Nav: Removed unnecessary test (always failing).
diff --git a/imgui.cpp b/imgui.cpp
index 2e097e8..fd270b5 100644
--- a/imgui.cpp
+++ b/imgui.cpp
@@ -7610,9 +7610,8 @@
     NavUpdateWindowing();
 
     // Set output flags for user application
-    // FIXME: g.NavInitRequest is always false at this point, investigate the intent of operation done here.
     g.IO.NavActive = (nav_keyboard_active || nav_gamepad_active) && g.NavWindow && !(g.NavWindow->Flags & ImGuiWindowFlags_NoNavInputs);
-    g.IO.NavVisible = (g.IO.NavActive && g.NavId != 0 && !g.NavDisableHighlight) || (g.NavWindowingTarget != NULL) || g.NavInitRequest;
+    g.IO.NavVisible = (g.IO.NavActive && g.NavId != 0 && !g.NavDisableHighlight) || (g.NavWindowingTarget != NULL);
 
     // Process NavCancel input (to close a popup, get back to parent, clear focus)
     if (IsNavInputPressed(ImGuiNavInput_Cancel, ImGuiInputReadMode_Pressed))