| // ImGui Renderer for: DirectX9 |
| // This needs to be used along with a Platform Binding (e.g. Win32) |
| |
| // Implemented features: |
| // [X] Renderer: User texture binding. Use 'LPDIRECT3DTEXTURE9' as ImTextureID. Read the FAQ about ImTextureID in imgui.cpp. |
| |
| // You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this. |
| // If you are new to dear imgui, read examples/README.txt and read the documentation at the top of imgui.cpp. |
| // https://github.com/ocornut/imgui |
| |
| struct IDirect3DDevice9; |
| |
| IMGUI_IMPL_API bool ImGui_ImplDX9_Init(IDirect3DDevice9* device); |
| IMGUI_IMPL_API void ImGui_ImplDX9_Shutdown(); |
| IMGUI_IMPL_API void ImGui_ImplDX9_NewFrame(); |
| IMGUI_IMPL_API void ImGui_ImplDX9_RenderDrawData(ImDrawData* draw_data); |
| |
| // Use if you want to reset your rendering device without losing ImGui state. |
| IMGUI_IMPL_API void ImGui_ImplDX9_InvalidateDeviceObjects(); |
| IMGUI_IMPL_API bool ImGui_ImplDX9_CreateDeviceObjects(); |