| // dear imgui: Renderer Backend for SDL_Renderer for SDL3 |
| // (Requires: SDL 3.0.0+) |
| |
| // (**IMPORTANT: SDL 3.0.0 is NOT YET RELEASED AND CURRENTLY HAS A FAST CHANGING API. THIS CODE BREAKS OFTEN AS SDL3 CHANGES.**) |
| |
| // Note how SDL_Renderer is an _optional_ component of SDL3. |
| // For a multi-platform app consider using e.g. SDL+DirectX on Windows and SDL+OpenGL on Linux/OSX. |
| // If your application will want to render any non trivial amount of graphics other than UI, |
| // please be aware that SDL_Renderer currently offers a limited graphic API to the end-user and |
| // it might be difficult to step out of those boundaries. |
| |
| // Implemented features: |
| // [X] Renderer: User texture binding. Use 'SDL_Texture*' as ImTextureID. Read the FAQ about ImTextureID! |
| // [X] Renderer: Large meshes support (64k+ vertices) with 16-bit indices. |
| // Missing features: |
| // [ ] Renderer: Multi-viewport support (multiple windows). |
| |
| // You can copy and use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. |
| // Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need. |
| // Learn about Dear ImGui: |
| // - FAQ https://dearimgui.com/faq |
| // - Getting Started https://dearimgui.com/getting-started |
| // - Documentation https://dearimgui.com/docs (same as your local docs/ folder). |
| // - Introduction, links and more at the top of imgui.cpp |
| |
| #pragma once |
| #include "imgui.h" // IMGUI_IMPL_API |
| #ifndef IMGUI_DISABLE |
| |
| struct SDL_Renderer; |
| |
| // Follow "Getting Started" link and check examples/ folder to learn about using backends! |
| IMGUI_IMPL_API bool ImGui_ImplSDLRenderer3_Init(SDL_Renderer* renderer); |
| IMGUI_IMPL_API void ImGui_ImplSDLRenderer3_Shutdown(); |
| IMGUI_IMPL_API void ImGui_ImplSDLRenderer3_NewFrame(); |
| IMGUI_IMPL_API void ImGui_ImplSDLRenderer3_RenderDrawData(ImDrawData* draw_data, SDL_Renderer* renderer); |
| |
| // Called by Init/NewFrame/Shutdown |
| IMGUI_IMPL_API bool ImGui_ImplSDLRenderer3_CreateFontsTexture(); |
| IMGUI_IMPL_API void ImGui_ImplSDLRenderer3_DestroyFontsTexture(); |
| IMGUI_IMPL_API bool ImGui_ImplSDLRenderer3_CreateDeviceObjects(); |
| IMGUI_IMPL_API void ImGui_ImplSDLRenderer3_DestroyDeviceObjects(); |
| |
| #endif // #ifndef IMGUI_DISABLE |