InputText: (Breaking change) removed ImGuiTextEditCallbackData::ReadOnly since it is a duplication of (ImGuiTextEditCallbackData::Flags & ImGuiInputTextFlags_ReadOnly) (#211)
diff --git a/CHANGELOG.txt b/CHANGELOG.txt
index a142362..c0281c1 100644
--- a/CHANGELOG.txt
+++ b/CHANGELOG.txt
@@ -39,6 +39,7 @@
- Changed ImGui::GetTime() return value from float to double to avoid accumulating floating point imprecisions over time.
- Removed per-window ImGuiWindowFlags_ResizeFromAnySide beta flag in favor `io.ConfigResizeWindowsFromEdges=true` to enable the feature globally. (#1495)
The feature is not currently enabled by default because it is not satisfying enough.
+ - InputText: Removed ImGuiTextEditCallbackData::ReadOnly since it is a duplication of (ImGuiTextEditCallbackData::Flags & ImGuiInputTextFlags_ReadOnly).
- Renamed io.OptCursorBlink to io.ConfigCursorBlink, io.OptMacOSXBehaviors to io.ConfigMacOSXBehaviors for consistency. (#1427, #473)
Other Changes:
diff --git a/imgui.cpp b/imgui.cpp
index c71b21b..a15a064 100644
--- a/imgui.cpp
+++ b/imgui.cpp
@@ -307,6 +307,7 @@
When you are not sure about a old symbol or function name, try using the Search/Find function of your IDE to look for comments or references in all imgui files.
You can read releases logs https://github.com/ocornut/imgui/releases for more details.
+ - 2018/08/21 (1.63) - removed ImGuiTextEditCallbackData::ReadOnly since it is a duplication of (ImGuiTextEditCallbackData::Flags & ImGuiInputTextFlags_ReadOnly).
- 2018/08/01 (1.63) - removed per-window ImGuiWindowFlags_ResizeFromAnySide beta flag in favor of a global io.ConfigResizeWindowsFromEdges to enable the feature.
- 2018/08/01 (1.63) - renamed io.OptCursorBlink to io.ConfigCursorBlink, io.OptMacOSXBehaviors to ConfigMacOSXBehaviors for consistency.
- 2018/07/22 (1.63) - changed ImGui::GetTime() return value from float to double to avoid accumulating floating point imprecisions over time.
@@ -11066,7 +11067,6 @@
callback_data.EventFlag = event_flag;
callback_data.Flags = flags;
callback_data.UserData = user_data;
- callback_data.ReadOnly = !is_editable;
callback_data.EventKey = event_key;
callback_data.Buf = edit_state.TempTextBuffer.Data;
diff --git a/imgui.h b/imgui.h
index a464451..20ec3c1 100644
--- a/imgui.h
+++ b/imgui.h
@@ -1117,12 +1117,12 @@
void* ImeWindowHandle; // (Windows) Set this to your HWND to get automatic IME cursor positioning.
#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
- // [OBSOLETE] Rendering function, will be automatically called in Render(). Please call your rendering function yourself now!
+ // [OBSOLETE since 1.60+] Rendering function, will be automatically called in Render(). Please call your rendering function yourself now!
// You can obtain the ImDrawData* by calling ImGui::GetDrawData() after Render(). See example applications if you are unsure of how to implement this.
void (*RenderDrawListsFn)(ImDrawData* data);
#else
// This is only here to keep ImGuiIO the same size, so that IMGUI_DISABLE_OBSOLETE_FUNCTIONS can exceptionally be used outside of imconfig.h.
- void* RenderDrawListsFnDummy;
+ void* RenderDrawListsFnUnused;
#endif
//------------------------------------------------------------------
@@ -1420,7 +1420,6 @@
ImGuiInputTextFlags EventFlag; // One of ImGuiInputTextFlags_Callback* // Read-only
ImGuiInputTextFlags Flags; // What user passed to InputText() // Read-only
void* UserData; // What user passed to InputText() // Read-only
- bool ReadOnly; // Read-only mode // Read-only
// CharFilter event:
ImWchar EventChar; // Character input // Read-write (replace character or set to zero)
@@ -1437,9 +1436,9 @@
int SelectionEnd; // // Read-write
// NB: Helper functions for text manipulation. Calling those function loses selection.
- IMGUI_API void DeleteChars(int pos, int bytes_count);
- IMGUI_API void InsertChars(int pos, const char* text, const char* text_end = NULL);
- bool HasSelection() const { return SelectionStart != SelectionEnd; }
+ IMGUI_API void DeleteChars(int pos, int bytes_count);
+ IMGUI_API void InsertChars(int pos, const char* text, const char* text_end = NULL);
+ bool HasSelection() const { return SelectionStart != SelectionEnd; }
};
// Resizing callback data to apply custom constraint. As enabled by SetNextWindowSizeConstraints(). Callback is called during the next Begin().