ImBitArray: Rename ClearBits() to ClearAllBits() and add SetAllBits(). ImBitArraySetBitRange work on range [n..n2) instead of [n..n2]
diff --git a/imgui_internal.h b/imgui_internal.h
index e190833..da4e661 100644
--- a/imgui_internal.h
+++ b/imgui_internal.h
@@ -466,8 +466,9 @@
 inline bool     ImBitArrayTestBit(const ImU32* arr, int n)      { ImU32 mask = (ImU32)1 << (n & 31); return (arr[n >> 5] & mask) != 0; }
 inline void     ImBitArrayClearBit(ImU32* arr, int n)           { ImU32 mask = (ImU32)1 << (n & 31); arr[n >> 5] &= ~mask; }
 inline void     ImBitArraySetBit(ImU32* arr, int n)             { ImU32 mask = (ImU32)1 << (n & 31); arr[n >> 5] |= mask; }
-inline void     ImBitArraySetBitRange(ImU32* arr, int n, int n2)
+inline void     ImBitArraySetBitRange(ImU32* arr, int n, int n2) // Works on range [n..n2)
 {
+    n2--;
     while (n <= n2)
     {
         int a_mod = (n & 31);
@@ -485,11 +486,12 @@
 {
     ImU32           Storage[(BITCOUNT + 31) >> 5];
     ImBitArray()                                { }
-    void            ClearBits()                 { memset(Storage, 0, sizeof(Storage)); }
+    void            ClearAllBits()              { memset(Storage, 0, sizeof(Storage)); }
+    void            SetAllBits()                { memset(Storage, 255, sizeof(Storage)); }
     bool            TestBit(int n) const        { IM_ASSERT(n < BITCOUNT); return ImBitArrayTestBit(Storage, n); }
     void            SetBit(int n)               { IM_ASSERT(n < BITCOUNT); ImBitArraySetBit(Storage, n); }
     void            ClearBit(int n)             { IM_ASSERT(n < BITCOUNT); ImBitArrayClearBit(Storage, n); }
-    void            SetBitRange(int n1, int n2) { ImBitArraySetBitRange(Storage, n1, n2); }
+    void            SetBitRange(int n, int n2)  { ImBitArraySetBitRange(Storage, n, n2); } // Works on range [n..n2)
 };
 
 // Helper: ImBitVector
diff --git a/imgui_tables.cpp b/imgui_tables.cpp
index 482e3ac..adc0d94 100644
--- a/imgui_tables.cpp
+++ b/imgui_tables.cpp
@@ -2285,8 +2285,8 @@
         g.DrawChannelsTempMergeBuffer.resize(splitter->_Count - LEADING_DRAW_CHANNELS); // Use shared temporary storage so the allocation gets amortized
         ImDrawChannel* dst_tmp = g.DrawChannelsTempMergeBuffer.Data;
         ImBitArray<IMGUI_TABLE_MAX_DRAW_CHANNELS> remaining_mask;                       // We need 132-bit of storage
-        remaining_mask.ClearBits();
-        remaining_mask.SetBitRange(LEADING_DRAW_CHANNELS, splitter->_Count - 1);
+        remaining_mask.ClearAllBits();
+        remaining_mask.SetBitRange(LEADING_DRAW_CHANNELS, splitter->_Count);
         remaining_mask.ClearBit(table->Bg2DrawChannelUnfrozen);
         IM_ASSERT(has_freeze_v == false || table->Bg2DrawChannelUnfrozen != TABLE_DRAW_CHANNEL_BG2_FROZEN);
         int remaining_count = splitter->_Count - (has_freeze_v ? LEADING_DRAW_CHANNELS + 1 : LEADING_DRAW_CHANNELS);