVPROC gl3wGetQueryObjectiv; |
| extern PFNGLGETQUERYOBJECTUIVPROC gl3wGetQueryObjectuiv; |
| extern PFNGLBINDBUFFERPROC gl3wBindBuffer; |
| extern PFNGLDELETEBUFFERSPROC gl3wDeleteBuffers; |
| extern PFNGLGENBUFFERSPROC gl3wGenBuffers; |
| extern PFNGLISBUFFERPROC gl3wIsBuffer; |
| extern PFNGLBUFFERDATAPROC gl3wBufferData; |
| extern PFNGLBUFFERSUBDATAPROC gl3wBufferSubData; |
| extern PFNGLGETBUFFERSUBDATAPROC gl3wGetBufferSubData; |
| extern PFNGLMAPBUFFERPROC gl3wMapBuffer; |
| extern PFNGLUNMAPBUFFERPROC gl3wUnmapBuffer; |
| extern PFNGLGETBUFFERPARAMETERIVPROC gl3wGetBufferParameteriv; |
| extern PFNGLGETBUFFERPOINTERVPROC gl3wGetBufferPointerv; |
| extern PFNGLBLENDEQUATIONSEPARATEPROC gl3wBlendEquationSeparate; |
| extern PFNGLDRAWBUFFERSPROC gl3wDrawBuffers; |
| extern PFNGLSTENCILOPSEPARATEPROC gl3wStencilOpSeparate; |
| extern PFNGLSTENCILFUNCSEPARATEPROC gl3wStencilFuncSeparate; |
| extern PFNGLSTENCILMASKSEPARATEPROC gl3wStencilMaskSeparate; |
| extern PFNGLATTACHSHADERPROC gl3wAttachShader; |
| extern PFNGLBINDATTRIBLOCATIONPROC gl3wBindAttribLocation; |
| extern PFNGLCOMPILESHADERPROC gl3wCompileShader; |
| extern PFNGLCREATEPROGRAMPROC gl3wCreateProgram; |
| extern PFNGLCREATESHADERPROC gl3wCreateShader; |
| extern PFNGLDELETEPROGRAMPROC gl3wDeleteProgram; |
| extern PFNGLDELETESHADERPROC gl3wDeleteShader; |
| extern PFNGLDETACHSHADERPROC gl3wDetachShader; |
| extern PFNGLDISABLEVERTEXATTRIBARRAYPROC gl3wDisableVertexAttribArray; |
| extern PFNGLENABLEVERTEXATTRIBARRAYPROC gl3wEnableVertexAttribArray; |
| extern PFNGLGETACTIVEATTRIBPROC gl3wGetActiveAttrib; |
| extern PFNGLGETACTIVEUNIFORMPROC gl3wGetActiveUniform; |
| extern PFNGLGETATTACHEDSHADERSPROC gl3wGetAttachedShaders; |
| extern PFNGLGETATTRIBLOCATIONPROC gl3wGetAttribLocation; |
| extern PFNGLGETPROGRAMIVPROC gl3wGetProgramiv; |
| extern PFNGLGETPROGRAMINFOLOGPROC gl3wGetProgramInfoLog; |
| extern PFNGLGETSHADERIVPROC gl3wGetShaderiv; |
| extern PFNGLGETSHADERINFOLOGPROC gl3wGetShaderInfoLog; |
| extern PFNGLGETSHADERSOURCEPROC gl3wGetShaderSource; |
| extern PFNGLGETUNIFORMLOCATIONPROC gl3wGetUniformLocation; |
| extern PFNGLGETUNIFORMFVPROC gl3wGetUniformfv; |
| extern PFNGLGETUNIFORMIVPROC gl3wGetUniformiv; |
| extern PFNGLGETVERTEXATTRIBDVPROC gl3wGetVertexAttribdv; |
| extern PFNGLGETVERTEXATTRIBFVPROC gl3wGetVertexAttribfv; |
| extern PFNGLGETVERTEXATTRIBIVPROC gl3wGetVertexAttribiv; |
| extern PFNGLGETVERTEXATTRIBPOINTERVPROC gl3wGetVertexAttribPointerv; |
| extern PFNGLISPROGRAMPROC gl3wIsProgram; |
| extern PFNGLISSHADERPROC gl3wIsShader; |
| extern PFNGLLINKPROGRAMPROC gl3wLinkProgram; |
| extern PFNGLSHADERSOURCEPROC gl3wShaderSource; |
| extern PFNGLUSEPROGRAMPROC gl3wUseProgram; |
| extern PFNGLUNIFORM1FPROC gl3wUniform1f; |
| extern PFNGLUNIFORM2FPROC gl3wUniform2f; |
| extern PFNGLUNIFORM3FPROC gl3wUniform3f; |
| extern PFNGLUNIFORM4FPROC gl3wUniform4f; |
| extern PFNGLUNIFORM1IPROC gl3wUniform1i; |
| extern PFNGLUNIFORM2IPROC gl3wUniform2i; |
| extern PFNGLUNIFORM3IPROC gl3wUniform3i; |
| extern PFNGLUNIFORM4IPROC gl3wUniform4i; |
| extern PFNGLUNIFORM1FVPROC gl3wUniform1fv; |
| extern PFNGLUNIFORM2FVPROC gl3wUniform2fv; |
| extern PFNGLUNIFORM3FVPROC gl3wUniform3fv; |
| extern PFNGLUNIFORM4FVPROC gl3wUniform4fv; |
| extern PFNGLUNIFORM1IVPROC gl3wUniform1iv; |
| extern PFNGLUNIFORM2IVPROC gl3wUniform2iv; |
| extern PFNGLUNIFORM3IVPROC gl3wUniform3iv; |
| extern PFNGLUNIFORM4IVPROC gl3wUniform4iv; |
| extern PFNGLUNIFORMMATRIX2FVPROC gl3wUniformMatrix2fv; |
| extern PFNGLUNIFORMMATRIX3FVPROC gl3wUniformMatrix3fv; |
| extern PFNGLUNIFORMMATRIX4FVPROC gl3wUniformMatrix4fv; |
| extern PFNGLVALIDATEPROGRAMPROC gl3wValidateProgram; |
| extern PFNGLVERTEXATTRIB1DPROC gl3wVertexAttrib1d; |
| extern PFNGLVERTEXATTRIB1DVPROC gl3wVertexAttrib1dv; |
| extern PFNGLVERTEXATTRIB1FPROC gl3wVertexAttrib1f; |
| extern PFNGLVERTEXATTRIB1FVPROC gl3wVertexAttrib1fv; |
| extern PFNGLVERTEXATTRIB1SPROC gl3wVertexAttrib1s; |
| extern PFNGLVERTEXATTRIB1SVPROC gl3wVertexAttrib1sv; |
| extern PFNGLVERTEXATTRIB2DPROC gl3wVertexAttrib2d; |
| extern PFNGLVERTEXATTRIB2DVPROC gl3wVertexAttrib2dv; |
| extern PFNGLVERTEXATTRIB2FPROC gl3wVertexAttrib2f; |
| extern PFNGLVERTEXATTRIB2FVPROC gl3wVertexAttrib2fv; |
| extern PFNGLVERTEXATTRIB2SPROC gl3wVertexAttrib2s; |
| extern PFNGLVERTEXATTRIB2SVPROC gl3wVertexAttrib2sv; |
| extern PFNGLVERTEXATTRIB3DPROC gl3wVertexAttrib3d; |
| extern PFNGLVERTEXATTRIB3DVPROC gl3wVertexAttrib3dv; |
| extern PFNGLVERTEXATTRIB3FPROC gl3wVertexAttrib3f; |
| extern PFNGLVERTEXATTRIB3FVPROC gl3wVertexAttrib3fv; |
| extern PFNGLVERTEXATTRIB3SPROC gl3wVertexAttrib3s; |
| extern PFNGLVERTEXATTRIB3SVPROC gl3wVertexAttrib3sv; |
| extern PFNGLVERTEXATTRIB4NBVPROC gl3wVertexAttrib4Nbv; |
| extern PFNGLVERTEXATTRIB4NIVPROC gl3wVertexAttrib4Niv; |
| extern PFNGLVERTEXATTRIB4NSVPROC gl3wVertexAttrib4Nsv; |
| extern PFNGLVERTEXATTRIB4NUBPROC gl3wVertexAttrib4Nub; |
| extern PFNGLVERTEXATTRIB4NUBVPROC gl3wVertexAttrib4Nubv; |
| extern PFNGLVERTEXATTRIB4NUIVPROC gl3wVertexAttrib4Nuiv; |
| extern PFNGLVERTEXATTRIB4NUSVPROC gl3wVertexAttrib4Nusv; |
| extern PFNGLVERTEXATTRIB4BVPROC gl3wVertexAttrib4bv; |
| extern PFNGLVERTEXATTRIB4DPROC gl3wVertexAttrib4d; |
| extern PFNGLVERTEXATTRIB4DVPROC gl3wVertexAttrib4dv; |
| extern PFNGLVERTEXATTRIB4FPROC gl3wVertexAttrib4f; |
| extern PFNGLVERTEXATTRIB4FVPROC gl3wVertexAttrib4fv; |
| extern PFNGLVERTEXATTRIB4IVPROC gl3wVertexAttrib4iv; |
| extern PFNGLVERTEXATTRIB4SPROC gl3wVertexAttrib4s; |
| extern PFNGLVERTEXATTRIB4SVPROC gl3wVertexAttrib4sv; |
| extern PFNGLVERTEXATTRIB4UBVPROC gl3wVertexAttrib4ubv; |
| extern PFNGLVERTEXATTRIB4UIVPROC gl3wVertexAttrib4uiv; |
| extern PFNGLVERTEXATTRIB4USVPROC gl3wVertexAttrib4usv; |
| extern PFNGLVERTEXATTRIBPOINTERPROC gl3wVertexAttribPointer; |
| extern PFNGLUNIFORMMATRIX2X3FVPROC gl3wUniformMatrix2x3fv; |
| extern PFNGLUNIFORMMATRIX3X2FVPROC gl3wUniformMatrix3x2fv; |
| extern PFNGLUNIFORMMATRIX2X4FVPROC gl3wUniformMatrix2x4fv; |
| extern PFNGLUNIFORMMATRIX4X2FVPROC gl3wUniformMatrix4x2fv; |
| extern PFNGLUNIFORMMATRIX3X4FVPROC gl3wUniformMatrix3x4fv; |
| extern PFNGLUNIFORMMATRIX4X3FVPROC gl3wUniformMatrix4x3fv; |
| extern PFNGLCOLORMASKIPROC gl3wColorMaski; |
| extern PFNGLGETBOOLEANI_VPROC gl3wGetBooleani_v; |
| extern PFNGLGETINTEGERI_VPROC gl3wGetIntegeri_v; |
| extern PFNGLENABLEIPROC gl3wEnablei; |
| extern PFNGLDISABLEIPROC gl3wDisablei; |
| extern PFNGLISENABLEDIPROC gl3wIsEnabledi; |
| extern PFNGLBEGINTRANSFORMFEEDBACKPROC gl3wBeginTransformFeedback; |
| extern PFNGLENDTRANSFORMFEEDBACKPROC gl3wEndTransformFeedback; |
| extern PFNGLBINDBUFFERRANGEPROC gl3wBindBufferRange; |
| extern PFNGLBINDBUFFERBASEPROC gl3wBindBufferBase; |
| extern PFNGLTRANSFORMFEEDBACKVARYINGSPROC gl3wTransformFeedbackVaryings; |
| extern PFNGLGETTRANSFORMFEEDBACKVARYINGPROC gl3wGetTransformFeedbackVarying; |
| extern PFNGLCLAMPCOLORPROC gl3wClampColor; |
| extern PFNGLBEGINCONDITIONALRENDERPROC gl3wBeginConditionalRender; |
| extern PFNGLENDCONDITIONALRENDERPROC gl3wEndConditionalRender; |
| extern PFNGLVERTEXATTRIBIPOINTERPROC gl3wVertexAttribIPointer; |
| extern PFNGLGETVERTEXATTRIBIIVPROC gl3wGetVertexAttribIiv; |
| extern PFNGLGETVERTEXATTRIBIUIVPROC gl3wGetVertexAttribIuiv; |
| extern PFNGLVERTEXATTRIBI1IPROC gl3wVertexAttribI1i; |
| extern PFNGLVERTEXATTRIBI2IPROC gl3wVertexAttribI2i; |
| extern PFNGLVERTEXATTRIBI3IPROC gl3wVertexAttribI3i; |
| extern PFNGLVERTEXATTRIBI4IPROC gl3wVertexAttribI4i; |
| extern PFNGLVERTEXATTRIBI1UIPROC gl3wVertexAttribI1ui; |
| extern PFNGLVERTEXATTRIBI2UIPROC gl3wVertexAttribI2ui; |
| extern PFNGLVERTEXATTRIBI3UIPROC gl3wVertexAttribI3ui; |
| extern PFNGLVERTEXATTRIBI4UIPROC gl3wVertexAttribI4ui; |
| extern PFNGLVERTEXATTRIBI1IVPROC gl3wVertexAttribI1iv; |
| extern PFNGLVERTEXATTRIBI2IVPROC gl3wVertexAttribI2iv; |
| extern PFNGLVERTEXATTRIBI3IVPROC gl3wVertexAttribI3iv; |
| extern PFNGLVERTEXATTRIBI4IVPROC gl3wVertexAttribI4iv; |
| extern PFNGLVERTEXATTRIBI1UIVPROC gl3wVertexAttribI1uiv; |
| extern PFNGLVERTEXATTRIBI2UIVPROC gl3wVertexAttribI2uiv; |
| extern PFNGLVERTEXATTRIBI3UIVPROC gl3wVertexAttribI3uiv; |
| extern PFNGLVERTEXATTRIBI4UIVPROC gl3wVertexAttribI4uiv; |
| extern PFNGLVERTEXATTRIBI4BVPROC gl3wVertexAttribI4bv; |
| extern PFNGLVERTEXATTRIBI4SVPROC gl3wVertexAttribI4sv; |
| extern PFNGLVERTEXATTRIBI4UBVPROC gl3wVertexAttribI4ubv; |
| extern PFNGLVERTEXATTRIBI4USVPROC gl3wVertexAttribI4usv; |
| extern PFNGLGETUNIFORMUIVPROC gl3wGetUniformuiv; |
| extern PFNGLBINDFRAGDATALOCATIONPROC gl3wBindFragDataLocation; |
| extern PFNGLGETFRAGDATALOCATIONPROC gl3wGetFragDataLocation; |
| extern PFNGLUNIFORM1UIPROC gl3wUniform1ui; |
| extern PFNGLUNIFORM2UIPROC gl3wUniform2ui; |
| extern PFNGLUNIFORM3UIPROC gl3wUniform3ui; |
| extern PFNGLUNIFORM4UIPROC gl3wUniform4ui; |
| extern PFNGLUNIFORM1UIVPROC gl3wUniform1uiv; |
| extern PFNGLUNIFORM2UIVPROC gl3wUniform2uiv; |
| extern PFNGLUNIFORM3UIVPROC gl3wUniform3uiv; |
| extern PFNGLUNIFORM4UIVPROC gl3wUniform4uiv; |
| extern PFNGLTEXPARAMETERIIVPROC gl3wTexParameterIiv; |
| extern PFNGLTEXPARAMETERIUIVPROC gl3wTexParameterIuiv; |
| extern PFNGLGETTEXPARAMETERIIVPROC gl3wGetTexParameterIiv; |
| extern PFNGLGETTEXPARAMETERIUIVPROC gl3wGetTexParameterIuiv; |
| extern PFNGLCLEARBUFFERIVPROC gl3wClearBufferiv; |
| extern PFNGLCLEARBUFFERUIVPROC gl3wClearBufferuiv; |
| extern PFNGLCLEARBUFFERFVPROC gl3wClearBufferfv; |
| extern PFNGLCLEARBUFFERFIPROC gl3wClearBufferfi; |
| extern PFNGLGETSTRINGIPROC gl3wGetStringi; |
| extern PFNGLDRAWARRAYSINSTANCEDPROC gl3wDrawArraysInstanced; |
| extern PFNGLDRAWELEMENTSINSTANCEDPROC gl3wDrawElementsInstanced; |
| extern PFNGLTEXBUFFERPROC gl3wTexBuffer; |
| extern PFNGLPRIMITIVERESTARTINDEXPROC gl3wPrimitiveRestartIndex; |
| extern PFNGLGETINTEGER64I_VPROC gl3wGetInteger64i_v; |
| extern PFNGLGETBUFFERPARAMETERI64VPROC gl3wGetBufferParameteri64v; |
| extern PFNGLFRAMEBUFFERTEXTUREPROC gl3wFramebufferTexture; |
| extern PFNGLVERTEXATTRIBDIVISORPROC gl3wVertexAttribDivisor; |
| extern PFNGLMINSAMPLESHADINGPROC gl3wMinSampleShading; |
| extern PFNGLBLENDEQUATIONIPROC gl3wBlendEquationi; |
| extern PFNGLBLENDEQUATIONSEPARATEIPROC gl3wBlendEquationSeparatei; |
| extern PFNGLBLENDFUNCIPROC gl3wBlendFunci; |
| extern PFNGLBLENDFUNCSEPARATEIPROC gl3wBlendFuncSeparatei; |
| extern PFNGLISRENDERBUFFERPROC gl3wIsRenderbuffer; |
| extern PFNGLBINDRENDERBUFFERPROC gl3wBindRenderbuffer; |
| extern PFNGLDELETERENDERBUFFERSPROC gl3wDeleteRenderbuffers; |
| extern PFNGLGENRENDERBUFFERSPROC gl3wGenRenderbuffers; |
| extern PFNGLRENDERBUFFERSTORAGEPROC gl3wRenderbufferStorage; |
| extern PFNGLGETRENDERBUFFERPARAMETERIVPROC gl3wGetRenderbufferParameteriv; |
| extern PFNGLISFRAMEBUFFERPROC gl3wIsFramebuffer; |
| extern PFNGLBINDFRAMEBUFFERPROC gl3wBindFramebuffer; |
| extern PFNGLDELETEFRAMEBUFFERSPROC gl3wDeleteFramebuffers; |
| extern PFNGLGENFRAMEBUFFERSPROC gl3wGenFramebuffers; |
| extern PFNGLCHECKFRAMEBUFFERSTATUSPROC gl3wCheckFramebufferStatus; |
| extern PFNGLFRAMEBUFFERTEXTURE1DPROC gl3wFramebufferTexture1D; |
| extern PFNGLFRAMEBUFFERTEXTURE2DPROC gl3wFramebufferTexture2D; |
| extern PFNGLFRAMEBUFFERTEXTURE3DPROC gl3wFramebufferTexture3D; |
| extern PFNGLFRAMEBUFFERRENDERBUFFERPROC gl3wFramebufferRenderbuffer; |
| extern PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC gl3wGetFramebufferAttachmentParameteriv; |
| extern PFNGLGENERATEMIPMAPPROC gl3wGenerateMipmap; |
| extern PFNGLBLITFRAMEBUFFERPROC gl3wBlitFramebuffer; |
| extern PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC gl3wRenderbufferStorageMultisample; |
| extern PFNGLFRAMEBUFFERTEXTURELAYERPROC gl3wFramebufferTextureLayer; |
| extern PFNGLMAPBUFFERRANGEPROC gl3wMapBufferRange; |
| extern PFNGLFLUSHMAPPEDBUFFERRANGEPROC gl3wFlushMappedBufferRange; |
| extern PFNGLBINDVERTEXARRAYPROC gl3wBindVertexArray; |
| extern PFNGLDELETEVERTEXARRAYSPROC gl3wDeleteVertexArrays; |
| extern PFNGLGENVERTEXARRAYSPROC gl3wGenVertexArrays; |
| extern PFNGLISVERTEXARRAYPROC gl3wIsVertexArray; |
| extern PFNGLGETUNIFORMINDICESPROC gl3wGetUniformIndices; |
| extern PFNGLGETACTIVEUNIFORMSIVPROC gl3wGetActiveUniformsiv; |
| extern PFNGLGETACTIVEUNIFORMNAMEPROC gl3wGetActiveUniformName; |
| extern PFNGLGETUNIFORMBLOCKINDEXPROC gl3wGetUniformBlockIndex; |
| extern PFNGLGETACTIVEUNIFORMBLOCKIVPROC gl3wGetActiveUniformBlockiv; |
| extern PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC gl3wGetActiveUniformBlockName; |
| extern PFNGLUNIFORMBLOCKBINDINGPROC gl3wUniformBlockBinding; |
| extern PFNGLCOPYBUFFERSUBDATAPROC gl3wCopyBufferSubData; |
| extern PFNGLDRAWELEMENTSBASEVERTEXPROC gl3wDrawElementsBaseVertex; |
| extern PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC gl3wDrawRangeElementsBaseVertex; |
| extern PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC gl3wDrawElementsInstancedBaseVertex; |
| extern PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC gl3wMultiDrawElementsBaseVertex; |
| extern PFNGLPROVOKINGVERTEXPROC gl3wProvokingVertex; |
| extern PFNGLFENCESYNCPROC gl3wFenceSync; |
| extern PFNGLISSYNCPROC gl3wIsSync; |
| extern PFNGLDELETESYNCPROC gl3wDeleteSync; |
| extern PFNGLCLIENTWAITSYNCPROC gl3wClientWaitSync; |
| extern PFNGLWAITSYNCPROC gl3wWaitSync; |
| extern PFNGLGETINTEGER64VPROC gl3wGetInteger64v; |
| extern PFNGLGETSYNCIVPROC gl3wGetSynciv; |
| extern PFNGLTEXIMAGE2DMULTISAMPLEPROC gl3wTexImage2DMultisample; |
| extern PFNGLTEXIMAGE3DMULTISAMPLEPROC gl3wTexImage3DMultisample; |
| extern PFNGLGETMULTISAMPLEFVPROC gl3wGetMultisamplefv; |
| extern PFNGLSAMPLEMASKIPROC gl3wSampleMaski; |
| extern PFNGLBLENDEQUATIONIARBPROC gl3wBlendEquationiARB; |
| extern PFNGLBLENDEQUATIONSEPARATEIARBPROC gl3wBlendEquationSeparateiARB; |
| extern PFNGLBLENDFUNCIARBPROC gl3wBlendFunciARB; |
| extern PFNGLBLENDFUNCSEPARATEIARBPROC gl3wBlendFuncSeparateiARB; |
| extern PFNGLMINSAMPLESHADINGARBPROC gl3wMinSampleShadingARB; |
| extern PFNGLNAMEDSTRINGARBPROC gl3wNamedStringARB; |
| extern PFNGLDELETENAMEDSTRINGARBPROC gl3wDeleteNamedStringARB; |
| extern PFNGLCOMPILESHADERINCLUDEARBPROC gl3wCompileShaderIncludeARB; |
| extern PFNGLISNAMEDSTRINGARBPROC gl3wIsNamedStringARB; |
| extern PFNGLGETNAMEDSTRINGARBPROC gl3wGetNamedStringARB; |
| extern PFNGLGETNAMEDSTRINGIVARBPROC gl3wGetNamedStringivARB; |
| extern PFNGLBINDFRAGDATALOCATIONINDEXEDPROC gl3wBindFragDataLocationIndexed; |
| extern PFNGLGETFRAGDATAINDEXPROC gl3wGetFragDataIndex; |
| extern PFNGLGENSAMPLERSPROC gl3wGenSamplers; |
| extern PFNGLDELETESAMPLERSPROC gl3wDeleteSamplers; |
| extern PFNGLISSAMPLERPROC gl3wIsSampler; |
| extern PFNGLBINDSAMPLERPROC gl3wBindSampler; |
| extern PFNGLSAMPLERPARAMETERIPROC gl3wSamplerParameteri; |
| extern PFNGLSAMPLERPARAMETERIVPROC gl3wSamplerParameteriv; |
| extern PFNGLSAMPLERPARAMETERFPROC gl3wSamplerParameterf; |
| extern PFNGLSAMPLERPARAMETERFVPROC gl3wSamplerParameterfv; |
| extern PFNGLSAMPLERPARAMETERIIVPROC gl3wSamplerParameterIiv; |
| extern PFNGLSAMPLERPARAMETERIUIVPROC gl3wSamplerParameterIuiv; |
| extern PFNGLGETSAMPLERPARAMETERIVPROC gl3wGetSamplerParameteriv; |
| extern PFNGLGETSAMPLERPARAMETERIIVPROC gl3wGetSamplerParameterIiv; |
| extern PFNGLGETSAMPLERPARAMETERFVPROC gl3wGetSamplerParameterfv; |
| extern PFNGLGETSAMPLERPARAMETERIUIVPROC gl3wGetSamplerParameterIuiv; |
| extern PFNGLQUERYCOUNTERPROC gl3wQueryCounter; |
| extern PFNGLGETQUERYOBJECTI64VPROC gl3wGetQueryObjecti64v; |
| extern PFNGLGETQUERYOBJECTUI64VPROC gl3wGetQueryObjectui64v; |
| extern PFNGLVERTEXP2UIPROC gl3wVertexP2ui; |
| extern PFNGLVERTEXP2UIVPROC gl3wVertexP2uiv; |
| extern PFNGLVERTEXP3UIPROC gl3wVertexP3ui; |
| extern PFNGLVERTEXP3UIVPROC gl3wVertexP3uiv; |
| extern PFNGLVERTEXP4UIPROC gl3wVertexP4ui; |
| extern PFNGLVERTEXP4UIVPROC gl3wVertexP4uiv; |
| extern PFNGLTEXCOORDP1UIPROC gl3wTexCoordP1ui; |
| extern PFNGLTEXCOORDP1UIVPROC gl3wTexCoordP1uiv; |
| extern PFNGLTEXCOORDP2UIPROC gl3wTexCoordP2ui; |
| extern PFNGLTEXCOORDP2UIVPROC gl3wTexCoordP2uiv; |
| extern PFNGLTEXCOORDP3UIPROC gl3wTexCoordP3ui; |
| extern PFNGLTEXCOORDP3UIVPROC gl3wTexCoordP3uiv; |
| extern PFNGLTEXCOORDP4UIPROC gl3wTexCoordP4ui; |
| extern PFNGLTEXCOORDP4UIVPROC gl3wTexCoordP4uiv; |
| extern PFNGLMULTITEXCOORDP1UIPROC gl3wMultiTexCoordP1ui; |
| extern PFNGLMULTITEXCOORDP1UIVPROC gl3wMultiTexCoordP1uiv; |
| extern PFNGLMULTITEXCOORDP2UIPROC gl3wMultiTexCoordP2ui; |
| extern PFNGLMULTITEXCOORDP2UIVPROC gl3wMultiTexCoordP2uiv; |
| extern PFNGLMULTITEXCOORDP3UIPROC gl3wMultiTexCoordP3ui; |
| extern PFNGLMULTITEXCOORDP3UIVPROC gl3wMultiTexCoordP3uiv; |
| extern PFNGLMULTITEXCOORDP4UIPROC gl3wMultiTexCoordP4ui; |
| extern PFNGLMULTITEXCOORDP4UIVPROC gl3wMultiTexCoordP4uiv; |
| extern PFNGLNORMALP3UIPROC gl3wNormalP3ui; |
| extern PFNGLNORMALP3UIVPROC gl3wNormalP3uiv; |
| extern PFNGLCOLORP3UIPROC gl3wColorP3ui; |
| extern PFNGLCOLORP3UIVPROC gl3wColorP3uiv; |
| extern PFNGLCOLORP4UIPROC gl3wColorP4ui; |
| extern PFNGLCOLORP4UIVPROC gl3wColorP4uiv; |
| extern PFNGLSECONDARYCOLORP3UIPROC gl3wSecondaryColorP3ui; |
| extern PFNGLSECONDARYCOLORP3UIVPROC gl3wSecondaryColorP3uiv; |
| extern PFNGLVERTEXATTRIBP1UIPROC gl3wVertexAttribP1ui; |
| extern PFNGLVERTEXATTRIBP1UIVPROC gl3wVertexAttribP1uiv; |
| extern PFNGLVERTEXATTRIBP2UIPROC gl3wVertexAttribP2ui; |
| extern PFNGLVERTEXATTRIBP2UIVPROC gl3wVertexAttribP2uiv; |
| extern PFNGLVERTEXATTRIBP3UIPROC gl3wVertexAttribP3ui; |
| extern PFNGLVERTEXATTRIBP3UIVPROC gl3wVertexAttribP3uiv; |
| extern PFNGLVERTEXATTRIBP4UIPROC gl3wVertexAttribP4ui; |
| extern PFNGLVERTEXATTRIBP4UIVPROC gl3wVertexAttribP4uiv; |
| extern PFNGLDRAWARRAYSINDIRECTPROC gl3wDrawArraysIndirect; |
| extern PFNGLDRAWELEMENTSINDIRECTPROC gl3wDrawElementsIndirect; |
| extern PFNGLUNIFORM1DPROC gl3wUniform1d; |
| extern PFNGLUNIFORM2DPROC gl3wUniform2d; |
| extern PFNGLUNIFORM3DPROC gl3wUniform3d; |
| extern PFNGLUNIFORM4DPROC gl3wUniform4d; |
| extern PFNGLUNIFORM1DVPROC gl3wUniform1dv; |
| extern PFNGLUNIFORM2DVPROC gl3wUniform2dv; |
| extern PFNGLUNIFORM3DVPROC gl3wUniform3dv; |
| extern PFNGLUNIFORM4DVPROC gl3wUniform4dv; |
| extern PFNGLUNIFORMMATRIX2DVPROC gl3wUniformMatrix2dv; |
| extern PFNGLUNIFORMMATRIX3DVPROC gl3wUniformMatrix3dv; |
| extern PFNGLUNIFORMMATRIX4DVPROC gl3wUniformMatrix4dv; |
| extern PFNGLUNIFORMMATRIX2X3DVPROC gl3wUniformMatrix2x3dv; |
| extern PFNGLUNIFORMMATRIX2X4DVPROC gl3wUniformMatrix2x4dv; |
| extern PFNGLUNIFORMMATRIX3X2DVPROC gl3wUniformMatrix3x2dv; |
| extern PFNGLUNIFORMMATRIX3X4DVPROC gl3wUniformMatrix3x4dv; |
| extern PFNGLUNIFORMMATRIX4X2DVPROC gl3wUniformMatrix4x2dv; |
| extern PFNGLUNIFORMMATRIX4X3DVPROC gl3wUniformMatrix4x3dv; |
| extern PFNGLGETUNIFORMDVPROC gl3wGetUniformdv; |
| extern PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC gl3wGetSubroutineUniformLocation; |
| extern PFNGLGETSUBROUTINEINDEXPROC gl3wGetSubroutineIndex; |
| extern PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC gl3wGetActiveSubroutineUniformiv; |
| extern PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC gl3wGetActiveSubroutineUniformName; |
| extern PFNGLGETACTIVESUBROUTINENAMEPROC gl3wGetActiveSubroutineName; |
| extern PFNGLUNIFORMSUBROUTINESUIVPROC gl3wUniformSubroutinesuiv; |
| extern PFNGLGETUNIFORMSUBROUTINEUIVPROC gl3wGetUniformSubroutineuiv; |
| extern PFNGLGETPROGRAMSTAGEIVPROC gl3wGetProgramStageiv; |
| extern PFNGLPATCHPARAMETERIPROC gl3wPatchParameteri; |
| extern PFNGLPATCHPARAMETERFVPROC gl3wPatchParameterfv; |
| extern PFNGLBINDTRANSFORMFEEDBACKPROC gl3wBindTransformFeedback; |
| extern PFNGLDELETETRANSFORMFEEDBACKSPROC gl3wDeleteTransformFeedbacks; |
| extern PFNGLGENTRANSFORMFEEDBACKSPROC gl3wGenTransformFeedbacks; |
| extern PFNGLISTRANSFORMFEEDBACKPROC gl3wIsTransformFeedback; |
| extern PFNGLPAUSETRANSFORMFEEDBACKPROC gl3wPauseTransformFeedback; |
| extern PFNGLRESUMETRANSFORMFEEDBACKPROC gl3wResumeTransformFeedback; |
| extern PFNGLDRAWTRANSFORMFEEDBACKPROC gl3wDrawTransformFeedback; |
| extern PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC gl3wDrawTransformFeedbackStream; |
| extern PFNGLBEGINQUERYINDEXEDPROC gl3wBeginQueryIndexed; |
| extern PFNGLENDQUERYINDEXEDPROC gl3wEndQueryIndexed; |
| extern PFNGLGETQUERYINDEXEDIVPROC gl3wGetQueryIndexediv; |
| extern PFNGLRELEASESHADERCOMPILERPROC gl3wReleaseShaderCompiler; |
| extern PFNGLSHADERBINARYPROC gl3wShaderBinary; |
| extern PFNGLGETSHADERPRECISIONFORMATPROC gl3wGetShaderPrecisionFormat; |
| extern PFNGLDEPTHRANGEFPROC gl3wDepthRangef; |
| extern PFNGLCLEARDEPTHFPROC gl3wClearDepthf; |
| extern PFNGLGETPROGRAMBINARYPROC gl3wGetProgramBinary; |
| extern PFNGLPROGRAMBINARYPROC gl3wProgramBinary; |
| extern PFNGLPROGRAMPARAMETERIPROC gl3wProgramParameteri; |
| extern PFNGLUSEPROGRAMSTAGESPROC gl3wUseProgramStages; |
| extern PFNGLACTIVESHADERPROGRAMPROC gl3wActiveShaderProgram; |
| extern PFNGLCREATESHADERPROGRAMVPROC gl3wCreateShaderProgramv; |
| extern PFNGLBINDPROGRAMPIPELINEPROC gl3wBindProgramPipeline; |
| extern PFNGLDELETEPROGRAMPIPELINESPROC gl3wDeleteProgramPipelines; |
| extern PFNGLGENPROGRAMPIPELINESPROC gl3wGenProgramPipelines; |
| extern PFNGLISPROGRAMPIPELINEPROC gl3wIsProgramPipeline; |
| extern PFNGLGETPROGRAMPIPELINEIVPROC gl3wGetProgramPipelineiv; |
| extern PFNGLPROGRAMUNIFORM1IPROC gl3wProgramUniform1i; |
| extern PFNGLPROGRAMUNIFORM1IVPROC gl3wProgramUniform1iv; |
| extern PFNGLPROGRAMUNIFORM1FPROC gl3wProgramUniform1f; |
| extern PFNGLPROGRAMUNIFORM1FVPROC gl3wProgramUniform1fv; |
| extern PFNGLPROGRAMUNIFORM1DPROC gl3wProgramUniform1d; |
| extern PFNGLPROGRAMUNIFORM1DVPROC gl3wProgramUniform1dv; |
| extern PFNGLPROGRAMUNIFORM1UIPROC gl3wProgramUniform1ui; |
| extern PFNGLPROGRAMUNIFORM1UIVPROC gl3wProgramUniform1uiv; |
| extern PFNGLPROGRAMUNIFORM2IPROC gl3wProgramUniform2i; |
| extern PFNGLPROGRAMUNIFORM2IVPROC gl3wProgramUniform2iv; |
| extern PFNGLPROGRAMUNIFORM2FPROC gl3wProgramUniform2f; |
| extern PFNGLPROGRAMUNIFORM2FVPROC gl3wProgramUniform2fv; |
| extern PFNGLPROGRAMUNIFORM2DPROC gl3wProgramUniform2d; |
| extern PFNGLPROGRAMUNIFORM2DVPROC gl3wProgramUniform2dv; |
| extern PFNGLPROGRAMUNIFORM2UIPROC gl3wProgramUniform2ui; |
| extern PFNGLPROGRAMUNIFORM2UIVPROC gl3wProgramUniform2uiv; |
| extern PFNGLPROGRAMUNIFORM3IPROC gl3wProgramUniform3i; |
| extern PFNGLPROGRAMUNIFORM3IVPROC gl3wProgramUniform3iv; |
| extern PFNGLPROGRAMUNIFORM3FPROC gl3wProgramUniform3f; |
| extern PFNGLPROGRAMUNIFORM3FVPROC gl3wProgramUniform3fv; |
| extern PFNGLPROGRAMUNIFORM3DPROC gl3wProgramUniform3d; |
| extern PFNGLPROGRAMUNIFORM3DVPROC gl3wProgramUniform3dv; |
| extern PFNGLPROGRAMUNIFORM3UIPROC gl3wProgramUniform3ui; |
| extern PFNGLPROGRAMUNIFORM3UIVPROC gl3wProgramUniform3uiv; |
| extern PFNGLPROGRAMUNIFORM4IPROC gl3wProgramUniform4i; |
| extern PFNGLPROGRAMUNIFORM4IVPROC gl3wProgramUniform4iv; |
| extern PFNGLPROGRAMUNIFORM4FPROC gl3wProgramUniform4f; |
| extern PFNGLPROGRAMUNIFORM4FVPROC gl3wProgramUniform4fv; |
| extern PFNGLPROGRAMUNIFORM4DPROC gl3wProgramUniform4d; |
| extern PFNGLPROGRAMUNIFORM4DVPROC gl3wProgramUniform4dv; |
| extern PFNGLPROGRAMUNIFORM4UIPROC gl3wProgramUniform4ui; |
| extern PFNGLPROGRAMUNIFORM4UIVPROC gl3wProgramUniform4uiv; |
| extern PFNGLPROGRAMUNIFORMMATRIX2FVPROC gl3wProgramUniformMatrix2fv; |
| extern PFNGLPROGRAMUNIFORMMATRIX3FVPROC gl3wProgramUniformMatrix3fv; |
| extern PFNGLPROGRAMUNIFORMMATRIX4FVPROC gl3wProgramUniformMatrix4fv; |
| extern PFNGLPROGRAMUNIFORMMATRIX2DVPROC gl3wProgramUniformMatrix2dv; |
| extern PFNGLPROGRAMUNIFORMMATRIX3DVPROC gl3wProgramUniformMatrix3dv; |
| extern PFNGLPROGRAMUNIFORMMATRIX4DVPROC gl3wProgramUniformMatrix4dv; |
| extern PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC gl3wProgramUniformMatrix2x3fv; |
| extern PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC gl3wProgramUniformMatrix3x2fv; |
| extern PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC gl3wProgramUniformMatrix2x4fv; |
| extern PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC gl3wProgramUniformMatrix4x2fv; |
| extern PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC gl3wProgramUniformMatrix3x4fv; |
| extern PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC gl3wProgramUniformMatrix4x3fv; |
| extern PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC gl3wProgramUniformMatrix2x3dv; |
| extern PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC gl3wProgramUniformMatrix3x2dv; |
| extern PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC gl3wProgramUniformMatrix2x4dv; |
| extern PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC gl3wProgramUniformMatrix4x2dv; |
| extern PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC gl3wProgramUniformMatrix3x4dv; |
| extern PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC gl3wProgramUniformMatrix4x3dv; |
| extern PFNGLVALIDATEPROGRAMPIPELINEPROC gl3wValidateProgramPipeline; |
| extern PFNGLGETPROGRAMPIPELINEINFOLOGPROC gl3wGetProgramPipelineInfoLog; |
| extern PFNGLVERTEXATTRIBL1DPROC gl3wVertexAttribL1d; |
| extern PFNGLVERTEXATTRIBL2DPROC gl3wVertexAttribL2d; |
| extern PFNGLVERTEXATTRIBL3DPROC gl3wVertexAttribL3d; |
| extern PFNGLVERTEXATTRIBL4DPROC gl3wVertexAttribL4d; |
| extern PFNGLVERTEXATTRIBL1DVPROC gl3wVertexAttribL1dv; |
| extern PFNGLVERTEXATTRIBL2DVPROC gl3wVertexAttribL2dv; |
| extern PFNGLVERTEXATTRIBL3DVPROC gl3wVertexAttribL3dv; |
| extern PFNGLVERTEXATTRIBL4DVPROC gl3wVertexAttribL4dv; |
| extern PFNGLVERTEXATTRIBLPOINTERPROC gl3wVertexAttribLPointer; |
| extern PFNGLGETVERTEXATTRIBLDVPROC gl3wGetVertexAttribLdv; |
| extern PFNGLVIEWPORTARRAYVPROC gl3wViewportArrayv; |
| extern PFNGLVIEWPORTINDEXEDFPROC gl3wViewportIndexedf; |
| extern PFNGLVIEWPORTINDEXEDFVPROC gl3wViewportIndexedfv; |
| extern PFNGLSCISSORARRAYVPROC gl3wScissorArrayv; |
| extern PFNGLSCISSORINDEXEDPROC gl3wScissorIndexed; |
| extern PFNGLSCISSORINDEXEDVPROC gl3wScissorIndexedv; |
| extern PFNGLDEPTHRANGEARRAYVPROC gl3wDepthRangeArrayv; |
| extern PFNGLDEPTHRANGEINDEXEDPROC gl3wDepthRangeIndexed; |
| extern PFNGLGETFLOATI_VPROC gl3wGetFloati_v; |
| extern PFNGLGETDOUBLEI_VPROC gl3wGetDoublei_v; |
| extern PFNGLCREATESYNCFROMCLEVENTARBPROC gl3wCreateSyncFromCLeventARB; |
| extern PFNGLDEBUGMESSAGECONTROLARBPROC gl3wDebugMessageControlARB; |
| extern PFNGLDEBUGMESSAGEINSERTARBPROC gl3wDebugMessageInsertARB; |
| extern PFNGLDEBUGMESSAGECALLBACKARBPROC gl3wDebugMessageCallbackARB; |
| extern PFNGLGETDEBUGMESSAGELOGARBPROC gl3wGetDebugMessageLogARB; |
| extern PFNGLGETGRAPHICSRESETSTATUSARBPROC gl3wGetGraphicsResetStatusARB; |
| extern PFNGLGETNTEXIMAGEARBPROC gl3wGetnTexImageARB; |
| extern PFNGLREADNPIXELSARBPROC gl3wReadnPixelsARB; |
| extern PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC gl3wGetnCompressedTexImageARB; |
| extern PFNGLGETNUNIFORMFVARBPROC gl3wGetnUniformfvARB; |
| extern PFNGLGETNUNIFORMIVARBPROC gl3wGetnUniformivARB; |
| extern PFNGLGETNUNIFORMUIVARBPROC gl3wGetnUniformuivARB; |
| extern PFNGLGETNUNIFORMDVARBPROC gl3wGetnUniformdvARB; |
| extern PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC gl3wDrawArraysInstancedBaseInstance; |
| extern PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC gl3wDrawElementsInstancedBaseInstance; |
| extern PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC gl3wDrawElementsInstancedBaseVertexBaseInstance; |
| extern PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC gl3wDrawTransformFeedbackInstanced; |
| extern PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC gl3wDrawTransformFeedbackStreamInstanced; |
| extern PFNGLGETINTERNALFORMATIVPROC gl3wGetInternalformativ; |
| extern PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC gl3wGetActiveAtomicCounterBufferiv; |
| extern PFNGLBINDIMAGETEXTUREPROC gl3wBindImageTexture; |
| extern PFNGLMEMORYBARRIERPROC gl3wMemoryBarrier; |
| extern PFNGLTEXSTORAGE1DPROC gl3wTexStorage1D; |
| extern PFNGLTEXSTORAGE2DPROC gl3wTexStorage2D; |
| extern PFNGLTEXSTORAGE3DPROC gl3wTexStorage3D; |
| extern PFNGLTEXTURESTORAGE1DEXTPROC gl3wTextureStorage1DEXT; |
| extern PFNGLTEXTURESTORAGE2DEXTPROC gl3wTextureStorage2DEXT; |
| extern PFNGLTEXTURESTORAGE3DEXTPROC gl3wTextureStorage3DEXT; |
| extern PFNGLDEBUGMESSAGECONTROLPROC gl3wDebugMessageControl; |
| extern PFNGLDEBUGMESSAGEINSERTPROC gl3wDebugMessageInsert; |
| extern PFNGLDEBUGMESSAGECALLBACKPROC gl3wDebugMessageCallback; |
| extern PFNGLGETDEBUGMESSAGELOGPROC gl3wGetDebugMessageLog; |
| extern PFNGLPUSHDEBUGGROUPPROC gl3wPushDebugGroup; |
| extern PFNGLPOPDEBUGGROUPPROC gl3wPopDebugGroup; |
| extern PFNGLOBJECTLABELPROC gl3wObjectLabel; |
| extern PFNGLGETOBJECTLABELPROC gl3wGetObjectLabel; |
| extern PFNGLOBJECTPTRLABELPROC gl3wObjectPtrLabel; |
| extern PFNGLGETOBJECTPTRLABELPROC gl3wGetObjectPtrLabel; |
| extern PFNGLCLEARBUFFERDATAPROC gl3wClearBufferData; |
| extern PFNGLCLEARBUFFERSUBDATAPROC gl3wClearBufferSubData; |
| extern PFNGLCLEARNAMEDBUFFERDATAEXTPROC gl3wClearNamedBufferDataEXT; |
| extern PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC gl3wClearNamedBufferSubDataEXT; |
| extern PFNGLDISPATCHCOMPUTEPROC gl3wDispatchCompute; |
| extern PFNGLDISPATCHCOMPUTEINDIRECTPROC gl3wDispatchComputeIndirect; |
| extern PFNGLCOPYIMAGESUBDATAPROC gl3wCopyImageSubData; |
| extern PFNGLTEXTUREVIEWPROC gl3wTextureView; |
| extern PFNGLBINDVERTEXBUFFERPROC gl3wBindVertexBuffer; |
| extern PFNGLVERTEXATTRIBFORMATPROC gl3wVertexAttribFormat; |
| extern PFNGLVERTEXATTRIBIFORMATPROC gl3wVertexAttribIFormat; |
| extern PFNGLVERTEXATTRIBLFORMATPROC gl3wVertexAttribLFormat; |
| extern PFNGLVERTEXATTRIBBINDINGPROC gl3wVertexAttribBinding; |
| extern PFNGLVERTEXBINDINGDIVISORPROC gl3wVertexBindingDivisor; |
| extern PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC gl3wVertexArrayBindVertexBufferEXT; |
| extern PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC gl3wVertexArrayVertexAttribFormatEXT; |
| extern PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC gl3wVertexArrayVertexAttribIFormatEXT; |
| extern PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC gl3wVertexArrayVertexAttribLFormatEXT; |
| extern PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC gl3wVertexArrayVertexAttribBindingEXT; |
| extern PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC gl3wVertexArrayVertexBindingDivisorEXT; |
| extern PFNGLFRAMEBUFFERPARAMETERIPROC gl3wFramebufferParameteri; |
| extern PFNGLGETFRAMEBUFFERPARAMETERIVPROC gl3wGetFramebufferParameteriv; |
| extern PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC gl3wNamedFramebufferParameteriEXT; |
| extern PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC gl3wGetNamedFramebufferParameterivEXT; |
| extern PFNGLGETINTERNALFORMATI64VPROC gl3wGetInternalformati64v; |
| extern PFNGLINVALIDATETEXSUBIMAGEPROC gl3wInvalidateTexSubImage; |
| extern PFNGLINVALIDATETEXIMAGEPROC gl3wInvalidateTexImage; |
| extern PFNGLINVALIDATEBUFFERSUBDATAPROC gl3wInvalidateBufferSubData; |
| extern PFNGLINVALIDATEBUFFERDATAPROC gl3wInvalidateBufferData; |
| extern PFNGLINVALIDATEFRAMEBUFFERPROC gl3wInvalidateFramebuffer; |
| extern PFNGLINVALIDATESUBFRAMEBUFFERPROC gl3wInvalidateSubFramebuffer; |
| extern PFNGLMULTIDRAWARRAYSINDIRECTPROC gl3wMultiDrawArraysIndirect; |
| extern PFNGLMULTIDRAWELEMENTSINDIRECTPROC gl3wMultiDrawElementsIndirect; |
| extern PFNGLGETPROGRAMINTERFACEIVPROC gl3wGetProgramInterfaceiv; |
| extern PFNGLGETPROGRAMRESOURCEINDEXPROC gl3wGetProgramResourceIndex; |
| extern PFNGLGETPROGRAMRESOURCENAMEPROC gl3wGetProgramResourceName; |
| extern PFNGLGETPROGRAMRESOURCEIVPROC gl3wGetProgramResourceiv; |
| extern PFNGLGETPROGRAMRESOURCELOCATIONPROC gl3wGetProgramResourceLocation; |
| extern PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC gl3wGetProgramResourceLocationIndex; |
| extern PFNGLSHADERSTORAGEBLOCKBINDINGPROC gl3wShaderStorageBlockBinding; |
| extern PFNGLTEXBUFFERRANGEPROC gl3wTexBufferRange; |
| extern PFNGLTEXTUREBUFFERRANGEEXTPROC gl3wTextureBufferRangeEXT; |
| extern PFNGLTEXSTORAGE2DMULTISAMPLEPROC gl3wTexStorage2DMultisample; |
| extern PFNGLTEXSTORAGE3DMULTISAMPLEPROC gl3wTexStorage3DMultisample; |
| extern PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC gl3wTextureStorage2DMultisampleEXT; |
| extern PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC gl3wTextureStorage3DMultisampleEXT; |
| |
| #define glCullFace gl3wCullFace |
| #define glFrontFace gl3wFrontFace |
| #define glHint gl3wHint |
| #define glLineWidth gl3wLineWidth |
| #define glPointSize gl3wPointSize |
| #define glPolygonMode gl3wPolygonMode |
| #define glScissor gl3wScissor |
| #define glTexParameterf gl3wTexParameterf |
| #define glTexParameterfv gl3wTexParameterfv |
| #define glTexParameteri gl3wTexParameteri |
| #define glTexParameteriv gl3wTexParameteriv |
| #define glTexImage1D gl3wTexImage1D |
| #define glTexImage2D gl3wTexImage2D |
| #define glDrawBuffer gl3wDrawBuffer |
| #define glClear gl3wClear |
| #define glClearColor gl3wClearColor |
| #define glClearStencil gl3wClearStencil |
| #define glClearDepth gl3wClearDepth |
| #define glStencilMask gl3wStencilMask |
| #define glColorMask gl3wColorMask |
| #define glDepthMask gl3wDepthMask |
| #define glDisable gl3wDisable |
| #define glEnable gl3wEnable |
| #define glFinish gl3wFinish |
| #define glFlush gl3wFlush |
| #define glBlendFunc gl3wBlendFunc |
| #define glLogicOp gl3wLogicOp |
| #define glStencilFunc gl3wStencilFunc |
| #define glStencilOp gl3wStencilOp |
| #define glDepthFunc gl3wDepthFunc |
| #define glPixelStoref gl3wPixelStoref |
| #define glPixelStorei gl3wPixelStorei |
| #define glReadBuffer gl3wReadBuffer |
| #define glReadPixels gl3wReadPixels |
| #define glGetBooleanv gl3wGetBooleanv |
| #define glGetDoublev gl3wGetDoublev |
| #define glGetError gl3wGetError |
| #define glGetFloatv gl3wGetFloatv |
| #define glGetIntegerv gl3wGetIntegerv |
| #define glGetString gl3wGetString |
| #define glGetTexImage gl3wGetTexImage |
| #define glGetTexParameterfv gl3wGetTexParameterfv |
| #define glGetTexParameteriv gl3wGetTexParameteriv |
| #define glGetTexLevelParameterfv gl3wGetTexLevelParameterfv |
| #define glGetTexLevelParameteriv gl3wGetTexLevelParameteriv |
| #define glIsEnabled gl3wIsEnabled |
| #define glDepthRange gl3wDepthRange |
| #define glViewport gl3wViewport |
| #define glDrawArrays gl3wDrawArrays |
| #define glDrawElements gl3wDrawElements |
| #define glGetPointerv gl3wGetPointerv |
| #define glPolygonOffset gl3wPolygonOffset |
| #define glCopyTexImage1D gl3wCopyTexImage1D |
| #define glCopyTexImage2D gl3wCopyTexImage2D |
| #define glCopyTexSubImage1D gl3wCopyTexSubImage1D |
| #define glCopyTexSubImage2D gl3wCopyTexSubImage2D |
| #define glTexSubImage1D gl3wTexSubImage1D |
| #define glTexSubImage2D gl3wTexSubImage2D |
| #define glBindTexture gl3wBindTexture |
| #define glDeleteTextures gl3wDeleteTextures |
| #define glGenTextures gl3wGenTextures |
| #define glIsTexture gl3wIsTexture |
| #define glBlendColor gl3wBlendColor |
| #define glBlendEquation gl3wBlendEquation |
| #define glDrawRangeElements gl3wDrawRangeElements |
| #define glTexImage3D gl3wTexImage3D |
| #define glTexSubImage3D gl3wTexSubImage3D |
| #define glCopyTexSubImage3D gl3wCopyTexSubImage3D |
| #define glActiveTexture gl3wActiveTexture |
| #define glSampleCoverage gl3wSampleCoverage |
| #define glCompressedTexImage3D gl3wCompressedTexImage3D |
| #define glCompressedTexImage2D gl3wCompressedTexImage2D |
| #define glCompressedTexImage1D gl3wCompressedTexImage1D |
| #define glCompressedTexSubImage3D gl3wCompressedTexSubImage3D |
| #define glCompressedTexSubImage2D gl3wCompressedTexSubImage2D |
| #define glCompressedTexSubImage1D gl3wCompressedTexSubImage1D |
| #define glGetCompressedTexImage gl3wGetCompressedTexImage |
| #define glBlendFuncSeparate gl3wBlendFuncSeparate |
| #define glMultiDrawArrays gl3wMultiDrawArrays |
| #define glMultiDrawElements gl3wMultiDrawElements |
| #define glPointParameterf gl3wPointParameterf |
| #define glPointParameterfv gl3wPointParameterfv |
| #define glPointParameteri gl3wPointParameteri |
| #define glPointParameteriv gl3wPointParameteriv |
| #define glGenQueries gl3wGenQueries |
| #define glDeleteQueries gl3wDeleteQueries |
| #define glIsQuery gl3wIsQuery |
| #define glBeginQuery gl3wBeginQuery |
| #define glEndQuery gl3wEndQuery |
| #define glGetQueryiv gl3wGetQueryiv |
| #define glGetQueryObjectiv gl3wGetQueryObjectiv |
| #define glGetQueryObjectuiv gl3wGetQueryObjectuiv |
| #define glBindBuffer gl3wBindBuffer |
| #define glDeleteBuffers gl3wDeleteBuffers |
| #define glGenBuffers gl3wGenBuffers |
| #define glIsBuffer gl3wIsBuffer |
| #define glBufferData gl3wBufferData |
| #define glBufferSubData gl3wBufferSubData |
| #define glGetBufferSubData gl3wGetBufferSubData |
| #define glMapBuffer gl3wMapBuffer |
| #define glUnmapBuffer gl3wUnmapBuffer |
| #define glGetBufferParameteriv gl3wGetBufferParameteriv |
| #define glGetBufferPointerv gl3wGetBufferPointerv |
| #define glBlendEquationSeparate gl3wBlendEquationSeparate |
| #define glDrawBuffers gl3wDrawBuffers |
| #define glStencilOpSeparate gl3wStencilOpSeparate |
| #define glStencilFuncSeparate gl3wStencilFuncSeparate |
| #define glStencilMaskSeparate gl3wStencilMaskSeparate |
| #define glAttachShader gl3wAttachShader |
| #define glBindAttribLocation gl3wBindAttribLocation |
| #define glCompileShader gl3wCompileShader |
| #define glCreateProgram gl3wCreateProgram |
| #define glCreateShader gl3wCreateShader |
| #define glDeleteProgram gl3wDeleteProgram |
| #define glDeleteShader gl3wDeleteShader |
| #define glDetachShader gl3wDetachShader |
| #define glDisableVertexAttribArray gl3wDisableVertexAttribArray |
| #define glEnableVertexAttribArray gl3wEnableVertexAttribArray |
| #define glGetActiveAttrib gl3wGetActiveAttrib |
| #define glGetActiveUniform gl3wGetActiveUniform |
| #define glGetAttachedShaders gl3wGetAttachedShaders |
| #define glGetAttribLocation gl3wGetAttribLocation |
| #define glGetProgramiv gl3wGetProgramiv |
| #define glGetProgramInfoLog gl3wGetProgramInfoLog |
| #define glGetShaderiv gl3wGetShaderiv |
| #define glGetShaderInfoLog gl3wGetShaderInfoLog |
| #define glGetShaderSource gl3wGetShaderSource |
| #define glGetUniformLocation gl3wGetUniformLocation |
| #define glGetUniformfv gl3wGetUniformfv |
| #define glGetUniformiv gl3wGetUniformiv |
| #define glGetVertexAttribdv gl3wGetVertexAttribdv |
| #define glGetVertexAttribfv gl3wGetVertexAttribfv |
| #define glGetVertexAttribiv gl3wGetVertexAttribiv |
| #define glGetVertexAttribPointerv gl3wGetVertexAttribPointerv |
| #define glIsProgram gl3wIsProgram |
| #define glIsShader gl3wIsShader |
| #define glLinkProgram gl3wLinkProgram |
| #define glShaderSource gl3wShaderSource |
| #define glUseProgram gl3wUseProgram |
| #define glUniform1f gl3wUniform1f |
| #define glUniform2f gl3wUniform2f |
| #define glUniform3f gl3wUniform3f |
| #define glUniform4f gl3wUniform4f |
| #define glUniform1i gl3wUniform1i |
| #define glUniform2i gl3wUniform2i |
| #define glUniform3i gl3wUniform3i |
| #define glUniform4i gl3wUniform4i |
| #define glUniform1fv gl3wUniform1fv |
| #define glUniform2fv gl3wUniform2fv |
| #define glUniform3fv gl3wUniform3fv |
| #define glUniform4fv gl3wUniform4fv |
| #define glUniform1iv gl3wUniform1iv |
| #define glUniform2iv gl3wUniform2iv |
| #define glUniform3iv gl3wUniform3iv |
| #define glUniform4iv gl3wUniform4iv |
| #define glUniformMatrix2fv gl3wUniformMatrix2fv |
| #define glUniformMatrix3fv gl3wUniformMatrix3fv |
| #define glUniformMatrix4fv gl3wUniformMatrix4fv |
| #define glValidateProgram gl3wValidateProgram |
| #define glVertexAttrib1d gl3wVertexAttrib1d |
| #define glVertexAttrib1dv gl3wVertexAttrib1dv |
| #define glVertexAttrib1f gl3wVertexAttrib1f |
| #define glVertexAttrib1fv gl3wVertexAttrib1fv |
| #define glVertexAttrib1s gl3wVertexAttrib1s |
| #define glVertexAttrib1sv gl3wVertexAttrib1sv |
| #define glVertexAttrib2d gl3wVertexAttrib2d |
| #define glVertexAttrib2dv gl3wVertexAttrib2dv |
| #define glVertexAttrib2f gl3wVertexAttrib2f |
| #define glVertexAttrib2fv gl3wVertexAttrib2fv |
| #define glVertexAttrib2s gl3wVertexAttrib2s |
| #define glVertexAttrib2sv gl3wVertexAttrib2sv |
| #define glVertexAttrib3d gl3wVertexAttrib3d |
| #define glVertexAttrib3dv gl3wVertexAttrib3dv |
| #define glVertexAttrib3f gl3wVertexAttrib3f |
| #define glVertexAttrib3fv gl3wVertexAttrib3fv |
| #define glVertexAttrib3s gl3wVertexAttrib3s |
| #define glVertexAttrib3sv gl3wVertexAttrib3sv |
| #define glVertexAttrib4Nbv gl3wVertexAttrib4Nbv |
| #define glVertexAttrib4Niv gl3wVertexAttrib4Niv |
| #define glVertexAttrib4Nsv gl3wVertexAttrib4Nsv |
| #define glVertexAttrib4Nub gl3wVertexAttrib4Nub |
| #define glVertexAttrib4Nubv gl3wVertexAttrib4Nubv |
| #define glVertexAttrib4Nuiv gl3wVertexAttrib4Nuiv |
| #define glVertexAttrib4Nusv gl3wVertexAttrib4Nusv |
| #define glVertexAttrib4bv gl3wVertexAttrib4bv |
| #define glVertexAttrib4d gl3wVertexAttrib4d |
| #define glVertexAttrib4dv gl3wVertexAttrib4dv |
| #define glVertexAttrib4f gl3wVertexAttrib4f |
| #define glVertexAttrib4fv gl3wVertexAttrib4fv |
| #define glVertexAttrib4iv gl3wVertexAttrib4iv |
| #define glVertexAttrib4s gl3wVertexAttrib4s |
| #define glVertexAttrib4sv gl3wVertexAttrib4sv |
| #define glVertexAttrib4ubv gl3wVertexAttrib4ubv |
| #define glVertexAttrib4uiv gl3wVertexAttrib4uiv |
| #define glVertexAttrib4usv gl3wVertexAttrib4usv |
| #define glVertexAttribPointer gl3wVertexAttribPointer |
| #define glUniformMatrix2x3fv gl3wUniformMatrix2x3fv |
| #define glUniformMatrix3x2fv gl3wUniformMatrix3x2fv |
| #define glUniformMatrix2x4fv gl3wUniformMatrix2x4fv |
| #define glUniformMatrix4x2fv gl3wUniformMatrix4x2fv |
| #define glUniformMatrix3x4fv gl3wUniformMatrix3x4fv |
| #define glUniformMatrix4x3fv gl3wUniformMatrix4x3fv |
| #define glColorMaski gl3wColorMaski |
| #define glGetBooleani_v gl3wGetBooleani_v |
| #define glGetIntegeri_v gl3wGetIntegeri_v |
| #define glEnablei gl3wEnablei |
| #define glDisablei gl3wDisablei |
| #define glIsEnabledi gl3wIsEnabledi |
| #define glBeginTransformFeedback gl3wBeginTransformFeedback |
| #define glEndTransformFeedback gl3wEndTransformFeedback |
| #define glBindBufferRange gl3wBindBufferRange |
| #define glBindBufferBase gl3wBindBufferBase |
| #define glTransformFeedbackVaryings gl3wTransformFeedbackVaryings |
| #define glGetTransformFeedbackVarying gl3wGetTransformFeedbackVarying |
| #define glClampColor gl3wClampColor |
| #define glBeginConditionalRender gl3wBeginConditionalRender |
| #define glEndConditionalRender gl3wEndConditionalRender |
| #define glVertexAttribIPointer gl3wVertexAttribIPointer |
| #define glGetVertexAttribIiv gl3wGetVertexAttribIiv |
| #define glGetVertexAttribIuiv gl3wGetVertexAttribIuiv |
| #define glVertexAttribI1i gl3wVertexAttribI1i |
| #define glVertexAttribI2i gl3wVertexAttribI2i |
| #define glVertexAttribI3i gl3wVertexAttribI3i |
| #define glVertexAttribI4i gl3wVertexAttribI4i |
| #define glVertexAttribI1ui gl3wVertexAttribI1ui |
| #define glVertexAttribI2ui gl3wVertexAttribI2ui |
| #define glVertexAttribI3ui gl3wVertexAttribI3ui |
| #define glVertexAttribI4ui gl3wVertexAttribI4ui |
| #define glVertexAttribI1iv gl3wVertexAttribI1iv |
| #define glVertexAttribI2iv gl3wVertexAttribI2iv |
| #define glVertexAttribI3iv gl3wVertexAttribI3iv |
| #define glVertexAttribI4iv gl3wVertexAttribI4iv |
| #define glVertexAttribI1uiv gl3wVertexAttribI1uiv |
| #define glVertexAttribI2uiv gl3wVertexAttribI2uiv |
| #define glVertexAttribI3uiv gl3wVertexAttribI3uiv |
| #define glVertexAttribI4uiv gl3wVertexAttribI4uiv |
| #define glVertexAttribI4bv gl3wVertexAttribI4bv |
| #define glVertexAttribI4sv gl3wVertexAttribI4sv |
| #define glVertexAttribI4ubv gl3wVertexAttribI4ubv |
| #define glVertexAttribI4usv gl3wVertexAttribI4usv |
| #define glGetUniformuiv gl3wGetUniformuiv |
| #define glBindFragDataLocation gl3wBindFragDataLocation |
| #define glGetFragDataLocation gl3wGetFragDataLocation |
| #define glUniform1ui gl3wUniform1ui |
| #define glUniform2ui gl3wUniform2ui |
| #define glUniform3ui gl3wUniform3ui |
| #define glUniform4ui gl3wUniform4ui |
| #define glUniform1uiv gl3wUniform1uiv |
| #define glUniform2uiv gl3wUniform2uiv |
| #define glUniform3uiv gl3wUniform3uiv |
| #define glUniform4uiv gl3wUniform4uiv |
| #define glTexParameterIiv gl3wTexParameterIiv |
| #define glTexParameterIuiv gl3wTexParameterIuiv |
| #define glGetTexParameterIiv gl3wGetTexParameterIiv |
| #define glGetTexParameterIuiv gl3wGetTexParameterIuiv |
| #define glClearBufferiv gl3wClearBufferiv |
| #define glClearBufferuiv gl3wClearBufferuiv |
| #define glClearBufferfv gl3wClearBufferfv |
| #define glClearBufferfi gl3wClearBufferfi |
| #define glGetStringi gl3wGetStringi |
| #define glDrawArraysInstanced gl3wDrawArraysInstanced |
| #define glDrawElementsInstanced gl3wDrawElementsInstanced |
| #define glTexBuffer gl3wTexBuffer |
| #define glPrimitiveRestartIndex gl3wPrimitiveRestartIndex |
| #define glGetInteger64i_v gl3wGetInteger64i_v |
| #define glGetBufferParameteri64v gl3wGetBufferParameteri64v |
| #define glFramebufferTexture gl3wFramebufferTexture |
| #define glVertexAttribDivisor gl3wVertexAttribDivisor |
| #define glMinSampleShading gl3wMinSampleShading |
| #define glBlendEquationi gl3wBlendEquationi |
| #define glBlendEquationSeparatei gl3wBlendEquationSeparatei |
| #define glBlendFunci gl3wBlendFunci |
| #define glBlendFuncSeparatei gl3wBlendFuncSeparatei |
| #define glIsRenderbuffer gl3wIsRenderbuffer |
| #define glBindRenderbuffer gl3wBindRenderbuffer |
| #define glDeleteRenderbuffers gl3wDeleteRenderbuffers |
| #define glGenRenderbuffers gl3wGenRenderbuffers |
| #define glRenderbufferStorage gl3wRenderbufferStorage |
| #define glGetRenderbufferParameteriv gl3wGetRenderbufferParameteriv |
| #define glIsFramebuffer gl3wIsFramebuffer |
| #define glBindFramebuffer gl3wBindFramebuffer |
| #define glDeleteFramebuffers gl3wDeleteFramebuffers |
| #define glGenFramebuffers gl3wGenFramebuffers |
| #define glCheckFramebufferStatus gl3wCheckFramebufferStatus |
| #define glFramebufferTexture1D gl3wFramebufferTexture1D |
| #define glFramebufferTexture2D gl3wFramebufferTexture2D |
| #define glFramebufferTexture3D gl3wFramebufferTexture3D |
| #define glFramebufferRenderbuffer gl3wFramebufferRenderbuffer |
| #define glGetFramebufferAttachmentParameteriv gl3wGetFramebufferAttachmentParameteriv |
| #define glGenerateMipmap gl3wGenerateMipmap |
| #define glBlitFramebuffer gl3wBlitFramebuffer |
| #define glRenderbufferStorageMultisample gl3wRenderbufferStorageMultisample |
| #define glFramebufferTextureLayer gl3wFramebufferTextureLayer |
| #define glMapBufferRange gl3wMapBufferRange |
| #define glFlushMappedBufferRange gl3wFlushMappedBufferRange |
| #define glBindVertexArray gl3wBindVertexArray |
| #define glDeleteVertexArrays gl3wDeleteVertexArrays |
| #define glGenVertexArrays gl3wGenVertexArrays |
| #define glIsVertexArray gl3wIsVertexArray |
| #define glGetUniformIndices gl3wGetUniformIndices |
| #define glGetActiveUniformsiv gl3wGetActiveUniformsiv |
| #define glGetActiveUniformName gl3wGetActiveUniformName |
| #define glGetUniformBlockIndex gl3wGetUniformBlockIndex |
| #define glGetActiveUniformBlockiv gl3wGetActiveUniformBlockiv |
| #define glGetActiveUniformBlockName gl3wGetActiveUniformBlockName |
| #define glUniformBlockBinding gl3wUniformBlockBinding |
| #define glCopyBufferSubData gl3wCopyBufferSubData |
| #define glDrawElementsBaseVertex gl3wDrawElementsBaseVertex |
| #define glDrawRangeElementsBaseVertex gl3wDrawRangeElementsBaseVertex |
| #define glDrawElementsInstancedBaseVertex gl3wDrawElementsInstancedBaseVertex |
| #define glMultiDrawElementsBaseVertex gl3wMultiDrawElementsBaseVertex |
| #define glProvokingVertex gl3wProvokingVertex |
| #define glFenceSync gl3wFenceSync |
| #define glIsSync gl3wIsSync |
| #define glDeleteSync gl3wDeleteSync |
| #define glClientWaitSync gl3wClientWaitSync |
| #define glWaitSync gl3wWaitSync |
| #define glGetInteger64v gl3wGetInteger64v |
| #define glGetSynciv gl3wGetSynciv |
| #define glTexImage2DMultisample gl3wTexImage2DMultisample |
| #define glTexImage3DMultisample gl3wTexImage3DMultisample |
| #define glGetMultisamplefv gl3wGetMultisamplefv |
| #define glSampleMaski gl3wSampleMaski |
| #define glBlendEquationiARB gl3wBlendEquationiARB |
| #define glBlendEquationSeparateiARB gl3wBlendEquationSeparateiARB |
| #define glBlendFunciARB gl3wBlendFunciARB |
| #define glBlendFuncSeparateiARB gl3wBlendFuncSeparateiARB |
| #define glMinSampleShadingARB gl3wMinSampleShadingARB |
| #define glNamedStringARB gl3wNamedStringARB |
| #define glDeleteNamedStringARB gl3wDeleteNamedStringARB |
| #define glCompileShaderIncludeARB gl3wCompileShaderIncludeARB |
| #define glIsNamedStringARB gl3wIsNamedStringARB |
| #define glGetNamedStringARB gl3wGetNamedStringARB |
| #define glGetNamedStringivARB gl3wGetNamedStringivARB |
| #define glBindFragDataLocationIndexed gl3wBindFragDataLocationIndexed |
| #define glGetFragDataIndex gl3wGetFragDataIndex |
| #define glGenSamplers gl3wGenSamplers |
| #define glDeleteSamplers gl3wDeleteSamplers |
| #define glIsSampler gl3wIsSampler |
| #define glBindSampler gl3wBindSampler |
| #define glSamplerParameteri gl3wSamplerParameteri |
| #define glSamplerParameteriv gl3wSamplerParameteriv |
| #define glSamplerParameterf gl3wSamplerParameterf |
| #define glSamplerParameterfv gl3wSamplerParameterfv |
| #define glSamplerParameterIiv gl3wSamplerParameterIiv |
| #define glSamplerParameterIuiv gl3wSamplerParameterIuiv |
| #define glGetSamplerParameteriv gl3wGetSamplerParameteriv |
| #define glGetSamplerParameterIiv gl3wGetSamplerParameterIiv |
| #define glGetSamplerParameterfv gl3wGetSamplerParameterfv |
| #define glGetSamplerParameterIuiv gl3wGetSamplerParameterIuiv |
| #define glQueryCounter gl3wQueryCounter |
| #define glGetQueryObjecti64v gl3wGetQueryObjecti64v |
| #define glGetQueryObjectui64v gl3wGetQueryObjectui64v |
| #define glVertexP2ui gl3wVertexP2ui |
| #define glVertexP2uiv gl3wVertexP2uiv |
| #define glVertexP3ui gl3wVertexP3ui |
| #define glVertexP3uiv gl3wVertexP3uiv |
| #define glVertexP4ui gl3wVertexP4ui |
| #define glVertexP4uiv gl3wVertexP4uiv |
| #define glTexCoordP1ui gl3wTexCoordP1ui |
| #define glTexCoordP1uiv gl3wTexCoordP1uiv |
| #define glTexCoordP2ui gl3wTexCoordP2ui |
| #define glTexCoordP2uiv gl3wTexCoordP2uiv |
| #define glTexCoordP3ui gl3wTexCoordP3ui |
| #define glTexCoordP3uiv gl3wTexCoordP3uiv |
| #define glTexCoordP4ui gl3wTexCoordP4ui |
| #define glTexCoordP4uiv gl3wTexCoordP4uiv |
| #define glMultiTexCoordP1ui gl3wMultiTexCoordP1ui |
| #define glMultiTexCoordP1uiv gl3wMultiTexCoordP1uiv |
| #define glMultiTexCoordP2ui gl3wMultiTexCoordP2ui |
| #define glMultiTexCoordP2uiv gl3wMultiTexCoordP2uiv |
| #define glMultiTexCoordP3ui gl3wMultiTexCoordP3ui |
| #define glMultiTexCoordP3uiv gl3wMultiTexCoordP3uiv |
| #define glMultiTexCoordP4ui gl3wMultiTexCoordP4ui |
| #define glMultiTexCoordP4uiv gl3wMultiTexCoordP4uiv |
| #define glNormalP3ui gl3wNormalP3ui |
| #define glNormalP3uiv gl3wNormalP3uiv |
| #define glColorP3ui gl3wColorP3ui |
| #define glColorP3uiv gl3wColorP3uiv |
| #define glColorP4ui gl3wColorP4ui |
| #define glColorP4uiv gl3wColorP4uiv |
| #define glSecondaryColorP3ui gl3wSecondaryColorP3ui |
| #define glSecondaryColorP3uiv gl3wSecondaryColorP3uiv |
| #define glVertexAttribP1ui gl3wVertexAttribP1ui |
| #define glVertexAttribP1uiv gl3wVertexAttribP1uiv |
| #define glVertexAttribP2ui gl3wVertexAttribP2ui |
| #define glVertexAttribP2uiv gl3wVertexAttribP2uiv |
| #define glVertexAttribP3ui gl3wVertexAttribP3ui |
| #define glVertexAttribP3uiv gl3wVertexAttribP3uiv |
| #define glVertexAttribP4ui gl3wVertexAttribP4ui |
| #define glVertexAttribP4uiv gl3wVertexAttribP4uiv |
| #define glDrawArraysIndirect gl3wDrawArraysIndirect |
| #define glDrawElementsIndirect gl3wDrawElementsIndirect |
| #define glUniform1d gl3wUniform1d |
| #define glUniform2d gl3wUniform2d |
| #define glUniform3d gl3wUniform3d |
| #define glUniform4d gl3wUniform4d |
| #define glUniform1dv gl3wUniform1dv |
| #define glUniform2dv gl3wUniform2dv |
| #define glUniform3dv gl3wUniform3dv |
| #define glUniform4dv gl3wUniform4dv |
| #define glUniformMatrix2dv gl3wUniformMatrix2dv |
| #define glUniformMatrix3dv gl3wUniformMatrix3dv |
| #define glUniformMatrix4dv gl3wUniformMatrix4dv |
| #define glUniformMatrix2x3dv gl3wUniformMatrix2x3dv |
| #define glUniformMatrix2x4dv gl3wUniformMatrix2x4dv |
| #define glUniformMatrix3x2dv gl3wUniformMatrix3x2dv |
| #define glUniformMatrix3x4dv gl3wUniformMatrix3x4dv |
| #define glUniformMatrix4x2dv gl3wUniformMatrix4x2dv |
| #define glUniformMatrix4x3dv gl3wUniformMatrix4x3dv |
| #define glGetUniformdv gl3wGetUniformdv |
| #define glGetSubroutineUniformLocation gl3wGetSubroutineUniformLocation |
| #define glGetSubroutineIndex gl3wGetSubroutineIndex |
| #define glGetActiveSubroutineUniformiv gl3wGetActiveSubroutineUniformiv |
| #define glGetActiveSubroutineUniformName gl3wGetActiveSubroutineUniformName |
| #define glGetActiveSubroutineName gl3wGetActiveSubroutineName |
| #define glUniformSubroutinesuiv gl3wUniformSubroutinesuiv |
| #define glGetUniformSubroutineuiv gl3wGetUniformSubroutineuiv |
| #define glGetProgramStageiv gl3wGetProgramStageiv |
| #define glPatchParameteri gl3wPatchParameteri |
| #define glPatchParameterfv gl3wPatchParameterfv |
| #define glBindTransformFeedback gl3wBindTransformFeedback |
| #define glDeleteTransformFeedbacks gl3wDeleteTransformFeedbacks |
| #define glGenTransformFeedbacks gl3wGenTransformFeedbacks |
| #define glIsTransformFeedback gl3wIsTransformFeedback |
| #define glPauseTransformFeedback gl3wPauseTransformFeedback |
| #define glResumeTransformFeedback gl3wResumeTransformFeedback |
| #define glDrawTransformFeedback gl3wDrawTransformFeedback |
| #define glDrawTransformFeedbackStream gl3wDrawTransformFeedbackStream |
| #define glBeginQueryIndexed gl3wBeginQueryIndexed |
| #define glEndQueryIndexed gl3wEndQueryIndexed |
| #define glGetQueryIndexediv gl3wGetQueryIndexediv |
| #define glReleaseShaderCompiler gl3wReleaseShaderCompiler |
| #define glShaderBinary gl3wShaderBinary |
| #define glGetShaderPrecisionFormat gl3wGetShaderPrecisionFormat |
| #define glDepthRangef gl3wDepthRangef |
| #define glClearDepthf gl3wClearDepthf |
| #define glGetProgramBinary gl3wGetProgramBinary |
| #define glProgramBinary gl3wProgramBinary |
| #define glProgramParameteri gl3wProgramParameteri |
| #define glUseProgramStages gl3wUseProgramStages |
| #define glActiveShaderProgram gl3wActiveShaderProgram |
| #define glCreateShaderProgramv gl3wCreateShaderProgramv |
| #define glBindProgramPipeline gl3wBindProgramPipeline |
| #define glDeleteProgramPipelines gl3wDeleteProgramPipelines |
| #define glGenProgramPipelines gl3wGenProgramPipelines |
| #define glIsProgramPipeline gl3wIsProgramPipeline |
| #define glGetProgramPipelineiv gl3wGetProgramPipelineiv |
| #define glProgramUniform1i gl3wProgramUniform1i |
| #define glProgramUniform1iv gl3wProgramUniform1iv |
| #define glProgramUniform1f gl3wProgramUniform1f |
| #define glProgramUniform1fv gl3wProgramUniform1fv |
| #define glProgramUniform1d gl3wProgramUniform1d |
| #define glProgramUniform1dv gl3wProgramUniform1dv |
| #define glProgramUniform1ui gl3wProgramUniform1ui |
| #define glProgramUniform1uiv gl3wProgramUniform1uiv |
| #define glProgramUniform2i gl3wProgramUniform2i |
| #define glProgramUniform2iv gl3wProgramUniform2iv |
| #define glProgramUniform2f gl3wProgramUniform2f |
| #define glProgramUniform2fv gl3wProgramUniform2fv |
| #define glProgramUniform2d gl3wProgramUniform2d |
| #define glProgramUniform2dv gl3wProgramUniform2dv |
| #define glProgramUniform2ui gl3wProgramUniform2ui |
| #define glProgramUniform2uiv gl3wProgramUniform2uiv |
| #define glProgramUniform3i gl3wProgramUniform3i |
| #define glProgramUniform3iv gl3wProgramUniform3iv |
| #define glProgramUniform3f gl3wProgramUniform3f |
| #define glProgramUniform3fv gl3wProgramUniform3fv |
| #define glProgramUniform3d gl3wProgramUniform3d |
| #define glProgramUniform3dv gl3wProgramUniform3dv |
| #define glProgramUniform3ui gl3wProgramUniform3ui |
| #define glProgramUniform3uiv gl3wProgramUniform3uiv |
| #define glProgramUniform4i gl3wProgramUniform4i |
| #define glProgramUniform4iv gl3wProgramUniform4iv |
| #define glProgramUniform4f gl3wProgramUniform4f |
| #define glProgramUniform4fv gl3wProgramUniform4fv |
| #define glProgramUniform4d gl3wProgramUniform4d |
| #define glProgramUniform4dv gl3wProgramUniform4dv |
| #define glProgramUniform4ui gl3wProgramUniform4ui |
| #define glProgramUniform4uiv gl3wProgramUniform4uiv |
| #define glProgramUniformMatrix2fv gl3wProgramUniformMatrix2fv |
| #define glProgramUniformMatrix3fv gl3wProgramUniformMatrix3fv |
| #define glProgramUniformMatrix4fv gl3wProgramUniformMatrix4fv |
| #define glProgramUniformMatrix2dv gl3wProgramUniformMatrix2dv |
| #define glProgramUniformMatrix3dv gl3wProgramUniformMatrix3dv |
| #define glProgramUniformMatrix4dv gl3wProgramUniformMatrix4dv |
| #define glProgramUniformMatrix2x3fv gl3wProgramUniformMatrix2x3fv |
| #define glProgramUniformMatrix3x2fv gl3wProgramUniformMatrix3x2fv |
| #define glProgramUniformMatrix2x4fv gl3wProgramUniformMatrix2x4fv |
| #define glProgramUniformMatrix4x2fv gl3wProgramUniformMatrix4x2fv |
| #define glProgramUniformMatrix3x4fv gl3wProgramUniformMatrix3x4fv |
| #define glProgramUniformMatrix4x3fv gl3wProgramUniformMatrix4x3fv |
| #define glProgramUniformMatrix2x3dv gl3wProgramUniformMatrix2x3dv |
| #define glProgramUniformMatrix3x2dv gl3wProgramUniformMatrix3x2dv |
| #define glProgramUniformMatrix2x4dv gl3wProgramUniformMatrix2x4dv |
| #define glProgramUniformMatrix4x2dv gl3wProgramUniformMatrix4x2dv |
| #define glProgramUniformMatrix3x4dv gl3wProgramUniformMatrix3x4dv |
| #define glProgramUniformMatrix4x3dv gl3wProgramUniformMatrix4x3dv |
| #define glValidateProgramPipeline gl3wValidateProgramPipeline |
| #define glGetProgramPipelineInfoLog gl3wGetProgramPipelineInfoLog |
| #define glVertexAttribL1d gl3wVertexAttribL1d |
| #define glVertexAttribL2d gl3wVertexAttribL2d |
| #define glVertexAttribL3d gl3wVertexAttribL3d |
| #define glVertexAttribL4d gl3wVertexAttribL4d |
| #define glVertexAttribL1dv gl3wVertexAttribL1dv |
| #define glVertexAttribL2dv gl3wVertexAttribL2dv |
| #define glVertexAttribL3dv gl3wVertexAttribL3dv |
| #define glVertexAttribL4dv gl3wVertexAttribL4dv |
| #define glVertexAttribLPointer gl3wVertexAttribLPointer |
| #define glGetVertexAttribLdv gl3wGetVertexAttribLdv |
| #define glViewportArrayv gl3wViewportArrayv |
| #define glViewportIndexedf gl3wViewportIndexedf |
| #define glViewportIndexedfv gl3wViewportIndexedfv |
| #define glScissorArrayv gl3wScissorArrayv |
| #define glScissorIndexed gl3wScissorIndexed |
| #define glScissorIndexedv gl3wScissorIndexedv |
| #define glDepthRangeArrayv gl3wDepthRangeArrayv |
| #define glDepthRangeIndexed gl3wDepthRangeIndexed |
| #define glGetFloati_v gl3wGetFloati_v |
| #define glGetDoublei_v gl3wGetDoublei_v |
| #define glCreateSyncFromCLeventARB gl3wCreateSyncFromCLeventARB |
| #define glDebugMessageControlARB gl3wDebugMessageControlARB |
| #define glDebugMessageInsertARB gl3wDebugMessageInsertARB |
| #define glDebugMessageCallbackARB gl3wDebugMessageCallbackARB |
| #define glGetDebugMessageLogARB gl3wGetDebugMessageLogARB |
| #define glGetGraphicsResetStatusARB gl3wGetGraphicsResetStatusARB |
| #define glGetnTexImageARB gl3wGetnTexImageARB |
| #define glReadnPixelsARB gl3wReadnPixelsARB |
| #define glGetnCompressedTexImageARB gl3wGetnCompressedTexImageARB |
| #define glGetnUniformfvARB gl3wGetnUniformfvARB |
| #define glGetnUniformivARB gl3wGetnUniformivARB |
| #define glGetnUniformuivARB gl3wGetnUniformuivARB |
| #define glGetnUniformdvARB gl3wGetnUniformdvARB |
| #define glDrawArraysInstancedBaseInstance gl3wDrawArraysInstancedBaseInstance |
| #define glDrawElementsInstancedBaseInstance gl3wDrawElementsInstancedBaseInstance |
| #define glDrawElementsInstancedBaseVertexBaseInstance gl3wDrawElementsInstancedBaseVertexBaseInstance |
| #define glDrawTransformFeedbackInstanced gl3wDrawTransformFeedbackInstanced |
| #define glDrawTransformFeedbackStreamInstanced gl3wDrawTransformFeedbackStreamInstanced |
| #define glGetInternalformativ gl3wGetInternalformativ |
| #define glGetActiveAtomicCounterBufferiv gl3wGetActiveAtomicCounterBufferiv |
| #define glBindImageTexture gl3wBindImageTexture |
| #define glMemoryBarrier gl3wMemoryBarrier |
| #define glTexStorage1D gl3wTexStorage1D |
| #define glTexStorage2D gl3wTexStorage2D |
| #define glTexStorage3D gl3wTexStorage3D |
| #define glTextureStorage1DEXT gl3wTextureStorage1DEXT |
| #define glTextureStorage2DEXT gl3wTextureStorage2DEXT |
| #define glTextureStorage3DEXT gl3wTextureStorage3DEXT |
| #define glDebugMessageControl gl3wDebugMessageControl |
| #define glDebugMessageInsert gl3wDebugMessageInsert |
| #define glDebugMessageCallback gl3wDebugMessageCallback |
| #define glGetDebugMessageLog gl3wGetDebugMessageLog |
| #define glPushDebugGroup gl3wPushDebugGroup |
| #define glPopDebugGroup gl3wPopDebugGroup |
| #define glObjectLabel gl3wObjectLabel |
| #define glGetObjectLabel gl3wGetObjectLabel |
| #define glObjectPtrLabel gl3wObjectPtrLabel |
| #define glGetObjectPtrLabel gl3wGetObjectPtrLabel |
| #define glClearBufferData gl3wClearBufferData |
| #define glClearBufferSubData gl3wClearBufferSubData |
| #define glClearNamedBufferDataEXT gl3wClearNamedBufferDataEXT |
| #define glClearNamedBufferSubDataEXT gl3wClearNamedBufferSubDataEXT |
| #define glDispatchCompute gl3wDispatchCompute |
| #define glDispatchComputeIndirect gl3wDispatchComputeIndirect |
| #define glCopyImageSubData gl3wCopyImageSubData |
| #define glTextureView gl3wTextureView |
| #define glBindVertexBuffer gl3wBindVertexBuffer |
| #define glVertexAttribFormat gl3wVertexAttribFormat |
| #define glVertexAttribIFormat gl3wVertexAttribIFormat |
| #define glVertexAttribLFormat gl3wVertexAttribLFormat |
| #define glVertexAttribBinding gl3wVertexAttribBinding |
| #define glVertexBindingDivisor gl3wVertexBindingDivisor |
| #define glVertexArrayBindVertexBufferEXT gl3wVertexArrayBindVertexBufferEXT |
| #define glVertexArrayVertexAttribFormatEXT gl3wVertexArrayVertexAttribFormatEXT |
| #define glVertexArrayVertexAttribIFormatEXT gl3wVertexArrayVertexAttribIFormatEXT |
| #define glVertexArrayVertexAttribLFormatEXT gl3wVertexArrayVertexAttribLFormatEXT |
| #define glVertexArrayVertexAttribBindingEXT gl3wVertexArrayVertexAttribBindingEXT |
| #define glVertexArrayVertexBindingDivisorEXT gl3wVertexArrayVertexBindingDivisorEXT |
| #define glFramebufferParameteri gl3wFramebufferParameteri |
| #define glGetFramebufferParameteriv gl3wGetFramebufferParameteriv |
| #define glNamedFramebufferParameteriEXT gl3wNamedFramebufferParameteriEXT |
| #define glGetNamedFramebufferParameterivEXT gl3wGetNamedFramebufferParameterivEXT |
| #define glGetInternalformati64v gl3wGetInternalformati64v |
| #define glInvalidateTexSubImage gl3wInvalidateTexSubImage |
| #define glInvalidateTexImage gl3wInvalidateTexImage |
| #define glInvalidateBufferSubData gl3wInvalidateBufferSubData |
| #define glInvalidateBufferData gl3wInvalidateBufferData |
| #define glInvalidateFramebuffer gl3wInvalidateFramebuffer |
| #define glInvalidateSubFramebuffer gl3wInvalidateSubFramebuffer |
| #define glMultiDrawArraysIndirect gl3wMultiDrawArraysIndirect |
| #define glMultiDrawElementsIndirect gl3wMultiDrawElementsIndirect |
| #define glGetProgramInterfaceiv gl3wGetProgramInterfaceiv |
| #define glGetProgramResourceIndex gl3wGetProgramResourceIndex |
| #define glGetProgramResourceName gl3wGetProgramResourceName |
| #define glGetProgramResourceiv gl3wGetProgramResourceiv |
| #define glGetProgramResourceLocation gl3wGetProgramResourceLocation |
| #define glGetProgramResourceLocationIndex gl3wGetProgramResourceLocationIndex |
| #define glShaderStorageBlockBinding gl3wShaderStorageBlockBinding |
| #define glTexBufferRange gl3wTexBufferRange |
| #define glTextureBufferRangeEXT gl3wTextureBufferRangeEXT |
| #define glTexStorage2DMultisample gl3wTexStorage2DMultisample |
| #define glTexStorage3DMultisample gl3wTexStorage3DMultisample |
| #define glTextureStorage2DMultisampleEXT gl3wTextureStorage2DMultisampleEXT |
| #define glTextureStorage3DMultisampleEXT gl3wTextureStorage3DMultisampleEXT |
| |
| #ifdef __cplusplus |
| } |
| #endif |
| |
| #endif |