Examples: Vulkan: Support draw_data->FramebufferScale correctly matching a79785c for on Metal/GL2/GL3. (#2306, #1676)
diff --git a/docs/CHANGELOG.txt b/docs/CHANGELOG.txt
index 78f99aa..93d094c 100644
--- a/docs/CHANGELOG.txt
+++ b/docs/CHANGELOG.txt
@@ -81,8 +81,8 @@
 - ImFontAtlas: FreeType: Fixed using imgui_freetype.cpp in unity builds. (#2302)
 - Demo: Fixed "Log" demo not initializing properly, leading to the first line not showing before a Clear. (#2318) [@bluescan]
 - Demo: Added "Auto-scroll" option in Log/Console demos. (#2300) [@nicolasnoble, @ocornut]
-- Examples: Metal, OpenGL2, OpenGL3: Fixed offsetting of clipping rectangle with ImDrawData::DisplayPos != (0,0) when
-  the display frame-buffer scale scale is not (1,1). While this doesn't make a difference when using master branch,
+- Examples: Metal, OpenGL2, OpenGL3, Vulkan: Fixed offsetting of clipping rectangle with ImDrawData::DisplayPos != (0,0)
+  when the display frame-buffer scale scale is not (1,1). While this doesn't make a difference when using master branch,
   this is effectively fixing support for multi-viewport with Mac Retina Displays on those examples. (#2306) [@rasky, @ocornut]
   Also using ImDrawData::FramebufferScale instead of io.DisplayFramebufferScale.
 - Examples: Clarified the use the ImDrawData::DisplayPos to offset clipping rectangles.
diff --git a/examples/imgui_impl_vulkan.cpp b/examples/imgui_impl_vulkan.cpp
index 15c32b2..c60c23c 100644
--- a/examples/imgui_impl_vulkan.cpp
+++ b/examples/imgui_impl_vulkan.cpp
@@ -13,6 +13,7 @@
 
 // CHANGELOG
 // (minor and older changes stripped away, please see git history for details)
+//  2019-02-16: Vulkan: Viewport and clipping rectangles correctly using draw_data->FramebufferScale to allow retina display.
 //  2018-11-30: Misc: Setting up io.BackendRendererName so it can be displayed in the About Window.
 //  2018-08-25: Vulkan: Fixed mishandled VkSurfaceCapabilitiesKHR::maxImageCount=0 case.
 //  2018-06-22: Inverted the parameters to ImGui_ImplVulkan_RenderDrawData() to be consistent with other bindings.
@@ -266,8 +267,8 @@
         VkViewport viewport;
         viewport.x = 0;
         viewport.y = 0;
-        viewport.width = draw_data->DisplaySize.x;
-        viewport.height = draw_data->DisplaySize.y;
+        viewport.width = draw_data->DisplaySize.x * draw_data->FramebufferScale.x;
+        viewport.height = draw_data->DisplaySize.y * draw_data->FramebufferScale.y;
         viewport.minDepth = 0.0f;
         viewport.maxDepth = 1.0f;
         vkCmdSetViewport(command_buffer, 0, 1, &viewport);
@@ -286,10 +287,13 @@
         vkCmdPushConstants(command_buffer, g_PipelineLayout, VK_SHADER_STAGE_VERTEX_BIT, sizeof(float) * 2, sizeof(float) * 2, translate);
     }
 
-    // Render the command lists:
+    // Will project scissor/clipping rectangles into framebuffer space
+    ImVec2 clip_off = draw_data->DisplayPos;         // (0,0) unless using multi-viewports
+    ImVec2 clip_scale = draw_data->FramebufferScale; // (1,1) unless using retina display which are often (2,2)
+
+    // Render command lists
     int vtx_offset = 0;
     int idx_offset = 0;
-    ImVec2 clip_off = draw_data->DisplayPos;
     for (int n = 0; n < draw_data->CmdListsCount; n++)
     {
         const ImDrawList* cmd_list = draw_data->CmdLists[n];
@@ -302,13 +306,20 @@
             }
             else
             {
+                // Project scissor/clipping rectangles into framebuffer space
+                ImVec4 clip_rect;
+                clip_rect.x = (pcmd->ClipRect.x - clip_off.x) * clip_scale.x;
+                clip_rect.y = (pcmd->ClipRect.y - clip_off.y) * clip_scale.y;
+                clip_rect.z = (pcmd->ClipRect.z - clip_off.x) * clip_scale.x;
+                clip_rect.w = (pcmd->ClipRect.w - clip_off.y) * clip_scale.y;
+
                 // Apply scissor/clipping rectangle
                 // FIXME: We could clamp width/height based on clamped min/max values.
                 VkRect2D scissor;
-                scissor.offset.x = (int32_t)(pcmd->ClipRect.x - clip_off.x) > 0 ? (int32_t)(pcmd->ClipRect.x - clip_off.x) : 0;
-                scissor.offset.y = (int32_t)(pcmd->ClipRect.y - clip_off.y) > 0 ? (int32_t)(pcmd->ClipRect.y - clip_off.y) : 0;
-                scissor.extent.width = (uint32_t)(pcmd->ClipRect.z - pcmd->ClipRect.x);
-                scissor.extent.height = (uint32_t)(pcmd->ClipRect.w - pcmd->ClipRect.y + 1); // FIXME: Why +1 here?
+                scissor.offset.x = ((int32_t)clip_rect.x > 0) ? (int32_t)(clip_rect.x) : 0;
+                scissor.offset.y = ((int32_t)clip_rect.y > 0) ? (int32_t)(clip_rect.y) : 0;
+                scissor.extent.width = (uint32_t)(clip_rect.z - clip_rect.x);
+                scissor.extent.height = (uint32_t)(clip_rect.w - clip_rect.y + 1); // FIXME: Why +1 here?
                 vkCmdSetScissor(command_buffer, 0, 1, &scissor);
 
                 // Draw