|  | // dear imgui: Platform Binding for Android native app | 
|  | // This needs to be used along with the OpenGL 3 Renderer (imgui_impl_opengl3) | 
|  |  | 
|  | // Implemented features: | 
|  | //  [X] Platform: Keyboard support. Since 1.87 we are using the io.AddKeyEvent() function. Pass ImGuiKey values to all key functions e.g. ImGui::IsKeyPressed(ImGuiKey_Space). [Legacy AKEYCODE_* values will also be supported unless IMGUI_DISABLE_OBSOLETE_KEYIO is set] | 
|  | //  [X] Platform: Mouse support. Can discriminate Mouse/TouchScreen/Pen. | 
|  | // Missing features: | 
|  | //  [ ] Platform: Clipboard support. | 
|  | //  [ ] Platform: Gamepad support. Enable with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'. | 
|  | //  [ ] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'. FIXME: Check if this is even possible with Android. | 
|  | // Important: | 
|  | //  - Consider using SDL or GLFW backend on Android, which will be more full-featured than this. | 
|  | //  - FIXME: On-screen keyboard currently needs to be enabled by the application (see examples/ and issue #3446) | 
|  | //  - FIXME: Unicode character inputs needs to be passed by Dear ImGui by the application (see examples/ and issue #3446) | 
|  |  | 
|  | // You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. | 
|  | // Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need. | 
|  | // Learn about Dear ImGui: | 
|  | // - FAQ                  https://dearimgui.com/faq | 
|  | // - Getting Started      https://dearimgui.com/getting-started | 
|  | // - Documentation        https://dearimgui.com/docs (same as your local docs/ folder). | 
|  | // - Introduction, links and more at the top of imgui.cpp | 
|  |  | 
|  | // CHANGELOG | 
|  | // (minor and older changes stripped away, please see git history for details) | 
|  | //  2022-09-26: Inputs: Renamed ImGuiKey_ModXXX introduced in 1.87 to ImGuiMod_XXX (old names still supported). | 
|  | //  2022-01-26: Inputs: replaced short-lived io.AddKeyModsEvent() (added two weeks ago) with io.AddKeyEvent() using ImGuiKey_ModXXX flags. Sorry for the confusion. | 
|  | //  2022-01-17: Inputs: calling new io.AddMousePosEvent(), io.AddMouseButtonEvent(), io.AddMouseWheelEvent() API (1.87+). | 
|  | //  2022-01-10: Inputs: calling new io.AddKeyEvent(), io.AddKeyModsEvent() + io.SetKeyEventNativeData() API (1.87+). Support for full ImGuiKey range. | 
|  | //  2021-03-04: Initial version. | 
|  |  | 
|  | #include "imgui.h" | 
|  | #ifndef IMGUI_DISABLE | 
|  | #include "imgui_impl_android.h" | 
|  | #include <time.h> | 
|  | #include <android/native_window.h> | 
|  | #include <android/input.h> | 
|  | #include <android/keycodes.h> | 
|  | #include <android/log.h> | 
|  |  | 
|  | // Android data | 
|  | static double                                   g_Time = 0.0; | 
|  | static ANativeWindow*                           g_Window; | 
|  | static char                                     g_LogTag[] = "ImGuiExample"; | 
|  |  | 
|  | static ImGuiKey ImGui_ImplAndroid_KeyCodeToImGuiKey(int32_t key_code) | 
|  | { | 
|  | switch (key_code) | 
|  | { | 
|  | case AKEYCODE_TAB:                  return ImGuiKey_Tab; | 
|  | case AKEYCODE_DPAD_LEFT:            return ImGuiKey_LeftArrow; | 
|  | case AKEYCODE_DPAD_RIGHT:           return ImGuiKey_RightArrow; | 
|  | case AKEYCODE_DPAD_UP:              return ImGuiKey_UpArrow; | 
|  | case AKEYCODE_DPAD_DOWN:            return ImGuiKey_DownArrow; | 
|  | case AKEYCODE_PAGE_UP:              return ImGuiKey_PageUp; | 
|  | case AKEYCODE_PAGE_DOWN:            return ImGuiKey_PageDown; | 
|  | case AKEYCODE_MOVE_HOME:            return ImGuiKey_Home; | 
|  | case AKEYCODE_MOVE_END:             return ImGuiKey_End; | 
|  | case AKEYCODE_INSERT:               return ImGuiKey_Insert; | 
|  | case AKEYCODE_FORWARD_DEL:          return ImGuiKey_Delete; | 
|  | case AKEYCODE_DEL:                  return ImGuiKey_Backspace; | 
|  | case AKEYCODE_SPACE:                return ImGuiKey_Space; | 
|  | case AKEYCODE_ENTER:                return ImGuiKey_Enter; | 
|  | case AKEYCODE_ESCAPE:               return ImGuiKey_Escape; | 
|  | case AKEYCODE_APOSTROPHE:           return ImGuiKey_Apostrophe; | 
|  | case AKEYCODE_COMMA:                return ImGuiKey_Comma; | 
|  | case AKEYCODE_MINUS:                return ImGuiKey_Minus; | 
|  | case AKEYCODE_PERIOD:               return ImGuiKey_Period; | 
|  | case AKEYCODE_SLASH:                return ImGuiKey_Slash; | 
|  | case AKEYCODE_SEMICOLON:            return ImGuiKey_Semicolon; | 
|  | case AKEYCODE_EQUALS:               return ImGuiKey_Equal; | 
|  | case AKEYCODE_LEFT_BRACKET:         return ImGuiKey_LeftBracket; | 
|  | case AKEYCODE_BACKSLASH:            return ImGuiKey_Backslash; | 
|  | case AKEYCODE_RIGHT_BRACKET:        return ImGuiKey_RightBracket; | 
|  | case AKEYCODE_GRAVE:                return ImGuiKey_GraveAccent; | 
|  | case AKEYCODE_CAPS_LOCK:            return ImGuiKey_CapsLock; | 
|  | case AKEYCODE_SCROLL_LOCK:          return ImGuiKey_ScrollLock; | 
|  | case AKEYCODE_NUM_LOCK:             return ImGuiKey_NumLock; | 
|  | case AKEYCODE_SYSRQ:                return ImGuiKey_PrintScreen; | 
|  | case AKEYCODE_BREAK:                return ImGuiKey_Pause; | 
|  | case AKEYCODE_NUMPAD_0:             return ImGuiKey_Keypad0; | 
|  | case AKEYCODE_NUMPAD_1:             return ImGuiKey_Keypad1; | 
|  | case AKEYCODE_NUMPAD_2:             return ImGuiKey_Keypad2; | 
|  | case AKEYCODE_NUMPAD_3:             return ImGuiKey_Keypad3; | 
|  | case AKEYCODE_NUMPAD_4:             return ImGuiKey_Keypad4; | 
|  | case AKEYCODE_NUMPAD_5:             return ImGuiKey_Keypad5; | 
|  | case AKEYCODE_NUMPAD_6:             return ImGuiKey_Keypad6; | 
|  | case AKEYCODE_NUMPAD_7:             return ImGuiKey_Keypad7; | 
|  | case AKEYCODE_NUMPAD_8:             return ImGuiKey_Keypad8; | 
|  | case AKEYCODE_NUMPAD_9:             return ImGuiKey_Keypad9; | 
|  | case AKEYCODE_NUMPAD_DOT:           return ImGuiKey_KeypadDecimal; | 
|  | case AKEYCODE_NUMPAD_DIVIDE:        return ImGuiKey_KeypadDivide; | 
|  | case AKEYCODE_NUMPAD_MULTIPLY:      return ImGuiKey_KeypadMultiply; | 
|  | case AKEYCODE_NUMPAD_SUBTRACT:      return ImGuiKey_KeypadSubtract; | 
|  | case AKEYCODE_NUMPAD_ADD:           return ImGuiKey_KeypadAdd; | 
|  | case AKEYCODE_NUMPAD_ENTER:         return ImGuiKey_KeypadEnter; | 
|  | case AKEYCODE_NUMPAD_EQUALS:        return ImGuiKey_KeypadEqual; | 
|  | case AKEYCODE_CTRL_LEFT:            return ImGuiKey_LeftCtrl; | 
|  | case AKEYCODE_SHIFT_LEFT:           return ImGuiKey_LeftShift; | 
|  | case AKEYCODE_ALT_LEFT:             return ImGuiKey_LeftAlt; | 
|  | case AKEYCODE_META_LEFT:            return ImGuiKey_LeftSuper; | 
|  | case AKEYCODE_CTRL_RIGHT:           return ImGuiKey_RightCtrl; | 
|  | case AKEYCODE_SHIFT_RIGHT:          return ImGuiKey_RightShift; | 
|  | case AKEYCODE_ALT_RIGHT:            return ImGuiKey_RightAlt; | 
|  | case AKEYCODE_META_RIGHT:           return ImGuiKey_RightSuper; | 
|  | case AKEYCODE_MENU:                 return ImGuiKey_Menu; | 
|  | case AKEYCODE_0:                    return ImGuiKey_0; | 
|  | case AKEYCODE_1:                    return ImGuiKey_1; | 
|  | case AKEYCODE_2:                    return ImGuiKey_2; | 
|  | case AKEYCODE_3:                    return ImGuiKey_3; | 
|  | case AKEYCODE_4:                    return ImGuiKey_4; | 
|  | case AKEYCODE_5:                    return ImGuiKey_5; | 
|  | case AKEYCODE_6:                    return ImGuiKey_6; | 
|  | case AKEYCODE_7:                    return ImGuiKey_7; | 
|  | case AKEYCODE_8:                    return ImGuiKey_8; | 
|  | case AKEYCODE_9:                    return ImGuiKey_9; | 
|  | case AKEYCODE_A:                    return ImGuiKey_A; | 
|  | case AKEYCODE_B:                    return ImGuiKey_B; | 
|  | case AKEYCODE_C:                    return ImGuiKey_C; | 
|  | case AKEYCODE_D:                    return ImGuiKey_D; | 
|  | case AKEYCODE_E:                    return ImGuiKey_E; | 
|  | case AKEYCODE_F:                    return ImGuiKey_F; | 
|  | case AKEYCODE_G:                    return ImGuiKey_G; | 
|  | case AKEYCODE_H:                    return ImGuiKey_H; | 
|  | case AKEYCODE_I:                    return ImGuiKey_I; | 
|  | case AKEYCODE_J:                    return ImGuiKey_J; | 
|  | case AKEYCODE_K:                    return ImGuiKey_K; | 
|  | case AKEYCODE_L:                    return ImGuiKey_L; | 
|  | case AKEYCODE_M:                    return ImGuiKey_M; | 
|  | case AKEYCODE_N:                    return ImGuiKey_N; | 
|  | case AKEYCODE_O:                    return ImGuiKey_O; | 
|  | case AKEYCODE_P:                    return ImGuiKey_P; | 
|  | case AKEYCODE_Q:                    return ImGuiKey_Q; | 
|  | case AKEYCODE_R:                    return ImGuiKey_R; | 
|  | case AKEYCODE_S:                    return ImGuiKey_S; | 
|  | case AKEYCODE_T:                    return ImGuiKey_T; | 
|  | case AKEYCODE_U:                    return ImGuiKey_U; | 
|  | case AKEYCODE_V:                    return ImGuiKey_V; | 
|  | case AKEYCODE_W:                    return ImGuiKey_W; | 
|  | case AKEYCODE_X:                    return ImGuiKey_X; | 
|  | case AKEYCODE_Y:                    return ImGuiKey_Y; | 
|  | case AKEYCODE_Z:                    return ImGuiKey_Z; | 
|  | case AKEYCODE_F1:                   return ImGuiKey_F1; | 
|  | case AKEYCODE_F2:                   return ImGuiKey_F2; | 
|  | case AKEYCODE_F3:                   return ImGuiKey_F3; | 
|  | case AKEYCODE_F4:                   return ImGuiKey_F4; | 
|  | case AKEYCODE_F5:                   return ImGuiKey_F5; | 
|  | case AKEYCODE_F6:                   return ImGuiKey_F6; | 
|  | case AKEYCODE_F7:                   return ImGuiKey_F7; | 
|  | case AKEYCODE_F8:                   return ImGuiKey_F8; | 
|  | case AKEYCODE_F9:                   return ImGuiKey_F9; | 
|  | case AKEYCODE_F10:                  return ImGuiKey_F10; | 
|  | case AKEYCODE_F11:                  return ImGuiKey_F11; | 
|  | case AKEYCODE_F12:                  return ImGuiKey_F12; | 
|  | default:                            return ImGuiKey_None; | 
|  | } | 
|  | } | 
|  |  | 
|  | int32_t ImGui_ImplAndroid_HandleInputEvent(const AInputEvent* input_event) | 
|  | { | 
|  | ImGuiIO& io = ImGui::GetIO(); | 
|  | int32_t event_type = AInputEvent_getType(input_event); | 
|  | switch (event_type) | 
|  | { | 
|  | case AINPUT_EVENT_TYPE_KEY: | 
|  | { | 
|  | int32_t event_key_code = AKeyEvent_getKeyCode(input_event); | 
|  | int32_t event_scan_code = AKeyEvent_getScanCode(input_event); | 
|  | int32_t event_action = AKeyEvent_getAction(input_event); | 
|  | int32_t event_meta_state = AKeyEvent_getMetaState(input_event); | 
|  |  | 
|  | io.AddKeyEvent(ImGuiMod_Ctrl,  (event_meta_state & AMETA_CTRL_ON)  != 0); | 
|  | io.AddKeyEvent(ImGuiMod_Shift, (event_meta_state & AMETA_SHIFT_ON) != 0); | 
|  | io.AddKeyEvent(ImGuiMod_Alt,   (event_meta_state & AMETA_ALT_ON)   != 0); | 
|  | io.AddKeyEvent(ImGuiMod_Super, (event_meta_state & AMETA_META_ON)  != 0); | 
|  |  | 
|  | switch (event_action) | 
|  | { | 
|  | // FIXME: AKEY_EVENT_ACTION_DOWN and AKEY_EVENT_ACTION_UP occur at once as soon as a touch pointer | 
|  | // goes up from a key. We use a simple key event queue/ and process one event per key per frame in | 
|  | // ImGui_ImplAndroid_NewFrame()...or consider using IO queue, if suitable: https://github.com/ocornut/imgui/issues/2787 | 
|  | case AKEY_EVENT_ACTION_DOWN: | 
|  | case AKEY_EVENT_ACTION_UP: | 
|  | { | 
|  | ImGuiKey key = ImGui_ImplAndroid_KeyCodeToImGuiKey(event_key_code); | 
|  | if (key != ImGuiKey_None) | 
|  | { | 
|  | io.AddKeyEvent(key, event_action == AKEY_EVENT_ACTION_DOWN); | 
|  | io.SetKeyEventNativeData(key, event_key_code, event_scan_code); | 
|  | } | 
|  |  | 
|  | break; | 
|  | } | 
|  | default: | 
|  | break; | 
|  | } | 
|  | break; | 
|  | } | 
|  | case AINPUT_EVENT_TYPE_MOTION: | 
|  | { | 
|  | int32_t event_action = AMotionEvent_getAction(input_event); | 
|  | int32_t event_pointer_index = (event_action & AMOTION_EVENT_ACTION_POINTER_INDEX_MASK) >> AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT; | 
|  | event_action &= AMOTION_EVENT_ACTION_MASK; | 
|  |  | 
|  | switch (AMotionEvent_getToolType(input_event, event_pointer_index)) | 
|  | { | 
|  | case AMOTION_EVENT_TOOL_TYPE_MOUSE: | 
|  | io.AddMouseSourceEvent(ImGuiMouseSource_Mouse); | 
|  | break; | 
|  | case AMOTION_EVENT_TOOL_TYPE_STYLUS: | 
|  | case AMOTION_EVENT_TOOL_TYPE_ERASER: | 
|  | io.AddMouseSourceEvent(ImGuiMouseSource_Pen); | 
|  | break; | 
|  | case AMOTION_EVENT_TOOL_TYPE_FINGER: | 
|  | default: | 
|  | io.AddMouseSourceEvent(ImGuiMouseSource_TouchScreen); | 
|  | break; | 
|  | } | 
|  |  | 
|  | switch (event_action) | 
|  | { | 
|  | case AMOTION_EVENT_ACTION_DOWN: | 
|  | case AMOTION_EVENT_ACTION_UP: | 
|  | { | 
|  | // Physical mouse buttons (and probably other physical devices) also invoke the actions AMOTION_EVENT_ACTION_DOWN/_UP, | 
|  | // but we have to process them separately to identify the actual button pressed. This is done below via | 
|  | // AMOTION_EVENT_ACTION_BUTTON_PRESS/_RELEASE. Here, we only process "FINGER" input (and "UNKNOWN", as a fallback). | 
|  | int tool_type = AMotionEvent_getToolType(input_event, event_pointer_index); | 
|  | if (tool_type == AMOTION_EVENT_TOOL_TYPE_FINGER || tool_type == AMOTION_EVENT_TOOL_TYPE_UNKNOWN) | 
|  | { | 
|  | io.AddMousePosEvent(AMotionEvent_getX(input_event, event_pointer_index), AMotionEvent_getY(input_event, event_pointer_index)); | 
|  | io.AddMouseButtonEvent(0, event_action == AMOTION_EVENT_ACTION_DOWN); | 
|  | } | 
|  | break; | 
|  | } | 
|  | case AMOTION_EVENT_ACTION_BUTTON_PRESS: | 
|  | case AMOTION_EVENT_ACTION_BUTTON_RELEASE: | 
|  | { | 
|  | int32_t button_state = AMotionEvent_getButtonState(input_event); | 
|  | io.AddMouseButtonEvent(0, (button_state & AMOTION_EVENT_BUTTON_PRIMARY) != 0); | 
|  | io.AddMouseButtonEvent(1, (button_state & AMOTION_EVENT_BUTTON_SECONDARY) != 0); | 
|  | io.AddMouseButtonEvent(2, (button_state & AMOTION_EVENT_BUTTON_TERTIARY) != 0); | 
|  | break; | 
|  | } | 
|  | case AMOTION_EVENT_ACTION_HOVER_MOVE: // Hovering: Tool moves while NOT pressed (such as a physical mouse) | 
|  | case AMOTION_EVENT_ACTION_MOVE:       // Touch pointer moves while DOWN | 
|  | io.AddMousePosEvent(AMotionEvent_getX(input_event, event_pointer_index), AMotionEvent_getY(input_event, event_pointer_index)); | 
|  | break; | 
|  | case AMOTION_EVENT_ACTION_SCROLL: | 
|  | io.AddMouseWheelEvent(AMotionEvent_getAxisValue(input_event, AMOTION_EVENT_AXIS_HSCROLL, event_pointer_index), AMotionEvent_getAxisValue(input_event, AMOTION_EVENT_AXIS_VSCROLL, event_pointer_index)); | 
|  | break; | 
|  | default: | 
|  | break; | 
|  | } | 
|  | } | 
|  | return 1; | 
|  | default: | 
|  | break; | 
|  | } | 
|  |  | 
|  | return 0; | 
|  | } | 
|  |  | 
|  | bool ImGui_ImplAndroid_Init(ANativeWindow* window) | 
|  | { | 
|  | IMGUI_CHECKVERSION(); | 
|  |  | 
|  | g_Window = window; | 
|  | g_Time = 0.0; | 
|  |  | 
|  | // Setup backend capabilities flags | 
|  | ImGuiIO& io = ImGui::GetIO(); | 
|  | io.BackendPlatformName = "imgui_impl_android"; | 
|  |  | 
|  | return true; | 
|  | } | 
|  |  | 
|  | void ImGui_ImplAndroid_Shutdown() | 
|  | { | 
|  | ImGuiIO& io = ImGui::GetIO(); | 
|  | io.BackendPlatformName = nullptr; | 
|  | } | 
|  |  | 
|  | void ImGui_ImplAndroid_NewFrame() | 
|  | { | 
|  | ImGuiIO& io = ImGui::GetIO(); | 
|  |  | 
|  | // Setup display size (every frame to accommodate for window resizing) | 
|  | int32_t window_width = ANativeWindow_getWidth(g_Window); | 
|  | int32_t window_height = ANativeWindow_getHeight(g_Window); | 
|  | int display_width = window_width; | 
|  | int display_height = window_height; | 
|  |  | 
|  | io.DisplaySize = ImVec2((float)window_width, (float)window_height); | 
|  | if (window_width > 0 && window_height > 0) | 
|  | io.DisplayFramebufferScale = ImVec2((float)display_width / window_width, (float)display_height / window_height); | 
|  |  | 
|  | // Setup time step | 
|  | struct timespec current_timespec; | 
|  | clock_gettime(CLOCK_MONOTONIC, ¤t_timespec); | 
|  | double current_time = (double)(current_timespec.tv_sec) + (current_timespec.tv_nsec / 1000000000.0); | 
|  | io.DeltaTime = g_Time > 0.0 ? (float)(current_time - g_Time) : (float)(1.0f / 60.0f); | 
|  | g_Time = current_time; | 
|  | } | 
|  |  | 
|  | //----------------------------------------------------------------------------- | 
|  |  | 
|  | #endif // #ifndef IMGUI_DISABLE |