| name: build | |
| on: | |
| push: | |
| pull_request: | |
| workflow_run: | |
| # Use a workflow as a trigger of scheduled builds. Forked repositories can disable scheduled builds by disabling | |
| # "scheduled" workflow, while maintaining ability to perform local CI builds. | |
| workflows: | |
| - scheduled | |
| - manual | |
| branches: | |
| - master | |
| - docking | |
| types: | |
| - requested | |
| jobs: | |
| Build-Windows: | |
| runs-on: windows-2025 | |
| name: Build - Windows | |
| defaults: | |
| run: | |
| working-directory: ${{ github.workspace }}/imgui | |
| env: | |
| VS_PATH: C:\Program Files\Microsoft Visual Studio\18\Enterprise | |
| MSBUILD_PATH: C:\Program Files\Microsoft Visual Studio\18\Enterprise\MSBuild\Current\Bin\ | |
| steps: | |
| - uses: actions/checkout@v6 | |
| with: | |
| path: ${{ github.workspace }}/imgui | |
| # The VulkanSDK libs for Windows is manually generated using build_windows_vulkan_libs.ps1 + attached to issue #8925. | |
| # (we have a .yml workflow in commit history if it becomes ever useful to create this on CI too) | |
| - name: Install Dependencies | |
| shell: powershell | |
| run: | | |
| Invoke-WebRequest -Uri "https://www.libsdl.org/release/SDL2-devel-2.32.8-VC.zip" -OutFile "SDL2-devel-2.32.8-VC.zip" | |
| Expand-Archive -Path SDL2-devel-2.32.8-VC.zip | |
| echo "SDL2_DIR=$(pwd)\SDL2-devel-2.32.8-VC\SDL2-2.32.8\" >>${env:GITHUB_ENV} | |
| Invoke-WebRequest -Uri "https://www.libsdl.org/release/SDL3-devel-3.2.18-VC.zip" -OutFile "SDL3-devel-3.2.18-VC.zip" | |
| Expand-Archive -Path SDL3-devel-3.2.18-VC.zip | |
| echo "SDL3_DIR=$(pwd)\SDL3-devel-3.2.18-VC\SDL3-3.2.18\" >>${env:GITHUB_ENV} | |
| Invoke-WebRequest -Uri "https://github.com/user-attachments/files/22464296/vulkan_windows_libs_1.4.326.zip" -OutFile vulkan_windows_libs_1.4.326.zip | |
| Expand-Archive -Path vulkan_windows_libs_1.4.326.zip | |
| echo "VULKAN_SDK=$(pwd)\vulkan_windows_libs_1.4.326\" >>${env:GITHUB_ENV} | |
| - name: Fix Projects | |
| shell: powershell | |
| run: | | |
| # CI workers do not supporter older Visual Studio versions. Fix projects to target newer available version. | |
| gci -recurse -filter "*.vcxproj" | ForEach-Object { | |
| (Get-Content $_.FullName) -Replace "<PlatformToolset>v\d{3}</PlatformToolset>","<PlatformToolset>v143</PlatformToolset>" | Set-Content -Path $_.FullName | |
| (Get-Content $_.FullName) -Replace "<WindowsTargetPlatformVersion>[\d\.]+</WindowsTargetPlatformVersion>",'<WindowsTargetPlatformVersion>$(LatestTargetPlatformVersion)</WindowsTargetPlatformVersion>' | Set-Content -Path $_.FullName | |
| } | |
| # Not using matrix here because it would inflate job count too much. Check out and setup is done for every job and that makes build times way too long. | |
| - name: Build example_null (extra warnings, mingw 64-bit) | |
| run: mingw32-make -C examples/example_null WITH_EXTRA_WARNINGS=1 | |
| - name: Build example_null (mingw 64-bit, as DLL) | |
| shell: bash | |
| run: | | |
| echo '#define IMGUI_API __declspec(dllexport)' > example_single_file.cpp | |
| echo '#define IMGUI_IMPLEMENTATION' >> example_single_file.cpp | |
| echo '#include "misc/single_file/imgui_single_file.h"' >> example_single_file.cpp | |
| g++ -I. -Wall -Wformat -shared -o libimgui.dll -Wl,--out-implib,libimgui.a example_single_file.cpp -limm32 | |
| g++ -I. -Wall -Wformat -DIMGUI_API='__declspec(dllimport)' -DIMGUI_IMPL_API= -o example_null.exe examples/example_null/main.cpp -L. -limgui | |
| rm -f example_null.exe libimgui.* example_single_file.* | |
| - name: Build example_null (extra warnings, msvc 64-bit) | |
| shell: cmd | |
| run: | | |
| cd examples\example_null | |
| call "%VS_PATH%\VC\Auxiliary\Build\vcvars64.bat" | |
| .\build_win32.bat /W4 | |
| - name: Build example_null (single file build) | |
| shell: bash | |
| run: | | |
| cat > example_single_file.cpp <<'EOF' | |
| #define IMGUI_IMPLEMENTATION | |
| #include "misc/single_file/imgui_single_file.h" | |
| #include "examples/example_null/main.cpp" | |
| EOF | |
| g++ -I. -Wall -Wformat -o example_single_file.exe example_single_file.cpp -limm32 | |
| - name: Build example_null (with IMGUI_DISABLE_WIN32_FUNCTIONS) | |
| shell: bash | |
| run: | | |
| cat > example_single_file.cpp <<'EOF' | |
| #define IMGUI_DISABLE_WIN32_FUNCTIONS | |
| #define IMGUI_IMPLEMENTATION | |
| #include "misc/single_file/imgui_single_file.h" | |
| #include "examples/example_null/main.cpp" | |
| EOF | |
| g++ -I. -Wall -Wformat -o example_single_file.exe example_single_file.cpp -limm32 | |
| - name: Build example_null (as DLL) | |
| shell: cmd | |
| run: | | |
| call "%VS_PATH%\VC\Auxiliary\Build\vcvars64.bat" | |
| echo #define IMGUI_API __declspec(dllexport) > example_single_file.cpp | |
| echo #define IMGUI_IMPLEMENTATION >> example_single_file.cpp | |
| echo #include "misc/single_file/imgui_single_file.h" >> example_single_file.cpp | |
| cl.exe /D_USRDLL /D_WINDLL /I. example_single_file.cpp /LD /FeImGui.dll /link | |
| cl.exe /DIMGUI_API=__declspec(dllimport) -DIMGUI_IMPL_API= /I. ImGui.lib /Feexample_null.exe examples/example_null/main.cpp | |
| # Win64 examples are more frequently compiled than the Win32 examples. | |
| # More of the Win32 examples requires 'workflow_run' to reduce waste. | |
| - name: Build Win32 example_glfw_opengl2 | |
| shell: cmd | |
| run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_glfw_opengl2/example_glfw_opengl2.vcxproj /p:Platform=Win32 /p:Configuration=Release' | |
| if: github.event_name == 'workflow_run' | |
| - name: Build Win32 example_glfw_opengl3 | |
| shell: cmd | |
| run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_glfw_opengl3/example_glfw_opengl3.vcxproj /p:Platform=Win32 /p:Configuration=Release' | |
| if: github.event_name == 'workflow_run' | |
| - name: Build Win32 example_glfw_vulkan | |
| shell: cmd | |
| run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_glfw_vulkan/example_glfw_vulkan.vcxproj /p:Platform=Win32 /p:Configuration=Release' | |
| if: github.event_name == 'workflow_run' | |
| - name: Build Win32 example_sdl2_sdlrenderer2 | |
| shell: cmd | |
| run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl2_sdlrenderer2/example_sdl2_sdlrenderer2.vcxproj /p:Platform=Win32 /p:Configuration=Release' | |
| if: github.event_name == 'workflow_run' | |
| - name: Build Win32 example_sdl2_vulkan | |
| shell: cmd | |
| run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl2_vulkan/example_sdl2_vulkan.vcxproj /p:Platform=Win32 /p:Configuration=Release' | |
| if: github.event_name == 'workflow_run' | |
| - name: Build Win32 example_sdl2_opengl2 | |
| shell: cmd | |
| run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl2_opengl2/example_sdl2_opengl2.vcxproj /p:Platform=Win32 /p:Configuration=Release' | |
| if: github.event_name == 'workflow_run' | |
| - name: Build Win32 example_sdl2_opengl3 | |
| shell: cmd | |
| run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl2_opengl3/example_sdl2_opengl3.vcxproj /p:Platform=Win32 /p:Configuration=Release' | |
| - name: Build Win32 example_sdl2_directx11 | |
| shell: cmd | |
| run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl2_directx11/example_sdl2_directx11.vcxproj /p:Platform=Win32 /p:Configuration=Release' | |
| if: github.event_name == 'workflow_run' | |
| - name: Build Win32 example_sdl3_opengl3 | |
| shell: cmd | |
| run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl3_opengl3/example_sdl3_opengl3.vcxproj /p:Platform=Win32 /p:Configuration=Release' | |
| if: github.event_name == 'workflow_run' | |
| - name: Build Win32 example_sdl3_sdlgpu3 | |
| shell: cmd | |
| run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl3_sdlgpu3/example_sdl3_sdlgpu3.vcxproj /p:Platform=Win32 /p:Configuration=Release' | |
| if: github.event_name == 'workflow_run' | |
| - name: Build Win32 example_sdl3_sdlrenderer3 | |
| shell: cmd | |
| run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl3_sdlrenderer3/example_sdl3_sdlrenderer3.vcxproj /p:Platform=Win32 /p:Configuration=Release' | |
| if: github.event_name == 'workflow_run' | |
| - name: Build Win32 example_sdl3_vulkan | |
| shell: cmd | |
| run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl3_vulkan/example_sdl3_vulkan.vcxproj /p:Platform=Win32 /p:Configuration=Release' | |
| if: github.event_name == 'workflow_run' | |
| - name: Build Win32 example_win32_directx9 | |
| shell: cmd | |
| run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_win32_directx9/example_win32_directx9.vcxproj /p:Platform=Win32 /p:Configuration=Release' | |
| if: github.event_name == 'workflow_run' | |
| - name: Build Win32 example_win32_directx10 | |
| shell: cmd | |
| run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_win32_directx10/example_win32_directx10.vcxproj /p:Platform=Win32 /p:Configuration=Release' | |
| if: github.event_name == 'workflow_run' | |
| - name: Build Win32 example_win32_directx11 | |
| shell: cmd | |
| run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_win32_directx11/example_win32_directx11.vcxproj /p:Platform=Win32 /p:Configuration=Release' | |
| if: github.event_name == 'workflow_run' | |
| # Windows 64-bits | |
| - name: Build Win64 example_glfw_opengl2 | |
| shell: cmd | |
| run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_glfw_opengl2/example_glfw_opengl2.vcxproj /p:Platform=x64 /p:Configuration=Release' | |
| if: github.event_name == 'workflow_run' | |
| - name: Build Win64 example_glfw_opengl3 | |
| shell: cmd | |
| run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_glfw_opengl3/example_glfw_opengl3.vcxproj /p:Platform=x64 /p:Configuration=Release' | |
| if: github.event_name == 'workflow_run' | |
| - name: Build Win64 example_glfw_vulkan | |
| shell: cmd | |
| run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_glfw_vulkan/example_glfw_vulkan.vcxproj /p:Platform=x64 /p:Configuration=Release' | |
| - name: Build Win64 example_sdl2_sdlrenderer2 | |
| shell: cmd | |
| run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl2_sdlrenderer2/example_sdl2_sdlrenderer2.vcxproj /p:Platform=x64 /p:Configuration=Release' | |
| if: github.event_name == 'workflow_run' | |
| - name: Build Win64 example_sdl2_vulkan | |
| shell: cmd | |
| run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl2_vulkan/example_sdl2_vulkan.vcxproj /p:Platform=x64 /p:Configuration=Release' | |
| if: github.event_name == 'workflow_run' | |
| - name: Build Win64 example_sdl2_opengl2 | |
| shell: cmd | |
| run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl2_opengl2/example_sdl2_opengl2.vcxproj /p:Platform=x64 /p:Configuration=Release' | |
| if: github.event_name == 'workflow_run' | |
| - name: Build Win64 example_sdl2_opengl3 | |
| shell: cmd | |
| run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl2_opengl3/example_sdl2_opengl3.vcxproj /p:Platform=x64 /p:Configuration=Release' | |
| if: github.event_name == 'workflow_run' | |
| - name: Build Win64 example_sdl2_directx11 | |
| shell: cmd | |
| run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl2_directx11/example_sdl2_directx11.vcxproj /p:Platform=x64 /p:Configuration=Release' | |
| if: github.event_name == 'workflow_run' | |
| - name: Build Win64 example_sdl3_opengl3 | |
| shell: cmd | |
| run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl3_opengl3/example_sdl3_opengl3.vcxproj /p:Platform=x64 /p:Configuration=Release' | |
| if: github.event_name == 'workflow_run' | |
| - name: Build Win64 example_sdl3_sdlgpu3 | |
| shell: cmd | |
| run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl3_sdlgpu3/example_sdl3_sdlgpu3.vcxproj /p:Platform=x64 /p:Configuration=Release' | |
| - name: Build Win64 example_sdl3_sdlrenderer3 | |
| shell: cmd | |
| run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl3_sdlrenderer3/example_sdl3_sdlrenderer3.vcxproj /p:Platform=x64 /p:Configuration=Release' | |
| - name: Build Win64 example_sdl3_vulkan | |
| shell: cmd | |
| run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl3_vulkan/example_sdl3_vulkan.vcxproj /p:Platform=x64 /p:Configuration=Release' | |
| if: github.event_name == 'workflow_run' | |
| - name: Build Win64 example_win32_directx9 | |
| shell: cmd | |
| run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_win32_directx9/example_win32_directx9.vcxproj /p:Platform=x64 /p:Configuration=Release' | |
| if: github.event_name == 'workflow_run' | |
| - name: Build Win64 example_win32_directx10 | |
| shell: cmd | |
| run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_win32_directx10/example_win32_directx10.vcxproj /p:Platform=x64 /p:Configuration=Release' | |
| if: github.event_name == 'workflow_run' | |
| - name: Build Win64 example_win32_directx11 | |
| shell: cmd | |
| run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_win32_directx11/example_win32_directx11.vcxproj /p:Platform=x64 /p:Configuration=Release' | |
| - name: Build Win64 example_win32_directx12 | |
| shell: cmd | |
| run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_win32_directx12/example_win32_directx12.vcxproj /p:Platform=x64 /p:Configuration=Release' | |
| Build-Linux: | |
| runs-on: ubuntu-latest | |
| name: Build - Linux | |
| defaults: | |
| run: | |
| working-directory: ${{ github.workspace }}/imgui | |
| steps: | |
| - uses: actions/checkout@v6 | |
| with: | |
| path: ${{ github.workspace }}/imgui | |
| - name: Install Dependencies | |
| run: | | |
| sudo apt-get update | |
| sudo apt-get install -y libglfw3-dev libsdl2-dev gcc-multilib g++-multilib libfreetype6-dev libvulkan-dev | |
| - name: Build example_null (extra warnings, gcc 32-bit) | |
| run: | | |
| make -C examples/example_null clean | |
| CXXFLAGS="$CXXFLAGS -m32 -Werror" make -C examples/example_null WITH_EXTRA_WARNINGS=1 | |
| - name: Build example_null (extra warnings, gcc 64-bit) | |
| run: | | |
| make -C examples/example_null clean | |
| CXXFLAGS="$CXXFLAGS -m64 -Werror" make -C examples/example_null WITH_EXTRA_WARNINGS=1 | |
| - name: Build example_null (extra warnings, clang 32-bit) | |
| run: | | |
| make -C examples/example_null clean | |
| CXXFLAGS="$CXXFLAGS -m32 -Werror" CXX=clang++ make -C examples/example_null WITH_EXTRA_WARNINGS=1 | |
| - name: Build example_null (extra warnings, clang 64-bit) | |
| run: | | |
| make -C examples/example_null clean | |
| CXXFLAGS="$CXXFLAGS -m64 -Werror" CXX=clang++ make -C examples/example_null WITH_EXTRA_WARNINGS=1 | |
| - name: Build example_null (extra warnings, empty IM_ASSERT) | |
| run: | | |
| cat > example_single_file.cpp <<'EOF' | |
| #define IM_ASSERT(x) | |
| #define IMGUI_IMPLEMENTATION | |
| #include "misc/single_file/imgui_single_file.h" | |
| #include "examples/example_null/main.cpp" | |
| EOF | |
| g++ -I. -std=c++11 -Wall -Wformat -Wextra -Werror -Wno-zero-as-null-pointer-constant -Wno-double-promotion -Wno-variadic-macros -Wno-empty-body -o example_single_file example_single_file.cpp | |
| - name: Build example_null (freetype) | |
| run: | | |
| make -C examples/example_null clean | |
| make -C examples/example_null WITH_FREETYPE=1 | |
| - name: Build example_null (single file build) | |
| run: | | |
| cat > example_single_file.cpp <<'EOF' | |
| #define IMGUI_IMPLEMENTATION | |
| #include "misc/single_file/imgui_single_file.h" | |
| #include "examples/example_null/main.cpp" | |
| EOF | |
| g++ -I. -std=c++11 -Wall -Wformat -o example_single_file example_single_file.cpp | |
| - name: Build example_null (with ImWchar32) | |
| run: | | |
| cat > example_single_file.cpp <<'EOF' | |
| #define IMGUI_USE_WCHAR32 | |
| #define IMGUI_IMPLEMENTATION | |
| #include "misc/single_file/imgui_single_file.h" | |
| #include "examples/example_null/main.cpp" | |
| EOF | |
| g++ -I. -std=c++11 -Wall -Wformat -o example_single_file example_single_file.cpp | |
| - name: Build example_null (with large ImDrawIdx + custom ImTextureID) | |
| run: | | |
| cat > example_single_file.cpp <<'EOF' | |
| #define ImTextureID void* | |
| #define ImDrawIdx unsigned int | |
| #define IMGUI_IMPLEMENTATION | |
| #include "misc/single_file/imgui_single_file.h" | |
| #include "examples/example_null/main.cpp" | |
| EOF | |
| g++ -I. -std=c++11 -Wall -Wformat -o example_single_file example_single_file.cpp | |
| cat > example_single_file.cpp <<'EOF' | |
| // Test build ImTextureID defined as a struct | |
| struct SomeType { int a = 0; int b = 0; }; | |
| #define ImTextureID SomeType | |
| #define ImTextureID_Invalid SomeType() | |
| inline bool operator==(const SomeType& lhs, const SomeType& rhs) { return lhs.a == rhs.a && lhs.b == rhs.b; } | |
| inline bool operator!=(const SomeType& lhs, const SomeType& rhs) { return lhs.a != rhs.a || lhs.b != rhs.b; } | |
| #define IMGUI_IMPLEMENTATION | |
| #include "misc/single_file/imgui_single_file.h" | |
| #include "examples/example_null/main.cpp" | |
| EOF | |
| g++ -I. -std=c++11 -Wall -Wformat -o example_single_file example_single_file.cpp | |
| - name: Build example_null (with IMGUI_DISABLE_OBSOLETE_FUNCTIONS) | |
| run: | | |
| cat > example_single_file.cpp <<'EOF' | |
| #define IMGUI_DISABLE_OBSOLETE_FUNCTIONS | |
| #define IMGUI_IMPLEMENTATION | |
| #include "misc/single_file/imgui_single_file.h" | |
| #include "examples/example_null/main.cpp" | |
| EOF | |
| g++ -I. -std=c++11 -Wall -Wformat -o example_single_file example_single_file.cpp | |
| - name: Build example_null (with IMGUI_DISABLE_OBSOLETE_KEYIO) | |
| run: | | |
| cat > example_single_file.cpp <<'EOF' | |
| #define IMGUI_DISABLE_OBSOLETE_KEYIO | |
| #define IMGUI_IMPLEMENTATION | |
| #include "misc/single_file/imgui_single_file.h" | |
| #include "examples/example_null/main.cpp" | |
| EOF | |
| g++ -I. -std=c++11 -Wall -Wformat -o example_single_file example_single_file.cpp | |
| - name: Build example_null (with C++20) | |
| run: | | |
| cat > example_single_file.cpp <<'EOF' | |
| #define IMGUI_DISABLE_OBSOLETE_KEYIO | |
| #define IMGUI_IMPLEMENTATION | |
| #include "misc/single_file/imgui_single_file.h" | |
| #include "examples/example_null/main.cpp" | |
| EOF | |
| g++ -I. -std=c++20 -Wall -Wformat -o example_single_file example_single_file.cpp | |
| - name: Build example_null (with IMGUI_DISABLE_DEMO_WINDOWS and IMGUI_DISABLE_DEBUG_TOOLS) | |
| run: | | |
| cat > example_single_file.cpp <<'EOF' | |
| #define IMGUI_DISABLE_DEMO_WINDOWS | |
| #define IMGUI_DISABLE_DEBUG_TOOLS | |
| #define IMGUI_IMPLEMENTATION | |
| #include "misc/single_file/imgui_single_file.h" | |
| #include "examples/example_null/main.cpp" | |
| EOF | |
| g++ -I. -std=c++11 -Wall -Wformat -o example_single_file example_single_file.cpp | |
| - name: Build example_null (with IMGUI_DISABLE_FILE_FUNCTIONS) | |
| run: | | |
| cat > example_single_file.cpp <<'EOF' | |
| #define IMGUI_DISABLE_FILE_FUNCTIONS | |
| #define IMGUI_IMPLEMENTATION | |
| #include "misc/single_file/imgui_single_file.h" | |
| #include "examples/example_null/main.cpp" | |
| EOF | |
| g++ -I. -std=c++11 -Wall -Wformat -o example_single_file example_single_file.cpp | |
| - name: Build example_null (with IMGUI_USE_BGRA_PACKED_COLOR) | |
| run: | | |
| cat > example_single_file.cpp <<'EOF' | |
| #define IMGUI_USE_BGRA_PACKED_COLOR | |
| #define IMGUI_IMPLEMENTATION | |
| #include "misc/single_file/imgui_single_file.h" | |
| #include "examples/example_null/main.cpp" | |
| EOF | |
| g++ -I. -std=c++11 -Wall -Wformat -o example_single_file example_single_file.cpp | |
| - name: Build example_null (with IM_VEC2_CLASS_EXTRA and IM_VEC4_CLASS_EXTRA) | |
| run: | | |
| cat > example_single_file.cpp <<'EOF' | |
| struct MyVec2 { float x; float y; MyVec2(float x, float y) : x(x), y(y) { } }; | |
| struct MyVec4 { float x; float y; float z; float w; | |
| MyVec4(float x, float y, float z, float w) : x(x), y(y), z(z), w(w) { } }; | |
| #define IM_VEC2_CLASS_EXTRA \ | |
| ImVec2(const MyVec2& f) { x = f.x; y = f.y; } \ | |
| operator MyVec2() const { return MyVec2(x, y); } | |
| #define IM_VEC4_CLASS_EXTRA \ | |
| ImVec4(const MyVec4& f) { x = f.x; y = f.y; z = f.z; w = f.w; } \ | |
| operator MyVec4() const { return MyVec4(x, y, z, w); } | |
| #define IMGUI_IMPLEMENTATION | |
| #include "misc/single_file/imgui_single_file.h" | |
| #include "examples/example_null/main.cpp" | |
| EOF | |
| g++ -I. -std=c++11 -Wall -Wformat -o example_single_file example_single_file.cpp | |
| - name: Build example_null (C++26, Clang) | |
| run: | | |
| cat > example_single_file.cpp <<'EOF' | |
| #define IMGUI_IMPLEMENTATION | |
| #define IMGUI_DISABLE_DEMO_WINDOWS | |
| #include "misc/single_file/imgui_single_file.h" | |
| #include "examples/example_null/main.cpp" | |
| EOF | |
| clang++ -I. -std=c++26 -Wall -Wformat -fno-exceptions -fno-threadsafe-statics -lc -lm -o example_single_file example_single_file.cpp | |
| - name: Build example_null (without c++ runtime, Clang) | |
| run: | | |
| cat > example_single_file.cpp <<'EOF' | |
| #define IMGUI_IMPLEMENTATION | |
| #define IMGUI_DISABLE_DEMO_WINDOWS | |
| #include "misc/single_file/imgui_single_file.h" | |
| #include "examples/example_null/main.cpp" | |
| EOF | |
| clang++ -I. -std=c++11 -Wall -Wformat -nodefaultlibs -fno-rtti -fno-exceptions -fno-threadsafe-statics -lc -lm -o example_single_file example_single_file.cpp | |
| - name: Build example_glfw_opengl2 | |
| run: make -C examples/example_glfw_opengl2 | |
| - name: Build example_glfw_opengl3 | |
| run: make -C examples/example_glfw_opengl3 | |
| if: github.event_name == 'workflow_run' | |
| - name: Build example_sdl2_opengl2 | |
| run: make -C examples/example_sdl2_opengl2 | |
| if: github.event_name == 'workflow_run' | |
| - name: Build example_sdl2_opengl3 | |
| run: make -C examples/example_sdl2_opengl3 | |
| - name: Build with IMGUI_IMPL_VULKAN_NO_PROTOTYPES | |
| run: g++ -c -I. -std=c++11 -DIMGUI_IMPL_VULKAN_NO_PROTOTYPES=1 backends/imgui_impl_vulkan.cpp | |
| Build-MacOS: | |
| runs-on: macos-26 | |
| name: Build - MacOS | |
| defaults: | |
| run: | |
| working-directory: ${{ github.workspace }}/imgui | |
| steps: | |
| - uses: actions/checkout@v6 | |
| with: | |
| path: ${{ github.workspace }}/imgui | |
| - name: Install Dependencies | |
| run: | | |
| brew install glfw3 sdl2 sdl3 | |
| - name: Build example_null (extra warnings, clang 64-bit) | |
| run: make -C examples/example_null WITH_EXTRA_WARNINGS=1 | |
| - name: Build macOS example_null (single file build) | |
| run: | | |
| cat > example_single_file.cpp <<'EOF' | |
| #define IMGUI_IMPLEMENTATION | |
| #include "misc/single_file/imgui_single_file.h" | |
| #include "examples/example_null/main.cpp" | |
| EOF | |
| clang++ -I. -std=c++11 -Wall -Wformat -o example_single_file example_single_file.cpp | |
| - name: Build macOS example_null (single file build, c++20) | |
| run: | | |
| cat > example_single_file.cpp <<'EOF' | |
| #define IMGUI_IMPLEMENTATION | |
| #include "misc/single_file/imgui_single_file.h" | |
| #include "examples/example_null/main.cpp" | |
| EOF | |
| clang++ -I. -std=c++20 -Wall -Wformat -o example_single_file example_single_file.cpp | |
| - name: Build macOS example_null (without c++ runtime) | |
| run: | | |
| cat > example_single_file.cpp <<'EOF' | |
| #define IMGUI_IMPLEMENTATION | |
| #include "misc/single_file/imgui_single_file.h" | |
| #include "examples/example_null/main.cpp" | |
| EOF | |
| clang++ -I. -std=c++11 -Wall -Wformat -nodefaultlibs -fno-rtti -fno-exceptions -fno-threadsafe-statics -lc -lm -o example_single_file example_single_file.cpp | |
| - name: Build macOS example_glfw_opengl2 | |
| run: make -C examples/example_glfw_opengl2 | |
| if: github.event_name == 'workflow_run' | |
| - name: Build macOS example_glfw_opengl3 | |
| run: make -C examples/example_glfw_opengl3 | |
| if: github.event_name == 'workflow_run' | |
| - name: Build macOS example_glfw_metal | |
| run: make -C examples/example_glfw_metal | |
| - name: Build macOS example_sdl2_metal | |
| run: make -C examples/example_sdl2_metal | |
| - name: Build macOS example_sdl3_metal4 | |
| run: make -C examples/example_sdl3_metal4 | |
| - name: Build macOS example_sdl2_opengl2 | |
| run: make -C examples/example_sdl2_opengl2 | |
| if: github.event_name == 'workflow_run' | |
| - name: Build macOS example_sdl2_opengl3 | |
| run: make -C examples/example_sdl2_opengl3 | |
| if: github.event_name == 'workflow_run' | |
| - name: Build macOS example_sdl3_opengl3 | |
| run: make -C examples/example_sdl3_opengl3 | |
| - name: Build macOS example_apple_metal | |
| run: xcodebuild -project examples/example_apple_metal/example_apple_metal.xcodeproj -target example_apple_metal_macos | |
| if: github.event_name == 'workflow_run' | |
| - name: Build macOS example_apple_metal4 | |
| run: xcodebuild -project examples/example_apple_metal4/example_apple_metal4.xcodeproj -target example_apple_metal_macos | |
| if: github.event_name == 'workflow_run' | |
| - name: Build macOS example_apple_opengl2 | |
| run: xcodebuild -project examples/example_apple_opengl2/example_apple_opengl2.xcodeproj -target example_osx_opengl2 | |
| if: github.event_name == 'workflow_run' | |
| - name: Build macOS example_apple_opengl3 | |
| run: xcodebuild -project examples/example_apple_opengl3/example_apple_opengl3.xcodeproj -target example_osx_opengl3 | |
| if: github.event_name == 'workflow_run' | |
| Build-iOS: | |
| runs-on: macos-14 | |
| name: Build - iOS | |
| steps: | |
| - uses: actions/checkout@v6 | |
| - name: Build example_apple_metal | |
| run: | | |
| # Code signing is required, but we disable it because it is irrelevant for CI builds. | |
| xcodebuild -project examples/example_apple_metal/example_apple_metal.xcodeproj -target example_apple_metal_ios CODE_SIGN_IDENTITY="" CODE_SIGNING_REQUIRED=NO CODE_SIGNING_ALLOWED=NO | |
| Build-Emscripten: | |
| runs-on: ubuntu-latest | |
| name: Build - Emscripten | |
| steps: | |
| - uses: actions/checkout@v6 | |
| - name: Install Dependencies | |
| run: | | |
| wget -q https://github.com/emscripten-core/emsdk/archive/master.tar.gz | |
| tar -xvf master.tar.gz | |
| emsdk-master/emsdk update | |
| emsdk-master/emsdk install latest | |
| emsdk-master/emsdk activate latest | |
| sudo apt-get install build-essential | |
| - name: Build example_sdl2_opengl3 with Emscripten | |
| run: | | |
| pushd emsdk-master | |
| source ./emsdk_env.sh | |
| popd | |
| make -C examples/example_sdl2_opengl3 -f Makefile.emscripten | |
| # This build compiles example_glfw_wgpu using Makefile.emscripten and Emscripten GLFW built-in implementation (-sUSE_GLFW=3) | |
| # This ensures 2 things: the make build works, and the GLFW built-in implementation is tested | |
| - name: Build example_glfw_wgpu with Emscripten/Makefile | |
| run: | | |
| pushd emsdk-master | |
| source ./emsdk_env.sh | |
| popd | |
| make -C examples/example_glfw_wgpu -f Makefile.emscripten | |
| # This build compiles example_glfw_wgpu using CMakeLists.txt and Emscripten GLFW contrib port (--use-port=contrib.glfw3) | |
| # This ensures 2 things: the CMake build works, and the GLFW contrib port is tested | |
| - name: Build example_glfw_wgpu with Emscripten/CMake | |
| run: | | |
| pushd emsdk-master | |
| source ./emsdk_env.sh | |
| popd | |
| emcc -v | |
| emcmake cmake -B build -DCMAKE_BUILD_TYPE=Release examples/example_glfw_wgpu | |
| cmake --build build | |
| Build-Android: | |
| runs-on: ubuntu-latest | |
| name: Build - Android | |
| steps: | |
| - name: Setup Gradle 9.4.1 | |
| uses: gradle/actions/setup-gradle@v6 | |
| with: | |
| gradle-version: '9.4.1' | |
| - uses: actions/checkout@v6 | |
| - name: Build example_android_opengl3 | |
| run: | | |
| cd examples/example_android_opengl3/android | |
| gradle assembleDebug --stacktrace | |
| Test-Windows: | |
| runs-on: windows-2025 | |
| name: Test - Windows | |
| defaults: | |
| run: | |
| working-directory: ${{ github.workspace }}/imgui | |
| env: | |
| MSBUILD_PATH: C:\Program Files\Microsoft Visual Studio\18\Enterprise\MSBuild\Current\Bin\ | |
| steps: | |
| - uses: actions/checkout@v6 | |
| with: | |
| path: ${{ github.workspace }}/imgui | |
| - uses: actions/checkout@v6 | |
| continue-on-error: true | |
| with: | |
| fetch-depth: 1 | |
| repository: ocornut/imgui_test_engine | |
| path: ${{ github.workspace }}/imgui_test_engine | |
| submodules: true | |
| - name: Fix Tests Projects | |
| shell: powershell | |
| working-directory: ${{ github.workspace }}/imgui_test_engine | |
| run: | | |
| # WARNING: This will need updating if toolset/sdk change in project files! | |
| gci -recurse -filter "*.vcxproj" | ForEach-Object { | |
| # Fix SDK and toolset for most samples. | |
| (Get-Content $_.FullName) -Replace "<PlatformToolset>v110</PlatformToolset>","<PlatformToolset>v142</PlatformToolset>" | Set-Content -Path $_.FullName | |
| (Get-Content $_.FullName) -Replace "<WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>","<WindowsTargetPlatformVersion>10.0.20348.0</WindowsTargetPlatformVersion>" | Set-Content -Path $_.FullName | |
| # Fix SDK and toolset for samples that require newer SDK/toolset. At the moment it is only dx12. | |
| (Get-Content $_.FullName) -Replace "<PlatformToolset>v140</PlatformToolset>","<PlatformToolset>v142</PlatformToolset>" | Set-Content -Path $_.FullName | |
| (Get-Content $_.FullName) -Replace "<WindowsTargetPlatformVersion>10.0.14393.0</WindowsTargetPlatformVersion>","<WindowsTargetPlatformVersion>10.0.20348.0</WindowsTargetPlatformVersion>" | Set-Content -Path $_.FullName | |
| } | |
| - name: Build Tests | |
| shell: cmd | |
| working-directory: ${{ github.workspace }}/imgui_test_engine/imgui_test_suite | |
| run: '"%MSBUILD_PATH%\MSBuild.exe" imgui_test_suite.vcxproj /p:Platform=x64 /p:Configuration=Release /p:ClFlags=/WX -maxcpucount:%NUMBER_OF_PROCESSORS%' | |
| - name: Run Tests | |
| working-directory: ${{ github.workspace }}/imgui_test_engine/imgui_test_suite | |
| run: Release/imgui_test_suite.exe -nogui -nopause -v2 -ve4 tests | |
| - name: Check for Docking | |
| id: check_docking | |
| shell: bash | |
| working-directory: ${{ github.workspace }}/imgui | |
| run: echo "has_dock=$(grep -q "#define IMGUI_HAS_DOCK" imgui.h && echo true || echo false)" >> $GITHUB_OUTPUT | |
| - name: Run Viewport Tests | |
| if: steps.check_docking.outputs.has_dock == 'true' | |
| working-directory: ${{ github.workspace }}/imgui_test_engine/imgui_test_suite | |
| run: Release/imgui_test_suite.exe -nogui -nopause -v2 -ve4 -viewport-mock viewport | |
| Test-Linux: | |
| runs-on: ubuntu-latest | |
| name: Test - Linux | |
| defaults: | |
| run: | |
| working-directory: ${{ github.workspace }}/imgui | |
| steps: | |
| - uses: actions/checkout@v6 | |
| with: | |
| path: ${{ github.workspace }}/imgui | |
| - uses: actions/checkout@v6 | |
| with: | |
| fetch-depth: 1 | |
| repository: ocornut/imgui_test_engine | |
| path: ${{ github.workspace }}/imgui_test_engine | |
| submodules: true | |
| - name: Build Tests | |
| working-directory: ${{ github.workspace }}/imgui_test_engine/imgui_test_suite | |
| run: make -j$(nproc) | |
| - name: Run Tests | |
| working-directory: ${{ github.workspace }}/imgui_test_engine/imgui_test_suite | |
| run: ./imgui_test_suite -nogui -nopause -v2 -ve4 tests | |
| - name: Check for Docking | |
| id: check_docking | |
| working-directory: ${{ github.workspace }}/imgui | |
| run: echo "has_dock=$(grep -q "#define IMGUI_HAS_DOCK" imgui.h && echo true || echo false)" >> $GITHUB_OUTPUT | |
| - name: Run Viewport Tests | |
| if: steps.check_docking.outputs.has_dock == 'true' | |
| working-directory: ${{ github.workspace }}/imgui_test_engine/imgui_test_suite | |
| run: ./imgui_test_suite -nogui -nopause -v2 -ve4 -viewport-mock viewport | |
| # Test-MacOS: | |
| # runs-on: macos-latest | |
| # name: Test - MacOS | |
| # | |
| # defaults: | |
| # run: | |
| # working-directory: ${{ github.workspace }}/imgui | |
| # | |
| # steps: | |
| # - uses: actions/checkout@v6 | |
| # with: | |
| # path: ${{ github.workspace }}/imgui | |
| # | |
| # - uses: actions/checkout@v6 | |
| # with: | |
| # fetch-depth: 1 | |
| # repository: ocornut/imgui_test_engine | |
| # path: ${{ github.workspace }}/imgui_test_engine | |
| # submodules: true | |
| # | |
| # - name: Build Tests | |
| # working-directory: ${{ github.workspace }}/imgui_test_engine/imgui_test_suite | |
| # run: make -j$(nproc) | |
| # | |
| # - name: Run Tests | |
| # working-directory: ${{ github.workspace }}/imgui_test_engine/imgui_test_suite | |
| # run: ./imgui_test_suite -nogui -nopause -v2 -ve4 tests | |
| # | |
| # - name: Check for Docking | |
| # id: check_docking | |
| # working-directory: ${{ github.workspace }}/imgui | |
| # run: echo "has_dock=$(grep -q "#define IMGUI_HAS_DOCK" imgui.h && echo true || echo false)" >> $GITHUB_OUTPUT | |
| # | |
| # - name: Run Viewport Tests | |
| # if: steps.check_docking.outputs.has_dock == 'true' | |
| # working-directory: ${{ github.workspace }}/imgui_test_engine/imgui_test_suite | |
| # run: ./imgui_test_suite -nogui -nopause -v2 -ve4 -viewport-mock viewport |