Simplified ImDrawList system (samples are 20 lines shorter) + merged title bar draw bar.
diff --git a/examples/directx9_example/main.cpp b/examples/directx9_example/main.cpp
index a75dd0b..eb09666 100644
--- a/examples/directx9_example/main.cpp
+++ b/examples/directx9_example/main.cpp
@@ -86,36 +86,15 @@
int vtx_offset = 0;
for (int n = 0; n < cmd_lists_count; n++)
{
- // Setup stack of clipping rectangles
- int clip_rect_buf_offset = 0;
- ImVector<ImVec4> clip_rect_stack;
- clip_rect_stack.push_back(ImVec4(-9999,-9999,+9999,+9999));
-
// Render command list
const ImDrawList* cmd_list = cmd_lists[n];
const ImDrawCmd* pcmd_end = cmd_list->commands.end();
for (const ImDrawCmd* pcmd = cmd_list->commands.begin(); pcmd != pcmd_end; pcmd++)
{
- switch (pcmd->cmd_type)
- {
- case ImDrawCmdType_DrawTriangleList:
- {
- const ImVec4& clip_rect = clip_rect_stack.back();
- const RECT r = { (LONG)clip_rect.x, (LONG)clip_rect.y, (LONG)clip_rect.z, (LONG)clip_rect.w };
- g_pd3dDevice->SetScissorRect(&r);
- g_pd3dDevice->DrawPrimitive(D3DPT_TRIANGLELIST, vtx_offset, pcmd->vtx_count/3);
- vtx_offset += pcmd->vtx_count;
- }
- break;
-
- case ImDrawCmdType_PushClipRect:
- clip_rect_stack.push_back(cmd_list->clip_rect_buffer[clip_rect_buf_offset++]);
- break;
-
- case ImDrawCmdType_PopClipRect:
- clip_rect_stack.pop_back();
- break;
- }
+ const RECT r = { (LONG)pcmd->clip_rect.x, (LONG)pcmd->clip_rect.y, (LONG)pcmd->clip_rect.z, (LONG)pcmd->clip_rect.w };
+ g_pd3dDevice->SetScissorRect(&r);
+ g_pd3dDevice->DrawPrimitive(D3DPT_TRIANGLELIST, vtx_offset, pcmd->vtx_count/3);
+ vtx_offset += pcmd->vtx_count;
}
}
}
diff --git a/examples/opengl_example/main.cpp b/examples/opengl_example/main.cpp
index 16920a3..cb5b8c4 100644
--- a/examples/opengl_example/main.cpp
+++ b/examples/opengl_example/main.cpp
@@ -68,32 +68,13 @@
int vtx_offset = 0;
for (int n = 0; n < cmd_lists_count; n++)
{
- // Setup stack of clipping rectangles
- int clip_rect_buf_offset = 0;
- ImVector<ImVec4> clip_rect_stack;
- clip_rect_stack.push_back(ImVec4(-9999,-9999,+9999,+9999));
-
- // Render command list
const ImDrawList* cmd_list = cmd_lists[n];
const ImDrawCmd* pcmd_end = cmd_list->commands.end();
for (const ImDrawCmd* pcmd = cmd_list->commands.begin(); pcmd != pcmd_end; pcmd++)
{
- switch (pcmd->cmd_type)
- {
- case ImDrawCmdType_DrawTriangleList:
- glUniform4fv(uniClipRect, 1, (float*)&clip_rect_stack.back());
- glDrawArrays(GL_TRIANGLES, vtx_offset, pcmd->vtx_count);
- vtx_offset += pcmd->vtx_count;
- break;
-
- case ImDrawCmdType_PushClipRect:
- clip_rect_stack.push_back(cmd_list->clip_rect_buffer[clip_rect_buf_offset++]);
- break;
-
- case ImDrawCmdType_PopClipRect:
- clip_rect_stack.pop_back();
- break;
- }
+ glUniform4fv(uniClipRect, 1, (float*)&pcmd->clip_rect);
+ glDrawArrays(GL_TRIANGLES, vtx_offset, pcmd->vtx_count);
+ vtx_offset += pcmd->vtx_count;
}
}
diff --git a/imgui.cpp b/imgui.cpp
index 6ed134a..e0a49b4 100644
--- a/imgui.cpp
+++ b/imgui.cpp
@@ -978,7 +978,11 @@
ImGuiState& g = GImGui;
if (!DrawList->commands.empty() && !DrawList->vtx_buffer.empty())
+ {
+ if (DrawList->commands.back().vtx_count == 0)
+ DrawList->commands.pop_back();
g.RenderDrawLists.push_back(DrawList);
+ }
for (size_t i = 0; i < DC.ChildWindows.size(); i++)
{
ImGuiWindow* child = DC.ChildWindows[i];
@@ -1801,6 +1805,10 @@
if (!(flags & ImGuiWindowFlags_ComboBox))
ImGui::PushClipRect(parent_window->ClipRectStack.back());
}
+ else
+ {
+ ImGui::PushClipRect(ImVec4(0.0f, 0.0f, g.IO.DisplaySize.x, g.IO.DisplaySize.y));
+ }
// ID stack
window->IDStack.resize(0);
@@ -2035,12 +2043,10 @@
// Title bar
if (!(window->Flags & ImGuiWindowFlags_NoTitleBar))
{
- ImGui::PushClipRect(ImVec4(window->Pos.x-0.5f, window->Pos.y-0.5f, window->Pos.x+window->Size.x-1.5f, window->Pos.y+window->Size.y-1.5f), false);
RenderCollapseTriangle(window->Pos + style.FramePadding, !window->Collapsed, 1.0f, true);
RenderText(window->Pos + style.FramePadding + ImVec2(window->FontSize() + style.ItemInnerSpacing.x, 0), name);
if (open)
ImGui::CloseWindowButton(open);
- ImGui::PopClipRect();
}
}
@@ -2070,8 +2076,14 @@
ImGui::Columns(1, "#CloseColumns");
ImGui::PopClipRect();
if (window->Flags & ImGuiWindowFlags_ChildWindow)
+ {
if (!(window->Flags & ImGuiWindowFlags_ComboBox))
ImGui::PopClipRect();
+ }
+ else
+ {
+ ImGui::PopClipRect();
+ }
// Select window for move/focus when we're done with all our widgets
ImGuiAabb bb(window->Pos, window->Pos+window->Size);
@@ -4544,58 +4556,62 @@
{
commands.resize(0);
vtx_buffer.resize(0);
- clip_rect_buffer.resize(0);
- vtx_write_ = NULL;
- clip_rect_stack_.resize(0);
+ vtx_write = NULL;
+ clip_rect_stack.resize(0);
}
void ImDrawList::PushClipRect(const ImVec4& clip_rect)
{
- commands.push_back(ImDrawCmd(ImDrawCmdType_PushClipRect));
- clip_rect_buffer.push_back(clip_rect);
- clip_rect_stack_.push_back(clip_rect);
+ if (!commands.empty() && commands.back().vtx_count == 0)
+ {
+ // Reuse empty command because high-level clipping may have discarded the other vertices already
+ commands.back().clip_rect = clip_rect;
+ }
+ else
+ {
+ ImDrawCmd draw_cmd;
+ draw_cmd.vtx_count = 0;
+ draw_cmd.clip_rect = clip_rect;
+ commands.push_back(draw_cmd);
+ }
+ clip_rect_stack.push_back(clip_rect);
}
void ImDrawList::PopClipRect()
{
- if (!commands.empty() && commands.back().cmd_type == ImDrawCmdType_PushClipRect)
+ clip_rect_stack.pop_back();
+ const ImVec4 clip_rect = clip_rect_stack.empty() ? ImVec4(-9999.0f,-9999.0f, +9999.0f, +9999.0f) : clip_rect_stack.back();
+ if (!commands.empty() && commands.back().vtx_count == 0)
{
- // Discard push/pop combo because high-level clipping may have discarded the other draw commands already
- commands.pop_back();
- clip_rect_buffer.pop_back();
+ // Reuse empty command because high-level clipping may have discarded the other vertices already
+ commands.back().clip_rect = clip_rect;
}
else
{
- commands.push_back(ImDrawCmd(ImDrawCmdType_PopClipRect));
+ ImDrawCmd draw_cmd;
+ draw_cmd.vtx_count = 0;
+ draw_cmd.clip_rect = clip_rect;
+ commands.push_back(draw_cmd);
}
- clip_rect_stack_.pop_back();
}
-void ImDrawList::AddCommand(ImDrawCmdType cmd_type, int vtx_count)
+void ImDrawList::ReserveVertices(unsigned int vtx_count)
{
- // Maximum value that can fit in our u16 vtx_count member
- const int VTX_COUNT_MAX = (1<<16);
-
- // Merge commands if we can, turning them into less draw calls
- ImDrawCmd* prev = commands.empty() ? NULL : &commands.back();
- if (vtx_count > 0 && prev && prev->cmd_type == cmd_type && prev->vtx_count + vtx_count < VTX_COUNT_MAX)
- prev->vtx_count += vtx_count;
- else
- commands.push_back(ImDrawCmd(cmd_type, vtx_count));
-
if (vtx_count > 0)
{
+ ImDrawCmd& draw_cmd = commands.back();
+ draw_cmd.vtx_count += vtx_count;
vtx_buffer.resize(vtx_buffer.size() + vtx_count);
- vtx_write_ = &vtx_buffer[vtx_buffer.size() - vtx_count];
+ vtx_write = &vtx_buffer[vtx_buffer.size() - vtx_count];
}
}
void ImDrawList::AddVtx(const ImVec2& pos, ImU32 col)
{
- vtx_write_->pos = pos;
- vtx_write_->col = col;
- vtx_write_->uv = IMDRAW_TEX_UV_FOR_WHITE;
- vtx_write_++;
+ vtx_write->pos = pos;
+ vtx_write->col = col;
+ vtx_write->uv = IMDRAW_TEX_UV_FOR_WHITE;
+ vtx_write++;
}
void ImDrawList::AddVtxLine(const ImVec2& a, const ImVec2& b, ImU32 col)
@@ -4617,7 +4633,7 @@
if ((col >> 24) == 0)
return;
- AddCommand(ImDrawCmdType_DrawTriangleList, 6);
+ ReserveVertices(6);
AddVtxLine(a, b, col);
}
@@ -4638,7 +4654,7 @@
if (tris)
{
- AddCommand(ImDrawCmdType_DrawTriangleList, (a_max-a_min) * 3);
+ ReserveVertices((a_max-a_min) * 3);
for (int a = a_min; a < a_max; a++)
{
AddVtx(center + circle_vtx[a % ARRAYSIZE(circle_vtx)] * rad, col);
@@ -4648,7 +4664,7 @@
}
else
{
- AddCommand(ImDrawCmdType_DrawTriangleList, (a_max-a_min) * 6);
+ ReserveVertices((a_max-a_min) * 6);
for (int a = a_min; a < a_max; a++)
AddVtxLine(center + circle_vtx[a % ARRAYSIZE(circle_vtx)] * rad, center + circle_vtx[(a+1) % ARRAYSIZE(circle_vtx)] * rad, col);
}
@@ -4666,7 +4682,7 @@
if (r == 0.0f || rounding_corners == 0)
{
- AddCommand(ImDrawCmdType_DrawTriangleList, 4*6);
+ ReserveVertices(4*6);
AddVtxLine(ImVec2(a.x,a.y), ImVec2(b.x,a.y), col);
AddVtxLine(ImVec2(b.x,a.y), ImVec2(b.x,b.y), col);
AddVtxLine(ImVec2(b.x,b.y), ImVec2(a.x,b.y), col);
@@ -4674,7 +4690,7 @@
}
else
{
- AddCommand(ImDrawCmdType_DrawTriangleList, 4*6);
+ ReserveVertices(4*6);
AddVtxLine(ImVec2(a.x + ((rounding_corners & 1)?r:0), a.y), ImVec2(b.x - ((rounding_corners & 2)?r:0), a.y), col);
AddVtxLine(ImVec2(b.x, a.y + ((rounding_corners & 2)?r:0)), ImVec2(b.x, b.y - ((rounding_corners & 4)?r:0)), col);
AddVtxLine(ImVec2(b.x - ((rounding_corners & 4)?r:0), b.y), ImVec2(a.x + ((rounding_corners & 8)?r:0), b.y), col);
@@ -4700,7 +4716,7 @@
if (r == 0.0f || rounding_corners == 0)
{
// Use triangle so we can merge more draw calls together (at the cost of extra vertices)
- AddCommand(ImDrawCmdType_DrawTriangleList, 6);
+ ReserveVertices(6);
AddVtx(ImVec2(a.x,a.y), col);
AddVtx(ImVec2(b.x,a.y), col);
AddVtx(ImVec2(b.x,b.y), col);
@@ -4710,7 +4726,7 @@
}
else
{
- AddCommand(ImDrawCmdType_DrawTriangleList, 6+6*2);
+ ReserveVertices(6+6*2);
AddVtx(ImVec2(a.x+r,a.y), col);
AddVtx(ImVec2(b.x-r,a.y), col);
AddVtx(ImVec2(b.x-r,b.y), col);
@@ -4748,7 +4764,7 @@
if ((col >> 24) == 0)
return;
- AddCommand(ImDrawCmdType_DrawTriangleList, 3);
+ ReserveVertices(3);
AddVtx(a, col);
AddVtx(b, col);
AddVtx(c, col);
@@ -4759,7 +4775,7 @@
if ((col >> 24) == 0)
return;
- AddCommand(ImDrawCmdType_DrawTriangleList, num_segments*6);
+ ReserveVertices(num_segments*6);
const float a_step = 2*PI/(float)num_segments;
float a0 = 0.0f;
for (int i = 0; i < num_segments; i++)
@@ -4775,7 +4791,7 @@
if ((col >> 24) == 0)
return;
- AddCommand(ImDrawCmdType_DrawTriangleList, num_segments*3);
+ ReserveVertices(num_segments*3);
const float a_step = 2*PI/(float)num_segments;
float a0 = 0.0f;
for (int i = 0; i < num_segments; i++)
@@ -4796,17 +4812,19 @@
if (text_end == NULL)
text_end = text_begin + strlen(text_begin);
- int char_count = (int)(text_end - text_begin);
- int vtx_count_max = char_count * 6;
- size_t vtx_begin = vtx_buffer.size();
- AddCommand(ImDrawCmdType_DrawTriangleList, vtx_count_max);
+ // reserve vertices for worse case
+ const int char_count = (int)(text_end - text_begin);
+ const int vtx_count_max = char_count * 6;
+ const size_t vtx_begin = vtx_buffer.size();
+ ReserveVertices(vtx_count_max);
- font->RenderText(font_size, pos, col, clip_rect_stack_.back(), text_begin, text_end, vtx_write_);
- vtx_buffer.resize(vtx_write_ - &vtx_buffer.front());
- int vtx_count = (int)(vtx_buffer.size() - vtx_begin);
+ font->RenderText(font_size, pos, col, clip_rect_stack.back(), text_begin, text_end, vtx_write);
+ // give unused vertices
+ vtx_buffer.resize(vtx_write - &vtx_buffer.front());
+ const int vtx_count = (int)(vtx_buffer.size() - vtx_begin);
commands.back().vtx_count -= (vtx_count_max - vtx_count);
- vtx_write_ -= (vtx_count_max - vtx_count);
+ vtx_write -= (vtx_count_max - vtx_count);
}
//-----------------------------------------------------------------------------
diff --git a/imgui.h b/imgui.h
index 30e4748..a1e2c87 100644
--- a/imgui.h
+++ b/imgui.h
@@ -499,19 +499,10 @@
// Hold a series of drawing commands. The user provide a renderer for ImDrawList
//-----------------------------------------------------------------------------
-enum ImDrawCmdType
-{
- ImDrawCmdType_DrawTriangleList,
- ImDrawCmdType_PushClipRect,
- ImDrawCmdType_PopClipRect,
-};
-
-// sizeof() == 4
struct ImDrawCmd
{
- ImDrawCmdType cmd_type : 16;
- unsigned int vtx_count : 16;
- ImDrawCmd(ImDrawCmdType _cmd_type = ImDrawCmdType_DrawTriangleList, unsigned int _vtx_count = 0) { cmd_type = _cmd_type; vtx_count = _vtx_count; }
+ unsigned int vtx_count;
+ ImVec4 clip_rect;
};
#ifndef IMDRAW_TEX_UV_FOR_WHITE
@@ -532,16 +523,15 @@
{
ImVector<ImDrawCmd> commands;
ImVector<ImDrawVert> vtx_buffer; // each command consume ImDrawCmd::vtx_count of those
- ImVector<ImVec4> clip_rect_buffer; // each PushClipRect command consume 1 of those
- ImVector<ImVec4> clip_rect_stack_; // [internal] clip rect stack while building the command-list (so text command can perform clipping early on)
- ImDrawVert* vtx_write_; // [internal] point within vtx_buffer after each add command. allow us to use less [] and .resize on the vector (often slow on windows/debug)
+ ImVector<ImVec4> clip_rect_stack; // [internal] clip rect stack while building the command-list (so text command can perform clipping early on)
+ ImDrawVert* vtx_write; // [internal] point within vtx_buffer after each add command (to avoid using the ImVector<> operators too much)
ImDrawList() { Clear(); }
void Clear();
void PushClipRect(const ImVec4& clip_rect);
void PopClipRect();
- void AddCommand(ImDrawCmdType cmd_type, int vtx_count);
+ void ReserveVertices(unsigned int vtx_count);
void AddVtx(const ImVec2& pos, ImU32 col);
void AddVtxLine(const ImVec2& a, const ImVec2& b, ImU32 col);