Backends: OpenGL3: Added runtime flags for ES2/ES3 to simplify coding-style. (#6375)
diff --git a/backends/imgui_impl_opengl3.cpp b/backends/imgui_impl_opengl3.cpp
index b97992d..6cd684a 100644
--- a/backends/imgui_impl_opengl3.cpp
+++ b/backends/imgui_impl_opengl3.cpp
@@ -205,6 +205,8 @@
{
GLuint GlVersion; // Extracted at runtime using GL_MAJOR_VERSION, GL_MINOR_VERSION queries (e.g. 320 for GL 3.2)
char GlslVersionString[32]; // Specified by user or detected based on compile time GL settings.
+ bool GlProfileIsES2;
+ bool GlProfileIsES3;
bool GlProfileIsCompat;
GLint GlProfileMask;
GLuint FontTexture;
@@ -301,8 +303,12 @@
bd->UseBufferSubData = true;
#endif
*/
-#else
+#elif defined(IMGUI_IMPL_OPENGL_ES2)
bd->GlVersion = 200; // GLES 2
+ bd->GlProfileIsES2 = true;
+#elif defined(IMGUI_IMPL_OPENGL_ES3)
+ bd->GlVersion = 200; // Don't raise version as it is intended as a desktop version check for now.
+ bd->GlProfileIsES3 = true;
#endif
#ifdef IMGUI_IMPL_OPENGL_DEBUG