| // Dear ImGui: standalone example application for SDL2 + Vulkan |
| // If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp. |
| // Read online: https://github.com/ocornut/imgui/tree/master/docs |
| |
| // Important note to the reader who wish to integrate imgui_impl_vulkan.cpp/.h in their own engine/app. |
| // - Common ImGui_ImplVulkan_XXX functions and structures are used to interface with imgui_impl_vulkan.cpp/.h. |
| // You will use those if you want to use this rendering backend in your engine/app. |
| // - Helper ImGui_ImplVulkanH_XXX functions and structures are only used by this example (main.cpp) and by |
| // the backend itself (imgui_impl_vulkan.cpp), but should PROBABLY NOT be used by your own engine/app code. |
| // Read comments in imgui_impl_vulkan.h. |
| |
| #include "imgui.h" |
| #include "imgui_impl_sdl.h" |
| #include "imgui_impl_vulkan.h" |
| #include <stdio.h> // printf, fprintf |
| #include <stdlib.h> // abort |
| #include <SDL.h> |
| #include <SDL_vulkan.h> |
| #include <vulkan/vulkan.h> |
| |
| //#define IMGUI_UNLIMITED_FRAME_RATE |
| #ifdef _DEBUG |
| #define IMGUI_VULKAN_DEBUG_REPORT |
| #endif |
| |
| static VkAllocationCallbacks* g_Allocator = NULL; |
| static VkInstance g_Instance = VK_NULL_HANDLE; |
| static VkPhysicalDevice g_PhysicalDevice = VK_NULL_HANDLE; |
| static VkDevice g_Device = VK_NULL_HANDLE; |
| static uint32_t g_QueueFamily = (uint32_t)-1; |
| static VkQueue g_Queue = VK_NULL_HANDLE; |
| static VkDebugReportCallbackEXT g_DebugReport = VK_NULL_HANDLE; |
| static VkPipelineCache g_PipelineCache = VK_NULL_HANDLE; |
| static VkDescriptorPool g_DescriptorPool = VK_NULL_HANDLE; |
| |
| static ImGui_ImplVulkanH_Window g_MainWindowData; |
| static uint32_t g_MinImageCount = 2; |
| static bool g_SwapChainRebuild = false; |
| |
| static void check_vk_result(VkResult err) |
| { |
| if (err == 0) |
| return; |
| fprintf(stderr, "[vulkan] Error: VkResult = %d\n", err); |
| if (err < 0) |
| abort(); |
| } |
| |
| #ifdef IMGUI_VULKAN_DEBUG_REPORT |
| static VKAPI_ATTR VkBool32 VKAPI_CALL debug_report(VkDebugReportFlagsEXT flags, VkDebugReportObjectTypeEXT objectType, uint64_t object, size_t location, int32_t messageCode, const char* pLayerPrefix, const char* pMessage, void* pUserData) |
| { |
| (void)flags; (void)object; (void)location; (void)messageCode; (void)pUserData; (void)pLayerPrefix; // Unused arguments |
| fprintf(stderr, "[vulkan] Debug report from ObjectType: %i\nMessage: %s\n\n", objectType, pMessage); |
| return VK_FALSE; |
| } |
| #endif // IMGUI_VULKAN_DEBUG_REPORT |
| |
| static void SetupVulkan(const char** extensions, uint32_t extensions_count) |
| { |
| VkResult err; |
| |
| // Create Vulkan Instance |
| { |
| VkInstanceCreateInfo create_info = {}; |
| create_info.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO; |
| create_info.enabledExtensionCount = extensions_count; |
| create_info.ppEnabledExtensionNames = extensions; |
| #ifdef IMGUI_VULKAN_DEBUG_REPORT |
| // Enabling validation layers |
| const char* layers[] = { "VK_LAYER_KHRONOS_validation" }; |
| create_info.enabledLayerCount = 1; |
| create_info.ppEnabledLayerNames = layers; |
| |
| // Enable debug report extension (we need additional storage, so we duplicate the user array to add our new extension to it) |
| const char** extensions_ext = (const char**)malloc(sizeof(const char*) * (extensions_count + 1)); |
| memcpy(extensions_ext, extensions, extensions_count * sizeof(const char*)); |
| extensions_ext[extensions_count] = "VK_EXT_debug_report"; |
| create_info.enabledExtensionCount = extensions_count + 1; |
| create_info.ppEnabledExtensionNames = extensions_ext; |
| |
| // Create Vulkan Instance |
| err = vkCreateInstance(&create_info, g_Allocator, &g_Instance); |
| check_vk_result(err); |
| free(extensions_ext); |
| |
| // Get the function pointer (required for any extensions) |
| auto vkCreateDebugReportCallbackEXT = (PFN_vkCreateDebugReportCallbackEXT)vkGetInstanceProcAddr(g_Instance, "vkCreateDebugReportCallbackEXT"); |
| IM_ASSERT(vkCreateDebugReportCallbackEXT != NULL); |
| |
| // Setup the debug report callback |
| VkDebugReportCallbackCreateInfoEXT debug_report_ci = {}; |
| debug_report_ci.sType = VK_STRUCTURE_TYPE_DEBUG_REPORT_CALLBACK_CREATE_INFO_EXT; |
| debug_report_ci.flags = VK_DEBUG_REPORT_ERROR_BIT_EXT | VK_DEBUG_REPORT_WARNING_BIT_EXT | VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT; |
| debug_report_ci.pfnCallback = debug_report; |
| debug_report_ci.pUserData = NULL; |
| err = vkCreateDebugReportCallbackEXT(g_Instance, &debug_report_ci, g_Allocator, &g_DebugReport); |
| check_vk_result(err); |
| #else |
| // Create Vulkan Instance without any debug feature |
| err = vkCreateInstance(&create_info, g_Allocator, &g_Instance); |
| check_vk_result(err); |
| IM_UNUSED(g_DebugReport); |
| #endif |
| } |
| |
| // Select GPU |
| { |
| uint32_t gpu_count; |
| err = vkEnumeratePhysicalDevices(g_Instance, &gpu_count, NULL); |
| check_vk_result(err); |
| IM_ASSERT(gpu_count > 0); |
| |
| VkPhysicalDevice* gpus = (VkPhysicalDevice*)malloc(sizeof(VkPhysicalDevice) * gpu_count); |
| err = vkEnumeratePhysicalDevices(g_Instance, &gpu_count, gpus); |
| check_vk_result(err); |
| |
| // If a number >1 of GPUs got reported, find discrete GPU if present, or use first one available. This covers |
| // most common cases (multi-gpu/integrated+dedicated graphics). Handling more complicated setups (multiple |
| // dedicated GPUs) is out of scope of this sample. |
| int use_gpu = 0; |
| for (int i = 0; i < (int)gpu_count; i++) |
| { |
| VkPhysicalDeviceProperties properties; |
| vkGetPhysicalDeviceProperties(gpus[i], &properties); |
| if (properties.deviceType == VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU) |
| { |
| use_gpu = i; |
| break; |
| } |
| } |
| |
| g_PhysicalDevice = gpus[use_gpu]; |
| free(gpus); |
| } |
| |
| // Select graphics queue family |
| { |
| uint32_t count; |
| vkGetPhysicalDeviceQueueFamilyProperties(g_PhysicalDevice, &count, NULL); |
| VkQueueFamilyProperties* queues = (VkQueueFamilyProperties*)malloc(sizeof(VkQueueFamilyProperties) * count); |
| vkGetPhysicalDeviceQueueFamilyProperties(g_PhysicalDevice, &count, queues); |
| for (uint32_t i = 0; i < count; i++) |
| if (queues[i].queueFlags & VK_QUEUE_GRAPHICS_BIT) |
| { |
| g_QueueFamily = i; |
| break; |
| } |
| free(queues); |
| IM_ASSERT(g_QueueFamily != (uint32_t)-1); |
| } |
| |
| // Create Logical Device (with 1 queue) |
| { |
| int device_extension_count = 1; |
| const char* device_extensions[] = { "VK_KHR_swapchain" }; |
| const float queue_priority[] = { 1.0f }; |
| VkDeviceQueueCreateInfo queue_info[1] = {}; |
| queue_info[0].sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO; |
| queue_info[0].queueFamilyIndex = g_QueueFamily; |
| queue_info[0].queueCount = 1; |
| queue_info[0].pQueuePriorities = queue_priority; |
| VkDeviceCreateInfo create_info = {}; |
| create_info.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO; |
| create_info.queueCreateInfoCount = sizeof(queue_info) / sizeof(queue_info[0]); |
| create_info.pQueueCreateInfos = queue_info; |
| create_info.enabledExtensionCount = device_extension_count; |
| create_info.ppEnabledExtensionNames = device_extensions; |
| err = vkCreateDevice(g_PhysicalDevice, &create_info, g_Allocator, &g_Device); |
| check_vk_result(err); |
| vkGetDeviceQueue(g_Device, g_QueueFamily, 0, &g_Queue); |
| } |
| |
| // Create Descriptor Pool |
| { |
| VkDescriptorPoolSize pool_sizes[] = |
| { |
| { VK_DESCRIPTOR_TYPE_SAMPLER, 1000 }, |
| { VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1000 }, |
| { VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, 1000 }, |
| { VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, 1000 }, |
| { VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER, 1000 }, |
| { VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER, 1000 }, |
| { VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1000 }, |
| { VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1000 }, |
| { VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1000 }, |
| { VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC, 1000 }, |
| { VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT, 1000 } |
| }; |
| VkDescriptorPoolCreateInfo pool_info = {}; |
| pool_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO; |
| pool_info.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT; |
| pool_info.maxSets = 1000 * IM_ARRAYSIZE(pool_sizes); |
| pool_info.poolSizeCount = (uint32_t)IM_ARRAYSIZE(pool_sizes); |
| pool_info.pPoolSizes = pool_sizes; |
| err = vkCreateDescriptorPool(g_Device, &pool_info, g_Allocator, &g_DescriptorPool); |
| check_vk_result(err); |
| } |
| } |
| |
| // All the ImGui_ImplVulkanH_XXX structures/functions are optional helpers used by the demo. |
| // Your real engine/app may not use them. |
| static void SetupVulkanWindow(ImGui_ImplVulkanH_Window* wd, VkSurfaceKHR surface, int width, int height) |
| { |
| wd->Surface = surface; |
| |
| // Check for WSI support |
| VkBool32 res; |
| vkGetPhysicalDeviceSurfaceSupportKHR(g_PhysicalDevice, g_QueueFamily, wd->Surface, &res); |
| if (res != VK_TRUE) |
| { |
| fprintf(stderr, "Error no WSI support on physical device 0\n"); |
| exit(-1); |
| } |
| |
| // Select Surface Format |
| const VkFormat requestSurfaceImageFormat[] = { VK_FORMAT_B8G8R8A8_UNORM, VK_FORMAT_R8G8B8A8_UNORM, VK_FORMAT_B8G8R8_UNORM, VK_FORMAT_R8G8B8_UNORM }; |
| const VkColorSpaceKHR requestSurfaceColorSpace = VK_COLORSPACE_SRGB_NONLINEAR_KHR; |
| wd->SurfaceFormat = ImGui_ImplVulkanH_SelectSurfaceFormat(g_PhysicalDevice, wd->Surface, requestSurfaceImageFormat, (size_t)IM_ARRAYSIZE(requestSurfaceImageFormat), requestSurfaceColorSpace); |
| |
| // Select Present Mode |
| #ifdef IMGUI_UNLIMITED_FRAME_RATE |
| VkPresentModeKHR present_modes[] = { VK_PRESENT_MODE_MAILBOX_KHR, VK_PRESENT_MODE_IMMEDIATE_KHR, VK_PRESENT_MODE_FIFO_KHR }; |
| #else |
| VkPresentModeKHR present_modes[] = { VK_PRESENT_MODE_FIFO_KHR }; |
| #endif |
| wd->PresentMode = ImGui_ImplVulkanH_SelectPresentMode(g_PhysicalDevice, wd->Surface, &present_modes[0], IM_ARRAYSIZE(present_modes)); |
| //printf("[vulkan] Selected PresentMode = %d\n", wd->PresentMode); |
| |
| // Create SwapChain, RenderPass, Framebuffer, etc. |
| IM_ASSERT(g_MinImageCount >= 2); |
| ImGui_ImplVulkanH_CreateOrResizeWindow(g_Instance, g_PhysicalDevice, g_Device, wd, g_QueueFamily, g_Allocator, width, height, g_MinImageCount); |
| } |
| |
| static void CleanupVulkan() |
| { |
| vkDestroyDescriptorPool(g_Device, g_DescriptorPool, g_Allocator); |
| |
| #ifdef IMGUI_VULKAN_DEBUG_REPORT |
| // Remove the debug report callback |
| auto vkDestroyDebugReportCallbackEXT = (PFN_vkDestroyDebugReportCallbackEXT)vkGetInstanceProcAddr(g_Instance, "vkDestroyDebugReportCallbackEXT"); |
| vkDestroyDebugReportCallbackEXT(g_Instance, g_DebugReport, g_Allocator); |
| #endif // IMGUI_VULKAN_DEBUG_REPORT |
| |
| vkDestroyDevice(g_Device, g_Allocator); |
| vkDestroyInstance(g_Instance, g_Allocator); |
| } |
| |
| static void CleanupVulkanWindow() |
| { |
| ImGui_ImplVulkanH_DestroyWindow(g_Instance, g_Device, &g_MainWindowData, g_Allocator); |
| } |
| |
| static void FrameRender(ImGui_ImplVulkanH_Window* wd, ImDrawData* draw_data) |
| { |
| VkResult err; |
| |
| VkSemaphore image_acquired_semaphore = wd->FrameSemaphores[wd->SemaphoreIndex].ImageAcquiredSemaphore; |
| VkSemaphore render_complete_semaphore = wd->FrameSemaphores[wd->SemaphoreIndex].RenderCompleteSemaphore; |
| err = vkAcquireNextImageKHR(g_Device, wd->Swapchain, UINT64_MAX, image_acquired_semaphore, VK_NULL_HANDLE, &wd->FrameIndex); |
| if (err == VK_ERROR_OUT_OF_DATE_KHR || err == VK_SUBOPTIMAL_KHR) |
| { |
| g_SwapChainRebuild = true; |
| return; |
| } |
| check_vk_result(err); |
| |
| ImGui_ImplVulkanH_Frame* fd = &wd->Frames[wd->FrameIndex]; |
| { |
| err = vkWaitForFences(g_Device, 1, &fd->Fence, VK_TRUE, UINT64_MAX); // wait indefinitely instead of periodically checking |
| check_vk_result(err); |
| |
| err = vkResetFences(g_Device, 1, &fd->Fence); |
| check_vk_result(err); |
| } |
| { |
| err = vkResetCommandPool(g_Device, fd->CommandPool, 0); |
| check_vk_result(err); |
| VkCommandBufferBeginInfo info = {}; |
| info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO; |
| info.flags |= VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT; |
| err = vkBeginCommandBuffer(fd->CommandBuffer, &info); |
| check_vk_result(err); |
| } |
| { |
| VkRenderPassBeginInfo info = {}; |
| info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO; |
| info.renderPass = wd->RenderPass; |
| info.framebuffer = fd->Framebuffer; |
| info.renderArea.extent.width = wd->Width; |
| info.renderArea.extent.height = wd->Height; |
| info.clearValueCount = 1; |
| info.pClearValues = &wd->ClearValue; |
| vkCmdBeginRenderPass(fd->CommandBuffer, &info, VK_SUBPASS_CONTENTS_INLINE); |
| } |
| |
| // Record dear imgui primitives into command buffer |
| ImGui_ImplVulkan_RenderDrawData(draw_data, fd->CommandBuffer); |
| |
| // Submit command buffer |
| vkCmdEndRenderPass(fd->CommandBuffer); |
| { |
| VkPipelineStageFlags wait_stage = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT; |
| VkSubmitInfo info = {}; |
| info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO; |
| info.waitSemaphoreCount = 1; |
| info.pWaitSemaphores = &image_acquired_semaphore; |
| info.pWaitDstStageMask = &wait_stage; |
| info.commandBufferCount = 1; |
| info.pCommandBuffers = &fd->CommandBuffer; |
| info.signalSemaphoreCount = 1; |
| info.pSignalSemaphores = &render_complete_semaphore; |
| |
| err = vkEndCommandBuffer(fd->CommandBuffer); |
| check_vk_result(err); |
| err = vkQueueSubmit(g_Queue, 1, &info, fd->Fence); |
| check_vk_result(err); |
| } |
| } |
| |
| static void FramePresent(ImGui_ImplVulkanH_Window* wd) |
| { |
| if (g_SwapChainRebuild) |
| return; |
| VkSemaphore render_complete_semaphore = wd->FrameSemaphores[wd->SemaphoreIndex].RenderCompleteSemaphore; |
| VkPresentInfoKHR info = {}; |
| info.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR; |
| info.waitSemaphoreCount = 1; |
| info.pWaitSemaphores = &render_complete_semaphore; |
| info.swapchainCount = 1; |
| info.pSwapchains = &wd->Swapchain; |
| info.pImageIndices = &wd->FrameIndex; |
| VkResult err = vkQueuePresentKHR(g_Queue, &info); |
| if (err == VK_ERROR_OUT_OF_DATE_KHR || err == VK_SUBOPTIMAL_KHR) |
| { |
| g_SwapChainRebuild = true; |
| return; |
| } |
| check_vk_result(err); |
| wd->SemaphoreIndex = (wd->SemaphoreIndex + 1) % wd->ImageCount; // Now we can use the next set of semaphores |
| } |
| |
| int main(int, char**) |
| { |
| // Setup SDL |
| if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER | SDL_INIT_GAMECONTROLLER) != 0) |
| { |
| printf("Error: %s\n", SDL_GetError()); |
| return -1; |
| } |
| |
| // Setup window |
| SDL_WindowFlags window_flags = (SDL_WindowFlags)(SDL_WINDOW_VULKAN | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI); |
| SDL_Window* window = SDL_CreateWindow("Dear ImGui SDL2+Vulkan example", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 1280, 720, window_flags); |
| |
| // Setup Vulkan |
| uint32_t extensions_count = 0; |
| SDL_Vulkan_GetInstanceExtensions(window, &extensions_count, NULL); |
| const char** extensions = new const char*[extensions_count]; |
| SDL_Vulkan_GetInstanceExtensions(window, &extensions_count, extensions); |
| SetupVulkan(extensions, extensions_count); |
| delete[] extensions; |
| |
| // Create Window Surface |
| VkSurfaceKHR surface; |
| VkResult err; |
| if (SDL_Vulkan_CreateSurface(window, g_Instance, &surface) == 0) |
| { |
| printf("Failed to create Vulkan surface.\n"); |
| return 1; |
| } |
| |
| // Create Framebuffers |
| int w, h; |
| SDL_GetWindowSize(window, &w, &h); |
| ImGui_ImplVulkanH_Window* wd = &g_MainWindowData; |
| SetupVulkanWindow(wd, surface, w, h); |
| |
| // Setup Dear ImGui context |
| IMGUI_CHECKVERSION(); |
| ImGui::CreateContext(); |
| ImGuiIO& io = ImGui::GetIO(); (void)io; |
| //io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls |
| //io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad; // Enable Gamepad Controls |
| |
| // Setup Dear ImGui style |
| ImGui::StyleColorsDark(); |
| //ImGui::StyleColorsClassic(); |
| |
| // Setup Platform/Renderer backends |
| ImGui_ImplSDL2_InitForVulkan(window); |
| ImGui_ImplVulkan_InitInfo init_info = {}; |
| init_info.Instance = g_Instance; |
| init_info.PhysicalDevice = g_PhysicalDevice; |
| init_info.Device = g_Device; |
| init_info.QueueFamily = g_QueueFamily; |
| init_info.Queue = g_Queue; |
| init_info.PipelineCache = g_PipelineCache; |
| init_info.DescriptorPool = g_DescriptorPool; |
| init_info.Allocator = g_Allocator; |
| init_info.MinImageCount = g_MinImageCount; |
| init_info.ImageCount = wd->ImageCount; |
| init_info.CheckVkResultFn = check_vk_result; |
| ImGui_ImplVulkan_Init(&init_info, wd->RenderPass); |
| |
| // Load Fonts |
| // - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them. |
| // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. |
| // - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit). |
| // - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call. |
| // - Read 'docs/FONTS.md' for more instructions and details. |
| // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! |
| //io.Fonts->AddFontDefault(); |
| //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f); |
| //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f); |
| //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f); |
| //io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f); |
| //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); |
| //IM_ASSERT(font != NULL); |
| |
| // Upload Fonts |
| { |
| // Use any command queue |
| VkCommandPool command_pool = wd->Frames[wd->FrameIndex].CommandPool; |
| VkCommandBuffer command_buffer = wd->Frames[wd->FrameIndex].CommandBuffer; |
| |
| err = vkResetCommandPool(g_Device, command_pool, 0); |
| check_vk_result(err); |
| VkCommandBufferBeginInfo begin_info = {}; |
| begin_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO; |
| begin_info.flags |= VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT; |
| err = vkBeginCommandBuffer(command_buffer, &begin_info); |
| check_vk_result(err); |
| |
| ImGui_ImplVulkan_CreateFontsTexture(command_buffer); |
| |
| VkSubmitInfo end_info = {}; |
| end_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO; |
| end_info.commandBufferCount = 1; |
| end_info.pCommandBuffers = &command_buffer; |
| err = vkEndCommandBuffer(command_buffer); |
| check_vk_result(err); |
| err = vkQueueSubmit(g_Queue, 1, &end_info, VK_NULL_HANDLE); |
| check_vk_result(err); |
| |
| err = vkDeviceWaitIdle(g_Device); |
| check_vk_result(err); |
| ImGui_ImplVulkan_DestroyFontUploadObjects(); |
| } |
| |
| // Our state |
| bool show_demo_window = true; |
| bool show_another_window = false; |
| ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f); |
| |
| // Main loop |
| bool done = false; |
| while (!done) |
| { |
| // Poll and handle events (inputs, window resize, etc.) |
| // You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs. |
| // - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application. |
| // - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application. |
| // Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags. |
| SDL_Event event; |
| while (SDL_PollEvent(&event)) |
| { |
| ImGui_ImplSDL2_ProcessEvent(&event); |
| if (event.type == SDL_QUIT) |
| done = true; |
| if (event.type == SDL_WINDOWEVENT && event.window.event == SDL_WINDOWEVENT_CLOSE && event.window.windowID == SDL_GetWindowID(window)) |
| done = true; |
| } |
| |
| // Resize swap chain? |
| if (g_SwapChainRebuild) |
| { |
| int width, height; |
| SDL_GetWindowSize(window, &width, &height); |
| if (width > 0 && height > 0) |
| { |
| ImGui_ImplVulkan_SetMinImageCount(g_MinImageCount); |
| ImGui_ImplVulkanH_CreateOrResizeWindow(g_Instance, g_PhysicalDevice, g_Device, &g_MainWindowData, g_QueueFamily, g_Allocator, width, height, g_MinImageCount); |
| g_MainWindowData.FrameIndex = 0; |
| g_SwapChainRebuild = false; |
| } |
| } |
| |
| // Start the Dear ImGui frame |
| ImGui_ImplVulkan_NewFrame(); |
| ImGui_ImplSDL2_NewFrame(); |
| ImGui::NewFrame(); |
| |
| // 1. Show the big demo window (Most of the sample code is in ImGui::ShowDemoWindow()! You can browse its code to learn more about Dear ImGui!). |
| if (show_demo_window) |
| ImGui::ShowDemoWindow(&show_demo_window); |
| |
| // 2. Show a simple window that we create ourselves. We use a Begin/End pair to created a named window. |
| { |
| static float f = 0.0f; |
| static int counter = 0; |
| |
| ImGui::Begin("Hello, world!"); // Create a window called "Hello, world!" and append into it. |
| |
| ImGui::Text("This is some useful text."); // Display some text (you can use a format strings too) |
| ImGui::Checkbox("Demo Window", &show_demo_window); // Edit bools storing our window open/close state |
| ImGui::Checkbox("Another Window", &show_another_window); |
| |
| ImGui::SliderFloat("float", &f, 0.0f, 1.0f); // Edit 1 float using a slider from 0.0f to 1.0f |
| ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color |
| |
| if (ImGui::Button("Button")) // Buttons return true when clicked (most widgets return true when edited/activated) |
| counter++; |
| ImGui::SameLine(); |
| ImGui::Text("counter = %d", counter); |
| |
| ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate); |
| ImGui::End(); |
| } |
| |
| // 3. Show another simple window. |
| if (show_another_window) |
| { |
| ImGui::Begin("Another Window", &show_another_window); // Pass a pointer to our bool variable (the window will have a closing button that will clear the bool when clicked) |
| ImGui::Text("Hello from another window!"); |
| if (ImGui::Button("Close Me")) |
| show_another_window = false; |
| ImGui::End(); |
| } |
| |
| // Rendering |
| ImGui::Render(); |
| ImDrawData* draw_data = ImGui::GetDrawData(); |
| const bool is_minimized = (draw_data->DisplaySize.x <= 0.0f || draw_data->DisplaySize.y <= 0.0f); |
| if (!is_minimized) |
| { |
| wd->ClearValue.color.float32[0] = clear_color.x * clear_color.w; |
| wd->ClearValue.color.float32[1] = clear_color.y * clear_color.w; |
| wd->ClearValue.color.float32[2] = clear_color.z * clear_color.w; |
| wd->ClearValue.color.float32[3] = clear_color.w; |
| FrameRender(wd, draw_data); |
| FramePresent(wd); |
| } |
| } |
| |
| // Cleanup |
| err = vkDeviceWaitIdle(g_Device); |
| check_vk_result(err); |
| ImGui_ImplVulkan_Shutdown(); |
| ImGui_ImplSDL2_Shutdown(); |
| ImGui::DestroyContext(); |
| |
| CleanupVulkanWindow(); |
| CleanupVulkan(); |
| |
| SDL_DestroyWindow(window); |
| SDL_Quit(); |
| |
| return 0; |
| } |