Version 1.92.6
diff --git a/docs/CHANGELOG.txt b/docs/CHANGELOG.txt index 4967e46..f63c073 100644 --- a/docs/CHANGELOG.txt +++ b/docs/CHANGELOG.txt
@@ -36,35 +36,24 @@ - Please report any issue! ----------------------------------------------------------------------- - VERSION 1.92.6 WIP (In Progress) + VERSION 1.92.6 (2026-02-17) ----------------------------------------------------------------------- +Decorated log and release notes: https://github.com/ocornut/imgui/releases/tag/v1.92.6 + Breaking Changes: -- Commented out legacy names obsoleted in 1.90 (Sept 2023): - - BeginChildFrame() --> BeginChild() with ImGuiChildFlags_FrameStyle flag. - - EndChildFrame() --> EndChild(). - - ShowStackToolWindow() --> ShowIDStackToolWindow(). - - IM_OFFSETOF() --> offsetof(). - - IM_FLOOR() --> IM_TRUNC() [internal, for positive values only] -- Hashing: handling of "###" operator to reset to seed within a string identifier - doesn't include the "###" characters in the output hash anymore: - Before: GetID("Hello###World") == GetID("###World") != GetID("World"); - Now: GetID("Hello###World") == GetID("###World") == GetID("World"); - - This has the property of facilitating concatenating and manipulating - identifiers using "###", and will allow fixing other dangling issues. - - This will invalidate hashes (stored in .ini data) for Tables and Windows - that are using the "###" operators. (#713, #1698) -- Renamed helper macro IM_ARRAYSIZE() -> IM_COUNTOF(). Kept redirection/legacy name. - Fonts: - AddFontDefault() now automatically selects an embedded font between: - - AddFontDefaultVector(): new scalable font. Recommended at any higher size. - AddFontDefaultBitmap(): classic pixel-clean font. Recommended at Size 13px with no scaling. + - AddFontDefaultVector(): new scalable font. Recommended at any higher size. - The default selection is based on (style.FontSizeBase * FontScaleMain * FontScaleDpi) - reaching a small threshold. Prefer calling either based on your own logic. - And you can call AddFontDefaultBitmap() to ensure legacy behavior. - - Fixed handling of `ImFontConfig::FontDataOwnedByAtlas = false` which - did erroneously make a copy of the font data, essentially defeating the purpose + reaching a small threshold, but old codebases may not set any of them properly. + As as a result, it is likely that old codebase may still default to AddFontDefaultBitmap(). + - Prefer explicitly calling either of them based on your own logic! + You can call AddFontDefaultBitmap() to ensure legacy behavior. + - Fixed handling of `ImFontConfig::FontDataOwnedByAtlas = false` which did + erroneously make a copy of the font data, essentially defeating the purpose of this flag and wasting memory (undetected since July 2015 and now spotted by @TellowKrinkle, this is perhaps the oldest bug in Dear ImGui history, albeit for a rarely used feature!) (#9086, #8465) @@ -74,13 +63,8 @@ until a shutdown of the owning context or font atlas. - The fact that handling of `FontDataOwnedByAtlas = false` was broken bypassed the issue altogether. - - Fixed a crash when trying to use AddFont() with MergeMode=true on a font that - has already been rendered. (#9162) [@ocornut, @cyfewlp] - Removed ImFontConfig::PixelSnapV added in 1.92 which turns out is unnecessary (and misdocumented). Post-rescale GlyphOffset is always rounded. - - Fixed an issue where using PushFont() from the implicit/fallback "Debug" window when - its recorded state is collapsed would incorrectly early out. This would break e.g. using - direct draw-list calls such as GetForegroundDrawList() with current font. (#9210, #8865) - Popups: changed compile-time 'ImGuiPopupFlags popup_flags = 1' default value to be '= 0' for BeginPopupContextItem(), BeginPopupContextWindow(), BeginPopupContextVoid(), OpenPopupOnItemClick(). The default value has same meaning before and after. (#9157, #9146) @@ -91,8 +75,8 @@ - We have now changed this behavior to: cleanup a very old API quirk, facilitate use by bindings, and to remove the last and error-prone non-zero default value. Also because we deemed it extremely rare to use those helper functions with the Left mouse button! - As using the LMB would generally be triggered via another widget, e.g. a Button() + - a OpenPopup()/BeginPopup() call. + As using the LMB would generally be triggered via another widget, + e.g. a Button() + a OpenPopup()/BeginPopup() call. - Before: The default = 1 means ImGuiPopupFlags_MouseButtonRight. Explicitly passing a literal 0 means ImGuiPopupFlags_MouseButtonLeft. - After: The default = 0 means ImGuiPopupFlags_MouseButtonRight. @@ -108,6 +92,21 @@ - BeginPopupContextItem("foo", 1); // Behavior unchanged (as a courtesy we legacy interpret 1 as ImGuiPopupFlags_MouseButtonRight, will assert if disabling legacy behaviors. - BeginPopupContextItem("foo", 0); // !! Behavior changed !! Was Left button. Now will defaults to Right button! --> Use ImGuiPopupFlags_MouseButtonLeft. - BeginPopupContextItem("foo", ImGuiPopupFlags_NoReopen); // !! Behavior changed !! Was Left button + flags. Now will defaults to Right button! --> Use ImGuiPopupFlags_MouseButtonLeft | xxx. +- Commented out legacy names obsoleted in 1.90 (Sept 2023): + - BeginChildFrame() --> BeginChild() with ImGuiChildFlags_FrameStyle flag. + - EndChildFrame() --> EndChild(). + - ShowStackToolWindow() --> ShowIDStackToolWindow(). + - IM_OFFSETOF() --> offsetof(). + - IM_FLOOR() --> IM_TRUNC() [internal, for positive values only] +- Hashing: handling of "###" operator to reset to seed within a string identifier + doesn't include the "###" characters in the output hash anymore: + Before: `GetID("Hello###World") == GetID("###World") != GetID("World")` + After: `GetID("Hello###World") == GetID("###World") == GetID("World")` + - This has the property of facilitating concatenating and manipulating + identifiers using "###", and will allow fixing other dangling issues. + - This will invalidate hashes (stored in .ini data) for Tables and Windows + that are using the "###" operators. (#713, #1698) +- Renamed helper macro IM_ARRAYSIZE() -> IM_COUNTOF(). Kept redirection/legacy name. - Backends: - Vulkan: optional ImGui_ImplVulkanH_DestroyWindow() helper used by our example code does not call vkDestroySurfaceKHR(): because surface is created by caller @@ -116,7 +115,7 @@ Other Changes: - Fonts: - - Added AddFontDefaultVector(): a new embedded monospace scalable font: ProggyForever! + - Added `AddFontDefaultVector()`: a new embedded monospace scalable font: ProggyForever! From https://github.com/ocornut/proggyforever: "ProggyForever is an MIT-licensed partial reimplementation of the ProggyVector font (originally by Tristan Grimmer), which itself is a vector-based @@ -130,27 +129,33 @@ data is ~14 KB. Embedding a scalable default font ensures that Dear ImGui can be easily and readily used in all contexts, even without file system access. - As always you can opt-out of the embedded font data if desired. - - AddFontDefault() now automatically selects an embedded font between + - `AddFontDefault()` now automatically selects an embedded font between the classic pixel-looking one and the new scalable one. - Prefer calling AddFontDefaultVector() or AddFontDefaultBitmap() explicitely. - - Fixed an issue related to EllipsisChar handling, while changing + Prefer calling `AddFontDefaultVector()` or `AddFontDefaultBitmap()` explicitely. + - Fixed a crash when trying to use `AddFont()` with `MergeMode==true` on a font that + has already been rendered. (#9162) [@ocornut, @cyfewlp] + - Fixed an issue where using `PushFont()` from the implicit/fallback "Debug" window + when its recorded state is collapsed would incorrectly early out. This would break + e.g. using direct draw-list calls such as GetForegroundDrawList() with current font. + (#9210, #8865) + - Fixed an issue related to `EllipsisChar` handling, while changing font loader or font loader flags dynamically in Style->Fonts menus. - - imgui_freetype: fixed overwriting ImFontConfig::PixelSnapH when hinting + - imgui_freetype: fixed overwriting `ImFontConfig::PixelSnapH` when hinting is enabled, creating side-effects when later disabling hinting or dynamically switching to stb_truetype rasterizer. - - Post rescale GlyphOffset is always rounded. + - Post rescale `ImFontConfig::GlyphOffset` is always rounded. - Adding new fonts after removing all fonts mid-frame properly updates current state. - Textures: - - Fixed a building issue when ImTextureID is defined as a struct. + - Fixed a building issue when `ImTextureID` is defined as a struct. - Fixed displaying texture # in Metrics/Debugger window. - Menus: - - Fixed MenuItem() label position and BeginMenu() arrow/icon/popup positions, + - Fixed `MenuItem()` label position and `BeginMenu()` arrow/icon/popup positions, when used inside a line with a baseline offset. - Made navigation into menu-bar auto wrap on X axis. (#9178) - TreeNode: - Fixed highlight position when used inside a line with a large text baseline offset. (never quite worked in this situation; but then most of the time the text - baseline offset ends up being zero or FramePadding.y for a given line). + baseline offset ends up being zero or `FramePadding.y` for a given line). - Tables: - Fixed an issue where a very thin scrolling table would advance parent layout slightly differently depending on its visibility (caused by a mismatch @@ -161,70 +166,71 @@ data has missing or duplicate values. (#9108, #4046) - ColorEdit: - Added R/G/B/A color markers next to each component (enabled by default). - - Added ImGuiColorEditFlags_NoColorMarkers to disable them. - - Added style.ColorMarkerSize to configure width of color component markers. + - Added `ImGuiColorEditFlags_NoColorMarkers` to disable them. + - Added `style.ColorMarkerSize` to configure width of color component markers. - Sliders, Drags: - - Added ImGuiSliderFlags_ColorMarkers to opt-in adding R/G/B/A color markers + - Added `ImGuiSliderFlags_ColorMarkers` to opt-in adding R/G/B/A color markers next to each components, in multi-components functions. - Added a way to select a specific marker color. - InputText: - InputTextMultiline(): fixed a minor bug where Shift+Wheel would allow a small horizontal scroll offset when there should be none. (#9249) - - ImGuiInputTextCallbackData: SelectAll() also sets CursorPos to SelectionEnd. - - ImGuiInputTextCallbackData: Added SetSelection() helper. - - ImGuiInputTextCallbackData: Added ID and EventActive helpers. (#9174) + - ImGuiInputTextCallbackData: `SelectAll()` also sets `CursorPos` to `SelectionEnd`. + - ImGuiInputTextCallbackData: Added `SetSelection()` helper. + - ImGuiInputTextCallbackData: Added `ID` and `EventActivated` members. (#9174) - Text, InputText: - Reworked word-wrapping logic: - Try to not wrap in the middle of contiguous punctuations. (#8139, #8439, #9094) - Try to not wrap between a punctuation and a digit. (#8503) - - Inside InputTextMultiline() with _WordWrap: prefer keeping blanks at the - end of a line rather than at the beginning of next line. (#8990, #3237) - - Fixed low-level word-wrapping function reading from *text_end when passed + - Inside `InputTextMultiline()` with WordWrap enabled: prefer keeping blanks at + the end of a line rather than at the beginning of next line. (#8990, #3237) + - Fixed low-level word-wrapping function reading from `*text_end` when passed a string range. (#9107) [@achabense] - - Changed RenderTextEllipsis() logic to not trim trailing blanks before + - Changed `RenderTextEllipsis()` logic to not trim trailing blanks before the ellipsis, making ellipsis position more consistent and not arbitrary hiding the possibility of multiple blanks. (#9229) - Nav: - Fixed remote/shortcut InputText() not teleporting mouse cursor when nav cursor is visible and `io.ConfigNavMoveSetMousePos` is enabled. - - Fixed a looping/wrapping issue when done in menu layer. (#9178) + - Fixed a looping/wrapping issue when used in menu layer. (#9178) - Fixed speed scale for resizing/moving with keyboard/gamepad. We incorrectly - used io.DisplayFramebufferScale (very old code), effectively making those - actions faster on macOS/iOS retina screens. + used `io.DisplayFramebufferScale` as a scaling factor (very old code), + effectively making those actions faster on macOS/iOS retina screens. (changed this to use a style scale factor that's not fully formalized yet) - - Fixed an UBSan warning when using in a ListClipper region . (#9160) + - Fixed an UBSan warning when using in a `ImGuiListClipper` region . (#9160) - Scrollbar: fixed a codepath leading to a divide-by-zero (which would not be noticeable by user but detected by sanitizers). (#9089) [@judicaelclair] - InvisibleButton: allow calling with size (0,0) to fit to available content size. (#9166, #7623) -- Tooltips, Disabled: fixed EndDisabledOverrideReenable() assertion when +- Tooltips, Disabled: fixed `EndDisabledOverrideReenable()` assertion when nesting a tooltip in a disabled block. (#9180, #7640) [@RegimantasSimkus] -- Added GetItemFlags() in public API for consistency and to expose generic +- Added `GetItemFlags()` in public API for consistency and to expose generic flags of last submitted item. (#9127) -- Log/Capture: fixed erroneously injecting extra carriage returns in output - buffer when ItemSpacing.y > FramePadding.y + 1. - Misc: fixed build on ARM64/ARM64EC targets trying to use SSE/immintrin.h. (#9209, #5943, #4091) [@navvyswethgraphics] +- Log/Capture: + - Fixed erroneously injecting extra carriage returns in output text buffer + when `ItemSpacing.y` > `FramePadding.y + 1` while emitting items. - Images: - - Added style.ImageRounding, ImGuiStyleVar_ImageRounding to configure - rounding of Image() widgets. (#2942, #845) - - ImageButton() doesn't use a clamped style.FrameRounding value but instead - adjust inner image rounding when FramePadding > FrameRounding. (#2942, #845) + - Added `style.ImageRounding`, `ImGuiStyleVar_ImageRounding `to configure + rounding of `Image()` widgets. (#2942, #845) + - `ImageButton()` doesn't use a clamped `style.FrameRounding` value but instead + adjust inner image rounding when `FramePadding > `FrameRounding`. (#2942, #845) - Shortcuts: - - IsItemHovered() without ImGuiHoveredFlags_AllowWhenBlockedByActiveItem + - IsItemHovered() without `ImGuiHoveredFlags_AllowWhenBlockedByActiveItem` doesn't filter out the signal when activated item is a shortcut remote activation; - (which mimicks what's done internally in the ItemHoverable() function). (#9138) + (which mimicks what's done internally in the `ItemHoverable()` function). (#9138) - Fixed tooltip placement being affected for a frame when located over an item - activated by SetNextItemShortcut(). (#9138) + activated by `SetNextItemShortcut()`. (#9138) - Error Handling: - - Improve error handling and recovery for EndMenu()/EndCombo(). (#1651, #9165, #8499) - - Improve error handling and recovery for TableSetupColumn(). + - Improved error handling and recovery for `EndMenu()`/`EndCombo()`. (#1651, #9165, #8499) + - Improved error handling and recovery for `TableSetupColumn()`. - Debug Tools: - Debug Log: fixed incorrectly printing characters in IO log when submitting non-ASCII values to `io.AddInputCharacter()`. (#9099) - - Debug Log: can output to debugger on Windows. (#5855) + - Debug Log: can output to debugger on Windows via Win32 `OutputDebugString()` (#5855) - Demo: - - Slightly improve Selectable() demos. (#9193) + - Slightly improve `Selectable()` demos. (#9193) - Backends: - DirectX10: added `SamplerNearest` in `ImGui_ImplDX10_RenderState`. (+renamed `SamplerDefault` to `SamplerLinear`, which was tagged as beta API) @@ -232,7 +238,7 @@ (+renamed `SamplerDefault` to `SamplerLinear`, which was tagged as beta API) - GLFW: Avoid repeated `glfwSetCursor()` / `glfwSetInputMode()` unnecessary calls. Lowers overhead for very high framerates (e.g. 10k+ FPS). [@maxliani] - - GLFW: Added IMGUI_IMPL_GLFW_DISABLE_X11 / IMGUI_IMPL_GLFW_DISABLE_WAYLAND to + - GLFW: Added `IMGUI_IMPL_GLFW_DISABLE_X11` / `IMGUI_IMPL_GLFW_DISABLE_WAYLAND` to forcefully disable either. (#9109, #9116) Try to set them automatically if headers are not accessible. (#9225) - OpenGL3: Fixed embedded loader multiple init/shutdown cycles broken on some @@ -244,14 +250,14 @@ but a better default for X11 users). Waiting for a drag to start mouse capture leads to input drops when dragging after clicking on the edge of a window. (#3650, #6410, #9235, #3956, #3835) - - SDL2, SDL3: added ImGui_ImplSDL2_SetMouseCaptureMode()/ImGui_ImplSDL3_SetMouseCaptureMode() + - SDL2, SDL3: added `ImGui_ImplSDL2_SetMouseCaptureMode()`/`ImGui_ImplSDL3_SetMouseCaptureMode()` function for X11 users to disable mouse capturing/grabbing. (#3650, #6410, #9235, #3956, #3835) - When attached to a debugger may want to call: - `ImGui_ImplSDL3_SetMouseCaptureMode(ImGui_ImplSDL3_MouseCaptureMode_Disabled);` - But you can also configure your system or debugger to automatically release mouse grab when crashing/breaking in debugger, e.g. - console: `setxkbmap -option grab:break_actions && xdotool key XF86Ungrab` - - or use a GDB script to capture SDL_CaptureMouse(false). See #3650. + - or use a GDB script to call SDL_CaptureMouse(false). See #3650. - On platforms other than X11 this is unnecessary. - SDL_GPU3: added `SamplerNearest` in `ImGui_ImplSDLGPU3_RenderState`. - SDL_GPU3: macOS version can use MSL shaders in order to support macOS 10.14+ @@ -261,7 +267,7 @@ selects `VkSwapchainCreateInfoKHR`'s `compositeAlpha` value based on `cap.supportedCompositeAlpha`, which seems to be required on some Android devices. (#8784) [@FelixStach] - - WebGPU: fixes for Emscripten 5.0.0 (note: our examples currently don't build with 5.0.1). + - WebGPU: fixes for Emscripten 5.0.0 (note: current examples do not build with 5.0.1). - Win32: handle `WM_IME_CHAR`/`WM_IME_COMPOSITION` to support Unicode inputs on MBCS (non-Unicode) Windows. (#9099, #3653, #5961) [@ulhc, @ocornut, @Othereum] - Win32: minor optimization not submitting gamepad input if packet number has not
diff --git a/docs/FONTS.md b/docs/FONTS.md index 1eeaefd..1e51cde 100644 --- a/docs/FONTS.md +++ b/docs/FONTS.md
@@ -11,8 +11,8 @@ We embed fonts in the code so you can use Dear ImGui without any file system access. If you don't use them you can set `IMGUI_DISABLE_DEFAULT_FONT` in your [imconfig.h](https://github.com/ocornut/imgui/blob/master/imconfig.h) file to ship binaries without the fonts and save about ~26 KB. -Calling io.Fonts->AddFontDefaultBitmap() loads ProggyClean. Calling io.Fonts->AddFontDefaultVector() loads ProggyForever. +Calling io.Fonts->AddFontDefaultBitmap() loads ProggyClean. Calling io.Fonts->AddFontDefault() selects one based on the expected default font size (when `style.FontSizeBase * style.FontScaleMain * style.FontSizeDpi >= 15` we use ProggyForever). You may also load external .TTF/.OTF files, see instructions on this page. @@ -170,7 +170,7 @@ 🆕 **Since 1.92, with an up to date backend: specifying glyph ranges is unnecessary.** ```cpp // Load a first font -ImFont* font = io.Fonts->AddFontDefault(); +ImFont* font = io.Fonts->AddFontDefaultVector(); ImFontConfig config; config.MergeMode = true; io.Fonts->AddFontFromFileTTF("DroidSans.ttf", 0.0f, &config); // Merge into first font to add e.g. Asian characters @@ -294,7 +294,7 @@ // Merge icons into default tool font #include "IconsFontAwesome.h" ImGuiIO& io = ImGui::GetIO(); -io.Fonts->AddFontDefault(); +io.Fonts->AddFontDefaultVector(); ImFontConfig config; config.MergeMode = true; config.GlyphMinAdvanceX = 13.0f; // Use if you want to make the icon monospaced @@ -451,7 +451,7 @@ #### Pseudo-code: ```cpp // Add font, then register two custom 13x13 rectangles mapped to glyph 'a' and 'b' of this font -ImFont* font = io.Fonts->AddFontDefault(); +ImFont* font = io.Fonts->AddFontDefaultVector(); int rect_ids[2]; rect_ids[0] = io.Fonts->AddCustomRectFontGlyph(font, 'a', 13, 13, 13+1); rect_ids[1] = io.Fonts->AddCustomRectFontGlyph(font, 'b', 13, 13, 13+1);
diff --git a/imgui.cpp b/imgui.cpp index eb8160a..93cff90 100644 --- a/imgui.cpp +++ b/imgui.cpp
@@ -1,4 +1,4 @@ -// dear imgui, v1.92.6 WIP +// dear imgui, v1.92.6 // (main code and documentation) // Help: @@ -413,13 +413,14 @@ - BeginPopupContextItem("foo", 1); // Behavior unchanged (as a courtesy we legacy interpret 1 as ImGuiPopupFlags_MouseButtonRight, will assert if disabling legacy behaviors. - BeginPopupContextItem("foo", 0); // !! Behavior changed !! Was Left button. Now will defaults to Right button! --> Use ImGuiPopupFlags_MouseButtonLeft. - BeginPopupContextItem("foo", ImGuiPopupFlags_NoReopen); // !! Behavior changed !! Was Left button + flags. Now will defaults to Right button! --> Use ImGuiPopupFlags_MouseButtonLeft | xxx. - - 2025/12/23 (1.92.6) - Fonts:AddFontDefault() now automatically selects an embedded font between the new scalable AddFontDefaultVector() and the classic pixel-clean AddFontDefaultBitmap(). - The default selection is based on (style.FontSizeBase * FontScaleMain * FontScaleDpi) reaching a small threshold. Prefer calling either based on your own logic. You can call AddFontDefaultBitmap() to ensure legacy behavior. + - 2025/12/23 (1.92.6) - Fonts: AddFontDefault() now automatically selects an embedded font between the new scalable AddFontDefaultVector() and the classic pixel-clean AddFontDefaultBitmap(). + The default selection is based on (style.FontSizeBase * FontScaleMain * FontScaleDpi) reaching a small threshold, but old codebases may not set any of them properly. As as a result, it is likely that old codebase may still default to AddFontDefaultBitmap(). + Prefer calling either based on your own logic. You can call AddFontDefaultBitmap() to ensure legacy behavior. - 2025/12/23 (1.92.6) - Fonts: removed ImFontConfig::PixelSnapV added in 1.92 which turns out is unnecessary (and misdocumented). Post-rescale GlyphOffset is always rounded. - 2025/12/17 (1.92.6) - Renamed helper macro IM_ARRAYSIZE() -> IM_COUNTOF(). Kept redirection/legacy name for now. - 2025/12/11 (1.92.6) - Hashing: handling of "###" operator to reset to seed within a string identifier doesn't include the "###" characters in the output hash anymore. - - Before: GetID("Hello###World") == GetID("###World") != GetID("World"); - - Now: GetID("Hello###World") == GetID("###World") == GetID("World"); + - Before: GetID("Hello###World") == GetID("###World") != GetID("World") + - After: GetID("Hello###World") == GetID("###World") == GetID("World") - This has the property of facilitating concatenating and manipulating identifiers using "###", and will allow fixing other dangling issues. - This will invalidate hashes (stored in .ini data) for Tables and Windows that are using the "###" operators. (#713, #1698) - 2025/11/24 (1.92.6) - Fonts: Fixed handling of `ImFontConfig::FontDataOwnedByAtlas = false` which did erroneously make a copy of the font data, essentially defeating the purpose of this flag and wasting memory.
diff --git a/imgui.h b/imgui.h index 402e1a3..e3edac8 100644 --- a/imgui.h +++ b/imgui.h
@@ -1,4 +1,4 @@ -// dear imgui, v1.92.6 WIP +// dear imgui, v1.92.6 // (headers) // Help: @@ -29,8 +29,8 @@ // Library Version // (Integer encoded as XYYZZ for use in #if preprocessor conditionals, e.g. '#if IMGUI_VERSION_NUM >= 12345') -#define IMGUI_VERSION "1.92.6 WIP" -#define IMGUI_VERSION_NUM 19260 +#define IMGUI_VERSION "1.92.6" +#define IMGUI_VERSION_NUM 19261 #define IMGUI_HAS_TABLE // Added BeginTable() - from IMGUI_VERSION_NUM >= 18000 #define IMGUI_HAS_TEXTURES // Added ImGuiBackendFlags_RendererHasTextures - from IMGUI_VERSION_NUM >= 19198 @@ -4043,6 +4043,7 @@ inline void PopButtonRepeat() { PopItemFlag(); } inline void PushTabStop(bool tab_stop) { PushItemFlag(ImGuiItemFlags_NoTabStop, !tab_stop); } inline void PopTabStop() { PopItemFlag(); } + // You do not need those functions! See #7838 on GitHub for more info. IMGUI_API ImVec2 GetContentRegionMax(); // Content boundaries max (e.g. window boundaries including scrolling, or current column boundaries). You should never need this. Always use GetCursorScreenPos() and GetContentRegionAvail()! IMGUI_API ImVec2 GetWindowContentRegionMin(); // Content boundaries min for the window (roughly (0,0)-Scroll), in window-local coordinates. You should never need this. Always use GetCursorScreenPos() and GetContentRegionAvail()! IMGUI_API ImVec2 GetWindowContentRegionMax(); // Content boundaries max for the window (roughly (0,0)+Size-Scroll), in window-local coordinates. You should never need this. Always use GetCursorScreenPos() and GetContentRegionAvail()!
diff --git a/imgui_demo.cpp b/imgui_demo.cpp index ab79c8c..c0c4de9 100644 --- a/imgui_demo.cpp +++ b/imgui_demo.cpp
@@ -1,4 +1,4 @@ -// dear imgui, v1.92.6 WIP +// dear imgui, v1.92.6 // (demo code) // Help:
diff --git a/imgui_draw.cpp b/imgui_draw.cpp index 312c04c..20a24a9 100644 --- a/imgui_draw.cpp +++ b/imgui_draw.cpp
@@ -1,4 +1,4 @@ -// dear imgui, v1.92.6 WIP +// dear imgui, v1.92.6 // (drawing and font code) /*
diff --git a/imgui_internal.h b/imgui_internal.h index 4c5b4f3..c574575 100644 --- a/imgui_internal.h +++ b/imgui_internal.h
@@ -1,4 +1,4 @@ -// dear imgui, v1.92.6 WIP +// dear imgui, v1.92.6 // (internal structures/api) // You may use this file to debug, understand or extend Dear ImGui features but we don't provide any guarantee of forward compatibility.
diff --git a/imgui_tables.cpp b/imgui_tables.cpp index 6eaa973..8df3258 100644 --- a/imgui_tables.cpp +++ b/imgui_tables.cpp
@@ -1,4 +1,4 @@ -// dear imgui, v1.92.6 WIP +// dear imgui, v1.92.6 // (tables and columns code) /*
diff --git a/imgui_widgets.cpp b/imgui_widgets.cpp index 9fb5c2f..23a75aa 100644 --- a/imgui_widgets.cpp +++ b/imgui_widgets.cpp
@@ -1,4 +1,4 @@ -// dear imgui, v1.92.6 WIP +// dear imgui, v1.92.6 // (widgets code) /*