ImDrawList: fixed AddCircle, AddCircleFilled buffer read overflow with (rad > 0.0f && rad < 1.0f && num_segments == 0). (#3738)
Amend 051ce076. Maximum cached count becomes 63 instead of 64.
diff --git a/docs/CHANGELOG.txt b/docs/CHANGELOG.txt
index 4c928b7..1b66f1b 100644
--- a/docs/CHANGELOG.txt
+++ b/docs/CHANGELOG.txt
@@ -32,9 +32,21 @@
-----------------------------------------------------------------------
+ VERSION 1.8X (In Progress)
+-----------------------------------------------------------------------
+
+Other Changes:
+
+- ImDrawList: fixed AddCircle()/AddCircleFilled() with (rad > 0.0f && rad < 1.0f && num_segments == 0). (#3738)
+ Would lead to a buffer read overflow.
+
+
+-----------------------------------------------------------------------
VERSION 1.80 (Released 2021-01-21)
-----------------------------------------------------------------------
+Decorated log: https://github.com/ocornut/imgui/releases/tag/v1.80
+
Breaking Changes:
- Added imgui_tables.cpp file! Manually constructed project files will need the new file added! (#3740)
diff --git a/imgui.cpp b/imgui.cpp
index b3c42da..cd1be7b 100644
--- a/imgui.cpp
+++ b/imgui.cpp
@@ -1130,7 +1130,7 @@
ImVec2 ImBezierCubicClosestPoint(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, const ImVec2& p, int num_segments)
{
- IM_ASSERT(num_segments > 0); // Use ImBezierClosestPointCasteljau()
+ IM_ASSERT(num_segments > 0); // Use ImBezierCubicClosestPointCasteljau()
ImVec2 p_last = p1;
ImVec2 p_closest;
float p_closest_dist2 = FLT_MAX;
diff --git a/imgui.h b/imgui.h
index 99f03de..3ce67a5 100644
--- a/imgui.h
+++ b/imgui.h
@@ -59,7 +59,7 @@
// Version
// (Integer encoded as XYYZZ for use in #if preprocessor conditionals. Work in progress versions typically starts at XYY99 then bounce up to XYY00, XYY01 etc. when release tagging happens)
#define IMGUI_VERSION "1.80"
-#define IMGUI_VERSION_NUM 18000
+#define IMGUI_VERSION_NUM 18001
#define IMGUI_CHECKVERSION() ImGui::DebugCheckVersionAndDataLayout(IMGUI_VERSION, sizeof(ImGuiIO), sizeof(ImGuiStyle), sizeof(ImVec2), sizeof(ImVec4), sizeof(ImDrawVert), sizeof(ImDrawIdx))
#define IMGUI_HAS_TABLE
diff --git a/imgui_draw.cpp b/imgui_draw.cpp
index 8a67566..5f2a20c 100644
--- a/imgui_draw.cpp
+++ b/imgui_draw.cpp
@@ -377,7 +377,7 @@
CircleSegmentMaxError = max_error;
for (int i = 0; i < IM_ARRAYSIZE(CircleSegmentCounts); i++)
{
- const float radius = i + 1.0f;
+ const float radius = (float)i;
const int segment_count = IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC(radius, CircleSegmentMaxError);
CircleSegmentCounts[i] = (ImU8)ImMin(segment_count, 255);
}
@@ -1278,7 +1278,7 @@
if (num_segments <= 0)
{
// Automatic segment count
- const int radius_idx = (int)radius - 1;
+ const int radius_idx = (int)radius;
if (radius_idx < IM_ARRAYSIZE(_Data->CircleSegmentCounts))
num_segments = _Data->CircleSegmentCounts[radius_idx]; // Use cached value
else
@@ -1308,7 +1308,7 @@
if (num_segments <= 0)
{
// Automatic segment count
- const int radius_idx = (int)radius - 1;
+ const int radius_idx = (int)radius;
if (radius_idx < IM_ARRAYSIZE(_Data->CircleSegmentCounts))
num_segments = _Data->CircleSegmentCounts[radius_idx]; // Use cached value
else
diff --git a/imgui_internal.h b/imgui_internal.h
index dff845a..bcfb675 100644
--- a/imgui_internal.h
+++ b/imgui_internal.h
@@ -610,6 +610,7 @@
//-----------------------------------------------------------------------------
// ImDrawList: Helper function to calculate a circle's segment count given its radius and a "maximum error" value.
+// FIXME: the minimum number of auto-segment may be undesirably high for very small radiuses (e.g. 1.0f)
#define IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_MIN 12
#define IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_MAX 512
#define IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC(_RAD,_MAXERROR) ImClamp((int)((IM_PI * 2.0f) / ImAcos(((_RAD) - (_MAXERROR)) / (_RAD))), IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_MIN, IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_MAX)
@@ -633,7 +634,7 @@
// [Internal] Lookup tables
ImVec2 ArcFastVtx[12 * IM_DRAWLIST_ARCFAST_TESSELLATION_MULTIPLIER]; // FIXME: Bake rounded corners fill/borders in atlas
- ImU8 CircleSegmentCounts[64]; // Precomputed segment count for given radius (array index + 1) before we calculate it dynamically (to avoid calculation overhead)
+ ImU8 CircleSegmentCounts[64]; // Precomputed segment count for given radius before we calculate it dynamically (to avoid calculation overhead)
const ImVec4* TexUvLines; // UV of anti-aliased lines in the atlas
ImDrawListSharedData();