Windows: Amend 6b0cf2e6 to facilitate working in viewport branch + handle safe area padding and ConfigWindowsMoveFromTitleBarOnly.
diff --git a/imgui.cpp b/imgui.cpp
index 3135ca4..5b7cbe8 100644
--- a/imgui.cpp
+++ b/imgui.cpp
@@ -852,7 +852,7 @@
 static void             UpdateMouseWheel();
 static void             UpdateTabFocus();
 static void             UpdateDebugToolItemPicker();
-static bool             UpdateWindowManualResize(ImGuiWindow* window, const ImVec2& size_auto_fit, int* border_held, int resize_grip_count, ImU32 resize_grip_col[4]);
+static bool             UpdateWindowManualResize(ImGuiWindow* window, const ImVec2& size_auto_fit, int* border_held, int resize_grip_count, ImU32 resize_grip_col[4], const ImRect& visibility_rect);
 static void             RenderWindowOuterBorders(ImGuiWindow* window);
 static void             RenderWindowDecorations(ImGuiWindow* window, const ImRect& title_bar_rect, bool title_bar_is_highlight, int resize_grip_count, const ImU32 resize_grip_col[4], float resize_grip_draw_size);
 static void             RenderWindowTitleBarContents(ImGuiWindow* window, const ImRect& title_bar_rect, const char* name, bool* p_open);
@@ -5019,7 +5019,7 @@
 
 // Handle resize for: Resize Grips, Borders, Gamepad
 // Return true when using auto-fit (double click on resize grip)
-static bool ImGui::UpdateWindowManualResize(ImGuiWindow* window, const ImVec2& size_auto_fit, int* border_held, int resize_grip_count, ImU32 resize_grip_col[4])
+static bool ImGui::UpdateWindowManualResize(ImGuiWindow* window, const ImVec2& size_auto_fit, int* border_held, int resize_grip_count, ImU32 resize_grip_col[4], const ImRect& visibility_rect)
 {
     ImGuiContext& g = *GImGui;
     ImGuiWindowFlags flags = window->Flags;
@@ -5071,8 +5071,8 @@
             // Resize from any of the four corners
             // We don't use an incremental MouseDelta but rather compute an absolute target size based on mouse position
             ImVec2 corner_target = g.IO.MousePos - g.ActiveIdClickOffset + ImLerp(grip.InnerDir * grip_hover_outer_size, grip.InnerDir * -grip_hover_inner_size, grip.CornerPosN); // Corner of the window corresponding to our corner grip
-            ImVec2 clamp_min = ImVec2(grip.CornerPosN.x == 1 ? g.Style.DisplayWindowPadding.x : -FLT_MAX, grip.CornerPosN.y == 1 ? g.Style.DisplayWindowPadding.y : -FLT_MAX);
-            ImVec2 clamp_max = ImVec2(grip.CornerPosN.x == 0 ? g.IO.DisplaySize.x - g.Style.DisplayWindowPadding.x : FLT_MAX, grip.CornerPosN.y == 0 ? g.IO.DisplaySize.y - g.Style.DisplayWindowPadding.y : FLT_MAX);
+            ImVec2 clamp_min = ImVec2(grip.CornerPosN.x == 1.0f ? visibility_rect.Min.x : -FLT_MAX, grip.CornerPosN.y == 1.0f ? visibility_rect.Min.y : -FLT_MAX);
+            ImVec2 clamp_max = ImVec2(grip.CornerPosN.x == 0.0f ? visibility_rect.Max.x : +FLT_MAX, grip.CornerPosN.y == 0.0f ? visibility_rect.Max.y : +FLT_MAX);
             corner_target = ImClamp(corner_target, clamp_min, clamp_max);
             CalcResizePosSizeFromAnyCorner(window, corner_target, grip.CornerPosN, &pos_target, &size_target);
         }
@@ -5099,8 +5099,8 @@
             if (border_n == 1) { border_posn = ImVec2(1, 0); border_target.x = (g.IO.MousePos.x - g.ActiveIdClickOffset.x + WINDOWS_RESIZE_FROM_EDGES_HALF_THICKNESS); } // Right
             if (border_n == 2) { border_posn = ImVec2(0, 1); border_target.y = (g.IO.MousePos.y - g.ActiveIdClickOffset.y + WINDOWS_RESIZE_FROM_EDGES_HALF_THICKNESS); } // Bottom
             if (border_n == 3) { border_posn = ImVec2(0, 0); border_target.x = (g.IO.MousePos.x - g.ActiveIdClickOffset.x + WINDOWS_RESIZE_FROM_EDGES_HALF_THICKNESS); } // Left
-            ImVec2 clamp_min = ImVec2(border_n == 1 ? g.Style.DisplayWindowPadding.x : -FLT_MAX, border_n == 2 ? g.Style.DisplayWindowPadding.y : -FLT_MAX);
-            ImVec2 clamp_max = ImVec2(border_n == 3 ? g.IO.DisplaySize.x - g.Style.DisplayWindowPadding.x : FLT_MAX, border_n == 0 ? g.IO.DisplaySize.y - g.Style.DisplayWindowPadding.y : FLT_MAX);
+            ImVec2 clamp_min = ImVec2(border_n == 1 ? visibility_rect.Min.x : -FLT_MAX, border_n == 2 ? visibility_rect.Min.y : -FLT_MAX);
+            ImVec2 clamp_max = ImVec2(border_n == 3 ? visibility_rect.Max.x : +FLT_MAX, border_n == 0 ? visibility_rect.Max.y : +FLT_MAX);
             border_target = ImClamp(border_target, clamp_min, clamp_max);
             CalcResizePosSizeFromAnyCorner(window, border_target, border_posn, &pos_target, &size_target);
         }
@@ -5123,7 +5123,7 @@
         {
             const float NAV_RESIZE_SPEED = 600.0f;
             nav_resize_delta *= ImFloor(NAV_RESIZE_SPEED * g.IO.DeltaTime * ImMin(g.IO.DisplayFramebufferScale.x, g.IO.DisplayFramebufferScale.y));
-            nav_resize_delta = ImClamp(nav_resize_delta, g.Style.DisplayWindowPadding - window->Pos - window->Size, ImVec2(FLT_MAX, FLT_MAX));
+            nav_resize_delta = ImMax(nav_resize_delta, visibility_rect.Min - window->Pos - window->Size);
             g.NavWindowingToggleLayer = false;
             g.NavDisableMouseHover = true;
             resize_grip_col[0] = GetColorU32(ImGuiCol_ResizeGripActive);
@@ -5148,13 +5148,13 @@
     return ret_auto_fit;
 }
 
-static inline void ClampWindowRect(ImGuiWindow* window, const ImRect& viewport_rect, const ImVec2& padding)
+static inline void ClampWindowRect(ImGuiWindow* window, const ImRect& visibility_rect)
 {
     ImGuiContext& g = *GImGui;
     ImVec2 size_for_clamping = window->Size;
     if (g.IO.ConfigWindowsMoveFromTitleBarOnly && !(window->Flags & ImGuiWindowFlags_NoTitleBar))
         size_for_clamping.y = window->TitleBarHeight();
-    window->Pos = ImClamp(window->Pos, viewport_rect.Min + padding - size_for_clamping, viewport_rect.Max - padding);
+    window->Pos = ImClamp(window->Pos, visibility_rect.Min - size_for_clamping, visibility_rect.Max);
 }
 
 static void ImGui::RenderWindowOuterBorders(ImGuiWindow* window)
@@ -5668,17 +5668,17 @@
         else if ((flags & ImGuiWindowFlags_Tooltip) != 0 && !window_pos_set_by_api && !window_is_child_tooltip)
             window->Pos = FindBestWindowPosForPopup(window);
 
+        // Calculate the range of allowed position for that window (to be movable and visible past safe area padding)
+        // When clamping to stay visible, we will enforce that window->Pos stays inside of visibility_rect.
+        ImRect viewport_rect(GetViewportRect());
+        ImVec2 visibility_padding = ImMax(style.DisplayWindowPadding, style.DisplaySafeAreaPadding);
+        ImRect visibility_rect(viewport_rect.Min + visibility_padding, viewport_rect.Max - visibility_padding);
+
         // Clamp position/size so window stays visible within its viewport or monitor
         // Ignore zero-sized display explicitly to avoid losing positions if a window manager reports zero-sized window when initializing or minimizing.
-        ImRect viewport_rect(GetViewportRect());
         if (!window_pos_set_by_api && !(flags & ImGuiWindowFlags_ChildWindow) && window->AutoFitFramesX <= 0 && window->AutoFitFramesY <= 0)
-        {
-            ImVec2 clamp_padding = ImMax(style.DisplayWindowPadding, style.DisplaySafeAreaPadding);
-            if (viewport_rect.GetWidth() > 0 && viewport_rect.GetHeight() > 0.0f)
-            {
-                ClampWindowRect(window, viewport_rect, clamp_padding);
-            }
-        }
+            if (viewport_rect.GetWidth() > 0.0f && viewport_rect.GetHeight() > 0.0f)
+                ClampWindowRect(window, visibility_rect);
         window->Pos = ImFloor(window->Pos);
 
         // Lock window rounding for the frame (so that altering them doesn't cause inconsistencies)
@@ -5705,7 +5705,7 @@
         const int resize_grip_count = g.IO.ConfigWindowsResizeFromEdges ? 2 : 1; // Allow resize from lower-left if we have the mouse cursor feedback for it.
         const float resize_grip_draw_size = IM_FLOOR(ImMax(g.FontSize * 1.35f, window->WindowRounding + 1.0f + g.FontSize * 0.2f));
         if (!window->Collapsed)
-            if (UpdateWindowManualResize(window, size_auto_fit, &border_held, resize_grip_count, &resize_grip_col[0]))
+            if (UpdateWindowManualResize(window, size_auto_fit, &border_held, resize_grip_count, &resize_grip_col[0], visibility_rect))
                 use_current_size_for_scrollbar_x = use_current_size_for_scrollbar_y = true;
         window->ResizeBorderHeld = (signed char)border_held;