| //----------------------------------------------------------------------------- | 
 | // COMPILE-TIME OPTIONS FOR DEAR IMGUI | 
 | // Runtime options (clipboard callbacks, enabling various features, etc.) can generally be set via the ImGuiIO structure. | 
 | // You can use ImGui::SetAllocatorFunctions() before calling ImGui::CreateContext() to rewire memory allocation functions. | 
 | //----------------------------------------------------------------------------- | 
 | // A) You may edit imconfig.h (and not overwrite it when updating imgui, or maintain a patch/branch with your modifications to imconfig.h) | 
 | // B) or add configuration directives in your own file and compile with #define IMGUI_USER_CONFIG "myfilename.h" | 
 | // If you do so you need to make sure that configuration settings are defined consistently _everywhere_ dear imgui is used, which include | 
 | // the imgui*.cpp files but also _any_ of your code that uses imgui. This is because some compile-time options have an affect on data structures. | 
 | // Defining those options in imconfig.h will ensure every compilation unit gets to see the same data structure layouts. | 
 | // Call IMGUI_CHECKVERSION() from your .cpp files to verify that the data structures your files are using are matching the ones imgui.cpp is using. | 
 | //----------------------------------------------------------------------------- | 
 |  | 
 | #pragma once | 
 |  | 
 | //---- Define assertion handler. Defaults to calling assert(). | 
 | //#define IM_ASSERT(_EXPR)  MyAssert(_EXPR) | 
 | //#define IM_ASSERT(_EXPR)  ((void)(_EXPR))     // Disable asserts | 
 |  | 
 | //---- Define attributes of all API symbols declarations, e.g. for DLL under Windows. | 
 | //#define IMGUI_API __declspec( dllexport ) | 
 | //#define IMGUI_API __declspec( dllimport ) | 
 |  | 
 | //---- Don't define obsolete functions/enums names. Consider enabling from time to time after updating to avoid using soon-to-be obsolete function/names. | 
 | //#define IMGUI_DISABLE_OBSOLETE_FUNCTIONS | 
 |  | 
 | //---- Don't implement demo windows functionality (ShowDemoWindow()/ShowStyleEditor()/ShowUserGuide() methods will be empty) | 
 | //---- It is very strongly recommended to NOT disable the demo windows during development. Please read the comments in imgui_demo.cpp. | 
 | //#define IMGUI_DISABLE_DEMO_WINDOWS | 
 |  | 
 | //---- Don't implement some functions to reduce linkage requirements. | 
 | //#define IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS   // [Win32] Don't implement default clipboard handler. Won't use and link with OpenClipboard/GetClipboardData/CloseClipboard etc. | 
 | //#define IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS         // [Win32] Don't implement default IME handler. Won't use and link with ImmGetContext/ImmSetCompositionWindow. | 
 | //#define IMGUI_DISABLE_WIN32_FUNCTIONS                     // [Win32] Won't use and link with any Win32 function. | 
 | //#define IMGUI_DISABLE_FORMAT_STRING_FUNCTIONS             // Don't implement ImFormatString/ImFormatStringV so you can implement them yourself if you don't want to link with vsnprintf. | 
 | //#define IMGUI_DISABLE_MATH_FUNCTIONS                      // Don't implement ImFabs/ImSqrt/ImPow/ImFmod/ImCos/ImSin/ImAcos/ImAtan2 wrapper so you can implement them yourself. Declare your prototypes in imconfig.h. | 
 | //#define IMGUI_DISABLE_DEFAULT_ALLOCATORS                  // Don't implement default allocators calling malloc()/free() to avoid linking with them. You will need to call ImGui::SetAllocatorFunctions(). | 
 |  | 
 | //---- Include imgui_user.h at the end of imgui.h as a convenience | 
 | //#define IMGUI_INCLUDE_IMGUI_USER_H | 
 |  | 
 | //---- Pack colors to BGRA8 instead of RGBA8 (to avoid converting from one to another) | 
 | //#define IMGUI_USE_BGRA_PACKED_COLOR | 
 |  | 
 | //---- Avoid multiple STB libraries implementations, or redefine path/filenames to prioritize another version | 
 | // By default the embedded implementations are declared static and not available outside of imgui cpp files. | 
 | //#define IMGUI_STB_TRUETYPE_FILENAME   "my_folder/stb_truetype.h" | 
 | //#define IMGUI_STB_RECT_PACK_FILENAME  "my_folder/stb_rect_pack.h" | 
 | //#define IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION | 
 | //#define IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION | 
 |  | 
 | //---- Define constructor and implicit cast operators to convert back<>forth between your math types and ImVec2/ImVec4. | 
 | // This will be inlined as part of ImVec2 and ImVec4 class declarations. | 
 | /* | 
 | #define IM_VEC2_CLASS_EXTRA                                                 \ | 
 |         ImVec2(const MyVec2& f) { x = f.x; y = f.y; }                       \ | 
 |         operator MyVec2() const { return MyVec2(x,y); } | 
 |  | 
 | #define IM_VEC4_CLASS_EXTRA                                                 \ | 
 |         ImVec4(const MyVec4& f) { x = f.x; y = f.y; z = f.z; w = f.w; }     \ | 
 |         operator MyVec4() const { return MyVec4(x,y,z,w); } | 
 | */ | 
 |  | 
 | //---- Use 32-bit vertex indices (default is 16-bit) to allow meshes with more than 64K vertices. Render function needs to support it. | 
 | //#define ImDrawIdx unsigned int | 
 |  | 
 | //---- Tip: You can add extra functions within the ImGui:: namespace, here or in your own headers files. | 
 | /* | 
 | namespace ImGui | 
 | { | 
 |     void MyFunction(const char* name, const MyMatrix44& v); | 
 | } | 
 | */ |