| // dear imgui: Platform Backend for QNX Screen |
| // This needs to be used along with a Renderer Backend (e.g. OpenGL3, Vulkan). |
| |
| // Implemented features: |
| // [X] Platform: Keyboard support. Uses io.AddKeyEvent() and native QNX key symbols. |
| // [X] Platform: Mouse support. Handles position, three buttons and horizontal/vertical wheels. |
| // [X] Platform: Touch support. Maps the first active touch contact to the primary mouse button. |
| // [X] Platform: Focus and window-size updates. |
| // Missing features or Issues: |
| // [ ] Platform: Clipboard support. |
| // [ ] Platform: Gamepad support. |
| // [ ] Platform: Mouse cursor shape and visibility (ImGuiBackendFlags_HasMouseCursors). |
| |
| // You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. |
| // Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need. |
| // Learn about Dear ImGui: |
| // - FAQ https://dearimgui.com/faq |
| // - Getting Started https://dearimgui.com/getting-started |
| // - Documentation https://dearimgui.com/docs (same as your local docs/ folder). |
| // - Introduction, links and more at the top of imgui.cpp |
| |
| #pragma once |
| #include "imgui.h" // IMGUI_IMPL_API |
| #ifndef IMGUI_DISABLE |
| |
| #include <screen/screen.h> |
| |
| // The application owns the Screen context, window and event object. |
| // Poll events with screen_get_event() and pass each non-NONE event to ProcessEvent(). |
| IMGUI_IMPL_API bool ImGui_ImplQNX_Init(screen_context_t context, screen_window_t window); |
| IMGUI_IMPL_API void ImGui_ImplQNX_Shutdown(); |
| IMGUI_IMPL_API void ImGui_ImplQNX_NewFrame(); |
| IMGUI_IMPL_API bool ImGui_ImplQNX_ProcessEvent(screen_event_t event); |
| |
| #endif // #ifndef IMGUI_DISABLE |