| // dear imgui, v1.61 WIP | 
 | // (drawing and font code) | 
 |  | 
 | // Contains implementation for | 
 | // - Default styles | 
 | // - ImDrawList | 
 | // - ImDrawData | 
 | // - ImFontAtlas | 
 | // - ImFont | 
 | // - Default font data | 
 |  | 
 | #if defined(_MSC_VER) && !defined(_CRT_SECURE_NO_WARNINGS) | 
 | #define _CRT_SECURE_NO_WARNINGS | 
 | #endif | 
 |  | 
 | #include "imgui.h" | 
 | #define IMGUI_DEFINE_MATH_OPERATORS | 
 | #include "imgui_internal.h" | 
 |  | 
 | #include <stdio.h>      // vsnprintf, sscanf, printf | 
 | #if !defined(alloca) | 
 | #ifdef _WIN32 | 
 | #include <malloc.h>     // alloca | 
 | #if !defined(alloca) | 
 | #define alloca _alloca  // for clang with MS Codegen | 
 | #endif | 
 | #elif defined(__GLIBC__) || defined(__sun) | 
 | #include <alloca.h>     // alloca | 
 | #else | 
 | #include <stdlib.h>     // alloca | 
 | #endif | 
 | #endif | 
 |  | 
 | #ifdef _MSC_VER | 
 | #pragma warning (disable: 4505) // unreferenced local function has been removed (stb stuff) | 
 | #pragma warning (disable: 4996) // 'This function or variable may be unsafe': strcpy, strdup, sprintf, vsnprintf, sscanf, fopen | 
 | #endif | 
 |  | 
 | #ifdef __clang__ | 
 | #pragma clang diagnostic ignored "-Wold-style-cast"         // warning : use of old-style cast                              // yes, they are more terse. | 
 | #pragma clang diagnostic ignored "-Wfloat-equal"            // warning : comparing floating point with == or != is unsafe   // storing and comparing against same constants ok. | 
 | #pragma clang diagnostic ignored "-Wglobal-constructors"    // warning : declaration requires a global destructor           // similar to above, not sure what the exact difference it. | 
 | #pragma clang diagnostic ignored "-Wsign-conversion"        // warning : implicit conversion changes signedness             // | 
 | #if __has_warning("-Wcomma") | 
 | #pragma clang diagnostic ignored "-Wcomma"                  // warning : possible misuse of comma operator here             // | 
 | #endif | 
 | #if __has_warning("-Wreserved-id-macro") | 
 | #pragma clang diagnostic ignored "-Wreserved-id-macro"      // warning : macro name is a reserved identifier                // | 
 | #endif | 
 | #if __has_warning("-Wdouble-promotion") | 
 | #pragma clang diagnostic ignored "-Wdouble-promotion"       // warning: implicit conversion from 'float' to 'double' when passing argument to function | 
 | #endif | 
 | #elif defined(__GNUC__) | 
 | #pragma GCC diagnostic ignored "-Wunused-function"          // warning: 'xxxx' defined but not used | 
 | #pragma GCC diagnostic ignored "-Wdouble-promotion"         // warning: implicit conversion from 'float' to 'double' when passing argument to function | 
 | #pragma GCC diagnostic ignored "-Wconversion"               // warning: conversion to 'xxxx' from 'xxxx' may alter its value | 
 | #endif | 
 |  | 
 | //------------------------------------------------------------------------- | 
 | // STB libraries implementation | 
 | //------------------------------------------------------------------------- | 
 |  | 
 | // Compile time options: | 
 | //#define IMGUI_STB_NAMESPACE           ImGuiStb | 
 | //#define IMGUI_STB_TRUETYPE_FILENAME   "my_folder/stb_truetype.h" | 
 | //#define IMGUI_STB_RECT_PACK_FILENAME  "my_folder/stb_rect_pack.h" | 
 | //#define IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION | 
 | //#define IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION | 
 |  | 
 | #ifdef IMGUI_STB_NAMESPACE | 
 | namespace IMGUI_STB_NAMESPACE | 
 | { | 
 | #endif | 
 |  | 
 | #ifdef _MSC_VER | 
 | #pragma warning (push) | 
 | #pragma warning (disable: 4456)                             // declaration of 'xx' hides previous local declaration | 
 | #endif | 
 |  | 
 | #ifdef __clang__ | 
 | #pragma clang diagnostic push | 
 | #pragma clang diagnostic ignored "-Wunused-function" | 
 | #pragma clang diagnostic ignored "-Wmissing-prototypes" | 
 | #pragma clang diagnostic ignored "-Wimplicit-fallthrough" | 
 | #pragma clang diagnostic ignored "-Wcast-qual"              // warning : cast from 'const xxxx *' to 'xxx *' drops const qualifier // | 
 | #endif | 
 |  | 
 | #ifdef __GNUC__ | 
 | #pragma GCC diagnostic push | 
 | #pragma GCC diagnostic ignored "-Wtype-limits"              // warning: comparison is always true due to limited range of data type [-Wtype-limits] | 
 | #pragma GCC diagnostic ignored "-Wcast-qual"                // warning: cast from type 'const xxxx *' to type 'xxxx *' casts away qualifiers | 
 | #endif | 
 |  | 
 | #ifndef IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION | 
 | #define STBRP_STATIC | 
 | #define STBRP_ASSERT(x)    IM_ASSERT(x) | 
 | #define STB_RECT_PACK_IMPLEMENTATION | 
 | #endif | 
 | #ifdef IMGUI_STB_RECT_PACK_FILENAME | 
 | #include IMGUI_STB_RECT_PACK_FILENAME | 
 | #else | 
 | #include "stb_rect_pack.h" | 
 | #endif | 
 |  | 
 | #ifndef IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION | 
 | #define STBTT_malloc(x,u)  ((void)(u), ImGui::MemAlloc(x)) | 
 | #define STBTT_free(x,u)    ((void)(u), ImGui::MemFree(x)) | 
 | #define STBTT_assert(x)    IM_ASSERT(x) | 
 | #define STBTT_STATIC | 
 | #define STB_TRUETYPE_IMPLEMENTATION | 
 | #else | 
 | #define STBTT_DEF extern | 
 | #endif | 
 | #ifdef IMGUI_STB_TRUETYPE_FILENAME | 
 | #include IMGUI_STB_TRUETYPE_FILENAME | 
 | #else | 
 | #include "stb_truetype.h" | 
 | #endif | 
 |  | 
 | #ifdef __GNUC__ | 
 | #pragma GCC diagnostic pop | 
 | #endif | 
 |  | 
 | #ifdef __clang__ | 
 | #pragma clang diagnostic pop | 
 | #endif | 
 |  | 
 | #ifdef _MSC_VER | 
 | #pragma warning (pop) | 
 | #endif | 
 |  | 
 | #ifdef IMGUI_STB_NAMESPACE | 
 | } // namespace ImGuiStb | 
 | using namespace IMGUI_STB_NAMESPACE; | 
 | #endif | 
 |  | 
 | //----------------------------------------------------------------------------- | 
 | // Style functions | 
 | //----------------------------------------------------------------------------- | 
 |  | 
 | void ImGui::StyleColorsDark(ImGuiStyle* dst) | 
 | { | 
 |     ImGuiStyle* style = dst ? dst : &ImGui::GetStyle(); | 
 |     ImVec4* colors = style->Colors; | 
 |  | 
 |     colors[ImGuiCol_Text]                   = ImVec4(1.00f, 1.00f, 1.00f, 1.00f); | 
 |     colors[ImGuiCol_TextDisabled]           = ImVec4(0.50f, 0.50f, 0.50f, 1.00f); | 
 |     colors[ImGuiCol_WindowBg]               = ImVec4(0.06f, 0.06f, 0.06f, 0.94f); | 
 |     colors[ImGuiCol_ChildBg]                = ImVec4(1.00f, 1.00f, 1.00f, 0.00f); | 
 |     colors[ImGuiCol_PopupBg]                = ImVec4(0.08f, 0.08f, 0.08f, 0.94f); | 
 |     colors[ImGuiCol_Border]                 = ImVec4(0.43f, 0.43f, 0.50f, 0.50f); | 
 |     colors[ImGuiCol_BorderShadow]           = ImVec4(0.00f, 0.00f, 0.00f, 0.00f); | 
 |     colors[ImGuiCol_FrameBg]                = ImVec4(0.16f, 0.29f, 0.48f, 0.54f); | 
 |     colors[ImGuiCol_FrameBgHovered]         = ImVec4(0.26f, 0.59f, 0.98f, 0.40f); | 
 |     colors[ImGuiCol_FrameBgActive]          = ImVec4(0.26f, 0.59f, 0.98f, 0.67f); | 
 |     colors[ImGuiCol_TitleBg]                = ImVec4(0.04f, 0.04f, 0.04f, 1.00f); | 
 |     colors[ImGuiCol_TitleBgActive]          = ImVec4(0.16f, 0.29f, 0.48f, 1.00f); | 
 |     colors[ImGuiCol_TitleBgCollapsed]       = ImVec4(0.00f, 0.00f, 0.00f, 0.51f); | 
 |     colors[ImGuiCol_MenuBarBg]              = ImVec4(0.14f, 0.14f, 0.14f, 1.00f); | 
 |     colors[ImGuiCol_ScrollbarBg]            = ImVec4(0.02f, 0.02f, 0.02f, 0.53f); | 
 |     colors[ImGuiCol_ScrollbarGrab]          = ImVec4(0.31f, 0.31f, 0.31f, 1.00f); | 
 |     colors[ImGuiCol_ScrollbarGrabHovered]   = ImVec4(0.41f, 0.41f, 0.41f, 1.00f); | 
 |     colors[ImGuiCol_ScrollbarGrabActive]    = ImVec4(0.51f, 0.51f, 0.51f, 1.00f); | 
 |     colors[ImGuiCol_CheckMark]              = ImVec4(0.26f, 0.59f, 0.98f, 1.00f); | 
 |     colors[ImGuiCol_SliderGrab]             = ImVec4(0.24f, 0.52f, 0.88f, 1.00f); | 
 |     colors[ImGuiCol_SliderGrabActive]       = ImVec4(0.26f, 0.59f, 0.98f, 1.00f); | 
 |     colors[ImGuiCol_Button]                 = ImVec4(0.26f, 0.59f, 0.98f, 0.40f); | 
 |     colors[ImGuiCol_ButtonHovered]          = ImVec4(0.26f, 0.59f, 0.98f, 1.00f); | 
 |     colors[ImGuiCol_ButtonActive]           = ImVec4(0.06f, 0.53f, 0.98f, 1.00f); | 
 |     colors[ImGuiCol_Header]                 = ImVec4(0.26f, 0.59f, 0.98f, 0.31f); | 
 |     colors[ImGuiCol_HeaderHovered]          = ImVec4(0.26f, 0.59f, 0.98f, 0.80f); | 
 |     colors[ImGuiCol_HeaderActive]           = ImVec4(0.26f, 0.59f, 0.98f, 1.00f); | 
 |     colors[ImGuiCol_Separator]              = colors[ImGuiCol_Border]; | 
 |     colors[ImGuiCol_SeparatorHovered]       = ImVec4(0.10f, 0.40f, 0.75f, 0.78f); | 
 |     colors[ImGuiCol_SeparatorActive]        = ImVec4(0.10f, 0.40f, 0.75f, 1.00f); | 
 |     colors[ImGuiCol_ResizeGrip]             = ImVec4(0.26f, 0.59f, 0.98f, 0.25f); | 
 |     colors[ImGuiCol_ResizeGripHovered]      = ImVec4(0.26f, 0.59f, 0.98f, 0.67f); | 
 |     colors[ImGuiCol_ResizeGripActive]       = ImVec4(0.26f, 0.59f, 0.98f, 0.95f); | 
 |     colors[ImGuiCol_PlotLines]              = ImVec4(0.61f, 0.61f, 0.61f, 1.00f); | 
 |     colors[ImGuiCol_PlotLinesHovered]       = ImVec4(1.00f, 0.43f, 0.35f, 1.00f); | 
 |     colors[ImGuiCol_PlotHistogram]          = ImVec4(0.90f, 0.70f, 0.00f, 1.00f); | 
 |     colors[ImGuiCol_PlotHistogramHovered]   = ImVec4(1.00f, 0.60f, 0.00f, 1.00f); | 
 |     colors[ImGuiCol_TextSelectedBg]         = ImVec4(0.26f, 0.59f, 0.98f, 0.35f); | 
 |     colors[ImGuiCol_ModalWindowDarkening]   = ImVec4(0.80f, 0.80f, 0.80f, 0.35f); | 
 |     colors[ImGuiCol_DragDropTarget]         = ImVec4(1.00f, 1.00f, 0.00f, 0.90f); | 
 |     colors[ImGuiCol_NavHighlight]           = ImVec4(0.26f, 0.59f, 0.98f, 1.00f); | 
 |     colors[ImGuiCol_NavWindowingHighlight]  = ImVec4(1.00f, 1.00f, 1.00f, 0.70f); | 
 | } | 
 |  | 
 | void ImGui::StyleColorsClassic(ImGuiStyle* dst) | 
 | { | 
 |     ImGuiStyle* style = dst ? dst : &ImGui::GetStyle(); | 
 |     ImVec4* colors = style->Colors; | 
 |  | 
 |     colors[ImGuiCol_Text]                   = ImVec4(0.90f, 0.90f, 0.90f, 1.00f); | 
 |     colors[ImGuiCol_TextDisabled]           = ImVec4(0.60f, 0.60f, 0.60f, 1.00f); | 
 |     colors[ImGuiCol_WindowBg]               = ImVec4(0.00f, 0.00f, 0.00f, 0.70f); | 
 |     colors[ImGuiCol_ChildBg]                = ImVec4(0.00f, 0.00f, 0.00f, 0.00f); | 
 |     colors[ImGuiCol_PopupBg]                = ImVec4(0.11f, 0.11f, 0.14f, 0.92f); | 
 |     colors[ImGuiCol_Border]                 = ImVec4(0.50f, 0.50f, 0.50f, 0.50f); | 
 |     colors[ImGuiCol_BorderShadow]           = ImVec4(0.00f, 0.00f, 0.00f, 0.00f); | 
 |     colors[ImGuiCol_FrameBg]                = ImVec4(0.43f, 0.43f, 0.43f, 0.39f); | 
 |     colors[ImGuiCol_FrameBgHovered]         = ImVec4(0.47f, 0.47f, 0.69f, 0.40f); | 
 |     colors[ImGuiCol_FrameBgActive]          = ImVec4(0.42f, 0.41f, 0.64f, 0.69f); | 
 |     colors[ImGuiCol_TitleBg]                = ImVec4(0.27f, 0.27f, 0.54f, 0.83f); | 
 |     colors[ImGuiCol_TitleBgActive]          = ImVec4(0.32f, 0.32f, 0.63f, 0.87f); | 
 |     colors[ImGuiCol_TitleBgCollapsed]       = ImVec4(0.40f, 0.40f, 0.80f, 0.20f); | 
 |     colors[ImGuiCol_MenuBarBg]              = ImVec4(0.40f, 0.40f, 0.55f, 0.80f); | 
 |     colors[ImGuiCol_ScrollbarBg]            = ImVec4(0.20f, 0.25f, 0.30f, 0.60f); | 
 |     colors[ImGuiCol_ScrollbarGrab]          = ImVec4(0.40f, 0.40f, 0.80f, 0.30f); | 
 |     colors[ImGuiCol_ScrollbarGrabHovered]   = ImVec4(0.40f, 0.40f, 0.80f, 0.40f); | 
 |     colors[ImGuiCol_ScrollbarGrabActive]    = ImVec4(0.41f, 0.39f, 0.80f, 0.60f); | 
 |     colors[ImGuiCol_CheckMark]              = ImVec4(0.90f, 0.90f, 0.90f, 0.50f); | 
 |     colors[ImGuiCol_SliderGrab]             = ImVec4(1.00f, 1.00f, 1.00f, 0.30f); | 
 |     colors[ImGuiCol_SliderGrabActive]       = ImVec4(0.41f, 0.39f, 0.80f, 0.60f); | 
 |     colors[ImGuiCol_Button]                 = ImVec4(0.35f, 0.40f, 0.61f, 0.62f); | 
 |     colors[ImGuiCol_ButtonHovered]          = ImVec4(0.40f, 0.48f, 0.71f, 0.79f); | 
 |     colors[ImGuiCol_ButtonActive]           = ImVec4(0.46f, 0.54f, 0.80f, 1.00f); | 
 |     colors[ImGuiCol_Header]                 = ImVec4(0.40f, 0.40f, 0.90f, 0.45f); | 
 |     colors[ImGuiCol_HeaderHovered]          = ImVec4(0.45f, 0.45f, 0.90f, 0.80f); | 
 |     colors[ImGuiCol_HeaderActive]           = ImVec4(0.53f, 0.53f, 0.87f, 0.80f); | 
 |     colors[ImGuiCol_Separator]              = ImVec4(0.50f, 0.50f, 0.50f, 1.00f); | 
 |     colors[ImGuiCol_SeparatorHovered]       = ImVec4(0.60f, 0.60f, 0.70f, 1.00f); | 
 |     colors[ImGuiCol_SeparatorActive]        = ImVec4(0.70f, 0.70f, 0.90f, 1.00f); | 
 |     colors[ImGuiCol_ResizeGrip]             = ImVec4(1.00f, 1.00f, 1.00f, 0.16f); | 
 |     colors[ImGuiCol_ResizeGripHovered]      = ImVec4(0.78f, 0.82f, 1.00f, 0.60f); | 
 |     colors[ImGuiCol_ResizeGripActive]       = ImVec4(0.78f, 0.82f, 1.00f, 0.90f); | 
 |     colors[ImGuiCol_PlotLines]              = ImVec4(1.00f, 1.00f, 1.00f, 1.00f); | 
 |     colors[ImGuiCol_PlotLinesHovered]       = ImVec4(0.90f, 0.70f, 0.00f, 1.00f); | 
 |     colors[ImGuiCol_PlotHistogram]          = ImVec4(0.90f, 0.70f, 0.00f, 1.00f); | 
 |     colors[ImGuiCol_PlotHistogramHovered]   = ImVec4(1.00f, 0.60f, 0.00f, 1.00f); | 
 |     colors[ImGuiCol_TextSelectedBg]         = ImVec4(0.00f, 0.00f, 1.00f, 0.35f); | 
 |     colors[ImGuiCol_ModalWindowDarkening]   = ImVec4(0.20f, 0.20f, 0.20f, 0.35f); | 
 |     colors[ImGuiCol_DragDropTarget]         = ImVec4(1.00f, 1.00f, 0.00f, 0.90f); | 
 |     colors[ImGuiCol_NavHighlight]           = colors[ImGuiCol_HeaderHovered]; | 
 |     colors[ImGuiCol_NavWindowingHighlight]  = ImVec4(1.00f, 1.00f, 1.00f, 0.70f); | 
 | } | 
 |  | 
 | // Those light colors are better suited with a thicker font than the default one + FrameBorder | 
 | void ImGui::StyleColorsLight(ImGuiStyle* dst) | 
 | { | 
 |     ImGuiStyle* style = dst ? dst : &ImGui::GetStyle(); | 
 |     ImVec4* colors = style->Colors; | 
 |  | 
 |     colors[ImGuiCol_Text]                   = ImVec4(0.00f, 0.00f, 0.00f, 1.00f); | 
 |     colors[ImGuiCol_TextDisabled]           = ImVec4(0.60f, 0.60f, 0.60f, 1.00f); | 
 |     colors[ImGuiCol_WindowBg]               = ImVec4(0.94f, 0.94f, 0.94f, 1.00f); | 
 |     colors[ImGuiCol_ChildBg]                = ImVec4(0.00f, 0.00f, 0.00f, 0.00f); | 
 |     colors[ImGuiCol_PopupBg]                = ImVec4(1.00f, 1.00f, 1.00f, 0.98f); | 
 |     colors[ImGuiCol_Border]                 = ImVec4(0.00f, 0.00f, 0.00f, 0.30f); | 
 |     colors[ImGuiCol_BorderShadow]           = ImVec4(0.00f, 0.00f, 0.00f, 0.00f); | 
 |     colors[ImGuiCol_FrameBg]                = ImVec4(1.00f, 1.00f, 1.00f, 1.00f); | 
 |     colors[ImGuiCol_FrameBgHovered]         = ImVec4(0.26f, 0.59f, 0.98f, 0.40f); | 
 |     colors[ImGuiCol_FrameBgActive]          = ImVec4(0.26f, 0.59f, 0.98f, 0.67f); | 
 |     colors[ImGuiCol_TitleBg]                = ImVec4(0.96f, 0.96f, 0.96f, 1.00f); | 
 |     colors[ImGuiCol_TitleBgActive]          = ImVec4(0.82f, 0.82f, 0.82f, 1.00f); | 
 |     colors[ImGuiCol_TitleBgCollapsed]       = ImVec4(1.00f, 1.00f, 1.00f, 0.51f); | 
 |     colors[ImGuiCol_MenuBarBg]              = ImVec4(0.86f, 0.86f, 0.86f, 1.00f); | 
 |     colors[ImGuiCol_ScrollbarBg]            = ImVec4(0.98f, 0.98f, 0.98f, 0.53f); | 
 |     colors[ImGuiCol_ScrollbarGrab]          = ImVec4(0.69f, 0.69f, 0.69f, 0.80f); | 
 |     colors[ImGuiCol_ScrollbarGrabHovered]   = ImVec4(0.49f, 0.49f, 0.49f, 0.80f); | 
 |     colors[ImGuiCol_ScrollbarGrabActive]    = ImVec4(0.49f, 0.49f, 0.49f, 1.00f); | 
 |     colors[ImGuiCol_CheckMark]              = ImVec4(0.26f, 0.59f, 0.98f, 1.00f); | 
 |     colors[ImGuiCol_SliderGrab]             = ImVec4(0.26f, 0.59f, 0.98f, 0.78f); | 
 |     colors[ImGuiCol_SliderGrabActive]       = ImVec4(0.46f, 0.54f, 0.80f, 0.60f); | 
 |     colors[ImGuiCol_Button]                 = ImVec4(0.26f, 0.59f, 0.98f, 0.40f); | 
 |     colors[ImGuiCol_ButtonHovered]          = ImVec4(0.26f, 0.59f, 0.98f, 1.00f); | 
 |     colors[ImGuiCol_ButtonActive]           = ImVec4(0.06f, 0.53f, 0.98f, 1.00f); | 
 |     colors[ImGuiCol_Header]                 = ImVec4(0.26f, 0.59f, 0.98f, 0.31f); | 
 |     colors[ImGuiCol_HeaderHovered]          = ImVec4(0.26f, 0.59f, 0.98f, 0.80f); | 
 |     colors[ImGuiCol_HeaderActive]           = ImVec4(0.26f, 0.59f, 0.98f, 1.00f); | 
 |     colors[ImGuiCol_Separator]              = ImVec4(0.39f, 0.39f, 0.39f, 1.00f); | 
 |     colors[ImGuiCol_SeparatorHovered]       = ImVec4(0.14f, 0.44f, 0.80f, 0.78f); | 
 |     colors[ImGuiCol_SeparatorActive]        = ImVec4(0.14f, 0.44f, 0.80f, 1.00f); | 
 |     colors[ImGuiCol_ResizeGrip]             = ImVec4(0.80f, 0.80f, 0.80f, 0.56f); | 
 |     colors[ImGuiCol_ResizeGripHovered]      = ImVec4(0.26f, 0.59f, 0.98f, 0.67f); | 
 |     colors[ImGuiCol_ResizeGripActive]       = ImVec4(0.26f, 0.59f, 0.98f, 0.95f); | 
 |     colors[ImGuiCol_PlotLines]              = ImVec4(0.39f, 0.39f, 0.39f, 1.00f); | 
 |     colors[ImGuiCol_PlotLinesHovered]       = ImVec4(1.00f, 0.43f, 0.35f, 1.00f); | 
 |     colors[ImGuiCol_PlotHistogram]          = ImVec4(0.90f, 0.70f, 0.00f, 1.00f); | 
 |     colors[ImGuiCol_PlotHistogramHovered]   = ImVec4(1.00f, 0.45f, 0.00f, 1.00f); | 
 |     colors[ImGuiCol_TextSelectedBg]         = ImVec4(0.26f, 0.59f, 0.98f, 0.35f); | 
 |     colors[ImGuiCol_ModalWindowDarkening]   = ImVec4(0.20f, 0.20f, 0.20f, 0.35f); | 
 |     colors[ImGuiCol_DragDropTarget]         = ImVec4(0.26f, 0.59f, 0.98f, 0.95f); | 
 |     colors[ImGuiCol_NavHighlight]           = colors[ImGuiCol_HeaderHovered]; | 
 |     colors[ImGuiCol_NavWindowingHighlight]  = ImVec4(0.70f, 0.70f, 0.70f, 0.70f); | 
 | } | 
 |  | 
 | //----------------------------------------------------------------------------- | 
 | // ImDrawListData | 
 | //----------------------------------------------------------------------------- | 
 |  | 
 | ImDrawListSharedData::ImDrawListSharedData() | 
 | { | 
 |     Font = NULL; | 
 |     FontSize = 0.0f; | 
 |     CurveTessellationTol = 0.0f; | 
 |     ClipRectFullscreen = ImVec4(-8192.0f, -8192.0f, +8192.0f, +8192.0f); | 
 |      | 
 |     // Const data | 
 |     for (int i = 0; i < IM_ARRAYSIZE(CircleVtx12); i++) | 
 |     { | 
 |         const float a = ((float)i * 2 * IM_PI) / (float)IM_ARRAYSIZE(CircleVtx12); | 
 |         CircleVtx12[i] = ImVec2(cosf(a), sinf(a)); | 
 |     } | 
 | } | 
 |  | 
 | //----------------------------------------------------------------------------- | 
 | // ImDrawList | 
 | //----------------------------------------------------------------------------- | 
 |  | 
 | void ImDrawList::Clear() | 
 | { | 
 |     CmdBuffer.resize(0); | 
 |     IdxBuffer.resize(0); | 
 |     VtxBuffer.resize(0); | 
 |     Flags = ImDrawListFlags_AntiAliasedLines | ImDrawListFlags_AntiAliasedFill; | 
 |     _VtxCurrentIdx = 0; | 
 |     _VtxWritePtr = NULL; | 
 |     _IdxWritePtr = NULL; | 
 |     _ClipRectStack.resize(0); | 
 |     _TextureIdStack.resize(0); | 
 |     _Path.resize(0); | 
 |     _ChannelsCurrent = 0; | 
 |     _ChannelsCount = 1; | 
 |     // NB: Do not clear channels so our allocations are re-used after the first frame. | 
 | } | 
 |  | 
 | void ImDrawList::ClearFreeMemory() | 
 | { | 
 |     CmdBuffer.clear(); | 
 |     IdxBuffer.clear(); | 
 |     VtxBuffer.clear(); | 
 |     _VtxCurrentIdx = 0; | 
 |     _VtxWritePtr = NULL; | 
 |     _IdxWritePtr = NULL; | 
 |     _ClipRectStack.clear(); | 
 |     _TextureIdStack.clear(); | 
 |     _Path.clear(); | 
 |     _ChannelsCurrent = 0; | 
 |     _ChannelsCount = 1; | 
 |     for (int i = 0; i < _Channels.Size; i++) | 
 |     { | 
 |         if (i == 0) memset(&_Channels[0], 0, sizeof(_Channels[0]));  // channel 0 is a copy of CmdBuffer/IdxBuffer, don't destruct again | 
 |         _Channels[i].CmdBuffer.clear(); | 
 |         _Channels[i].IdxBuffer.clear(); | 
 |     } | 
 |     _Channels.clear(); | 
 | } | 
 |  | 
 | ImDrawList* ImDrawList::CloneOutput() const | 
 | { | 
 |     ImDrawList* dst = IM_NEW(ImDrawList(NULL)); | 
 |     dst->CmdBuffer = CmdBuffer; | 
 |     dst->IdxBuffer = IdxBuffer; | 
 |     dst->VtxBuffer = VtxBuffer; | 
 |     dst->Flags = Flags; | 
 |     return dst; | 
 | } | 
 |  | 
 | // Using macros because C++ is a terrible language, we want guaranteed inline, no code in header, and no overhead in Debug builds | 
 | #define GetCurrentClipRect()    (_ClipRectStack.Size ? _ClipRectStack.Data[_ClipRectStack.Size-1]  : _Data->ClipRectFullscreen) | 
 | #define GetCurrentTextureId()   (_TextureIdStack.Size ? _TextureIdStack.Data[_TextureIdStack.Size-1] : NULL) | 
 |  | 
 | void ImDrawList::AddDrawCmd() | 
 | { | 
 |     ImDrawCmd draw_cmd; | 
 |     draw_cmd.ClipRect = GetCurrentClipRect(); | 
 |     draw_cmd.TextureId = GetCurrentTextureId(); | 
 |  | 
 |     IM_ASSERT(draw_cmd.ClipRect.x <= draw_cmd.ClipRect.z && draw_cmd.ClipRect.y <= draw_cmd.ClipRect.w); | 
 |     CmdBuffer.push_back(draw_cmd); | 
 | } | 
 |  | 
 | void ImDrawList::AddCallback(ImDrawCallback callback, void* callback_data) | 
 | { | 
 |     ImDrawCmd* current_cmd = CmdBuffer.Size ? &CmdBuffer.back() : NULL; | 
 |     if (!current_cmd || current_cmd->ElemCount != 0 || current_cmd->UserCallback != NULL) | 
 |     { | 
 |         AddDrawCmd(); | 
 |         current_cmd = &CmdBuffer.back(); | 
 |     } | 
 |     current_cmd->UserCallback = callback; | 
 |     current_cmd->UserCallbackData = callback_data; | 
 |  | 
 |     AddDrawCmd(); // Force a new command after us (see comment below) | 
 | } | 
 |  | 
 | // Our scheme may appears a bit unusual, basically we want the most-common calls AddLine AddRect etc. to not have to perform any check so we always have a command ready in the stack. | 
 | // The cost of figuring out if a new command has to be added or if we can merge is paid in those Update** functions only. | 
 | void ImDrawList::UpdateClipRect() | 
 | { | 
 |     // If current command is used with different settings we need to add a new command | 
 |     const ImVec4 curr_clip_rect = GetCurrentClipRect(); | 
 |     ImDrawCmd* curr_cmd = CmdBuffer.Size > 0 ? &CmdBuffer.Data[CmdBuffer.Size-1] : NULL; | 
 |     if (!curr_cmd || (curr_cmd->ElemCount != 0 && memcmp(&curr_cmd->ClipRect, &curr_clip_rect, sizeof(ImVec4)) != 0) || curr_cmd->UserCallback != NULL) | 
 |     { | 
 |         AddDrawCmd(); | 
 |         return; | 
 |     } | 
 |  | 
 |     // Try to merge with previous command if it matches, else use current command | 
 |     ImDrawCmd* prev_cmd = CmdBuffer.Size > 1 ? curr_cmd - 1 : NULL; | 
 |     if (curr_cmd->ElemCount == 0 && prev_cmd && memcmp(&prev_cmd->ClipRect, &curr_clip_rect, sizeof(ImVec4)) == 0 && prev_cmd->TextureId == GetCurrentTextureId() && prev_cmd->UserCallback == NULL) | 
 |         CmdBuffer.pop_back(); | 
 |     else | 
 |         curr_cmd->ClipRect = curr_clip_rect; | 
 | } | 
 |  | 
 | void ImDrawList::UpdateTextureID() | 
 | { | 
 |     // If current command is used with different settings we need to add a new command | 
 |     const ImTextureID curr_texture_id = GetCurrentTextureId(); | 
 |     ImDrawCmd* curr_cmd = CmdBuffer.Size ? &CmdBuffer.back() : NULL; | 
 |     if (!curr_cmd || (curr_cmd->ElemCount != 0 && curr_cmd->TextureId != curr_texture_id) || curr_cmd->UserCallback != NULL) | 
 |     { | 
 |         AddDrawCmd(); | 
 |         return; | 
 |     } | 
 |  | 
 |     // Try to merge with previous command if it matches, else use current command | 
 |     ImDrawCmd* prev_cmd = CmdBuffer.Size > 1 ? curr_cmd - 1 : NULL; | 
 |     if (curr_cmd->ElemCount == 0 && prev_cmd && prev_cmd->TextureId == curr_texture_id && memcmp(&prev_cmd->ClipRect, &GetCurrentClipRect(), sizeof(ImVec4)) == 0 && prev_cmd->UserCallback == NULL) | 
 |         CmdBuffer.pop_back(); | 
 |     else | 
 |         curr_cmd->TextureId = curr_texture_id; | 
 | } | 
 |  | 
 | #undef GetCurrentClipRect | 
 | #undef GetCurrentTextureId | 
 |  | 
 | // Render-level scissoring. This is passed down to your render function but not used for CPU-side coarse clipping. Prefer using higher-level ImGui::PushClipRect() to affect logic (hit-testing and widget culling) | 
 | void ImDrawList::PushClipRect(ImVec2 cr_min, ImVec2 cr_max, bool intersect_with_current_clip_rect) | 
 | { | 
 |     ImVec4 cr(cr_min.x, cr_min.y, cr_max.x, cr_max.y); | 
 |     if (intersect_with_current_clip_rect && _ClipRectStack.Size) | 
 |     { | 
 |         ImVec4 current = _ClipRectStack.Data[_ClipRectStack.Size-1]; | 
 |         if (cr.x < current.x) cr.x = current.x; | 
 |         if (cr.y < current.y) cr.y = current.y; | 
 |         if (cr.z > current.z) cr.z = current.z; | 
 |         if (cr.w > current.w) cr.w = current.w; | 
 |     } | 
 |     cr.z = ImMax(cr.x, cr.z); | 
 |     cr.w = ImMax(cr.y, cr.w); | 
 |  | 
 |     _ClipRectStack.push_back(cr); | 
 |     UpdateClipRect(); | 
 | } | 
 |  | 
 | void ImDrawList::PushClipRectFullScreen() | 
 | { | 
 |     PushClipRect(ImVec2(_Data->ClipRectFullscreen.x, _Data->ClipRectFullscreen.y), ImVec2(_Data->ClipRectFullscreen.z, _Data->ClipRectFullscreen.w)); | 
 | } | 
 |  | 
 | void ImDrawList::PopClipRect() | 
 | { | 
 |     IM_ASSERT(_ClipRectStack.Size > 0); | 
 |     _ClipRectStack.pop_back(); | 
 |     UpdateClipRect(); | 
 | } | 
 |  | 
 | void ImDrawList::PushTextureID(ImTextureID texture_id) | 
 | { | 
 |     _TextureIdStack.push_back(texture_id); | 
 |     UpdateTextureID(); | 
 | } | 
 |  | 
 | void ImDrawList::PopTextureID() | 
 | { | 
 |     IM_ASSERT(_TextureIdStack.Size > 0); | 
 |     _TextureIdStack.pop_back(); | 
 |     UpdateTextureID(); | 
 | } | 
 |  | 
 | void ImDrawList::ChannelsSplit(int channels_count) | 
 | { | 
 |     IM_ASSERT(_ChannelsCurrent == 0 && _ChannelsCount == 1); | 
 |     int old_channels_count = _Channels.Size; | 
 |     if (old_channels_count < channels_count) | 
 |         _Channels.resize(channels_count); | 
 |     _ChannelsCount = channels_count; | 
 |  | 
 |     // _Channels[] (24/32 bytes each) hold storage that we'll swap with this->_CmdBuffer/_IdxBuffer | 
 |     // The content of _Channels[0] at this point doesn't matter. We clear it to make state tidy in a debugger but we don't strictly need to. | 
 |     // When we switch to the next channel, we'll copy _CmdBuffer/_IdxBuffer into _Channels[0] and then _Channels[1] into _CmdBuffer/_IdxBuffer | 
 |     memset(&_Channels[0], 0, sizeof(ImDrawChannel)); | 
 |     for (int i = 1; i < channels_count; i++) | 
 |     { | 
 |         if (i >= old_channels_count) | 
 |         { | 
 |             IM_PLACEMENT_NEW(&_Channels[i]) ImDrawChannel(); | 
 |         } | 
 |         else | 
 |         { | 
 |             _Channels[i].CmdBuffer.resize(0); | 
 |             _Channels[i].IdxBuffer.resize(0); | 
 |         } | 
 |         if (_Channels[i].CmdBuffer.Size == 0) | 
 |         { | 
 |             ImDrawCmd draw_cmd; | 
 |             draw_cmd.ClipRect = _ClipRectStack.back(); | 
 |             draw_cmd.TextureId = _TextureIdStack.back(); | 
 |             _Channels[i].CmdBuffer.push_back(draw_cmd); | 
 |         } | 
 |     } | 
 | } | 
 |  | 
 | void ImDrawList::ChannelsMerge() | 
 | { | 
 |     // Note that we never use or rely on channels.Size because it is merely a buffer that we never shrink back to 0 to keep all sub-buffers ready for use. | 
 |     if (_ChannelsCount <= 1) | 
 |         return; | 
 |  | 
 |     ChannelsSetCurrent(0); | 
 |     if (CmdBuffer.Size && CmdBuffer.back().ElemCount == 0) | 
 |         CmdBuffer.pop_back(); | 
 |  | 
 |     int new_cmd_buffer_count = 0, new_idx_buffer_count = 0; | 
 |     for (int i = 1; i < _ChannelsCount; i++) | 
 |     { | 
 |         ImDrawChannel& ch = _Channels[i]; | 
 |         if (ch.CmdBuffer.Size && ch.CmdBuffer.back().ElemCount == 0) | 
 |             ch.CmdBuffer.pop_back(); | 
 |         new_cmd_buffer_count += ch.CmdBuffer.Size; | 
 |         new_idx_buffer_count += ch.IdxBuffer.Size; | 
 |     } | 
 |     CmdBuffer.resize(CmdBuffer.Size + new_cmd_buffer_count); | 
 |     IdxBuffer.resize(IdxBuffer.Size + new_idx_buffer_count); | 
 |  | 
 |     ImDrawCmd* cmd_write = CmdBuffer.Data + CmdBuffer.Size - new_cmd_buffer_count; | 
 |     _IdxWritePtr = IdxBuffer.Data + IdxBuffer.Size - new_idx_buffer_count; | 
 |     for (int i = 1; i < _ChannelsCount; i++) | 
 |     { | 
 |         ImDrawChannel& ch = _Channels[i]; | 
 |         if (int sz = ch.CmdBuffer.Size) { memcpy(cmd_write, ch.CmdBuffer.Data, sz * sizeof(ImDrawCmd)); cmd_write += sz; } | 
 |         if (int sz = ch.IdxBuffer.Size) { memcpy(_IdxWritePtr, ch.IdxBuffer.Data, sz * sizeof(ImDrawIdx)); _IdxWritePtr += sz; } | 
 |     } | 
 |     UpdateClipRect(); // We call this instead of AddDrawCmd(), so that empty channels won't produce an extra draw call. | 
 |     _ChannelsCount = 1; | 
 | } | 
 |  | 
 | void ImDrawList::ChannelsSetCurrent(int idx) | 
 | { | 
 |     IM_ASSERT(idx < _ChannelsCount); | 
 |     if (_ChannelsCurrent == idx) return; | 
 |     memcpy(&_Channels.Data[_ChannelsCurrent].CmdBuffer, &CmdBuffer, sizeof(CmdBuffer)); // copy 12 bytes, four times | 
 |     memcpy(&_Channels.Data[_ChannelsCurrent].IdxBuffer, &IdxBuffer, sizeof(IdxBuffer)); | 
 |     _ChannelsCurrent = idx; | 
 |     memcpy(&CmdBuffer, &_Channels.Data[_ChannelsCurrent].CmdBuffer, sizeof(CmdBuffer)); | 
 |     memcpy(&IdxBuffer, &_Channels.Data[_ChannelsCurrent].IdxBuffer, sizeof(IdxBuffer)); | 
 |     _IdxWritePtr = IdxBuffer.Data + IdxBuffer.Size; | 
 | } | 
 |  | 
 | // NB: this can be called with negative count for removing primitives (as long as the result does not underflow) | 
 | void ImDrawList::PrimReserve(int idx_count, int vtx_count) | 
 | { | 
 |     ImDrawCmd& draw_cmd = CmdBuffer.Data[CmdBuffer.Size-1]; | 
 |     draw_cmd.ElemCount += idx_count; | 
 |  | 
 |     int vtx_buffer_old_size = VtxBuffer.Size; | 
 |     VtxBuffer.resize(vtx_buffer_old_size + vtx_count); | 
 |     _VtxWritePtr = VtxBuffer.Data + vtx_buffer_old_size; | 
 |  | 
 |     int idx_buffer_old_size = IdxBuffer.Size; | 
 |     IdxBuffer.resize(idx_buffer_old_size + idx_count); | 
 |     _IdxWritePtr = IdxBuffer.Data + idx_buffer_old_size; | 
 | } | 
 |  | 
 | // Fully unrolled with inline call to keep our debug builds decently fast. | 
 | void ImDrawList::PrimRect(const ImVec2& a, const ImVec2& c, ImU32 col) | 
 | { | 
 |     ImVec2 b(c.x, a.y), d(a.x, c.y), uv(_Data->TexUvWhitePixel); | 
 |     ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx; | 
 |     _IdxWritePtr[0] = idx; _IdxWritePtr[1] = (ImDrawIdx)(idx+1); _IdxWritePtr[2] = (ImDrawIdx)(idx+2); | 
 |     _IdxWritePtr[3] = idx; _IdxWritePtr[4] = (ImDrawIdx)(idx+2); _IdxWritePtr[5] = (ImDrawIdx)(idx+3); | 
 |     _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col; | 
 |     _VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col; | 
 |     _VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv; _VtxWritePtr[2].col = col; | 
 |     _VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv; _VtxWritePtr[3].col = col; | 
 |     _VtxWritePtr += 4; | 
 |     _VtxCurrentIdx += 4; | 
 |     _IdxWritePtr += 6; | 
 | } | 
 |  | 
 | void ImDrawList::PrimRectUV(const ImVec2& a, const ImVec2& c, const ImVec2& uv_a, const ImVec2& uv_c, ImU32 col) | 
 | { | 
 |     ImVec2 b(c.x, a.y), d(a.x, c.y), uv_b(uv_c.x, uv_a.y), uv_d(uv_a.x, uv_c.y); | 
 |     ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx; | 
 |     _IdxWritePtr[0] = idx; _IdxWritePtr[1] = (ImDrawIdx)(idx+1); _IdxWritePtr[2] = (ImDrawIdx)(idx+2); | 
 |     _IdxWritePtr[3] = idx; _IdxWritePtr[4] = (ImDrawIdx)(idx+2); _IdxWritePtr[5] = (ImDrawIdx)(idx+3); | 
 |     _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col; | 
 |     _VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv_b; _VtxWritePtr[1].col = col; | 
 |     _VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv_c; _VtxWritePtr[2].col = col; | 
 |     _VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv_d; _VtxWritePtr[3].col = col; | 
 |     _VtxWritePtr += 4; | 
 |     _VtxCurrentIdx += 4; | 
 |     _IdxWritePtr += 6; | 
 | } | 
 |  | 
 | void ImDrawList::PrimQuadUV(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, const ImVec2& uv_a, const ImVec2& uv_b, const ImVec2& uv_c, const ImVec2& uv_d, ImU32 col) | 
 | { | 
 |     ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx; | 
 |     _IdxWritePtr[0] = idx; _IdxWritePtr[1] = (ImDrawIdx)(idx+1); _IdxWritePtr[2] = (ImDrawIdx)(idx+2); | 
 |     _IdxWritePtr[3] = idx; _IdxWritePtr[4] = (ImDrawIdx)(idx+2); _IdxWritePtr[5] = (ImDrawIdx)(idx+3); | 
 |     _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col; | 
 |     _VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv_b; _VtxWritePtr[1].col = col; | 
 |     _VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv_c; _VtxWritePtr[2].col = col; | 
 |     _VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv_d; _VtxWritePtr[3].col = col; | 
 |     _VtxWritePtr += 4; | 
 |     _VtxCurrentIdx += 4; | 
 |     _IdxWritePtr += 6; | 
 | } | 
 |  | 
 | // TODO: Thickness anti-aliased lines cap are missing their AA fringe. | 
 | void ImDrawList::AddPolyline(const ImVec2* points, const int points_count, ImU32 col, bool closed, float thickness) | 
 | { | 
 |     if (points_count < 2) | 
 |         return; | 
 |  | 
 |     const ImVec2 uv = _Data->TexUvWhitePixel; | 
 |  | 
 |     int count = points_count; | 
 |     if (!closed) | 
 |         count = points_count-1; | 
 |  | 
 |     const bool thick_line = thickness > 1.0f; | 
 |     if (Flags & ImDrawListFlags_AntiAliasedLines) | 
 |     { | 
 |         // Anti-aliased stroke | 
 |         const float AA_SIZE = 1.0f; | 
 |         const ImU32 col_trans = col & ~IM_COL32_A_MASK; | 
 |  | 
 |         const int idx_count = thick_line ? count*18 : count*12; | 
 |         const int vtx_count = thick_line ? points_count*4 : points_count*3; | 
 |         PrimReserve(idx_count, vtx_count); | 
 |  | 
 |         // Temporary buffer | 
 |         ImVec2* temp_normals = (ImVec2*)alloca(points_count * (thick_line ? 5 : 3) * sizeof(ImVec2)); | 
 |         ImVec2* temp_points = temp_normals + points_count; | 
 |  | 
 |         for (int i1 = 0; i1 < count; i1++) | 
 |         { | 
 |             const int i2 = (i1+1) == points_count ? 0 : i1+1; | 
 |             ImVec2 diff = points[i2] - points[i1]; | 
 |             diff *= ImInvLength(diff, 1.0f); | 
 |             temp_normals[i1].x = diff.y; | 
 |             temp_normals[i1].y = -diff.x; | 
 |         } | 
 |         if (!closed) | 
 |             temp_normals[points_count-1] = temp_normals[points_count-2]; | 
 |  | 
 |         if (!thick_line) | 
 |         { | 
 |             if (!closed) | 
 |             { | 
 |                 temp_points[0] = points[0] + temp_normals[0] * AA_SIZE; | 
 |                 temp_points[1] = points[0] - temp_normals[0] * AA_SIZE; | 
 |                 temp_points[(points_count-1)*2+0] = points[points_count-1] + temp_normals[points_count-1] * AA_SIZE; | 
 |                 temp_points[(points_count-1)*2+1] = points[points_count-1] - temp_normals[points_count-1] * AA_SIZE; | 
 |             } | 
 |  | 
 |             // FIXME-OPT: Merge the different loops, possibly remove the temporary buffer. | 
 |             unsigned int idx1 = _VtxCurrentIdx; | 
 |             for (int i1 = 0; i1 < count; i1++) | 
 |             { | 
 |                 const int i2 = (i1+1) == points_count ? 0 : i1+1; | 
 |                 unsigned int idx2 = (i1+1) == points_count ? _VtxCurrentIdx : idx1+3; | 
 |  | 
 |                 // Average normals | 
 |                 ImVec2 dm = (temp_normals[i1] + temp_normals[i2]) * 0.5f; | 
 |                 float dmr2 = dm.x*dm.x + dm.y*dm.y; | 
 |                 if (dmr2 > 0.000001f) | 
 |                 { | 
 |                     float scale = 1.0f / dmr2; | 
 |                     if (scale > 100.0f) scale = 100.0f; | 
 |                     dm *= scale; | 
 |                 } | 
 |                 dm *= AA_SIZE; | 
 |                 temp_points[i2*2+0] = points[i2] + dm; | 
 |                 temp_points[i2*2+1] = points[i2] - dm; | 
 |  | 
 |                 // Add indexes | 
 |                 _IdxWritePtr[0] = (ImDrawIdx)(idx2+0); _IdxWritePtr[1] = (ImDrawIdx)(idx1+0); _IdxWritePtr[2] = (ImDrawIdx)(idx1+2); | 
 |                 _IdxWritePtr[3] = (ImDrawIdx)(idx1+2); _IdxWritePtr[4] = (ImDrawIdx)(idx2+2); _IdxWritePtr[5] = (ImDrawIdx)(idx2+0); | 
 |                 _IdxWritePtr[6] = (ImDrawIdx)(idx2+1); _IdxWritePtr[7] = (ImDrawIdx)(idx1+1); _IdxWritePtr[8] = (ImDrawIdx)(idx1+0); | 
 |                 _IdxWritePtr[9] = (ImDrawIdx)(idx1+0); _IdxWritePtr[10]= (ImDrawIdx)(idx2+0); _IdxWritePtr[11]= (ImDrawIdx)(idx2+1); | 
 |                 _IdxWritePtr += 12; | 
 |  | 
 |                 idx1 = idx2; | 
 |             } | 
 |  | 
 |             // Add vertexes | 
 |             for (int i = 0; i < points_count; i++) | 
 |             { | 
 |                 _VtxWritePtr[0].pos = points[i];          _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col; | 
 |                 _VtxWritePtr[1].pos = temp_points[i*2+0]; _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col_trans; | 
 |                 _VtxWritePtr[2].pos = temp_points[i*2+1]; _VtxWritePtr[2].uv = uv; _VtxWritePtr[2].col = col_trans; | 
 |                 _VtxWritePtr += 3; | 
 |             } | 
 |         } | 
 |         else | 
 |         { | 
 |             const float half_inner_thickness = (thickness - AA_SIZE) * 0.5f; | 
 |             if (!closed) | 
 |             { | 
 |                 temp_points[0] = points[0] + temp_normals[0] * (half_inner_thickness + AA_SIZE); | 
 |                 temp_points[1] = points[0] + temp_normals[0] * (half_inner_thickness); | 
 |                 temp_points[2] = points[0] - temp_normals[0] * (half_inner_thickness); | 
 |                 temp_points[3] = points[0] - temp_normals[0] * (half_inner_thickness + AA_SIZE); | 
 |                 temp_points[(points_count-1)*4+0] = points[points_count-1] + temp_normals[points_count-1] * (half_inner_thickness + AA_SIZE); | 
 |                 temp_points[(points_count-1)*4+1] = points[points_count-1] + temp_normals[points_count-1] * (half_inner_thickness); | 
 |                 temp_points[(points_count-1)*4+2] = points[points_count-1] - temp_normals[points_count-1] * (half_inner_thickness); | 
 |                 temp_points[(points_count-1)*4+3] = points[points_count-1] - temp_normals[points_count-1] * (half_inner_thickness + AA_SIZE); | 
 |             } | 
 |  | 
 |             // FIXME-OPT: Merge the different loops, possibly remove the temporary buffer. | 
 |             unsigned int idx1 = _VtxCurrentIdx; | 
 |             for (int i1 = 0; i1 < count; i1++) | 
 |             { | 
 |                 const int i2 = (i1+1) == points_count ? 0 : i1+1; | 
 |                 unsigned int idx2 = (i1+1) == points_count ? _VtxCurrentIdx : idx1+4; | 
 |  | 
 |                 // Average normals | 
 |                 ImVec2 dm = (temp_normals[i1] + temp_normals[i2]) * 0.5f; | 
 |                 float dmr2 = dm.x*dm.x + dm.y*dm.y; | 
 |                 if (dmr2 > 0.000001f) | 
 |                 { | 
 |                     float scale = 1.0f / dmr2; | 
 |                     if (scale > 100.0f) scale = 100.0f; | 
 |                     dm *= scale; | 
 |                 } | 
 |                 ImVec2 dm_out = dm * (half_inner_thickness + AA_SIZE); | 
 |                 ImVec2 dm_in = dm * half_inner_thickness; | 
 |                 temp_points[i2*4+0] = points[i2] + dm_out; | 
 |                 temp_points[i2*4+1] = points[i2] + dm_in; | 
 |                 temp_points[i2*4+2] = points[i2] - dm_in; | 
 |                 temp_points[i2*4+3] = points[i2] - dm_out; | 
 |  | 
 |                 // Add indexes | 
 |                 _IdxWritePtr[0]  = (ImDrawIdx)(idx2+1); _IdxWritePtr[1]  = (ImDrawIdx)(idx1+1); _IdxWritePtr[2]  = (ImDrawIdx)(idx1+2); | 
 |                 _IdxWritePtr[3]  = (ImDrawIdx)(idx1+2); _IdxWritePtr[4]  = (ImDrawIdx)(idx2+2); _IdxWritePtr[5]  = (ImDrawIdx)(idx2+1); | 
 |                 _IdxWritePtr[6]  = (ImDrawIdx)(idx2+1); _IdxWritePtr[7]  = (ImDrawIdx)(idx1+1); _IdxWritePtr[8]  = (ImDrawIdx)(idx1+0); | 
 |                 _IdxWritePtr[9]  = (ImDrawIdx)(idx1+0); _IdxWritePtr[10] = (ImDrawIdx)(idx2+0); _IdxWritePtr[11] = (ImDrawIdx)(idx2+1); | 
 |                 _IdxWritePtr[12] = (ImDrawIdx)(idx2+2); _IdxWritePtr[13] = (ImDrawIdx)(idx1+2); _IdxWritePtr[14] = (ImDrawIdx)(idx1+3); | 
 |                 _IdxWritePtr[15] = (ImDrawIdx)(idx1+3); _IdxWritePtr[16] = (ImDrawIdx)(idx2+3); _IdxWritePtr[17] = (ImDrawIdx)(idx2+2); | 
 |                 _IdxWritePtr += 18; | 
 |  | 
 |                 idx1 = idx2; | 
 |             } | 
 |  | 
 |             // Add vertexes | 
 |             for (int i = 0; i < points_count; i++) | 
 |             { | 
 |                 _VtxWritePtr[0].pos = temp_points[i*4+0]; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col_trans; | 
 |                 _VtxWritePtr[1].pos = temp_points[i*4+1]; _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col; | 
 |                 _VtxWritePtr[2].pos = temp_points[i*4+2]; _VtxWritePtr[2].uv = uv; _VtxWritePtr[2].col = col; | 
 |                 _VtxWritePtr[3].pos = temp_points[i*4+3]; _VtxWritePtr[3].uv = uv; _VtxWritePtr[3].col = col_trans; | 
 |                 _VtxWritePtr += 4; | 
 |             } | 
 |         } | 
 |         _VtxCurrentIdx += (ImDrawIdx)vtx_count; | 
 |     } | 
 |     else | 
 |     { | 
 |         // Non Anti-aliased Stroke | 
 |         const int idx_count = count*6; | 
 |         const int vtx_count = count*4;      // FIXME-OPT: Not sharing edges | 
 |         PrimReserve(idx_count, vtx_count); | 
 |  | 
 |         for (int i1 = 0; i1 < count; i1++) | 
 |         { | 
 |             const int i2 = (i1+1) == points_count ? 0 : i1+1; | 
 |             const ImVec2& p1 = points[i1]; | 
 |             const ImVec2& p2 = points[i2]; | 
 |             ImVec2 diff = p2 - p1; | 
 |             diff *= ImInvLength(diff, 1.0f); | 
 |  | 
 |             const float dx = diff.x * (thickness * 0.5f); | 
 |             const float dy = diff.y * (thickness * 0.5f); | 
 |             _VtxWritePtr[0].pos.x = p1.x + dy; _VtxWritePtr[0].pos.y = p1.y - dx; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col; | 
 |             _VtxWritePtr[1].pos.x = p2.x + dy; _VtxWritePtr[1].pos.y = p2.y - dx; _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col; | 
 |             _VtxWritePtr[2].pos.x = p2.x - dy; _VtxWritePtr[2].pos.y = p2.y + dx; _VtxWritePtr[2].uv = uv; _VtxWritePtr[2].col = col; | 
 |             _VtxWritePtr[3].pos.x = p1.x - dy; _VtxWritePtr[3].pos.y = p1.y + dx; _VtxWritePtr[3].uv = uv; _VtxWritePtr[3].col = col; | 
 |             _VtxWritePtr += 4; | 
 |  | 
 |             _IdxWritePtr[0] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[1] = (ImDrawIdx)(_VtxCurrentIdx+1); _IdxWritePtr[2] = (ImDrawIdx)(_VtxCurrentIdx+2); | 
 |             _IdxWritePtr[3] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[4] = (ImDrawIdx)(_VtxCurrentIdx+2); _IdxWritePtr[5] = (ImDrawIdx)(_VtxCurrentIdx+3); | 
 |             _IdxWritePtr += 6; | 
 |             _VtxCurrentIdx += 4; | 
 |         } | 
 |     } | 
 | } | 
 |  | 
 | void ImDrawList::AddConvexPolyFilled(const ImVec2* points, const int points_count, ImU32 col) | 
 | { | 
 |     const ImVec2 uv = _Data->TexUvWhitePixel; | 
 |  | 
 |     if (Flags & ImDrawListFlags_AntiAliasedFill) | 
 |     { | 
 |         // Anti-aliased Fill | 
 |         const float AA_SIZE = 1.0f; | 
 |         const ImU32 col_trans = col & ~IM_COL32_A_MASK; | 
 |         const int idx_count = (points_count-2)*3 + points_count*6; | 
 |         const int vtx_count = (points_count*2); | 
 |         PrimReserve(idx_count, vtx_count); | 
 |  | 
 |         // Add indexes for fill | 
 |         unsigned int vtx_inner_idx = _VtxCurrentIdx; | 
 |         unsigned int vtx_outer_idx = _VtxCurrentIdx+1; | 
 |         for (int i = 2; i < points_count; i++) | 
 |         { | 
 |             _IdxWritePtr[0] = (ImDrawIdx)(vtx_inner_idx); _IdxWritePtr[1] = (ImDrawIdx)(vtx_inner_idx+((i-1)<<1)); _IdxWritePtr[2] = (ImDrawIdx)(vtx_inner_idx+(i<<1)); | 
 |             _IdxWritePtr += 3; | 
 |         } | 
 |  | 
 |         // Compute normals | 
 |         ImVec2* temp_normals = (ImVec2*)alloca(points_count * sizeof(ImVec2)); | 
 |         for (int i0 = points_count-1, i1 = 0; i1 < points_count; i0 = i1++) | 
 |         { | 
 |             const ImVec2& p0 = points[i0]; | 
 |             const ImVec2& p1 = points[i1]; | 
 |             ImVec2 diff = p1 - p0; | 
 |             diff *= ImInvLength(diff, 1.0f); | 
 |             temp_normals[i0].x = diff.y; | 
 |             temp_normals[i0].y = -diff.x; | 
 |         } | 
 |  | 
 |         for (int i0 = points_count-1, i1 = 0; i1 < points_count; i0 = i1++) | 
 |         { | 
 |             // Average normals | 
 |             const ImVec2& n0 = temp_normals[i0]; | 
 |             const ImVec2& n1 = temp_normals[i1]; | 
 |             ImVec2 dm = (n0 + n1) * 0.5f; | 
 |             float dmr2 = dm.x*dm.x + dm.y*dm.y; | 
 |             if (dmr2 > 0.000001f) | 
 |             { | 
 |                 float scale = 1.0f / dmr2; | 
 |                 if (scale > 100.0f) scale = 100.0f; | 
 |                 dm *= scale; | 
 |             } | 
 |             dm *= AA_SIZE * 0.5f; | 
 |  | 
 |             // Add vertices | 
 |             _VtxWritePtr[0].pos = (points[i1] - dm); _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col;        // Inner | 
 |             _VtxWritePtr[1].pos = (points[i1] + dm); _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col_trans;  // Outer | 
 |             _VtxWritePtr += 2; | 
 |  | 
 |             // Add indexes for fringes | 
 |             _IdxWritePtr[0] = (ImDrawIdx)(vtx_inner_idx+(i1<<1)); _IdxWritePtr[1] = (ImDrawIdx)(vtx_inner_idx+(i0<<1)); _IdxWritePtr[2] = (ImDrawIdx)(vtx_outer_idx+(i0<<1)); | 
 |             _IdxWritePtr[3] = (ImDrawIdx)(vtx_outer_idx+(i0<<1)); _IdxWritePtr[4] = (ImDrawIdx)(vtx_outer_idx+(i1<<1)); _IdxWritePtr[5] = (ImDrawIdx)(vtx_inner_idx+(i1<<1)); | 
 |             _IdxWritePtr += 6; | 
 |         } | 
 |         _VtxCurrentIdx += (ImDrawIdx)vtx_count; | 
 |     } | 
 |     else | 
 |     { | 
 |         // Non Anti-aliased Fill | 
 |         const int idx_count = (points_count-2)*3; | 
 |         const int vtx_count = points_count; | 
 |         PrimReserve(idx_count, vtx_count); | 
 |         for (int i = 0; i < vtx_count; i++) | 
 |         { | 
 |             _VtxWritePtr[0].pos = points[i]; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col; | 
 |             _VtxWritePtr++; | 
 |         } | 
 |         for (int i = 2; i < points_count; i++) | 
 |         { | 
 |             _IdxWritePtr[0] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[1] = (ImDrawIdx)(_VtxCurrentIdx+i-1); _IdxWritePtr[2] = (ImDrawIdx)(_VtxCurrentIdx+i); | 
 |             _IdxWritePtr += 3; | 
 |         } | 
 |         _VtxCurrentIdx += (ImDrawIdx)vtx_count; | 
 |     } | 
 | } | 
 |  | 
 | void ImDrawList::PathArcToFast(const ImVec2& centre, float radius, int a_min_of_12, int a_max_of_12) | 
 | { | 
 |     if (radius == 0.0f || a_min_of_12 > a_max_of_12) | 
 |     { | 
 |         _Path.push_back(centre); | 
 |         return; | 
 |     } | 
 |     _Path.reserve(_Path.Size + (a_max_of_12 - a_min_of_12 + 1)); | 
 |     for (int a = a_min_of_12; a <= a_max_of_12; a++) | 
 |     { | 
 |         const ImVec2& c = _Data->CircleVtx12[a % IM_ARRAYSIZE(_Data->CircleVtx12)]; | 
 |         _Path.push_back(ImVec2(centre.x + c.x * radius, centre.y + c.y * radius)); | 
 |     } | 
 | } | 
 |  | 
 | void ImDrawList::PathArcTo(const ImVec2& centre, float radius, float a_min, float a_max, int num_segments) | 
 | { | 
 |     if (radius == 0.0f) | 
 |     { | 
 |         _Path.push_back(centre); | 
 |         return; | 
 |     } | 
 |     _Path.reserve(_Path.Size + (num_segments + 1)); | 
 |     for (int i = 0; i <= num_segments; i++) | 
 |     { | 
 |         const float a = a_min + ((float)i / (float)num_segments) * (a_max - a_min); | 
 |         _Path.push_back(ImVec2(centre.x + cosf(a) * radius, centre.y + sinf(a) * radius)); | 
 |     } | 
 | } | 
 |  | 
 | static void PathBezierToCasteljau(ImVector<ImVec2>* path, float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, float tess_tol, int level) | 
 | { | 
 |     float dx = x4 - x1; | 
 |     float dy = y4 - y1; | 
 |     float d2 = ((x2 - x4) * dy - (y2 - y4) * dx); | 
 |     float d3 = ((x3 - x4) * dy - (y3 - y4) * dx); | 
 |     d2 = (d2 >= 0) ? d2 : -d2; | 
 |     d3 = (d3 >= 0) ? d3 : -d3; | 
 |     if ((d2+d3) * (d2+d3) < tess_tol * (dx*dx + dy*dy)) | 
 |     { | 
 |         path->push_back(ImVec2(x4, y4)); | 
 |     } | 
 |     else if (level < 10) | 
 |     { | 
 |         float x12 = (x1+x2)*0.5f,       y12 = (y1+y2)*0.5f; | 
 |         float x23 = (x2+x3)*0.5f,       y23 = (y2+y3)*0.5f; | 
 |         float x34 = (x3+x4)*0.5f,       y34 = (y3+y4)*0.5f; | 
 |         float x123 = (x12+x23)*0.5f,    y123 = (y12+y23)*0.5f; | 
 |         float x234 = (x23+x34)*0.5f,    y234 = (y23+y34)*0.5f; | 
 |         float x1234 = (x123+x234)*0.5f, y1234 = (y123+y234)*0.5f; | 
 |  | 
 |         PathBezierToCasteljau(path, x1,y1,        x12,y12,    x123,y123,  x1234,y1234, tess_tol, level+1); | 
 |         PathBezierToCasteljau(path, x1234,y1234,  x234,y234,  x34,y34,    x4,y4,       tess_tol, level+1); | 
 |     } | 
 | } | 
 |  | 
 | void ImDrawList::PathBezierCurveTo(const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, int num_segments) | 
 | { | 
 |     ImVec2 p1 = _Path.back(); | 
 |     if (num_segments == 0) | 
 |     { | 
 |         // Auto-tessellated | 
 |         PathBezierToCasteljau(&_Path, p1.x, p1.y, p2.x, p2.y, p3.x, p3.y, p4.x, p4.y, _Data->CurveTessellationTol, 0); | 
 |     } | 
 |     else | 
 |     { | 
 |         float t_step = 1.0f / (float)num_segments; | 
 |         for (int i_step = 1; i_step <= num_segments; i_step++) | 
 |         { | 
 |             float t = t_step * i_step; | 
 |             float u = 1.0f - t; | 
 |             float w1 = u*u*u; | 
 |             float w2 = 3*u*u*t; | 
 |             float w3 = 3*u*t*t; | 
 |             float w4 = t*t*t; | 
 |             _Path.push_back(ImVec2(w1*p1.x + w2*p2.x + w3*p3.x + w4*p4.x, w1*p1.y + w2*p2.y + w3*p3.y + w4*p4.y)); | 
 |         } | 
 |     } | 
 | } | 
 |  | 
 | void ImDrawList::PathRect(const ImVec2& a, const ImVec2& b, float rounding, int rounding_corners) | 
 | { | 
 |     rounding = ImMin(rounding, fabsf(b.x - a.x) * ( ((rounding_corners & ImDrawCornerFlags_Top)  == ImDrawCornerFlags_Top)  || ((rounding_corners & ImDrawCornerFlags_Bot)   == ImDrawCornerFlags_Bot)   ? 0.5f : 1.0f ) - 1.0f); | 
 |     rounding = ImMin(rounding, fabsf(b.y - a.y) * ( ((rounding_corners & ImDrawCornerFlags_Left) == ImDrawCornerFlags_Left) || ((rounding_corners & ImDrawCornerFlags_Right) == ImDrawCornerFlags_Right) ? 0.5f : 1.0f ) - 1.0f); | 
 |  | 
 |     if (rounding <= 0.0f || rounding_corners == 0) | 
 |     { | 
 |         PathLineTo(a); | 
 |         PathLineTo(ImVec2(b.x, a.y)); | 
 |         PathLineTo(b); | 
 |         PathLineTo(ImVec2(a.x, b.y)); | 
 |     } | 
 |     else | 
 |     { | 
 |         const float rounding_tl = (rounding_corners & ImDrawCornerFlags_TopLeft) ? rounding : 0.0f; | 
 |         const float rounding_tr = (rounding_corners & ImDrawCornerFlags_TopRight) ? rounding : 0.0f; | 
 |         const float rounding_br = (rounding_corners & ImDrawCornerFlags_BotRight) ? rounding : 0.0f; | 
 |         const float rounding_bl = (rounding_corners & ImDrawCornerFlags_BotLeft) ? rounding : 0.0f; | 
 |         PathArcToFast(ImVec2(a.x + rounding_tl, a.y + rounding_tl), rounding_tl, 6, 9); | 
 |         PathArcToFast(ImVec2(b.x - rounding_tr, a.y + rounding_tr), rounding_tr, 9, 12); | 
 |         PathArcToFast(ImVec2(b.x - rounding_br, b.y - rounding_br), rounding_br, 0, 3); | 
 |         PathArcToFast(ImVec2(a.x + rounding_bl, b.y - rounding_bl), rounding_bl, 3, 6); | 
 |     } | 
 | } | 
 |  | 
 | void ImDrawList::AddLine(const ImVec2& a, const ImVec2& b, ImU32 col, float thickness) | 
 | { | 
 |     if ((col & IM_COL32_A_MASK) == 0) | 
 |         return; | 
 |     PathLineTo(a + ImVec2(0.5f,0.5f)); | 
 |     PathLineTo(b + ImVec2(0.5f,0.5f)); | 
 |     PathStroke(col, false, thickness); | 
 | } | 
 |  | 
 | // a: upper-left, b: lower-right. we don't render 1 px sized rectangles properly. | 
 | void ImDrawList::AddRect(const ImVec2& a, const ImVec2& b, ImU32 col, float rounding, int rounding_corners_flags, float thickness) | 
 | { | 
 |     if ((col & IM_COL32_A_MASK) == 0) | 
 |         return; | 
 |     if (Flags & ImDrawListFlags_AntiAliasedLines) | 
 |         PathRect(a + ImVec2(0.5f,0.5f), b - ImVec2(0.50f,0.50f), rounding, rounding_corners_flags); | 
 |     else | 
 |         PathRect(a + ImVec2(0.5f,0.5f), b - ImVec2(0.49f,0.49f), rounding, rounding_corners_flags); // Better looking lower-right corner and rounded non-AA shapes. | 
 |     PathStroke(col, true, thickness); | 
 | } | 
 |  | 
 | void ImDrawList::AddRectFilled(const ImVec2& a, const ImVec2& b, ImU32 col, float rounding, int rounding_corners_flags) | 
 | { | 
 |     if ((col & IM_COL32_A_MASK) == 0) | 
 |         return; | 
 |     if (rounding > 0.0f) | 
 |     { | 
 |         PathRect(a, b, rounding, rounding_corners_flags); | 
 |         PathFillConvex(col); | 
 |     } | 
 |     else | 
 |     { | 
 |         PrimReserve(6, 4); | 
 |         PrimRect(a, b, col); | 
 |     } | 
 | } | 
 |  | 
 | void ImDrawList::AddRectFilledMultiColor(const ImVec2& a, const ImVec2& c, ImU32 col_upr_left, ImU32 col_upr_right, ImU32 col_bot_right, ImU32 col_bot_left) | 
 | { | 
 |     if (((col_upr_left | col_upr_right | col_bot_right | col_bot_left) & IM_COL32_A_MASK) == 0) | 
 |         return; | 
 |  | 
 |     const ImVec2 uv = _Data->TexUvWhitePixel; | 
 |     PrimReserve(6, 4); | 
 |     PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx+1)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx+2)); | 
 |     PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx+2)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx+3)); | 
 |     PrimWriteVtx(a, uv, col_upr_left); | 
 |     PrimWriteVtx(ImVec2(c.x, a.y), uv, col_upr_right); | 
 |     PrimWriteVtx(c, uv, col_bot_right); | 
 |     PrimWriteVtx(ImVec2(a.x, c.y), uv, col_bot_left); | 
 | } | 
 |  | 
 | void ImDrawList::AddQuad(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, ImU32 col, float thickness) | 
 | { | 
 |     if ((col & IM_COL32_A_MASK) == 0) | 
 |         return; | 
 |  | 
 |     PathLineTo(a); | 
 |     PathLineTo(b); | 
 |     PathLineTo(c); | 
 |     PathLineTo(d); | 
 |     PathStroke(col, true, thickness); | 
 | } | 
 |  | 
 | void ImDrawList::AddQuadFilled(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, ImU32 col) | 
 | { | 
 |     if ((col & IM_COL32_A_MASK) == 0) | 
 |         return; | 
 |  | 
 |     PathLineTo(a); | 
 |     PathLineTo(b); | 
 |     PathLineTo(c); | 
 |     PathLineTo(d); | 
 |     PathFillConvex(col); | 
 | } | 
 |  | 
 | void ImDrawList::AddTriangle(const ImVec2& a, const ImVec2& b, const ImVec2& c, ImU32 col, float thickness) | 
 | { | 
 |     if ((col & IM_COL32_A_MASK) == 0) | 
 |         return; | 
 |  | 
 |     PathLineTo(a); | 
 |     PathLineTo(b); | 
 |     PathLineTo(c); | 
 |     PathStroke(col, true, thickness); | 
 | } | 
 |  | 
 | void ImDrawList::AddTriangleFilled(const ImVec2& a, const ImVec2& b, const ImVec2& c, ImU32 col) | 
 | { | 
 |     if ((col & IM_COL32_A_MASK) == 0) | 
 |         return; | 
 |  | 
 |     PathLineTo(a); | 
 |     PathLineTo(b); | 
 |     PathLineTo(c); | 
 |     PathFillConvex(col); | 
 | } | 
 |  | 
 | void ImDrawList::AddCircle(const ImVec2& centre, float radius, ImU32 col, int num_segments, float thickness) | 
 | { | 
 |     if ((col & IM_COL32_A_MASK) == 0) | 
 |         return; | 
 |  | 
 |     const float a_max = IM_PI*2.0f * ((float)num_segments - 1.0f) / (float)num_segments; | 
 |     PathArcTo(centre, radius-0.5f, 0.0f, a_max, num_segments); | 
 |     PathStroke(col, true, thickness); | 
 | } | 
 |  | 
 | void ImDrawList::AddCircleFilled(const ImVec2& centre, float radius, ImU32 col, int num_segments) | 
 | { | 
 |     if ((col & IM_COL32_A_MASK) == 0) | 
 |         return; | 
 |  | 
 |     const float a_max = IM_PI*2.0f * ((float)num_segments - 1.0f) / (float)num_segments; | 
 |     PathArcTo(centre, radius, 0.0f, a_max, num_segments); | 
 |     PathFillConvex(col); | 
 | } | 
 |  | 
 | void ImDrawList::AddBezierCurve(const ImVec2& pos0, const ImVec2& cp0, const ImVec2& cp1, const ImVec2& pos1, ImU32 col, float thickness, int num_segments) | 
 | { | 
 |     if ((col & IM_COL32_A_MASK) == 0) | 
 |         return; | 
 |  | 
 |     PathLineTo(pos0); | 
 |     PathBezierCurveTo(cp0, cp1, pos1, num_segments); | 
 |     PathStroke(col, false, thickness); | 
 | } | 
 |  | 
 | void ImDrawList::AddText(const ImFont* font, float font_size, const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end, float wrap_width, const ImVec4* cpu_fine_clip_rect) | 
 | { | 
 |     if ((col & IM_COL32_A_MASK) == 0) | 
 |         return; | 
 |  | 
 |     if (text_end == NULL) | 
 |         text_end = text_begin + strlen(text_begin); | 
 |     if (text_begin == text_end) | 
 |         return; | 
 |  | 
 |     // Pull default font/size from the shared ImDrawListSharedData instance | 
 |     if (font == NULL) | 
 |         font = _Data->Font; | 
 |     if (font_size == 0.0f) | 
 |         font_size = _Data->FontSize; | 
 |  | 
 |     IM_ASSERT(font->ContainerAtlas->TexID == _TextureIdStack.back());  // Use high-level ImGui::PushFont() or low-level ImDrawList::PushTextureId() to change font. | 
 |  | 
 |     ImVec4 clip_rect = _ClipRectStack.back(); | 
 |     if (cpu_fine_clip_rect) | 
 |     { | 
 |         clip_rect.x = ImMax(clip_rect.x, cpu_fine_clip_rect->x); | 
 |         clip_rect.y = ImMax(clip_rect.y, cpu_fine_clip_rect->y); | 
 |         clip_rect.z = ImMin(clip_rect.z, cpu_fine_clip_rect->z); | 
 |         clip_rect.w = ImMin(clip_rect.w, cpu_fine_clip_rect->w); | 
 |     } | 
 |     font->RenderText(this, font_size, pos, col, clip_rect, text_begin, text_end, wrap_width, cpu_fine_clip_rect != NULL); | 
 | } | 
 |  | 
 | void ImDrawList::AddText(const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end) | 
 | { | 
 |     AddText(NULL, 0.0f, pos, col, text_begin, text_end); | 
 | } | 
 |  | 
 | void ImDrawList::AddImage(ImTextureID user_texture_id, const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b, ImU32 col) | 
 | { | 
 |     if ((col & IM_COL32_A_MASK) == 0) | 
 |         return; | 
 |  | 
 |     const bool push_texture_id = _TextureIdStack.empty() || user_texture_id != _TextureIdStack.back(); | 
 |     if (push_texture_id) | 
 |         PushTextureID(user_texture_id); | 
 |  | 
 |     PrimReserve(6, 4); | 
 |     PrimRectUV(a, b, uv_a, uv_b, col); | 
 |  | 
 |     if (push_texture_id) | 
 |         PopTextureID(); | 
 | } | 
 |  | 
 | void ImDrawList::AddImageQuad(ImTextureID user_texture_id, const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, const ImVec2& uv_a, const ImVec2& uv_b, const ImVec2& uv_c, const ImVec2& uv_d, ImU32 col) | 
 | { | 
 |     if ((col & IM_COL32_A_MASK) == 0) | 
 |         return; | 
 |  | 
 |     const bool push_texture_id = _TextureIdStack.empty() || user_texture_id != _TextureIdStack.back(); | 
 |     if (push_texture_id) | 
 |         PushTextureID(user_texture_id); | 
 |  | 
 |     PrimReserve(6, 4); | 
 |     PrimQuadUV(a, b, c, d, uv_a, uv_b, uv_c, uv_d, col); | 
 |  | 
 |     if (push_texture_id) | 
 |         PopTextureID(); | 
 | } | 
 |  | 
 | void ImDrawList::AddImageRounded(ImTextureID user_texture_id, const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b, ImU32 col, float rounding, int rounding_corners) | 
 | { | 
 |     if ((col & IM_COL32_A_MASK) == 0) | 
 |         return; | 
 |  | 
 |     if (rounding <= 0.0f || (rounding_corners & ImDrawCornerFlags_All) == 0) | 
 |     { | 
 |         AddImage(user_texture_id, a, b, uv_a, uv_b, col); | 
 |         return; | 
 |     } | 
 |  | 
 |     const bool push_texture_id = _TextureIdStack.empty() || user_texture_id != _TextureIdStack.back(); | 
 |     if (push_texture_id) | 
 |         PushTextureID(user_texture_id); | 
 |  | 
 |     int vert_start_idx = VtxBuffer.Size; | 
 |     PathRect(a, b, rounding, rounding_corners); | 
 |     PathFillConvex(col); | 
 |     int vert_end_idx = VtxBuffer.Size; | 
 |     ImGui::ShadeVertsLinearUV(VtxBuffer.Data + vert_start_idx, VtxBuffer.Data + vert_end_idx, a, b, uv_a, uv_b, true); | 
 |  | 
 |     if (push_texture_id) | 
 |         PopTextureID(); | 
 | } | 
 |  | 
 | //----------------------------------------------------------------------------- | 
 | // ImDrawData | 
 | //----------------------------------------------------------------------------- | 
 |  | 
 | // For backward compatibility: convert all buffers from indexed to de-indexed, in case you cannot render indexed. Note: this is slow and most likely a waste of resources. Always prefer indexed rendering! | 
 | void ImDrawData::DeIndexAllBuffers() | 
 | { | 
 |     ImVector<ImDrawVert> new_vtx_buffer; | 
 |     TotalVtxCount = TotalIdxCount = 0; | 
 |     for (int i = 0; i < CmdListsCount; i++) | 
 |     { | 
 |         ImDrawList* cmd_list = CmdLists[i]; | 
 |         if (cmd_list->IdxBuffer.empty()) | 
 |             continue; | 
 |         new_vtx_buffer.resize(cmd_list->IdxBuffer.Size); | 
 |         for (int j = 0; j < cmd_list->IdxBuffer.Size; j++) | 
 |             new_vtx_buffer[j] = cmd_list->VtxBuffer[cmd_list->IdxBuffer[j]]; | 
 |         cmd_list->VtxBuffer.swap(new_vtx_buffer); | 
 |         cmd_list->IdxBuffer.resize(0); | 
 |         TotalVtxCount += cmd_list->VtxBuffer.Size; | 
 |     } | 
 | } | 
 |  | 
 | // Helper to scale the ClipRect field of each ImDrawCmd. Use if your final output buffer is at a different scale than ImGui expects, or if there is a difference between your window resolution and framebuffer resolution. | 
 | void ImDrawData::ScaleClipRects(const ImVec2& scale) | 
 | { | 
 |     for (int i = 0; i < CmdListsCount; i++) | 
 |     { | 
 |         ImDrawList* cmd_list = CmdLists[i]; | 
 |         for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++) | 
 |         { | 
 |             ImDrawCmd* cmd = &cmd_list->CmdBuffer[cmd_i]; | 
 |             cmd->ClipRect = ImVec4(cmd->ClipRect.x * scale.x, cmd->ClipRect.y * scale.y, cmd->ClipRect.z * scale.x, cmd->ClipRect.w * scale.y); | 
 |         } | 
 |     } | 
 | } | 
 |  | 
 | //----------------------------------------------------------------------------- | 
 | // Shade functions | 
 | //----------------------------------------------------------------------------- | 
 |  | 
 | // Generic linear color gradient, write to RGB fields, leave A untouched. | 
 | void ImGui::ShadeVertsLinearColorGradientKeepAlpha(ImDrawVert* vert_start, ImDrawVert* vert_end, ImVec2 gradient_p0, ImVec2 gradient_p1, ImU32 col0, ImU32 col1) | 
 | { | 
 |     ImVec2 gradient_extent = gradient_p1 - gradient_p0; | 
 |     float gradient_inv_length2 = 1.0f / ImLengthSqr(gradient_extent); | 
 |     for (ImDrawVert* vert = vert_start; vert < vert_end; vert++) | 
 |     { | 
 |         float d = ImDot(vert->pos - gradient_p0, gradient_extent); | 
 |         float t = ImClamp(d * gradient_inv_length2, 0.0f, 1.0f); | 
 |         int r = ImLerp((int)(col0 >> IM_COL32_R_SHIFT) & 0xFF, (int)(col1 >> IM_COL32_R_SHIFT) & 0xFF, t); | 
 |         int g = ImLerp((int)(col0 >> IM_COL32_G_SHIFT) & 0xFF, (int)(col1 >> IM_COL32_G_SHIFT) & 0xFF, t); | 
 |         int b = ImLerp((int)(col0 >> IM_COL32_B_SHIFT) & 0xFF, (int)(col1 >> IM_COL32_B_SHIFT) & 0xFF, t); | 
 |         vert->col = (r << IM_COL32_R_SHIFT) | (g << IM_COL32_G_SHIFT) | (b << IM_COL32_B_SHIFT) | (vert->col & IM_COL32_A_MASK); | 
 |     } | 
 | } | 
 |  | 
 | // Scan and shade backward from the end of given vertices. Assume vertices are text only (= vert_start..vert_end going left to right) so we can break as soon as we are out the gradient bounds. | 
 | void ImGui::ShadeVertsLinearAlphaGradientForLeftToRightText(ImDrawVert* vert_start, ImDrawVert* vert_end, float gradient_p0_x, float gradient_p1_x) | 
 | { | 
 |     float gradient_extent_x = gradient_p1_x - gradient_p0_x; | 
 |     float gradient_inv_length2 = 1.0f / (gradient_extent_x * gradient_extent_x); | 
 |     int full_alpha_count = 0; | 
 |     for (ImDrawVert* vert = vert_end - 1; vert >= vert_start; vert--) | 
 |     { | 
 |         float d = (vert->pos.x - gradient_p0_x) * (gradient_extent_x); | 
 |         float alpha_mul = 1.0f - ImClamp(d * gradient_inv_length2, 0.0f, 1.0f); | 
 |         if (alpha_mul >= 1.0f && ++full_alpha_count > 2) | 
 |             return; // Early out | 
 |         int a = (int)(((vert->col >> IM_COL32_A_SHIFT) & 0xFF) * alpha_mul); | 
 |         vert->col = (vert->col & ~IM_COL32_A_MASK) | (a << IM_COL32_A_SHIFT); | 
 |     } | 
 | } | 
 |  | 
 | // Distribute UV over (a, b) rectangle | 
 | void ImGui::ShadeVertsLinearUV(ImDrawVert* vert_start, ImDrawVert* vert_end, const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b, bool clamp) | 
 | { | 
 |     const ImVec2 size = b - a; | 
 |     const ImVec2 uv_size = uv_b - uv_a; | 
 |     const ImVec2 scale = ImVec2( | 
 |         size.x != 0.0f ? (uv_size.x / size.x) : 0.0f, | 
 |         size.y != 0.0f ? (uv_size.y / size.y) : 0.0f); | 
 |  | 
 |     if (clamp) | 
 |     { | 
 |         const ImVec2 min = ImMin(uv_a, uv_b); | 
 |         const ImVec2 max = ImMax(uv_a, uv_b); | 
 |  | 
 |         for (ImDrawVert* vertex = vert_start; vertex < vert_end; ++vertex) | 
 |             vertex->uv = ImClamp(uv_a + ImMul(ImVec2(vertex->pos.x, vertex->pos.y) - a, scale), min, max); | 
 |     } | 
 |     else | 
 |     { | 
 |         for (ImDrawVert* vertex = vert_start; vertex < vert_end; ++vertex) | 
 |             vertex->uv = uv_a + ImMul(ImVec2(vertex->pos.x, vertex->pos.y) - a, scale); | 
 |     } | 
 | } | 
 |  | 
 | //----------------------------------------------------------------------------- | 
 | // ImFontConfig | 
 | //----------------------------------------------------------------------------- | 
 |  | 
 | ImFontConfig::ImFontConfig() | 
 | { | 
 |     FontData = NULL; | 
 |     FontDataSize = 0; | 
 |     FontDataOwnedByAtlas = true; | 
 |     FontNo = 0; | 
 |     SizePixels = 0.0f; | 
 |     OversampleH = 3; | 
 |     OversampleV = 1; | 
 |     PixelSnapH = false; | 
 |     GlyphExtraSpacing = ImVec2(0.0f, 0.0f); | 
 |     GlyphOffset = ImVec2(0.0f, 0.0f); | 
 |     GlyphRanges = NULL; | 
 |     MergeMode = false; | 
 |     RasterizerFlags = 0x00; | 
 |     RasterizerMultiply = 1.0f; | 
 |     memset(Name, 0, sizeof(Name)); | 
 |     DstFont = NULL; | 
 | } | 
 |  | 
 | //----------------------------------------------------------------------------- | 
 | // ImFontAtlas | 
 | //----------------------------------------------------------------------------- | 
 |  | 
 | // A work of art lies ahead! (. = white layer, X = black layer, others are blank) | 
 | // The white texels on the top left are the ones we'll use everywhere in ImGui to render filled shapes. | 
 | const int FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF = 90; | 
 | const int FONT_ATLAS_DEFAULT_TEX_DATA_H      = 27; | 
 | const unsigned int FONT_ATLAS_DEFAULT_TEX_DATA_ID = 0x80000000; | 
 | static const char FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS[FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF * FONT_ATLAS_DEFAULT_TEX_DATA_H + 1] = | 
 | { | 
 |     "..-         -XXXXXXX-    X    -           X           -XXXXXXX          -          XXXXXXX" | 
 |     "..-         -X.....X-   X.X   -          X.X          -X.....X          -          X.....X" | 
 |     "---         -XXX.XXX-  X...X  -         X...X         -X....X           -           X....X" | 
 |     "X           -  X.X  - X.....X -        X.....X        -X...X            -            X...X" | 
 |     "XX          -  X.X  -X.......X-       X.......X       -X..X.X           -           X.X..X" | 
 |     "X.X         -  X.X  -XXXX.XXXX-       XXXX.XXXX       -X.X X.X          -          X.X X.X" | 
 |     "X..X        -  X.X  -   X.X   -          X.X          -XX   X.X         -         X.X   XX" | 
 |     "X...X       -  X.X  -   X.X   -    XX    X.X    XX    -      X.X        -        X.X      " | 
 |     "X....X      -  X.X  -   X.X   -   X.X    X.X    X.X   -       X.X       -       X.X       " | 
 |     "X.....X     -  X.X  -   X.X   -  X..X    X.X    X..X  -        X.X      -      X.X        " | 
 |     "X......X    -  X.X  -   X.X   - X...XXXXXX.XXXXXX...X -         X.X   XX-XX   X.X         " | 
 |     "X.......X   -  X.X  -   X.X   -X.....................X-          X.X X.X-X.X X.X          " | 
 |     "X........X  -  X.X  -   X.X   - X...XXXXXX.XXXXXX...X -           X.X..X-X..X.X           " | 
 |     "X.........X -XXX.XXX-   X.X   -  X..X    X.X    X..X  -            X...X-X...X            " | 
 |     "X..........X-X.....X-   X.X   -   X.X    X.X    X.X   -           X....X-X....X           " | 
 |     "X......XXXXX-XXXXXXX-   X.X   -    XX    X.X    XX    -          X.....X-X.....X          " | 
 |     "X...X..X    ---------   X.X   -          X.X          -          XXXXXXX-XXXXXXX          " | 
 |     "X..X X..X   -       -XXXX.XXXX-       XXXX.XXXX       ------------------------------------" | 
 |     "X.X  X..X   -       -X.......X-       X.......X       -    XX           XX    -           " | 
 |     "XX    X..X  -       - X.....X -        X.....X        -   X.X           X.X   -           " | 
 |     "      X..X          -  X...X  -         X...X         -  X..X           X..X  -           " | 
 |     "       XX           -   X.X   -          X.X          - X...XXXXXXXXXXXXX...X -           " | 
 |     "------------        -    X    -           X           -X.....................X-           " | 
 |     "                    ----------------------------------- X...XXXXXXXXXXXXX...X -           " | 
 |     "                                                      -  X..X           X..X  -           " | 
 |     "                                                      -   X.X           X.X   -           " | 
 |     "                                                      -    XX           XX    -           " | 
 | }; | 
 |  | 
 | static const ImVec2 FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[ImGuiMouseCursor_COUNT][3] = | 
 | { | 
 |     // Pos ........ Size ......... Offset ...... | 
 |     { ImVec2(0,3),  ImVec2(12,19), ImVec2( 0, 0) }, // ImGuiMouseCursor_Arrow | 
 |     { ImVec2(13,0), ImVec2(7,16),  ImVec2( 4, 8) }, // ImGuiMouseCursor_TextInput | 
 |     { ImVec2(31,0), ImVec2(23,23), ImVec2(11,11) }, // ImGuiMouseCursor_ResizeAll | 
 |     { ImVec2(21,0), ImVec2( 9,23), ImVec2( 5,11) }, // ImGuiMouseCursor_ResizeNS | 
 |     { ImVec2(55,18),ImVec2(23, 9), ImVec2(11, 5) }, // ImGuiMouseCursor_ResizeEW | 
 |     { ImVec2(73,0), ImVec2(17,17), ImVec2( 9, 9) }, // ImGuiMouseCursor_ResizeNESW | 
 |     { ImVec2(55,0), ImVec2(17,17), ImVec2( 9, 9) }, // ImGuiMouseCursor_ResizeNWSE | 
 | }; | 
 |  | 
 | ImFontAtlas::ImFontAtlas() | 
 | { | 
 |     Flags = 0x00; | 
 |     TexID = NULL; | 
 |     TexDesiredWidth = 0; | 
 |     TexGlyphPadding = 1; | 
 |  | 
 |     TexPixelsAlpha8 = NULL; | 
 |     TexPixelsRGBA32 = NULL; | 
 |     TexWidth = TexHeight = 0; | 
 |     TexUvScale = ImVec2(0.0f, 0.0f); | 
 |     TexUvWhitePixel = ImVec2(0.0f, 0.0f); | 
 |     for (int n = 0; n < IM_ARRAYSIZE(CustomRectIds); n++) | 
 |         CustomRectIds[n] = -1; | 
 | } | 
 |  | 
 | ImFontAtlas::~ImFontAtlas() | 
 | { | 
 |     Clear(); | 
 | } | 
 |  | 
 | void    ImFontAtlas::ClearInputData() | 
 | { | 
 |     for (int i = 0; i < ConfigData.Size; i++) | 
 |         if (ConfigData[i].FontData && ConfigData[i].FontDataOwnedByAtlas) | 
 |         { | 
 |             ImGui::MemFree(ConfigData[i].FontData); | 
 |             ConfigData[i].FontData = NULL; | 
 |         } | 
 |  | 
 |     // When clearing this we lose access to the font name and other information used to build the font. | 
 |     for (int i = 0; i < Fonts.Size; i++) | 
 |         if (Fonts[i]->ConfigData >= ConfigData.Data && Fonts[i]->ConfigData < ConfigData.Data + ConfigData.Size) | 
 |         { | 
 |             Fonts[i]->ConfigData = NULL; | 
 |             Fonts[i]->ConfigDataCount = 0; | 
 |         } | 
 |     ConfigData.clear(); | 
 |     CustomRects.clear(); | 
 |     for (int n = 0; n < IM_ARRAYSIZE(CustomRectIds); n++) | 
 |         CustomRectIds[n] = -1; | 
 | } | 
 |  | 
 | void    ImFontAtlas::ClearTexData() | 
 | { | 
 |     if (TexPixelsAlpha8) | 
 |         ImGui::MemFree(TexPixelsAlpha8); | 
 |     if (TexPixelsRGBA32) | 
 |         ImGui::MemFree(TexPixelsRGBA32); | 
 |     TexPixelsAlpha8 = NULL; | 
 |     TexPixelsRGBA32 = NULL; | 
 | } | 
 |  | 
 | void    ImFontAtlas::ClearFonts() | 
 | { | 
 |     for (int i = 0; i < Fonts.Size; i++) | 
 |         IM_DELETE(Fonts[i]); | 
 |     Fonts.clear(); | 
 | } | 
 |  | 
 | void    ImFontAtlas::Clear() | 
 | { | 
 |     ClearInputData(); | 
 |     ClearTexData(); | 
 |     ClearFonts(); | 
 | } | 
 |  | 
 | void    ImFontAtlas::GetTexDataAsAlpha8(unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel) | 
 | { | 
 |     // Build atlas on demand | 
 |     if (TexPixelsAlpha8 == NULL) | 
 |     { | 
 |         if (ConfigData.empty()) | 
 |             AddFontDefault(); | 
 |         Build(); | 
 |     } | 
 |  | 
 |     *out_pixels = TexPixelsAlpha8; | 
 |     if (out_width) *out_width = TexWidth; | 
 |     if (out_height) *out_height = TexHeight; | 
 |     if (out_bytes_per_pixel) *out_bytes_per_pixel = 1; | 
 | } | 
 |  | 
 | void    ImFontAtlas::GetTexDataAsRGBA32(unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel) | 
 | { | 
 |     // Convert to RGBA32 format on demand | 
 |     // Although it is likely to be the most commonly used format, our font rendering is 1 channel / 8 bpp | 
 |     if (!TexPixelsRGBA32) | 
 |     { | 
 |         unsigned char* pixels = NULL; | 
 |         GetTexDataAsAlpha8(&pixels, NULL, NULL); | 
 |         if (pixels) | 
 |         { | 
 |             TexPixelsRGBA32 = (unsigned int*)ImGui::MemAlloc((size_t)(TexWidth * TexHeight * 4)); | 
 |             const unsigned char* src = pixels; | 
 |             unsigned int* dst = TexPixelsRGBA32; | 
 |             for (int n = TexWidth * TexHeight; n > 0; n--) | 
 |                 *dst++ = IM_COL32(255, 255, 255, (unsigned int)(*src++)); | 
 |         } | 
 |     } | 
 |  | 
 |     *out_pixels = (unsigned char*)TexPixelsRGBA32; | 
 |     if (out_width) *out_width = TexWidth; | 
 |     if (out_height) *out_height = TexHeight; | 
 |     if (out_bytes_per_pixel) *out_bytes_per_pixel = 4; | 
 | } | 
 |  | 
 | ImFont* ImFontAtlas::AddFont(const ImFontConfig* font_cfg) | 
 | { | 
 |     IM_ASSERT(font_cfg->FontData != NULL && font_cfg->FontDataSize > 0); | 
 |     IM_ASSERT(font_cfg->SizePixels > 0.0f); | 
 |  | 
 |     // Create new font | 
 |     if (!font_cfg->MergeMode) | 
 |         Fonts.push_back(IM_NEW(ImFont)); | 
 |     else | 
 |         IM_ASSERT(!Fonts.empty()); // When using MergeMode make sure that a font has already been added before. You can use ImGui::GetIO().Fonts->AddFontDefault() to add the default imgui font. | 
 |  | 
 |     ConfigData.push_back(*font_cfg); | 
 |     ImFontConfig& new_font_cfg = ConfigData.back(); | 
 |     if (!new_font_cfg.DstFont) | 
 |         new_font_cfg.DstFont = Fonts.back(); | 
 |     if (!new_font_cfg.FontDataOwnedByAtlas) | 
 |     { | 
 |         new_font_cfg.FontData = ImGui::MemAlloc(new_font_cfg.FontDataSize); | 
 |         new_font_cfg.FontDataOwnedByAtlas = true; | 
 |         memcpy(new_font_cfg.FontData, font_cfg->FontData, (size_t)new_font_cfg.FontDataSize); | 
 |     } | 
 |  | 
 |     // Invalidate texture | 
 |     ClearTexData(); | 
 |     return new_font_cfg.DstFont; | 
 | } | 
 |  | 
 | // Default font TTF is compressed with stb_compress then base85 encoded (see misc/fonts/binary_to_compressed_c.cpp for encoder) | 
 | static unsigned int stb_decompress_length(const unsigned char *input); | 
 | static unsigned int stb_decompress(unsigned char *output, const unsigned char *input, unsigned int length); | 
 | static const char*  GetDefaultCompressedFontDataTTFBase85(); | 
 | static unsigned int Decode85Byte(char c)                                    { return c >= '\\' ? c-36 : c-35; } | 
 | static void         Decode85(const unsigned char* src, unsigned char* dst) | 
 | { | 
 |     while (*src) | 
 |     { | 
 |         unsigned int tmp = Decode85Byte(src[0]) + 85*(Decode85Byte(src[1]) + 85*(Decode85Byte(src[2]) + 85*(Decode85Byte(src[3]) + 85*Decode85Byte(src[4])))); | 
 |         dst[0] = ((tmp >> 0) & 0xFF); dst[1] = ((tmp >> 8) & 0xFF); dst[2] = ((tmp >> 16) & 0xFF); dst[3] = ((tmp >> 24) & 0xFF);   // We can't assume little-endianness. | 
 |         src += 5; | 
 |         dst += 4; | 
 |     } | 
 | } | 
 |  | 
 | // Load embedded ProggyClean.ttf at size 13, disable oversampling | 
 | ImFont* ImFontAtlas::AddFontDefault(const ImFontConfig* font_cfg_template) | 
 | { | 
 |     ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig(); | 
 |     if (!font_cfg_template) | 
 |     { | 
 |         font_cfg.OversampleH = font_cfg.OversampleV = 1; | 
 |         font_cfg.PixelSnapH = true; | 
 |     } | 
 |     if (font_cfg.Name[0] == '\0') strcpy(font_cfg.Name, "ProggyClean.ttf, 13px"); | 
 |     if (font_cfg.SizePixels <= 0.0f) font_cfg.SizePixels = 13.0f; | 
 |  | 
 |     const char* ttf_compressed_base85 = GetDefaultCompressedFontDataTTFBase85(); | 
 |     ImFont* font = AddFontFromMemoryCompressedBase85TTF(ttf_compressed_base85, font_cfg.SizePixels, &font_cfg, GetGlyphRangesDefault()); | 
 |     font->DisplayOffset.y = 1.0f; | 
 |     return font; | 
 | } | 
 |  | 
 | ImFont* ImFontAtlas::AddFontFromFileTTF(const char* filename, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges) | 
 | { | 
 |     int data_size = 0; | 
 |     void* data = ImFileLoadToMemory(filename, "rb", &data_size, 0); | 
 |     if (!data) | 
 |     { | 
 |         IM_ASSERT(0); // Could not load file. | 
 |         return NULL; | 
 |     } | 
 |     ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig(); | 
 |     if (font_cfg.Name[0] == '\0') | 
 |     { | 
 |         // Store a short copy of filename into into the font name for convenience | 
 |         const char* p; | 
 |         for (p = filename + strlen(filename); p > filename && p[-1] != '/' && p[-1] != '\\'; p--) {} | 
 |         ImFormatString(font_cfg.Name, IM_ARRAYSIZE(font_cfg.Name), "%s, %.0fpx", p, size_pixels); | 
 |     } | 
 |     return AddFontFromMemoryTTF(data, data_size, size_pixels, &font_cfg, glyph_ranges); | 
 | } | 
 |  | 
 | // NB: Transfer ownership of 'ttf_data' to ImFontAtlas, unless font_cfg_template->FontDataOwnedByAtlas == false. Owned TTF buffer will be deleted after Build(). | 
 | ImFont* ImFontAtlas::AddFontFromMemoryTTF(void* ttf_data, int ttf_size, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges) | 
 | { | 
 |     ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig(); | 
 |     IM_ASSERT(font_cfg.FontData == NULL); | 
 |     font_cfg.FontData = ttf_data; | 
 |     font_cfg.FontDataSize = ttf_size; | 
 |     font_cfg.SizePixels = size_pixels; | 
 |     if (glyph_ranges) | 
 |         font_cfg.GlyphRanges = glyph_ranges; | 
 |     return AddFont(&font_cfg); | 
 | } | 
 |  | 
 | ImFont* ImFontAtlas::AddFontFromMemoryCompressedTTF(const void* compressed_ttf_data, int compressed_ttf_size, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges) | 
 | { | 
 |     const unsigned int buf_decompressed_size = stb_decompress_length((const unsigned char*)compressed_ttf_data); | 
 |     unsigned char* buf_decompressed_data = (unsigned char *)ImGui::MemAlloc(buf_decompressed_size); | 
 |     stb_decompress(buf_decompressed_data, (const unsigned char*)compressed_ttf_data, (unsigned int)compressed_ttf_size); | 
 |  | 
 |     ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig(); | 
 |     IM_ASSERT(font_cfg.FontData == NULL); | 
 |     font_cfg.FontDataOwnedByAtlas = true; | 
 |     return AddFontFromMemoryTTF(buf_decompressed_data, (int)buf_decompressed_size, size_pixels, &font_cfg, glyph_ranges); | 
 | } | 
 |  | 
 | ImFont* ImFontAtlas::AddFontFromMemoryCompressedBase85TTF(const char* compressed_ttf_data_base85, float size_pixels, const ImFontConfig* font_cfg, const ImWchar* glyph_ranges) | 
 | { | 
 |     int compressed_ttf_size = (((int)strlen(compressed_ttf_data_base85) + 4) / 5) * 4; | 
 |     void* compressed_ttf = ImGui::MemAlloc((size_t)compressed_ttf_size); | 
 |     Decode85((const unsigned char*)compressed_ttf_data_base85, (unsigned char*)compressed_ttf); | 
 |     ImFont* font = AddFontFromMemoryCompressedTTF(compressed_ttf, compressed_ttf_size, size_pixels, font_cfg, glyph_ranges); | 
 |     ImGui::MemFree(compressed_ttf); | 
 |     return font; | 
 | } | 
 |  | 
 | int ImFontAtlas::AddCustomRectRegular(unsigned int id, int width, int height) | 
 | { | 
 |     IM_ASSERT(id >= 0x10000); | 
 |     IM_ASSERT(width > 0 && width <= 0xFFFF); | 
 |     IM_ASSERT(height > 0 && height <= 0xFFFF); | 
 |     CustomRect r; | 
 |     r.ID = id; | 
 |     r.Width = (unsigned short)width; | 
 |     r.Height = (unsigned short)height; | 
 |     CustomRects.push_back(r); | 
 |     return CustomRects.Size - 1; // Return index | 
 | } | 
 |  | 
 | int ImFontAtlas::AddCustomRectFontGlyph(ImFont* font, ImWchar id, int width, int height, float advance_x, const ImVec2& offset) | 
 | { | 
 |     IM_ASSERT(font != NULL); | 
 |     IM_ASSERT(width > 0 && width <= 0xFFFF); | 
 |     IM_ASSERT(height > 0 && height <= 0xFFFF); | 
 |     CustomRect r; | 
 |     r.ID = id; | 
 |     r.Width = (unsigned short)width; | 
 |     r.Height = (unsigned short)height; | 
 |     r.GlyphAdvanceX = advance_x; | 
 |     r.GlyphOffset = offset; | 
 |     r.Font = font; | 
 |     CustomRects.push_back(r); | 
 |     return CustomRects.Size - 1; // Return index | 
 | } | 
 |  | 
 | void ImFontAtlas::CalcCustomRectUV(const CustomRect* rect, ImVec2* out_uv_min, ImVec2* out_uv_max) | 
 | { | 
 |     IM_ASSERT(TexWidth > 0 && TexHeight > 0);   // Font atlas needs to be built before we can calculate UV coordinates | 
 |     IM_ASSERT(rect->IsPacked());                // Make sure the rectangle has been packed | 
 |     *out_uv_min = ImVec2((float)rect->X * TexUvScale.x, (float)rect->Y * TexUvScale.y); | 
 |     *out_uv_max = ImVec2((float)(rect->X + rect->Width) * TexUvScale.x, (float)(rect->Y + rect->Height) * TexUvScale.y); | 
 | } | 
 |  | 
 | bool ImFontAtlas::GetMouseCursorTexData(ImGuiMouseCursor cursor_type, ImVec2* out_offset, ImVec2* out_size, ImVec2 out_uv_border[2], ImVec2 out_uv_fill[2]) | 
 | { | 
 |     if (cursor_type <= ImGuiMouseCursor_None || cursor_type >= ImGuiMouseCursor_COUNT) | 
 |         return false; | 
 |     if (Flags & ImFontAtlasFlags_NoMouseCursors) | 
 |         return false; | 
 |  | 
 |     IM_ASSERT(CustomRectIds[0] != -1); | 
 |     ImFontAtlas::CustomRect& r = CustomRects[CustomRectIds[0]]; | 
 |     IM_ASSERT(r.ID == FONT_ATLAS_DEFAULT_TEX_DATA_ID); | 
 |     ImVec2 pos = FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[cursor_type][0] + ImVec2((float)r.X, (float)r.Y); | 
 |     ImVec2 size = FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[cursor_type][1]; | 
 |     *out_size = size; | 
 |     *out_offset = FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[cursor_type][2]; | 
 |     out_uv_border[0] = (pos) * TexUvScale; | 
 |     out_uv_border[1] = (pos + size) * TexUvScale; | 
 |     pos.x += FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF + 1; | 
 |     out_uv_fill[0] = (pos) * TexUvScale; | 
 |     out_uv_fill[1] = (pos + size) * TexUvScale; | 
 |     return true; | 
 | } | 
 |  | 
 | bool    ImFontAtlas::Build() | 
 | { | 
 |     return ImFontAtlasBuildWithStbTruetype(this); | 
 | } | 
 |  | 
 | void    ImFontAtlasBuildMultiplyCalcLookupTable(unsigned char out_table[256], float in_brighten_factor) | 
 | { | 
 |     for (unsigned int i = 0; i < 256; i++) | 
 |     { | 
 |         unsigned int value = (unsigned int)(i * in_brighten_factor); | 
 |         out_table[i] = value > 255 ? 255 : (value & 0xFF); | 
 |     } | 
 | } | 
 |  | 
 | void    ImFontAtlasBuildMultiplyRectAlpha8(const unsigned char table[256], unsigned char* pixels, int x, int y, int w, int h, int stride) | 
 | { | 
 |     unsigned char* data = pixels + x + y * stride; | 
 |     for (int j = h; j > 0; j--, data += stride) | 
 |         for (int i = 0; i < w; i++) | 
 |             data[i] = table[data[i]]; | 
 | } | 
 |  | 
 | bool    ImFontAtlasBuildWithStbTruetype(ImFontAtlas* atlas) | 
 | { | 
 |     IM_ASSERT(atlas->ConfigData.Size > 0); | 
 |  | 
 |     ImFontAtlasBuildRegisterDefaultCustomRects(atlas); | 
 |  | 
 |     atlas->TexID = NULL; | 
 |     atlas->TexWidth = atlas->TexHeight = 0; | 
 |     atlas->TexUvScale = ImVec2(0.0f, 0.0f); | 
 |     atlas->TexUvWhitePixel = ImVec2(0.0f, 0.0f); | 
 |     atlas->ClearTexData(); | 
 |  | 
 |     // Count glyphs/ranges | 
 |     int total_glyphs_count = 0; | 
 |     int total_ranges_count = 0; | 
 |     for (int input_i = 0; input_i < atlas->ConfigData.Size; input_i++) | 
 |     { | 
 |         ImFontConfig& cfg = atlas->ConfigData[input_i]; | 
 |         if (!cfg.GlyphRanges) | 
 |             cfg.GlyphRanges = atlas->GetGlyphRangesDefault(); | 
 |         for (const ImWchar* in_range = cfg.GlyphRanges; in_range[0] && in_range[1]; in_range += 2, total_ranges_count++) | 
 |             total_glyphs_count += (in_range[1] - in_range[0]) + 1; | 
 |     } | 
 |  | 
 |     // We need a width for the skyline algorithm. Using a dumb heuristic here to decide of width. User can override TexDesiredWidth and TexGlyphPadding if they wish. | 
 |     // Width doesn't really matter much, but some API/GPU have texture size limitations and increasing width can decrease height. | 
 |     atlas->TexWidth = (atlas->TexDesiredWidth > 0) ? atlas->TexDesiredWidth : (total_glyphs_count > 4000) ? 4096 : (total_glyphs_count > 2000) ? 2048 : (total_glyphs_count > 1000) ? 1024 : 512; | 
 |     atlas->TexHeight = 0; | 
 |  | 
 |     // Start packing | 
 |     const int max_tex_height = 1024*32; | 
 |     stbtt_pack_context spc = {}; | 
 |     if (!stbtt_PackBegin(&spc, NULL, atlas->TexWidth, max_tex_height, 0, atlas->TexGlyphPadding, NULL)) | 
 |         return false; | 
 |     stbtt_PackSetOversampling(&spc, 1, 1); | 
 |  | 
 |     // Pack our extra data rectangles first, so it will be on the upper-left corner of our texture (UV will have small values). | 
 |     ImFontAtlasBuildPackCustomRects(atlas, spc.pack_info); | 
 |  | 
 |     // Initialize font information (so we can error without any cleanup) | 
 |     struct ImFontTempBuildData | 
 |     { | 
 |         stbtt_fontinfo      FontInfo; | 
 |         stbrp_rect*         Rects; | 
 |         int                 RectsCount; | 
 |         stbtt_pack_range*   Ranges; | 
 |         int                 RangesCount; | 
 |     }; | 
 |     ImFontTempBuildData* tmp_array = (ImFontTempBuildData*)ImGui::MemAlloc((size_t)atlas->ConfigData.Size * sizeof(ImFontTempBuildData)); | 
 |     for (int input_i = 0; input_i < atlas->ConfigData.Size; input_i++) | 
 |     { | 
 |         ImFontConfig& cfg = atlas->ConfigData[input_i]; | 
 |         ImFontTempBuildData& tmp = tmp_array[input_i]; | 
 |         IM_ASSERT(cfg.DstFont && (!cfg.DstFont->IsLoaded() || cfg.DstFont->ContainerAtlas == atlas)); | 
 |  | 
 |         const int font_offset = stbtt_GetFontOffsetForIndex((unsigned char*)cfg.FontData, cfg.FontNo); | 
 |         IM_ASSERT(font_offset >= 0 && "FontData is incorrect, or FontNo cannot be found."); | 
 |         if (!stbtt_InitFont(&tmp.FontInfo, (unsigned char*)cfg.FontData, font_offset)) | 
 |         { | 
 |             atlas->TexWidth = atlas->TexHeight = 0; // Reset output on failure | 
 |             ImGui::MemFree(tmp_array); | 
 |             return false; | 
 |         } | 
 |     } | 
 |  | 
 |     // Allocate packing character data and flag packed characters buffer as non-packed (x0=y0=x1=y1=0) | 
 |     int buf_packedchars_n = 0, buf_rects_n = 0, buf_ranges_n = 0; | 
 |     stbtt_packedchar* buf_packedchars = (stbtt_packedchar*)ImGui::MemAlloc(total_glyphs_count * sizeof(stbtt_packedchar)); | 
 |     stbrp_rect* buf_rects = (stbrp_rect*)ImGui::MemAlloc(total_glyphs_count * sizeof(stbrp_rect)); | 
 |     stbtt_pack_range* buf_ranges = (stbtt_pack_range*)ImGui::MemAlloc(total_ranges_count * sizeof(stbtt_pack_range)); | 
 |     memset(buf_packedchars, 0, total_glyphs_count * sizeof(stbtt_packedchar)); | 
 |     memset(buf_rects, 0, total_glyphs_count * sizeof(stbrp_rect));              // Unnecessary but let's clear this for the sake of sanity. | 
 |     memset(buf_ranges, 0, total_ranges_count * sizeof(stbtt_pack_range)); | 
 |  | 
 |     // First font pass: pack all glyphs (no rendering at this point, we are working with rectangles in an infinitely tall texture at this point) | 
 |     for (int input_i = 0; input_i < atlas->ConfigData.Size; input_i++) | 
 |     { | 
 |         ImFontConfig& cfg = atlas->ConfigData[input_i]; | 
 |         ImFontTempBuildData& tmp = tmp_array[input_i]; | 
 |  | 
 |         // Setup ranges | 
 |         int font_glyphs_count = 0; | 
 |         int font_ranges_count = 0; | 
 |         for (const ImWchar* in_range = cfg.GlyphRanges; in_range[0] && in_range[1]; in_range += 2, font_ranges_count++) | 
 |             font_glyphs_count += (in_range[1] - in_range[0]) + 1; | 
 |         tmp.Ranges = buf_ranges + buf_ranges_n; | 
 |         tmp.RangesCount = font_ranges_count; | 
 |         buf_ranges_n += font_ranges_count; | 
 |         for (int i = 0; i < font_ranges_count; i++) | 
 |         { | 
 |             const ImWchar* in_range = &cfg.GlyphRanges[i * 2]; | 
 |             stbtt_pack_range& range = tmp.Ranges[i]; | 
 |             range.font_size = cfg.SizePixels; | 
 |             range.first_unicode_codepoint_in_range = in_range[0]; | 
 |             range.num_chars = (in_range[1] - in_range[0]) + 1; | 
 |             range.chardata_for_range = buf_packedchars + buf_packedchars_n; | 
 |             buf_packedchars_n += range.num_chars; | 
 |         } | 
 |  | 
 |         // Pack | 
 |         tmp.Rects = buf_rects + buf_rects_n; | 
 |         tmp.RectsCount = font_glyphs_count; | 
 |         buf_rects_n += font_glyphs_count; | 
 |         stbtt_PackSetOversampling(&spc, cfg.OversampleH, cfg.OversampleV); | 
 |         int n = stbtt_PackFontRangesGatherRects(&spc, &tmp.FontInfo, tmp.Ranges, tmp.RangesCount, tmp.Rects); | 
 |         IM_ASSERT(n == font_glyphs_count); | 
 |         stbrp_pack_rects((stbrp_context*)spc.pack_info, tmp.Rects, n); | 
 |  | 
 |         // Extend texture height | 
 |         for (int i = 0; i < n; i++) | 
 |             if (tmp.Rects[i].was_packed) | 
 |                 atlas->TexHeight = ImMax(atlas->TexHeight, tmp.Rects[i].y + tmp.Rects[i].h); | 
 |     } | 
 |     IM_ASSERT(buf_rects_n == total_glyphs_count); | 
 |     IM_ASSERT(buf_packedchars_n == total_glyphs_count); | 
 |     IM_ASSERT(buf_ranges_n == total_ranges_count); | 
 |  | 
 |     // Create texture | 
 |     atlas->TexHeight = (atlas->Flags & ImFontAtlasFlags_NoPowerOfTwoHeight) ? (atlas->TexHeight + 1) : ImUpperPowerOfTwo(atlas->TexHeight); | 
 |     atlas->TexUvScale = ImVec2(1.0f / atlas->TexWidth, 1.0f / atlas->TexHeight); | 
 |     atlas->TexPixelsAlpha8 = (unsigned char*)ImGui::MemAlloc(atlas->TexWidth * atlas->TexHeight); | 
 |     memset(atlas->TexPixelsAlpha8, 0, atlas->TexWidth * atlas->TexHeight); | 
 |     spc.pixels = atlas->TexPixelsAlpha8; | 
 |     spc.height = atlas->TexHeight; | 
 |  | 
 |     // Second pass: render font characters | 
 |     for (int input_i = 0; input_i < atlas->ConfigData.Size; input_i++) | 
 |     { | 
 |         ImFontConfig& cfg = atlas->ConfigData[input_i]; | 
 |         ImFontTempBuildData& tmp = tmp_array[input_i]; | 
 |         stbtt_PackSetOversampling(&spc, cfg.OversampleH, cfg.OversampleV); | 
 |         stbtt_PackFontRangesRenderIntoRects(&spc, &tmp.FontInfo, tmp.Ranges, tmp.RangesCount, tmp.Rects); | 
 |         if (cfg.RasterizerMultiply != 1.0f) | 
 |         { | 
 |             unsigned char multiply_table[256]; | 
 |             ImFontAtlasBuildMultiplyCalcLookupTable(multiply_table, cfg.RasterizerMultiply); | 
 |             for (const stbrp_rect* r = tmp.Rects; r != tmp.Rects + tmp.RectsCount; r++) | 
 |                 if (r->was_packed) | 
 |                     ImFontAtlasBuildMultiplyRectAlpha8(multiply_table, spc.pixels, r->x, r->y, r->w, r->h, spc.stride_in_bytes); | 
 |         } | 
 |         tmp.Rects = NULL; | 
 |     } | 
 |  | 
 |     // End packing | 
 |     stbtt_PackEnd(&spc); | 
 |     ImGui::MemFree(buf_rects); | 
 |     buf_rects = NULL; | 
 |  | 
 |     // Third pass: setup ImFont and glyphs for runtime | 
 |     for (int input_i = 0; input_i < atlas->ConfigData.Size; input_i++) | 
 |     { | 
 |         ImFontConfig& cfg = atlas->ConfigData[input_i]; | 
 |         ImFontTempBuildData& tmp = tmp_array[input_i]; | 
 |         ImFont* dst_font = cfg.DstFont; // We can have multiple input fonts writing into a same destination font (when using MergeMode=true) | 
 |         if (cfg.MergeMode) | 
 |             dst_font->BuildLookupTable(); | 
 |  | 
 |         const float font_scale = stbtt_ScaleForPixelHeight(&tmp.FontInfo, cfg.SizePixels); | 
 |         int unscaled_ascent, unscaled_descent, unscaled_line_gap; | 
 |         stbtt_GetFontVMetrics(&tmp.FontInfo, &unscaled_ascent, &unscaled_descent, &unscaled_line_gap); | 
 |  | 
 |         const float ascent = ImFloor(unscaled_ascent * font_scale + ((unscaled_ascent > 0.0f) ? +1 : -1)); | 
 |         const float descent = ImFloor(unscaled_descent * font_scale + ((unscaled_descent > 0.0f) ? +1 : -1)); | 
 |         ImFontAtlasBuildSetupFont(atlas, dst_font, &cfg, ascent, descent); | 
 |         const float off_x = cfg.GlyphOffset.x; | 
 |         const float off_y = cfg.GlyphOffset.y + (float)(int)(dst_font->Ascent + 0.5f); | 
 |  | 
 |         for (int i = 0; i < tmp.RangesCount; i++) | 
 |         { | 
 |             stbtt_pack_range& range = tmp.Ranges[i]; | 
 |             for (int char_idx = 0; char_idx < range.num_chars; char_idx += 1) | 
 |             { | 
 |                 const stbtt_packedchar& pc = range.chardata_for_range[char_idx]; | 
 |                 if (!pc.x0 && !pc.x1 && !pc.y0 && !pc.y1) | 
 |                     continue; | 
 |  | 
 |                 const int codepoint = range.first_unicode_codepoint_in_range + char_idx; | 
 |                 if (cfg.MergeMode && dst_font->FindGlyphNoFallback((unsigned short)codepoint)) | 
 |                     continue; | 
 |  | 
 |                 stbtt_aligned_quad q; | 
 |                 float dummy_x = 0.0f, dummy_y = 0.0f; | 
 |                 stbtt_GetPackedQuad(range.chardata_for_range, atlas->TexWidth, atlas->TexHeight, char_idx, &dummy_x, &dummy_y, &q, 0); | 
 |                 dst_font->AddGlyph((ImWchar)codepoint, q.x0 + off_x, q.y0 + off_y, q.x1 + off_x, q.y1 + off_y, q.s0, q.t0, q.s1, q.t1, pc.xadvance); | 
 |             } | 
 |         } | 
 |     } | 
 |  | 
 |     // Cleanup temporaries | 
 |     ImGui::MemFree(buf_packedchars); | 
 |     ImGui::MemFree(buf_ranges); | 
 |     ImGui::MemFree(tmp_array); | 
 |  | 
 |     ImFontAtlasBuildFinish(atlas); | 
 |  | 
 |     return true; | 
 | } | 
 |  | 
 | void ImFontAtlasBuildRegisterDefaultCustomRects(ImFontAtlas* atlas) | 
 | { | 
 |     if (atlas->CustomRectIds[0] >= 0) | 
 |         return; | 
 |     if (!(atlas->Flags & ImFontAtlasFlags_NoMouseCursors)) | 
 |         atlas->CustomRectIds[0] = atlas->AddCustomRectRegular(FONT_ATLAS_DEFAULT_TEX_DATA_ID, FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF*2+1, FONT_ATLAS_DEFAULT_TEX_DATA_H); | 
 |     else | 
 |         atlas->CustomRectIds[0] = atlas->AddCustomRectRegular(FONT_ATLAS_DEFAULT_TEX_DATA_ID, 2, 2); | 
 | } | 
 |  | 
 | void ImFontAtlasBuildSetupFont(ImFontAtlas* atlas, ImFont* font, ImFontConfig* font_config, float ascent, float descent) | 
 | { | 
 |     if (!font_config->MergeMode) | 
 |     { | 
 |         font->ClearOutputData(); | 
 |         font->FontSize = font_config->SizePixels; | 
 |         font->ConfigData = font_config; | 
 |         font->ContainerAtlas = atlas; | 
 |         font->Ascent = ascent; | 
 |         font->Descent = descent; | 
 |     } | 
 |     font->ConfigDataCount++; | 
 | } | 
 |  | 
 | void ImFontAtlasBuildPackCustomRects(ImFontAtlas* atlas, void* pack_context_opaque) | 
 | { | 
 |     stbrp_context* pack_context = (stbrp_context*)pack_context_opaque; | 
 |  | 
 |     ImVector<ImFontAtlas::CustomRect>& user_rects = atlas->CustomRects; | 
 |     IM_ASSERT(user_rects.Size >= 1); // We expect at least the default custom rects to be registered, else something went wrong. | 
 |  | 
 |     ImVector<stbrp_rect> pack_rects; | 
 |     pack_rects.resize(user_rects.Size); | 
 |     memset(pack_rects.Data, 0, sizeof(stbrp_rect) * user_rects.Size); | 
 |     for (int i = 0; i < user_rects.Size; i++) | 
 |     { | 
 |         pack_rects[i].w = user_rects[i].Width; | 
 |         pack_rects[i].h = user_rects[i].Height; | 
 |     } | 
 |     stbrp_pack_rects(pack_context, &pack_rects[0], pack_rects.Size); | 
 |     for (int i = 0; i < pack_rects.Size; i++) | 
 |         if (pack_rects[i].was_packed) | 
 |         { | 
 |             user_rects[i].X = pack_rects[i].x; | 
 |             user_rects[i].Y = pack_rects[i].y; | 
 |             IM_ASSERT(pack_rects[i].w == user_rects[i].Width && pack_rects[i].h == user_rects[i].Height); | 
 |             atlas->TexHeight = ImMax(atlas->TexHeight, pack_rects[i].y + pack_rects[i].h); | 
 |         } | 
 | } | 
 |  | 
 | static void ImFontAtlasBuildRenderDefaultTexData(ImFontAtlas* atlas) | 
 | { | 
 |     IM_ASSERT(atlas->CustomRectIds[0] >= 0); | 
 |     IM_ASSERT(atlas->TexPixelsAlpha8 != NULL); | 
 |     ImFontAtlas::CustomRect& r = atlas->CustomRects[atlas->CustomRectIds[0]]; | 
 |     IM_ASSERT(r.ID == FONT_ATLAS_DEFAULT_TEX_DATA_ID); | 
 |     IM_ASSERT(r.IsPacked()); | 
 |  | 
 |     const int w = atlas->TexWidth; | 
 |     if (!(atlas->Flags & ImFontAtlasFlags_NoMouseCursors)) | 
 |     { | 
 |         // Render/copy pixels | 
 |         IM_ASSERT(r.Width == FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF * 2 + 1 && r.Height == FONT_ATLAS_DEFAULT_TEX_DATA_H); | 
 |         for (int y = 0, n = 0; y < FONT_ATLAS_DEFAULT_TEX_DATA_H; y++) | 
 |             for (int x = 0; x < FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF; x++, n++) | 
 |             { | 
 |                 const int offset0 = (int)(r.X + x) + (int)(r.Y + y) * w; | 
 |                 const int offset1 = offset0 + FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF + 1; | 
 |                 atlas->TexPixelsAlpha8[offset0] = FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS[n] == '.' ? 0xFF : 0x00; | 
 |                 atlas->TexPixelsAlpha8[offset1] = FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS[n] == 'X' ? 0xFF : 0x00; | 
 |             } | 
 |     } | 
 |     else | 
 |     { | 
 |         IM_ASSERT(r.Width == 2 && r.Height == 2); | 
 |         const int offset = (int)(r.X) + (int)(r.Y) * w; | 
 |         atlas->TexPixelsAlpha8[offset] = atlas->TexPixelsAlpha8[offset + 1] = atlas->TexPixelsAlpha8[offset + w] = atlas->TexPixelsAlpha8[offset + w + 1] = 0xFF; | 
 |     } | 
 |     atlas->TexUvWhitePixel = ImVec2((r.X + 0.5f) * atlas->TexUvScale.x, (r.Y + 0.5f) * atlas->TexUvScale.y); | 
 | } | 
 |  | 
 | void ImFontAtlasBuildFinish(ImFontAtlas* atlas) | 
 | { | 
 |     // Render into our custom data block | 
 |     ImFontAtlasBuildRenderDefaultTexData(atlas); | 
 |  | 
 |     // Register custom rectangle glyphs | 
 |     for (int i = 0; i < atlas->CustomRects.Size; i++) | 
 |     { | 
 |         const ImFontAtlas::CustomRect& r = atlas->CustomRects[i]; | 
 |         if (r.Font == NULL || r.ID > 0x10000) | 
 |             continue; | 
 |  | 
 |         IM_ASSERT(r.Font->ContainerAtlas == atlas); | 
 |         ImVec2 uv0, uv1; | 
 |         atlas->CalcCustomRectUV(&r, &uv0, &uv1); | 
 |         r.Font->AddGlyph((ImWchar)r.ID, r.GlyphOffset.x, r.GlyphOffset.y, r.GlyphOffset.x + r.Width, r.GlyphOffset.y + r.Height, uv0.x, uv0.y, uv1.x, uv1.y, r.GlyphAdvanceX); | 
 |     } | 
 |  | 
 |     // Build all fonts lookup tables | 
 |     for (int i = 0; i < atlas->Fonts.Size; i++) | 
 |         if (atlas->Fonts[i]->DirtyLookupTables) | 
 |             atlas->Fonts[i]->BuildLookupTable(); | 
 | } | 
 |  | 
 | // Retrieve list of range (2 int per range, values are inclusive) | 
 | const ImWchar*   ImFontAtlas::GetGlyphRangesDefault() | 
 | { | 
 |     static const ImWchar ranges[] = | 
 |     { | 
 |         0x0020, 0x00FF, // Basic Latin + Latin Supplement | 
 |         0, | 
 |     }; | 
 |     return &ranges[0]; | 
 | } | 
 |  | 
 | const ImWchar*  ImFontAtlas::GetGlyphRangesKorean() | 
 | { | 
 |     static const ImWchar ranges[] = | 
 |     { | 
 |         0x0020, 0x00FF, // Basic Latin + Latin Supplement | 
 |         0x3131, 0x3163, // Korean alphabets | 
 |         0xAC00, 0xD79D, // Korean characters | 
 |         0, | 
 |     }; | 
 |     return &ranges[0]; | 
 | } | 
 |  | 
 | const ImWchar*  ImFontAtlas::GetGlyphRangesChinese() | 
 | { | 
 |     static const ImWchar ranges[] = | 
 |     { | 
 |         0x0020, 0x00FF, // Basic Latin + Latin Supplement | 
 |         0x3000, 0x30FF, // Punctuations, Hiragana, Katakana | 
 |         0x31F0, 0x31FF, // Katakana Phonetic Extensions | 
 |         0xFF00, 0xFFEF, // Half-width characters | 
 |         0x4e00, 0x9FAF, // CJK Ideograms | 
 |         0, | 
 |     }; | 
 |     return &ranges[0]; | 
 | } | 
 |  | 
 | const ImWchar*  ImFontAtlas::GetGlyphRangesJapanese() | 
 | { | 
 |     // Store the 1946 ideograms code points as successive offsets from the initial unicode codepoint 0x4E00. Each offset has an implicit +1. | 
 |     // This encoding is designed to helps us reduce the source code size. | 
 |     // FIXME: Source a list of the revised 2136 joyo kanji list from 2010 and rebuild this. | 
 |     // The current list was sourced from http://theinstructionlimit.com/author/renaudbedardrenaudbedard/page/3 | 
 |     // Note that you may use ImFontAtlas::GlyphRangesBuilder to create your own ranges, by merging existing ranges or adding new characters. | 
 |     static const short offsets_from_0x4E00[] = | 
 |     { | 
 |         -1,0,1,3,0,0,0,0,1,0,5,1,1,0,7,4,6,10,0,1,9,9,7,1,3,19,1,10,7,1,0,1,0,5,1,0,6,4,2,6,0,0,12,6,8,0,3,5,0,1,0,9,0,0,8,1,1,3,4,5,13,0,0,8,2,17, | 
 |         4,3,1,1,9,6,0,0,0,2,1,3,2,22,1,9,11,1,13,1,3,12,0,5,9,2,0,6,12,5,3,12,4,1,2,16,1,1,4,6,5,3,0,6,13,15,5,12,8,14,0,0,6,15,3,6,0,18,8,1,6,14,1, | 
 |         5,4,12,24,3,13,12,10,24,0,0,0,1,0,1,1,2,9,10,2,2,0,0,3,3,1,0,3,8,0,3,2,4,4,1,6,11,10,14,6,15,3,4,15,1,0,0,5,2,2,0,0,1,6,5,5,6,0,3,6,5,0,0,1,0, | 
 |         11,2,2,8,4,7,0,10,0,1,2,17,19,3,0,2,5,0,6,2,4,4,6,1,1,11,2,0,3,1,2,1,2,10,7,6,3,16,0,8,24,0,0,3,1,1,3,0,1,6,0,0,0,2,0,1,5,15,0,1,0,0,2,11,19, | 
 |         1,4,19,7,6,5,1,0,0,0,0,5,1,0,1,9,0,0,5,0,2,0,1,0,3,0,11,3,0,2,0,0,0,0,0,9,3,6,4,12,0,14,0,0,29,10,8,0,14,37,13,0,31,16,19,0,8,30,1,20,8,3,48, | 
 |         21,1,0,12,0,10,44,34,42,54,11,18,82,0,2,1,2,12,1,0,6,2,17,2,12,7,0,7,17,4,2,6,24,23,8,23,39,2,16,23,1,0,5,1,2,15,14,5,6,2,11,0,8,6,2,2,2,14, | 
 |         20,4,15,3,4,11,10,10,2,5,2,1,30,2,1,0,0,22,5,5,0,3,1,5,4,1,0,0,2,2,21,1,5,1,2,16,2,1,3,4,0,8,4,0,0,5,14,11,2,16,1,13,1,7,0,22,15,3,1,22,7,14, | 
 |         22,19,11,24,18,46,10,20,64,45,3,2,0,4,5,0,1,4,25,1,0,0,2,10,0,0,0,1,0,1,2,0,0,9,1,2,0,0,0,2,5,2,1,1,5,5,8,1,1,1,5,1,4,9,1,3,0,1,0,1,1,2,0,0, | 
 |         2,0,1,8,22,8,1,0,0,0,0,4,2,1,0,9,8,5,0,9,1,30,24,2,6,4,39,0,14,5,16,6,26,179,0,2,1,1,0,0,0,5,2,9,6,0,2,5,16,7,5,1,1,0,2,4,4,7,15,13,14,0,0, | 
 |         3,0,1,0,0,0,2,1,6,4,5,1,4,9,0,3,1,8,0,0,10,5,0,43,0,2,6,8,4,0,2,0,0,9,6,0,9,3,1,6,20,14,6,1,4,0,7,2,3,0,2,0,5,0,3,1,0,3,9,7,0,3,4,0,4,9,1,6,0, | 
 |         9,0,0,2,3,10,9,28,3,6,2,4,1,2,32,4,1,18,2,0,3,1,5,30,10,0,2,2,2,0,7,9,8,11,10,11,7,2,13,7,5,10,0,3,40,2,0,1,6,12,0,4,5,1,5,11,11,21,4,8,3,7, | 
 |         8,8,33,5,23,0,0,19,8,8,2,3,0,6,1,1,1,5,1,27,4,2,5,0,3,5,6,3,1,0,3,1,12,5,3,3,2,0,7,7,2,1,0,4,0,1,1,2,0,10,10,6,2,5,9,7,5,15,15,21,6,11,5,20, | 
 |         4,3,5,5,2,5,0,2,1,0,1,7,28,0,9,0,5,12,5,5,18,30,0,12,3,3,21,16,25,32,9,3,14,11,24,5,66,9,1,2,0,5,9,1,5,1,8,0,8,3,3,0,1,15,1,4,8,1,2,7,0,7,2, | 
 |         8,3,7,5,3,7,10,2,1,0,0,2,25,0,6,4,0,10,0,4,2,4,1,12,5,38,4,0,4,1,10,5,9,4,0,14,4,2,5,18,20,21,1,3,0,5,0,7,0,3,7,1,3,1,1,8,1,0,0,0,3,2,5,2,11, | 
 |         6,0,13,1,3,9,1,12,0,16,6,2,1,0,2,1,12,6,13,11,2,0,28,1,7,8,14,13,8,13,0,2,0,5,4,8,10,2,37,42,19,6,6,7,4,14,11,18,14,80,7,6,0,4,72,12,36,27, | 
 |         7,7,0,14,17,19,164,27,0,5,10,7,3,13,6,14,0,2,2,5,3,0,6,13,0,0,10,29,0,4,0,3,13,0,3,1,6,51,1,5,28,2,0,8,0,20,2,4,0,25,2,10,13,10,0,16,4,0,1,0, | 
 |         2,1,7,0,1,8,11,0,0,1,2,7,2,23,11,6,6,4,16,2,2,2,0,22,9,3,3,5,2,0,15,16,21,2,9,20,15,15,5,3,9,1,0,0,1,7,7,5,4,2,2,2,38,24,14,0,0,15,5,6,24,14, | 
 |         5,5,11,0,21,12,0,3,8,4,11,1,8,0,11,27,7,2,4,9,21,59,0,1,39,3,60,62,3,0,12,11,0,3,30,11,0,13,88,4,15,5,28,13,1,4,48,17,17,4,28,32,46,0,16,0, | 
 |         18,11,1,8,6,38,11,2,6,11,38,2,0,45,3,11,2,7,8,4,30,14,17,2,1,1,65,18,12,16,4,2,45,123,12,56,33,1,4,3,4,7,0,0,0,3,2,0,16,4,2,4,2,0,7,4,5,2,26, | 
 |         2,25,6,11,6,1,16,2,6,17,77,15,3,35,0,1,0,5,1,0,38,16,6,3,12,3,3,3,0,9,3,1,3,5,2,9,0,18,0,25,1,3,32,1,72,46,6,2,7,1,3,14,17,0,28,1,40,13,0,20, | 
 |         15,40,6,38,24,12,43,1,1,9,0,12,6,0,6,2,4,19,3,7,1,48,0,9,5,0,5,6,9,6,10,15,2,11,19,3,9,2,0,1,10,1,27,8,1,3,6,1,14,0,26,0,27,16,3,4,9,6,2,23, | 
 |         9,10,5,25,2,1,6,1,1,48,15,9,15,14,3,4,26,60,29,13,37,21,1,6,4,0,2,11,22,23,16,16,2,2,1,3,0,5,1,6,4,0,0,4,0,0,8,3,0,2,5,0,7,1,7,3,13,2,4,10, | 
 |         3,0,2,31,0,18,3,0,12,10,4,1,0,7,5,7,0,5,4,12,2,22,10,4,2,15,2,8,9,0,23,2,197,51,3,1,1,4,13,4,3,21,4,19,3,10,5,40,0,4,1,1,10,4,1,27,34,7,21, | 
 |         2,17,2,9,6,4,2,3,0,4,2,7,8,2,5,1,15,21,3,4,4,2,2,17,22,1,5,22,4,26,7,0,32,1,11,42,15,4,1,2,5,0,19,3,1,8,6,0,10,1,9,2,13,30,8,2,24,17,19,1,4, | 
 |         4,25,13,0,10,16,11,39,18,8,5,30,82,1,6,8,18,77,11,13,20,75,11,112,78,33,3,0,0,60,17,84,9,1,1,12,30,10,49,5,32,158,178,5,5,6,3,3,1,3,1,4,7,6, | 
 |         19,31,21,0,2,9,5,6,27,4,9,8,1,76,18,12,1,4,0,3,3,6,3,12,2,8,30,16,2,25,1,5,5,4,3,0,6,10,2,3,1,0,5,1,19,3,0,8,1,5,2,6,0,0,0,19,1,2,0,5,1,2,5, | 
 |         1,3,7,0,4,12,7,3,10,22,0,9,5,1,0,2,20,1,1,3,23,30,3,9,9,1,4,191,14,3,15,6,8,50,0,1,0,0,4,0,0,1,0,2,4,2,0,2,3,0,2,0,2,2,8,7,0,1,1,1,3,3,17,11, | 
 |         91,1,9,3,2,13,4,24,15,41,3,13,3,1,20,4,125,29,30,1,0,4,12,2,21,4,5,5,19,11,0,13,11,86,2,18,0,7,1,8,8,2,2,22,1,2,6,5,2,0,1,2,8,0,2,0,5,2,1,0, | 
 |         2,10,2,0,5,9,2,1,2,0,1,0,4,0,0,10,2,5,3,0,6,1,0,1,4,4,33,3,13,17,3,18,6,4,7,1,5,78,0,4,1,13,7,1,8,1,0,35,27,15,3,0,0,0,1,11,5,41,38,15,22,6, | 
 |         14,14,2,1,11,6,20,63,5,8,27,7,11,2,2,40,58,23,50,54,56,293,8,8,1,5,1,14,0,1,12,37,89,8,8,8,2,10,6,0,0,0,4,5,2,1,0,1,1,2,7,0,3,3,0,4,6,0,3,2, | 
 |         19,3,8,0,0,0,4,4,16,0,4,1,5,1,3,0,3,4,6,2,17,10,10,31,6,4,3,6,10,126,7,3,2,2,0,9,0,0,5,20,13,0,15,0,6,0,2,5,8,64,50,3,2,12,2,9,0,0,11,8,20, | 
 |         109,2,18,23,0,0,9,61,3,0,28,41,77,27,19,17,81,5,2,14,5,83,57,252,14,154,263,14,20,8,13,6,57,39,38, | 
 |     }; | 
 |     static ImWchar base_ranges[] = | 
 |     { | 
 |         0x0020, 0x00FF, // Basic Latin + Latin Supplement | 
 |         0x3000, 0x30FF, // Punctuations, Hiragana, Katakana | 
 |         0x31F0, 0x31FF, // Katakana Phonetic Extensions | 
 |         0xFF00, 0xFFEF, // Half-width characters | 
 |     }; | 
 |     static bool full_ranges_unpacked = false; | 
 |     static ImWchar full_ranges[IM_ARRAYSIZE(base_ranges) + IM_ARRAYSIZE(offsets_from_0x4E00)*2 + 1]; | 
 |     if (!full_ranges_unpacked) | 
 |     { | 
 |         // Unpack | 
 |         int codepoint = 0x4e00; | 
 |         memcpy(full_ranges, base_ranges, sizeof(base_ranges)); | 
 |         ImWchar* dst = full_ranges + IM_ARRAYSIZE(base_ranges); | 
 |         for (int n = 0; n < IM_ARRAYSIZE(offsets_from_0x4E00); n++, dst += 2) | 
 |             dst[0] = dst[1] = (ImWchar)(codepoint += (offsets_from_0x4E00[n] + 1)); | 
 |         dst[0] = 0; | 
 |         full_ranges_unpacked = true; | 
 |     } | 
 |     return &full_ranges[0]; | 
 | } | 
 |  | 
 | const ImWchar*  ImFontAtlas::GetGlyphRangesCyrillic() | 
 | { | 
 |     static const ImWchar ranges[] = | 
 |     { | 
 |         0x0020, 0x00FF, // Basic Latin + Latin Supplement | 
 |         0x0400, 0x052F, // Cyrillic + Cyrillic Supplement | 
 |         0x2DE0, 0x2DFF, // Cyrillic Extended-A | 
 |         0xA640, 0xA69F, // Cyrillic Extended-B | 
 |         0, | 
 |     }; | 
 |     return &ranges[0]; | 
 | } | 
 |  | 
 | const ImWchar*  ImFontAtlas::GetGlyphRangesThai() | 
 | { | 
 |     static const ImWchar ranges[] = | 
 |     { | 
 |         0x0020, 0x00FF, // Basic Latin | 
 |         0x2010, 0x205E, // Punctuations | 
 |         0x0E00, 0x0E7F, // Thai | 
 |         0, | 
 |     }; | 
 |     return &ranges[0]; | 
 | } | 
 |  | 
 | //----------------------------------------------------------------------------- | 
 | // ImFontAtlas::GlyphRangesBuilder | 
 | //----------------------------------------------------------------------------- | 
 |  | 
 | void ImFontAtlas::GlyphRangesBuilder::AddText(const char* text, const char* text_end) | 
 | { | 
 |     while (text_end ? (text < text_end) : *text) | 
 |     { | 
 |         unsigned int c = 0; | 
 |         int c_len = ImTextCharFromUtf8(&c, text, text_end); | 
 |         text += c_len; | 
 |         if (c_len == 0) | 
 |             break; | 
 |         if (c < 0x10000) | 
 |             AddChar((ImWchar)c); | 
 |     } | 
 | } | 
 |  | 
 | void ImFontAtlas::GlyphRangesBuilder::AddRanges(const ImWchar* ranges) | 
 | { | 
 |     for (; ranges[0]; ranges += 2) | 
 |         for (ImWchar c = ranges[0]; c <= ranges[1]; c++) | 
 |             AddChar(c); | 
 | } | 
 |  | 
 | void ImFontAtlas::GlyphRangesBuilder::BuildRanges(ImVector<ImWchar>* out_ranges) | 
 | { | 
 |     for (int n = 0; n < 0x10000; n++) | 
 |         if (GetBit(n)) | 
 |         { | 
 |             out_ranges->push_back((ImWchar)n); | 
 |             while (n < 0x10000 && GetBit(n + 1)) | 
 |                 n++; | 
 |             out_ranges->push_back((ImWchar)n); | 
 |         } | 
 |     out_ranges->push_back(0); | 
 | } | 
 |  | 
 | //----------------------------------------------------------------------------- | 
 | // ImFont | 
 | //----------------------------------------------------------------------------- | 
 |  | 
 | ImFont::ImFont() | 
 | { | 
 |     Scale = 1.0f; | 
 |     FallbackChar = (ImWchar)'?'; | 
 |     DisplayOffset = ImVec2(0.0f, 0.0f); | 
 |     ClearOutputData(); | 
 | } | 
 |  | 
 | ImFont::~ImFont() | 
 | { | 
 |     // Invalidate active font so that the user gets a clear crash instead of a dangling pointer. | 
 |     // If you want to delete fonts you need to do it between Render() and NewFrame(). | 
 |     // FIXME-CLEANUP | 
 |     /* | 
 |     ImGuiContext& g = *GImGui; | 
 |     if (g.Font == this) | 
 |         g.Font = NULL; | 
 |     */ | 
 |     ClearOutputData(); | 
 | } | 
 |  | 
 | void    ImFont::ClearOutputData() | 
 | { | 
 |     FontSize = 0.0f; | 
 |     Glyphs.clear(); | 
 |     IndexAdvanceX.clear(); | 
 |     IndexLookup.clear(); | 
 |     FallbackGlyph = NULL; | 
 |     FallbackAdvanceX = 0.0f; | 
 |     ConfigDataCount = 0; | 
 |     ConfigData = NULL; | 
 |     ContainerAtlas = NULL; | 
 |     Ascent = Descent = 0.0f; | 
 |     DirtyLookupTables = true; | 
 |     MetricsTotalSurface = 0; | 
 | } | 
 |  | 
 | void ImFont::BuildLookupTable() | 
 | { | 
 |     int max_codepoint = 0; | 
 |     for (int i = 0; i != Glyphs.Size; i++) | 
 |         max_codepoint = ImMax(max_codepoint, (int)Glyphs[i].Codepoint); | 
 |  | 
 |     IM_ASSERT(Glyphs.Size < 0xFFFF); // -1 is reserved | 
 |     IndexAdvanceX.clear(); | 
 |     IndexLookup.clear(); | 
 |     DirtyLookupTables = false; | 
 |     GrowIndex(max_codepoint + 1); | 
 |     for (int i = 0; i < Glyphs.Size; i++) | 
 |     { | 
 |         int codepoint = (int)Glyphs[i].Codepoint; | 
 |         IndexAdvanceX[codepoint] = Glyphs[i].AdvanceX; | 
 |         IndexLookup[codepoint] = (unsigned short)i; | 
 |     } | 
 |  | 
 |     // Create a glyph to handle TAB | 
 |     // FIXME: Needs proper TAB handling but it needs to be contextualized (or we could arbitrary say that each string starts at "column 0" ?) | 
 |     if (FindGlyph((unsigned short)' ')) | 
 |     { | 
 |         if (Glyphs.back().Codepoint != '\t')   // So we can call this function multiple times | 
 |             Glyphs.resize(Glyphs.Size + 1); | 
 |         ImFontGlyph& tab_glyph = Glyphs.back(); | 
 |         tab_glyph = *FindGlyph((unsigned short)' '); | 
 |         tab_glyph.Codepoint = '\t'; | 
 |         tab_glyph.AdvanceX *= 4; | 
 |         IndexAdvanceX[(int)tab_glyph.Codepoint] = (float)tab_glyph.AdvanceX; | 
 |         IndexLookup[(int)tab_glyph.Codepoint] = (unsigned short)(Glyphs.Size-1); | 
 |     } | 
 |  | 
 |     FallbackGlyph = FindGlyphNoFallback(FallbackChar); | 
 |     FallbackAdvanceX = FallbackGlyph ? FallbackGlyph->AdvanceX : 0.0f; | 
 |     for (int i = 0; i < max_codepoint + 1; i++) | 
 |         if (IndexAdvanceX[i] < 0.0f) | 
 |             IndexAdvanceX[i] = FallbackAdvanceX; | 
 | } | 
 |  | 
 | void ImFont::SetFallbackChar(ImWchar c) | 
 | { | 
 |     FallbackChar = c; | 
 |     BuildLookupTable(); | 
 | } | 
 |  | 
 | void ImFont::GrowIndex(int new_size) | 
 | { | 
 |     IM_ASSERT(IndexAdvanceX.Size == IndexLookup.Size); | 
 |     if (new_size <= IndexLookup.Size) | 
 |         return; | 
 |     IndexAdvanceX.resize(new_size, -1.0f); | 
 |     IndexLookup.resize(new_size, (unsigned short)-1); | 
 | } | 
 |  | 
 | void ImFont::AddGlyph(ImWchar codepoint, float x0, float y0, float x1, float y1, float u0, float v0, float u1, float v1, float advance_x) | 
 | { | 
 |     Glyphs.resize(Glyphs.Size + 1); | 
 |     ImFontGlyph& glyph = Glyphs.back(); | 
 |     glyph.Codepoint = (ImWchar)codepoint; | 
 |     glyph.X0 = x0;  | 
 |     glyph.Y0 = y0;  | 
 |     glyph.X1 = x1;  | 
 |     glyph.Y1 = y1; | 
 |     glyph.U0 = u0;  | 
 |     glyph.V0 = v0;  | 
 |     glyph.U1 = u1;  | 
 |     glyph.V1 = v1; | 
 |     glyph.AdvanceX = advance_x + ConfigData->GlyphExtraSpacing.x;  // Bake spacing into AdvanceX | 
 |  | 
 |     if (ConfigData->PixelSnapH) | 
 |         glyph.AdvanceX = (float)(int)(glyph.AdvanceX + 0.5f); | 
 |      | 
 |     // Compute rough surface usage metrics (+1 to account for average padding, +0.99 to round) | 
 |     DirtyLookupTables = true; | 
 |     MetricsTotalSurface += (int)((glyph.U1 - glyph.U0) * ContainerAtlas->TexWidth + 1.99f) * (int)((glyph.V1 - glyph.V0) * ContainerAtlas->TexHeight + 1.99f); | 
 | } | 
 |  | 
 | void ImFont::AddRemapChar(ImWchar dst, ImWchar src, bool overwrite_dst) | 
 | { | 
 |     IM_ASSERT(IndexLookup.Size > 0);    // Currently this can only be called AFTER the font has been built, aka after calling ImFontAtlas::GetTexDataAs*() function. | 
 |     int index_size = IndexLookup.Size; | 
 |  | 
 |     if (dst < index_size && IndexLookup.Data[dst] == (unsigned short)-1 && !overwrite_dst) // 'dst' already exists | 
 |         return; | 
 |     if (src >= index_size && dst >= index_size) // both 'dst' and 'src' don't exist -> no-op | 
 |         return; | 
 |  | 
 |     GrowIndex(dst + 1); | 
 |     IndexLookup[dst] = (src < index_size) ? IndexLookup.Data[src] : (unsigned short)-1; | 
 |     IndexAdvanceX[dst] = (src < index_size) ? IndexAdvanceX.Data[src] : 1.0f; | 
 | } | 
 |  | 
 | const ImFontGlyph* ImFont::FindGlyph(ImWchar c) const | 
 | { | 
 |     if (c >= IndexLookup.Size) | 
 |         return FallbackGlyph; | 
 |     const unsigned short i = IndexLookup[c]; | 
 |     if (i == (unsigned short)-1) | 
 |         return FallbackGlyph; | 
 |     return &Glyphs.Data[i]; | 
 | } | 
 |  | 
 | const ImFontGlyph* ImFont::FindGlyphNoFallback(ImWchar c) const | 
 | { | 
 |     if (c >= IndexLookup.Size) | 
 |         return NULL; | 
 |     const unsigned short i = IndexLookup[c]; | 
 |     if (i == (unsigned short)-1) | 
 |         return NULL; | 
 |     return &Glyphs.Data[i]; | 
 | } | 
 |  | 
 | const char* ImFont::CalcWordWrapPositionA(float scale, const char* text, const char* text_end, float wrap_width) const | 
 | { | 
 |     // Simple word-wrapping for English, not full-featured. Please submit failing cases! | 
 |     // FIXME: Much possible improvements (don't cut things like "word !", "word!!!" but cut within "word,,,,", more sensible support for punctuations, support for Unicode punctuations, etc.) | 
 |  | 
 |     // For references, possible wrap point marked with ^ | 
 |     //  "aaa bbb, ccc,ddd. eee   fff. ggg!" | 
 |     //      ^    ^    ^   ^   ^__    ^    ^ | 
 |  | 
 |     // List of hardcoded separators: .,;!?'" | 
 |  | 
 |     // Skip extra blanks after a line returns (that includes not counting them in width computation) | 
 |     // e.g. "Hello    world" --> "Hello" "World" | 
 |  | 
 |     // Cut words that cannot possibly fit within one line. | 
 |     // e.g.: "The tropical fish" with ~5 characters worth of width --> "The tr" "opical" "fish" | 
 |  | 
 |     float line_width = 0.0f; | 
 |     float word_width = 0.0f; | 
 |     float blank_width = 0.0f; | 
 |     wrap_width /= scale; // We work with unscaled widths to avoid scaling every characters | 
 |  | 
 |     const char* word_end = text; | 
 |     const char* prev_word_end = NULL; | 
 |     bool inside_word = true; | 
 |  | 
 |     const char* s = text; | 
 |     while (s < text_end) | 
 |     { | 
 |         unsigned int c = (unsigned int)*s; | 
 |         const char* next_s; | 
 |         if (c < 0x80) | 
 |             next_s = s + 1; | 
 |         else | 
 |             next_s = s + ImTextCharFromUtf8(&c, s, text_end); | 
 |         if (c == 0) | 
 |             break; | 
 |  | 
 |         if (c < 32) | 
 |         { | 
 |             if (c == '\n') | 
 |             { | 
 |                 line_width = word_width = blank_width = 0.0f; | 
 |                 inside_word = true; | 
 |                 s = next_s; | 
 |                 continue; | 
 |             } | 
 |             if (c == '\r') | 
 |             { | 
 |                 s = next_s; | 
 |                 continue; | 
 |             } | 
 |         } | 
 |  | 
 |         const float char_width = ((int)c < IndexAdvanceX.Size ? IndexAdvanceX[(int)c] : FallbackAdvanceX); | 
 |         if (ImCharIsBlankW(c)) | 
 |         { | 
 |             if (inside_word) | 
 |             { | 
 |                 line_width += blank_width; | 
 |                 blank_width = 0.0f; | 
 |                 word_end = s; | 
 |             } | 
 |             blank_width += char_width; | 
 |             inside_word = false; | 
 |         } | 
 |         else | 
 |         { | 
 |             word_width += char_width; | 
 |             if (inside_word) | 
 |             { | 
 |                 word_end = next_s; | 
 |             } | 
 |             else | 
 |             { | 
 |                 prev_word_end = word_end; | 
 |                 line_width += word_width + blank_width; | 
 |                 word_width = blank_width = 0.0f; | 
 |             } | 
 |  | 
 |             // Allow wrapping after punctuation. | 
 |             inside_word = !(c == '.' || c == ',' || c == ';' || c == '!' || c == '?' || c == '\"'); | 
 |         } | 
 |  | 
 |         // We ignore blank width at the end of the line (they can be skipped) | 
 |         if (line_width + word_width >= wrap_width) | 
 |         { | 
 |             // Words that cannot possibly fit within an entire line will be cut anywhere. | 
 |             if (word_width < wrap_width) | 
 |                 s = prev_word_end ? prev_word_end : word_end; | 
 |             break; | 
 |         } | 
 |  | 
 |         s = next_s; | 
 |     } | 
 |  | 
 |     return s; | 
 | } | 
 |  | 
 | ImVec2 ImFont::CalcTextSizeA(float size, float max_width, float wrap_width, const char* text_begin, const char* text_end, const char** remaining) const | 
 | { | 
 |     if (!text_end) | 
 |         text_end = text_begin + strlen(text_begin); // FIXME-OPT: Need to avoid this. | 
 |  | 
 |     const float line_height = size; | 
 |     const float scale = size / FontSize; | 
 |  | 
 |     ImVec2 text_size = ImVec2(0,0); | 
 |     float line_width = 0.0f; | 
 |  | 
 |     const bool word_wrap_enabled = (wrap_width > 0.0f); | 
 |     const char* word_wrap_eol = NULL; | 
 |  | 
 |     const char* s = text_begin; | 
 |     while (s < text_end) | 
 |     { | 
 |         if (word_wrap_enabled) | 
 |         { | 
 |             // Calculate how far we can render. Requires two passes on the string data but keeps the code simple and not intrusive for what's essentially an uncommon feature. | 
 |             if (!word_wrap_eol) | 
 |             { | 
 |                 word_wrap_eol = CalcWordWrapPositionA(scale, s, text_end, wrap_width - line_width); | 
 |                 if (word_wrap_eol == s) // Wrap_width is too small to fit anything. Force displaying 1 character to minimize the height discontinuity. | 
 |                     word_wrap_eol++;    // +1 may not be a character start point in UTF-8 but it's ok because we use s >= word_wrap_eol below | 
 |             } | 
 |  | 
 |             if (s >= word_wrap_eol) | 
 |             { | 
 |                 if (text_size.x < line_width) | 
 |                     text_size.x = line_width; | 
 |                 text_size.y += line_height; | 
 |                 line_width = 0.0f; | 
 |                 word_wrap_eol = NULL; | 
 |  | 
 |                 // Wrapping skips upcoming blanks | 
 |                 while (s < text_end) | 
 |                 { | 
 |                     const char c = *s; | 
 |                     if (ImCharIsBlankA(c)) { s++; } else if (c == '\n') { s++; break; } else { break; } | 
 |                 } | 
 |                 continue; | 
 |             } | 
 |         } | 
 |  | 
 |         // Decode and advance source | 
 |         const char* prev_s = s; | 
 |         unsigned int c = (unsigned int)*s; | 
 |         if (c < 0x80) | 
 |         { | 
 |             s += 1; | 
 |         } | 
 |         else | 
 |         { | 
 |             s += ImTextCharFromUtf8(&c, s, text_end); | 
 |             if (c == 0) // Malformed UTF-8? | 
 |                 break; | 
 |         } | 
 |  | 
 |         if (c < 32) | 
 |         { | 
 |             if (c == '\n') | 
 |             { | 
 |                 text_size.x = ImMax(text_size.x, line_width); | 
 |                 text_size.y += line_height; | 
 |                 line_width = 0.0f; | 
 |                 continue; | 
 |             } | 
 |             if (c == '\r') | 
 |                 continue; | 
 |         } | 
 |  | 
 |         const float char_width = ((int)c < IndexAdvanceX.Size ? IndexAdvanceX[(int)c] : FallbackAdvanceX) * scale; | 
 |         if (line_width + char_width >= max_width) | 
 |         { | 
 |             s = prev_s; | 
 |             break; | 
 |         } | 
 |  | 
 |         line_width += char_width; | 
 |     } | 
 |  | 
 |     if (text_size.x < line_width) | 
 |         text_size.x = line_width; | 
 |  | 
 |     if (line_width > 0 || text_size.y == 0.0f) | 
 |         text_size.y += line_height; | 
 |  | 
 |     if (remaining) | 
 |         *remaining = s; | 
 |  | 
 |     return text_size; | 
 | } | 
 |  | 
 | void ImFont::RenderChar(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col, unsigned short c) const | 
 | { | 
 |     if (c == ' ' || c == '\t' || c == '\n' || c == '\r') // Match behavior of RenderText(), those 4 codepoints are hard-coded. | 
 |         return; | 
 |     if (const ImFontGlyph* glyph = FindGlyph(c)) | 
 |     { | 
 |         float scale = (size >= 0.0f) ? (size / FontSize) : 1.0f; | 
 |         pos.x = (float)(int)pos.x + DisplayOffset.x; | 
 |         pos.y = (float)(int)pos.y + DisplayOffset.y; | 
 |         draw_list->PrimReserve(6, 4); | 
 |         draw_list->PrimRectUV(ImVec2(pos.x + glyph->X0 * scale, pos.y + glyph->Y0 * scale), ImVec2(pos.x + glyph->X1 * scale, pos.y + glyph->Y1 * scale), ImVec2(glyph->U0, glyph->V0), ImVec2(glyph->U1, glyph->V1), col); | 
 |     } | 
 | } | 
 |  | 
 | void ImFont::RenderText(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col, const ImVec4& clip_rect, const char* text_begin, const char* text_end, float wrap_width, bool cpu_fine_clip) const | 
 | { | 
 |     if (!text_end) | 
 |         text_end = text_begin + strlen(text_begin); // ImGui functions generally already provides a valid text_end, so this is merely to handle direct calls. | 
 |  | 
 |     // Align to be pixel perfect | 
 |     pos.x = (float)(int)pos.x + DisplayOffset.x; | 
 |     pos.y = (float)(int)pos.y + DisplayOffset.y; | 
 |     float x = pos.x; | 
 |     float y = pos.y; | 
 |     if (y > clip_rect.w) | 
 |         return; | 
 |  | 
 |     const float scale = size / FontSize; | 
 |     const float line_height = FontSize * scale; | 
 |     const bool word_wrap_enabled = (wrap_width > 0.0f); | 
 |     const char* word_wrap_eol = NULL; | 
 |  | 
 |     // Skip non-visible lines | 
 |     const char* s = text_begin; | 
 |     if (!word_wrap_enabled && y + line_height < clip_rect.y) | 
 |         while (s < text_end && *s != '\n')  // Fast-forward to next line | 
 |             s++; | 
 |  | 
 |     // Reserve vertices for remaining worse case (over-reserving is useful and easily amortized) | 
 |     const int vtx_count_max = (int)(text_end - s) * 4; | 
 |     const int idx_count_max = (int)(text_end - s) * 6; | 
 |     const int idx_expected_size = draw_list->IdxBuffer.Size + idx_count_max; | 
 |     draw_list->PrimReserve(idx_count_max, vtx_count_max); | 
 |  | 
 |     ImDrawVert* vtx_write = draw_list->_VtxWritePtr; | 
 |     ImDrawIdx* idx_write = draw_list->_IdxWritePtr; | 
 |     unsigned int vtx_current_idx = draw_list->_VtxCurrentIdx; | 
 |  | 
 |     while (s < text_end) | 
 |     { | 
 |         if (word_wrap_enabled) | 
 |         { | 
 |             // Calculate how far we can render. Requires two passes on the string data but keeps the code simple and not intrusive for what's essentially an uncommon feature. | 
 |             if (!word_wrap_eol) | 
 |             { | 
 |                 word_wrap_eol = CalcWordWrapPositionA(scale, s, text_end, wrap_width - (x - pos.x)); | 
 |                 if (word_wrap_eol == s) // Wrap_width is too small to fit anything. Force displaying 1 character to minimize the height discontinuity. | 
 |                     word_wrap_eol++;    // +1 may not be a character start point in UTF-8 but it's ok because we use s >= word_wrap_eol below | 
 |             } | 
 |  | 
 |             if (s >= word_wrap_eol) | 
 |             { | 
 |                 x = pos.x; | 
 |                 y += line_height; | 
 |                 word_wrap_eol = NULL; | 
 |  | 
 |                 // Wrapping skips upcoming blanks | 
 |                 while (s < text_end) | 
 |                 { | 
 |                     const char c = *s; | 
 |                     if (ImCharIsBlankA(c)) { s++; } else if (c == '\n') { s++; break; } else { break; } | 
 |                 } | 
 |                 continue; | 
 |             } | 
 |         } | 
 |  | 
 |         // Decode and advance source | 
 |         unsigned int c = (unsigned int)*s; | 
 |         if (c < 0x80) | 
 |         { | 
 |             s += 1; | 
 |         } | 
 |         else | 
 |         { | 
 |             s += ImTextCharFromUtf8(&c, s, text_end); | 
 |             if (c == 0) // Malformed UTF-8? | 
 |                 break; | 
 |         } | 
 |  | 
 |         if (c < 32) | 
 |         { | 
 |             if (c == '\n') | 
 |             { | 
 |                 x = pos.x; | 
 |                 y += line_height; | 
 |  | 
 |                 if (y > clip_rect.w) | 
 |                     break; | 
 |                 if (!word_wrap_enabled && y + line_height < clip_rect.y) | 
 |                     while (s < text_end && *s != '\n')  // Fast-forward to next line | 
 |                         s++; | 
 |                 continue; | 
 |             } | 
 |             if (c == '\r') | 
 |                 continue; | 
 |         } | 
 |  | 
 |         float char_width = 0.0f; | 
 |         if (const ImFontGlyph* glyph = FindGlyph((unsigned short)c)) | 
 |         { | 
 |             char_width = glyph->AdvanceX * scale; | 
 |  | 
 |             // Arbitrarily assume that both space and tabs are empty glyphs as an optimization | 
 |             if (c != ' ' && c != '\t') | 
 |             { | 
 |                 // We don't do a second finer clipping test on the Y axis as we've already skipped anything before clip_rect.y and exit once we pass clip_rect.w | 
 |                 float x1 = x + glyph->X0 * scale; | 
 |                 float x2 = x + glyph->X1 * scale; | 
 |                 float y1 = y + glyph->Y0 * scale; | 
 |                 float y2 = y + glyph->Y1 * scale; | 
 |                 if (x1 <= clip_rect.z && x2 >= clip_rect.x) | 
 |                 { | 
 |                     // Render a character | 
 |                     float u1 = glyph->U0; | 
 |                     float v1 = glyph->V0; | 
 |                     float u2 = glyph->U1; | 
 |                     float v2 = glyph->V1; | 
 |  | 
 |                     // CPU side clipping used to fit text in their frame when the frame is too small. Only does clipping for axis aligned quads. | 
 |                     if (cpu_fine_clip) | 
 |                     { | 
 |                         if (x1 < clip_rect.x) | 
 |                         { | 
 |                             u1 = u1 + (1.0f - (x2 - clip_rect.x) / (x2 - x1)) * (u2 - u1); | 
 |                             x1 = clip_rect.x; | 
 |                         } | 
 |                         if (y1 < clip_rect.y) | 
 |                         { | 
 |                             v1 = v1 + (1.0f - (y2 - clip_rect.y) / (y2 - y1)) * (v2 - v1); | 
 |                             y1 = clip_rect.y; | 
 |                         } | 
 |                         if (x2 > clip_rect.z) | 
 |                         { | 
 |                             u2 = u1 + ((clip_rect.z - x1) / (x2 - x1)) * (u2 - u1); | 
 |                             x2 = clip_rect.z; | 
 |                         } | 
 |                         if (y2 > clip_rect.w) | 
 |                         { | 
 |                             v2 = v1 + ((clip_rect.w - y1) / (y2 - y1)) * (v2 - v1); | 
 |                             y2 = clip_rect.w; | 
 |                         } | 
 |                         if (y1 >= y2) | 
 |                         { | 
 |                             x += char_width; | 
 |                             continue; | 
 |                         } | 
 |                     } | 
 |  | 
 |                     // We are NOT calling PrimRectUV() here because non-inlined causes too much overhead in a debug builds. Inlined here: | 
 |                     { | 
 |                         idx_write[0] = (ImDrawIdx)(vtx_current_idx); idx_write[1] = (ImDrawIdx)(vtx_current_idx+1); idx_write[2] = (ImDrawIdx)(vtx_current_idx+2); | 
 |                         idx_write[3] = (ImDrawIdx)(vtx_current_idx); idx_write[4] = (ImDrawIdx)(vtx_current_idx+2); idx_write[5] = (ImDrawIdx)(vtx_current_idx+3); | 
 |                         vtx_write[0].pos.x = x1; vtx_write[0].pos.y = y1; vtx_write[0].col = col; vtx_write[0].uv.x = u1; vtx_write[0].uv.y = v1; | 
 |                         vtx_write[1].pos.x = x2; vtx_write[1].pos.y = y1; vtx_write[1].col = col; vtx_write[1].uv.x = u2; vtx_write[1].uv.y = v1; | 
 |                         vtx_write[2].pos.x = x2; vtx_write[2].pos.y = y2; vtx_write[2].col = col; vtx_write[2].uv.x = u2; vtx_write[2].uv.y = v2; | 
 |                         vtx_write[3].pos.x = x1; vtx_write[3].pos.y = y2; vtx_write[3].col = col; vtx_write[3].uv.x = u1; vtx_write[3].uv.y = v2; | 
 |                         vtx_write += 4; | 
 |                         vtx_current_idx += 4; | 
 |                         idx_write += 6; | 
 |                     } | 
 |                 } | 
 |             } | 
 |         } | 
 |  | 
 |         x += char_width; | 
 |     } | 
 |  | 
 |     // Give back unused vertices | 
 |     draw_list->VtxBuffer.resize((int)(vtx_write - draw_list->VtxBuffer.Data)); | 
 |     draw_list->IdxBuffer.resize((int)(idx_write - draw_list->IdxBuffer.Data)); | 
 |     draw_list->CmdBuffer[draw_list->CmdBuffer.Size-1].ElemCount -= (idx_expected_size - draw_list->IdxBuffer.Size); | 
 |     draw_list->_VtxWritePtr = vtx_write; | 
 |     draw_list->_IdxWritePtr = idx_write; | 
 |     draw_list->_VtxCurrentIdx = (unsigned int)draw_list->VtxBuffer.Size; | 
 | } | 
 |  | 
 | //----------------------------------------------------------------------------- | 
 | // Internals Drawing Helpers | 
 | //----------------------------------------------------------------------------- | 
 |  | 
 | static inline float ImAcos01(float x) | 
 | { | 
 |     if (x <= 0.0f) return IM_PI * 0.5f; | 
 |     if (x >= 1.0f) return 0.0f; | 
 |     return acosf(x); | 
 |     //return (-0.69813170079773212f * x * x - 0.87266462599716477f) * x + 1.5707963267948966f; // Cheap approximation, may be enough for what we do. | 
 | } | 
 |  | 
 | // FIXME: Cleanup and move code to ImDrawList. | 
 | void ImGui::RenderRectFilledRangeH(ImDrawList* draw_list, const ImRect& rect, ImU32 col, float x_start_norm, float x_end_norm, float rounding) | 
 | { | 
 |     if (x_end_norm == x_start_norm) | 
 |         return; | 
 |     if (x_start_norm > x_end_norm) | 
 |         ImSwap(x_start_norm, x_end_norm); | 
 |  | 
 |     ImVec2 p0 = ImVec2(ImLerp(rect.Min.x, rect.Max.x, x_start_norm), rect.Min.y); | 
 |     ImVec2 p1 = ImVec2(ImLerp(rect.Min.x, rect.Max.x, x_end_norm), rect.Max.y); | 
 |     if (rounding == 0.0f) | 
 |     { | 
 |         draw_list->AddRectFilled(p0, p1, col, 0.0f); | 
 |         return; | 
 |     } | 
 |  | 
 |     rounding = ImClamp(ImMin((rect.Max.x - rect.Min.x) * 0.5f, (rect.Max.y - rect.Min.y) * 0.5f) - 1.0f, 0.0f, rounding); | 
 |     const float inv_rounding = 1.0f / rounding; | 
 |     const float arc0_b = ImAcos01(1.0f - (p0.x - rect.Min.x) * inv_rounding); | 
 |     const float arc0_e = ImAcos01(1.0f - (p1.x - rect.Min.x) * inv_rounding); | 
 |     const float x0 = ImMax(p0.x, rect.Min.x + rounding); | 
 |     if (arc0_b == arc0_e) | 
 |     { | 
 |         draw_list->PathLineTo(ImVec2(x0, p1.y)); | 
 |         draw_list->PathLineTo(ImVec2(x0, p0.y)); | 
 |     } | 
 |     else if (arc0_b == 0.0f && arc0_e == IM_PI*0.5f) | 
 |     { | 
 |         draw_list->PathArcToFast(ImVec2(x0, p1.y - rounding), rounding, 3, 6); // BL | 
 |         draw_list->PathArcToFast(ImVec2(x0, p0.y + rounding), rounding, 6, 9); // TR | 
 |     } | 
 |     else | 
 |     { | 
 |         draw_list->PathArcTo(ImVec2(x0, p1.y - rounding), rounding, IM_PI - arc0_e, IM_PI - arc0_b, 3); // BL | 
 |         draw_list->PathArcTo(ImVec2(x0, p0.y + rounding), rounding, IM_PI + arc0_b, IM_PI + arc0_e, 3); // TR | 
 |     } | 
 |     if (p1.x > rect.Min.x + rounding) | 
 |     { | 
 |         const float arc1_b = ImAcos01(1.0f - (rect.Max.x - p1.x) * inv_rounding); | 
 |         const float arc1_e = ImAcos01(1.0f - (rect.Max.x - p0.x) * inv_rounding); | 
 |         const float x1 = ImMin(p1.x, rect.Max.x - rounding); | 
 |         if (arc1_b == arc1_e) | 
 |         { | 
 |             draw_list->PathLineTo(ImVec2(x1, p0.y)); | 
 |             draw_list->PathLineTo(ImVec2(x1, p1.y)); | 
 |         } | 
 |         else if (arc1_b == 0.0f && arc1_e == IM_PI*0.5f) | 
 |         { | 
 |             draw_list->PathArcToFast(ImVec2(x1, p0.y + rounding), rounding, 9, 12); // TR | 
 |             draw_list->PathArcToFast(ImVec2(x1, p1.y - rounding), rounding, 0, 3);  // BR | 
 |         } | 
 |         else | 
 |         { | 
 |             draw_list->PathArcTo(ImVec2(x1, p0.y + rounding), rounding, -arc1_e, -arc1_b, 3); // TR | 
 |             draw_list->PathArcTo(ImVec2(x1, p1.y - rounding), rounding, +arc1_b, +arc1_e, 3); // BR | 
 |         } | 
 |     } | 
 |     draw_list->PathFillConvex(col); | 
 | } | 
 |  | 
 | //----------------------------------------------------------------------------- | 
 | // DEFAULT FONT DATA | 
 | //----------------------------------------------------------------------------- | 
 | // Compressed with stb_compress() then converted to a C array. | 
 | // Use the program in misc/fonts/binary_to_compressed_c.cpp to create the array from a TTF file. | 
 | // Decompression from stb.h (public domain) by Sean Barrett https://github.com/nothings/stb/blob/master/stb.h | 
 | //----------------------------------------------------------------------------- | 
 |  | 
 | static unsigned int stb_decompress_length(const unsigned char *input) | 
 | { | 
 |     return (input[8] << 24) + (input[9] << 16) + (input[10] << 8) + input[11]; | 
 | } | 
 |  | 
 | static unsigned char *stb__barrier_out_e, *stb__barrier_out_b; | 
 | static const unsigned char *stb__barrier_in_b; | 
 | static unsigned char *stb__dout; | 
 | static void stb__match(const unsigned char *data, unsigned int length) | 
 | { | 
 |     // INVERSE of memmove... write each byte before copying the next... | 
 |     IM_ASSERT(stb__dout + length <= stb__barrier_out_e); | 
 |     if (stb__dout + length > stb__barrier_out_e) { stb__dout += length; return; } | 
 |     if (data < stb__barrier_out_b) { stb__dout = stb__barrier_out_e+1; return; } | 
 |     while (length--) *stb__dout++ = *data++; | 
 | } | 
 |  | 
 | static void stb__lit(const unsigned char *data, unsigned int length) | 
 | { | 
 |     IM_ASSERT(stb__dout + length <= stb__barrier_out_e); | 
 |     if (stb__dout + length > stb__barrier_out_e) { stb__dout += length; return; } | 
 |     if (data < stb__barrier_in_b) { stb__dout = stb__barrier_out_e+1; return; } | 
 |     memcpy(stb__dout, data, length); | 
 |     stb__dout += length; | 
 | } | 
 |  | 
 | #define stb__in2(x)   ((i[x] << 8) + i[(x)+1]) | 
 | #define stb__in3(x)   ((i[x] << 16) + stb__in2((x)+1)) | 
 | #define stb__in4(x)   ((i[x] << 24) + stb__in3((x)+1)) | 
 |  | 
 | static const unsigned char *stb_decompress_token(const unsigned char *i) | 
 | { | 
 |     if (*i >= 0x20) { // use fewer if's for cases that expand small | 
 |         if (*i >= 0x80)       stb__match(stb__dout-i[1]-1, i[0] - 0x80 + 1), i += 2; | 
 |         else if (*i >= 0x40)  stb__match(stb__dout-(stb__in2(0) - 0x4000 + 1), i[2]+1), i += 3; | 
 |         else /* *i >= 0x20 */ stb__lit(i+1, i[0] - 0x20 + 1), i += 1 + (i[0] - 0x20 + 1); | 
 |     } else { // more ifs for cases that expand large, since overhead is amortized | 
 |         if (*i >= 0x18)       stb__match(stb__dout-(stb__in3(0) - 0x180000 + 1), i[3]+1), i += 4; | 
 |         else if (*i >= 0x10)  stb__match(stb__dout-(stb__in3(0) - 0x100000 + 1), stb__in2(3)+1), i += 5; | 
 |         else if (*i >= 0x08)  stb__lit(i+2, stb__in2(0) - 0x0800 + 1), i += 2 + (stb__in2(0) - 0x0800 + 1); | 
 |         else if (*i == 0x07)  stb__lit(i+3, stb__in2(1) + 1), i += 3 + (stb__in2(1) + 1); | 
 |         else if (*i == 0x06)  stb__match(stb__dout-(stb__in3(1)+1), i[4]+1), i += 5; | 
 |         else if (*i == 0x04)  stb__match(stb__dout-(stb__in3(1)+1), stb__in2(4)+1), i += 6; | 
 |     } | 
 |     return i; | 
 | } | 
 |  | 
 | static unsigned int stb_adler32(unsigned int adler32, unsigned char *buffer, unsigned int buflen) | 
 | { | 
 |     const unsigned long ADLER_MOD = 65521; | 
 |     unsigned long s1 = adler32 & 0xffff, s2 = adler32 >> 16; | 
 |     unsigned long blocklen, i; | 
 |  | 
 |     blocklen = buflen % 5552; | 
 |     while (buflen) { | 
 |         for (i=0; i + 7 < blocklen; i += 8) { | 
 |             s1 += buffer[0], s2 += s1; | 
 |             s1 += buffer[1], s2 += s1; | 
 |             s1 += buffer[2], s2 += s1; | 
 |             s1 += buffer[3], s2 += s1; | 
 |             s1 += buffer[4], s2 += s1; | 
 |             s1 += buffer[5], s2 += s1; | 
 |             s1 += buffer[6], s2 += s1; | 
 |             s1 += buffer[7], s2 += s1; | 
 |  | 
 |             buffer += 8; | 
 |         } | 
 |  | 
 |         for (; i < blocklen; ++i) | 
 |             s1 += *buffer++, s2 += s1; | 
 |  | 
 |         s1 %= ADLER_MOD, s2 %= ADLER_MOD; | 
 |         buflen -= blocklen; | 
 |         blocklen = 5552; | 
 |     } | 
 |     return (unsigned int)(s2 << 16) + (unsigned int)s1; | 
 | } | 
 |  | 
 | static unsigned int stb_decompress(unsigned char *output, const unsigned char *i, unsigned int /*length*/) | 
 | { | 
 |     unsigned int olen; | 
 |     if (stb__in4(0) != 0x57bC0000) return 0; | 
 |     if (stb__in4(4) != 0)          return 0; // error! stream is > 4GB | 
 |     olen = stb_decompress_length(i); | 
 |     stb__barrier_in_b = i; | 
 |     stb__barrier_out_e = output + olen; | 
 |     stb__barrier_out_b = output; | 
 |     i += 16; | 
 |  | 
 |     stb__dout = output; | 
 |     for (;;) { | 
 |         const unsigned char *old_i = i; | 
 |         i = stb_decompress_token(i); | 
 |         if (i == old_i) { | 
 |             if (*i == 0x05 && i[1] == 0xfa) { | 
 |                 IM_ASSERT(stb__dout == output + olen); | 
 |                 if (stb__dout != output + olen) return 0; | 
 |                 if (stb_adler32(1, output, olen) != (unsigned int) stb__in4(2)) | 
 |                     return 0; | 
 |                 return olen; | 
 |             } else { | 
 |                 IM_ASSERT(0); /* NOTREACHED */ | 
 |                 return 0; | 
 |             } | 
 |         } | 
 |         IM_ASSERT(stb__dout <= output + olen); | 
 |         if (stb__dout > output + olen) | 
 |             return 0; | 
 |     } | 
 | } | 
 |  | 
 | //----------------------------------------------------------------------------- | 
 | // ProggyClean.ttf | 
 | // Copyright (c) 2004, 2005 Tristan Grimmer | 
 | // MIT license (see License.txt in http://www.upperbounds.net/download/ProggyClean.ttf.zip) | 
 | // Download and more information at http://upperbounds.net | 
 | //----------------------------------------------------------------------------- | 
 | // File: 'ProggyClean.ttf' (41208 bytes) | 
 | // Exported using binary_to_compressed_c.cpp | 
 | //----------------------------------------------------------------------------- | 
 | static const char proggy_clean_ttf_compressed_data_base85[11980+1] = | 
 |     "7])#######hV0qs'/###[),##/l:$#Q6>##5[n42>c-TH`->>#/e>11NNV=Bv(*:.F?uu#(gRU.o0XGH`$vhLG1hxt9?W`#,5LsCp#-i>.r$<$6pD>Lb';9Crc6tgXmKVeU2cD4Eo3R/" | 
 |     "2*>]b(MC;$jPfY.;h^`IWM9<Lh2TlS+f-s$o6Q<BWH`YiU.xfLq$N;$0iR/GX:U(jcW2p/W*q?-qmnUCI;jHSAiFWM.R*kU@C=GH?a9wp8f$e.-4^Qg1)Q-GL(lf(r/7GrRgwV%MS=C#" | 
 |     "`8ND>Qo#t'X#(v#Y9w0#1D$CIf;W'#pWUPXOuxXuU(H9M(1<q-UE31#^-V'8IRUo7Qf./L>=Ke$$'5F%)]0^#0X@U.a<r:QLtFsLcL6##lOj)#.Y5<-R&KgLwqJfLgN&;Q?gI^#DY2uL" | 
 |     "i@^rMl9t=cWq6##weg>$FBjVQTSDgEKnIS7EM9>ZY9w0#L;>>#Mx&4Mvt//L[MkA#W@lK.N'[0#7RL_&#w+F%HtG9M#XL`N&.,GM4Pg;-<nLENhvx>-VsM.M0rJfLH2eTM`*oJMHRC`N" | 
 |     "kfimM2J,W-jXS:)r0wK#@Fge$U>`w'N7G#$#fB#$E^$#:9:hk+eOe--6x)F7*E%?76%^GMHePW-Z5l'&GiF#$956:rS?dA#fiK:)Yr+`�j@'DbG&#^$PG.Ll+DNa<XCMKEV*N)LN/N" | 
 |     "*b=%Q6pia-Xg8I$<MR&,VdJe$<(7G;Ckl'&hF;;$<_=X(b.RS%%)###MPBuuE1V:v&cXm#(&cV]`k9OhLMbn%s$G2,B$BfD3X*sp5#l,$R#]x_X1xKX%b5U*[r5iMfUo9U`N99hG)" | 
 |     "tm+/Us9pG)XPu`<0s-)WTt(gCRxIg(%6sfh=ktMKn3j)<6<b5Sk_/0(^]AaN#(p/L>&VZ>1i%h1S9u5o@YaaW$e+b<TWFn/Z:Oh(Cx2$lNEoN^e)#CFY@@I;BOQ*sRwZtZxRcU7uW6CX" | 
 |     "ow0i(?$Q[cjOd[P4d)]>ROPOpxTO7Stwi1::iB1q)C_=dV26J;2,]7op$]uQr@_V7$q^%lQwtuHY]=DX,n3L#0PHDO4f9>dC@O>HBuKPpP*E,N+b3L#lpR/MrTEH.IAQk.a>D[.e;mc." | 
 |     "x]Ip.PH^'/aqUO/$1WxLoW0[iLA<QT;5HKD+@qQ'NQ(3_PLhE48R.qAPSwQ0/WK?Z,[x?-J;jQTWA0X@KJ(_Y8N-:/M74:/-ZpKrUss?d#dZq]DAbkU*JqkL+nwX@@47`5>w=4h(9.`G" | 
 |     "CRUxHPeR`5Mjol(dUWxZa(>STrPkrJiWx`5U7F#.g*jrohGg`cg:lSTvEY/EV_7H4Q9[Z%cnv;JQYZ5q.l7Zeas:HOIZOB?G<Nald$qs]@]L<J7bR*>gv:[7MI2k).'2($5FNP&EQ(,)" | 
 |     "U]W]+fh18.vsai00);D3@4ku5P?DP8aJt+;qUM]=+b'8@;mViBKx0DE[-auGl8:PJ&Dj+M6OC]O^((##]`0i)drT;-7X`=-H3[igUnPG-NZlo.#k@h#=Ork$m>a>$-?Tm$UV(?#P6YY#" | 
 |     "'/###xe7q.73rI3*pP/$1>s9)W,JrM7SN]'/4C#v$U`0#V.[0>xQsH$fEmPMgY2u7Kh(G%siIfLSoS+MK2eTM$=5,M8p`A.;_R%#u[K#$x4AG8.kK/HSB==-'Ie/QTtG?-.*^N-4B/ZM" | 
 |     "_3YlQC7(p7q)&](`6_c)$/*JL(L-^(]$wIM`dPtOdGA,U3:w2M-0<q-]L_?^)1vw'.,MRsqVr.L;aN&#/EgJ)PBc[-f>+WomX2u7lqM2iEumMTcsF?-aT=Z-97UEnXglEn1K-bnEO`gu" | 
 |     "Ft(c%=;Am_Qs@jLooI&NX;]0#j4#F14;gl8-GQpgwhrq8'=l_f-b49'UOqkLu7-##oDY2L(te+Mch&gLYtJ,MEtJfLh'x'M=$CS-ZZ%P]8bZ>#S?YY#%Q&q'3^Fw&?D)UDNrocM3A76/" | 
 |     "/oL?#h7gl85[qW/NDOk%16ij;+:1a'iNIdb-ou8.P*w,v5#EI$TWS>Pot-R*H'-SEpA:g)f+O$%%`kA#G=8RMmG1&O`>to8bC]T&$,n.LoO>29sp3dt-52U%VM#q7'DHpg+#Z9%H[K<L" | 
 |     "%a2E-grWVM3@2=-k22tL]4$##6We'8UJCKE[d_=%wI;'6X-GsLX4j^SgJ$##R*w,vP3wK#iiW&#*h^D&R?jp7+/u&#(AP##XU8c$fSYW-J95_-Dp[g9wcO&#M-h1OcJlc-*vpw0xUX&#" | 
 |     "OQFKNX@QI'IoPp7nb,QU//MQ&ZDkKP)X<WSVL(68uVl&#c'[0#(s1X&xm$Y%B7*K:eDA323j998GXbA#pwMs-jgD$9QISB-A_(aN4xoFM^@C58D0+Q+q3n0#3U1InDjF682-SjMXJK)(" | 
 |     "h$hxua_K]ul92%'BOU&#BRRh-slg8KDlr:%L71Ka:.A;%YULjDPmL<LYs8i#XwJOYaKPKc1h:'9Ke,g)b),78=I39B;xiY$bgGw-&.Zi9InXDuYa%G*f2Bq7mn9^#p1vv%#(Wi-;/Z5h" | 
 |     "o;#2:;%d	v68C5g?ntX0X)pT`;%pB3q7mgGN)3%(P8nTd5L7GeA-GL@+%J3u2:(Yf>et`e;)f#Km8&+DC$I46>#Kr]]u-[=99tts1.qb#q72g1WJO81q+eN'03'eM>&1XxY-caEnO" | 
 |     "j%2n8)),?ILR5^.Ibn<-X-Mq7[a82Lq:F&#ce+S9wsCK*x`569E8ew'He]h:sI[2LM$[guka3ZRd6:t%IG:;$%YiJ:Nq=?eAw;/:nnDq0(CYcMpG)qLN4$##&J<j$UpK<Q4a1]MupW^-" | 
 |     "sj_$%[HK%'F####QRZJ::Y3EGl4'@%FkiAOg#p[##O`gukTfBHagL<LHw%q&OV0##F=6/:chIm0@eCP8X]:kFI%hl8hgO@RcBhS-@Qb$%+m=hPDLg*%K8ln(wcf3/'DW-$.lR?n[nCH-" | 
 |     "eXOONTJlh:.RYF%3'p6sq:UIMA945&^HFS87@$EP2iG<-lCO$%c`uKGD3rC$x0BL8aFn--`ke%#HMP'vh1/R&O_J9'um,.<tx[@%wsJk&bUT2`0uMv7gg#qp/ij.L56'hl;.s5CUrxjO" | 
 |     "M7-##.l+Au'A&O:-T72L]P`&=;ctp'XScX*rU.>-XTt,%OVU4)S1+R-#dg0/Nn?Ku1^0f$B*P:Rowwm-`0PKjYDDM'3]d39VZHEl4,.j']Pk-M.h^&:0FACm$maq-&sgw0t7/6(^xtk%" | 
 |     "LuH88Fj-ekm>GA#_>568x6(OFRl-IZp`&b,_P'$M<Jnq79VsJW/mWS*PUiq76;]/NM_>hLbxfc$mj`,O;&%W2m`Zh:/)Uetw:aJ%]K9h:TcF]u_-Sj9,VK3M.*'&0D[Ca]J9gp8,kAW]" | 
 |     "%(?A%R$f<->Zts'^kn=-^@c4%-pY6qI%J%1IGxfLU9CP8cbPlXv);C=b),<2mOvP8up,UVf3839acAWAW-W?#ao/^#%KYo8fRULNd2.>%m]UK:n%r$'sw]J;5pAoO_#2mO3n,'=H5(et" | 
 |     "Hg*`+RLgv>=4U8guD$I%D:W>-r5V*%j*W:Kvej.Lp$<M-SGZ':+Q_k+uvOSLiEo(<aD/K<CCc`'Lx>'?;++O'>()jLR-^u68PHm8ZFWe+ej8h:9r6L*0//c&iH&R8pRbA#Kjm%upV1g:" | 
 |     "a_#Ur7FuA#(tRh#.Y5K+@?3<-8m0$PEn;J:rh6?I6uG<-`wMU'ircp0LaE_OtlMb&1#6T.#FDKu#1Lw%u%+GM+X'e?YLfjM[VO0MbuFp7;>Q&#WIo)0@F%q7c#4XAXN-U&VB<HFF*qL(" | 
 |     "$/V,;(kXZejWO`<[5?\?ewY(*9=%wDc;,u<'9t3W-(H1th3+G]ucQ]kLs7df($/*JL]@*t7Bu_G3_7mp7<iaQjO@.kLg;x3B0lqp7Hf,^Ze7-##@/c58Mo(3;knp0%)A7?-W+eI'o8)b<" | 
 |     "nKnw'Ho8C=Y>pqB>0ie&jhZ[?iLR@@_AvA-iQC(=ksRZRVp7`.=+NpBC%rh&3]R:8XDmE5^V8O(x<<aG/1N$#FX$0V5Y6x'aErI3I$7x%E`v<-BY,)%-?Psf*l?%C3.mM(=/M0:JxG'?" | 
 |     "7WhH%o'a<-80g0NBxoO(GH<dM]n.+%q@jH?f.UsJ2Ggs&4<-e47&Kl+f//9@`b+?.TeN_&B8Ss?v;^Trk;f#YvJkl&w$]>-+k?'(<S:68tq*WoDfZu';mM?8X[ma8W%*`-=;D.(nc7/;" | 
 |     ")g:T1=^J$&BRV(-lTmNB6xqB[@0*o.erM*<SWF]u2=st-*(6v>^](H.aREZSi,#1:[IXaZFOm<-ui#qUq2$##Ri;u75OK#(RtaW-K-F`S+cF]uN`-KMQ%rP/Xri.LRcB##=YL3BgM/3M" | 
 |     "D?@f&1'BW-)Ju<L25gl8uhVm1hL$##*8###'A3/LkKW+(^rWX?5W_8g)a(m&K8P>#bmmWCMkk&#TR`C,5d>g)F;t,4:@_l8G/5h4vUd%&%950:VXD'QdWoY-F$BtUwmfe$YqL'8(PWX(" | 
 |     "P?^@Po3$##`MSs?DWBZ/S>+4%>fX,VWv/w'KD`LP5IbH;rTV>n3cEK8U#bX]l-/V+^lj3;vlMb&[5YQ8#pekX9JP3XUC72L,,?+Ni&co7ApnO*5NK,((W-i:$,kp'UDAO(G0Sq7MVjJs" | 
 |     "bIu)'Z,*[>br5fX^:FPAWr-m2KgL<LUN098kTF&#lvo58=/vjDo;.;)Ka*hLR#/k=rKbxuV`>Q_nN6'8uTGT5g)uLv:873UpTLgH+#FgpH'_o1780Ph8KmxQJ8#H72L4@768@Tm&Q" | 
 |     "h4CB/5OvmA&,Q&QbUoi$a_%3M01H)4x7I^&KQVgtFnV+;[Pc>[m4k//,]1?#`VY[Jr*3&&slRfLiVZJ:]?=K3Sw=[$=uRB?3xk48@aeg<Z'<$#4H)6,>e0jT6'N#(q%.O=?2S]u*(m<-" | 
 |     "V8J'(1)G][68hW$5'q[GC&5j`TE?m'esFGNRM)j,ffZ?-qx8;->g4t*:CIP/[Qap7/9'#(1sao7w-.qNUdkJ)tCF&#B^;xGvn2r9FEPFFFcL@.iFNkTve$m%#QvQS8U@)2Z+3K:AKM5i" | 
 |     "sZ88+dKQ)W6>J%CL<KE>`.d*(B`-n8D9oK<Up]c$X$(,)M8Zt7/[rdkqTgl-0cuGMv'?>-XV1q['-5k'cAZ69e;D_?$ZPP&s^+7])$*$#@QYi9,5P	r+$%CE=68>K8r0=dSC%%(@p7" | 
 |     ".m7jilQ02'0-VWAg<a/''3u.=4L$Y)6k/K:_[3=&jvL<L0C/2'v:^;-DIBW,B4E68:kZ;%?8(Q8BH=kO65BW?xSG&#@uU,DS*,?.+(o(#1vCS8#CHF>TlGW'b)Tq7VT9q^*^$$.:&N@@" | 
 |     "$&)WHtPm*5_rO0&e%K&#-30j(E4#'Zb.o/(Tpm$>K'f@[PvFl,hfINTNU6u'0pao7%XUp9]5.>%h`8_=VYbxuel.NTSsJfLacFu3B'lQSu/m6-Oqem8T+oE--$0a/k]uj9EwsG>%veR*" | 
 |     "hv^BFpQj:K'#SJ,sB-'#](j.Lg92rTw-*n%@/;39rrJF,l#qV%OrtBeC6/,;qB3ebNW[?,Hqj2L.1NP&GjUR=1D8QaS3Up&@*9wP?+lo7b?@%'k4`p0Z$22%K3+iCZj?XJN4Nm&+YF]u" | 
 |     "@-W$U%VEQ/,,>>#)D<h#`)h0:<Q6909ua+&VU%n2:cG3FJ-%@Bj-DgLr`Hw&HAKjKjseK</xKT*)B,N9X3]krc12t'pgTV(Lv-tL[xg_%=M_q7a^x?7Ubd>#%8cY#YZ?=,`Wdxu/ae&#" | 
 |     "w6)R89tI#6@s'(6Bf7a&?S=^ZI_kS&ai`&=tE72L_D,;^R)7[$s<Eh#c&)q.MXI%#v9ROa5FZO%sF7q7Nwb&#ptUJ:aqJe$Sl68%.D###EC><?-aF&#RNQv>o8lKN%5/$(vdfq7+ebA#" | 
 |     "u1p]ovUKW&Y%q]'>$1@-[xfn$7ZTp7mM,G,Ko7a&Gu%G[RMxJs[0MM%wci.LFDK)(<c`Q8N)jEIF*+?P2a8g%)$q]o2aH8C&<SibC/q,(e:v;-b#6[$NtDZ84Je2KNvB#$P5?tQ3nt(0" | 
 |     "d=j.LQf./Ll33+(;q3L-w=8dX$#WF&uIJ@-bfI>%:_i2B5CsR8&9Z&#=mPEnm0f`<&c)QL5uJ#%u%lJj+D-r;BoFDoS97h5g)E#o:&S4weDF,9^Hoe`h*L+_a*NrLW-1pG_&2UdB8" | 
 |     "6e%B/:=>)N4xeW.*wft-;$'58-ESqr<b?UI(_%@[P46>#U`'6AQ]m&6/`Z>#S?YY#Vc;r7U2&326d=w&H####?TZ`*4?&.MK?LP8Vxg>$[QXc%QJv92.(Db*B)gb*BM9dM*hJMAo*c&#" | 
 |     "b0v=Pjer]$gG&JXDf->'StvU7505l9$AFvgYRI^&<^b68?j#q9QX4SM'RO#&sL1IM.rJfLUAj221]d##DW=m83u5;'bYx,*Sl0hL(W;;$doB&O/TQ:(Z^xBdLjL<Lni;''X.`$#8+1GD" | 
 |     ":k$YUWsbn8ogh6rxZ2Z9]%nd+>V#*8U_72Lh+2Q8Cj0i:6hp&$C/:p(HK>T8Y[gHQ4`4)'$Ab(Nof%V'8hL&#<NEdtg(n'=S1A(Q1/I&4([%dM`,Iu'1:_hL>SfD07&6D<fp8dHM7/g+" | 
 |     "tlPN9J*rKaPct&?'uBCem^jn%9_K)<,C5K3s=5g&GmJb*[SYq7K;TRLGCsM-$$;S%:Y@r7AK0pprpL<Lrh,q7e/%KWK:50I^+m'vi`3?%Zp+<-d+$L-Sv:@.o19n$s0&39;kn;S%BSq*" | 
 |     "$3WoJSCLweV[aZ'MQIjO<7;X-X;&+dMLvu#^UsGEC9WEc[X(wI7#2.(F0jV*eZf<-Qv3J-c+J5AlrB#$p(H68LvEA'q3n0#m,[`*8Ft)FcYgEud]CWfm68,(aLA$@EFTgLXoBq/UPlp7" | 
 |     ":d[/;r_ix=:TF`S5H-b<LI&HY(K=h#)]Lk$K14lVfm:x$H<3^Ql<M`$OhapBnkup'D#L$Pb_`N*g]2e;X/Dtg,bsj&K#2[-:iYr'_wgH)NUIR8a1n#S?Yej'h8^58UbZd+^FKD*T@;6A" | 
 |     "7aQC[K8d-(v6GI$x:T<&'Gp5Uf>@M.*J:;$-rv29'M]8qMv-tLp,'886iaC=Hb*YJoKJ,(j%K=H`K.v9HggqBIiZu'QvBT.#=)0ukruV&.)3=(^1`o*Pj4<-<aN((^7('#Z0wK#5GX@7" | 
 |     "u][`*S^43933A4rl][`*O4CgLEl]v$1Q3AeF37dbXk,.)vj#x'd`;qgbQR%FW,2(?LO=s%Sc68%NP'##Aotl8x=BE#j1UD([3$M(]UI2LX3RpKN@;/#f'f/&_mt&F)XdF<9t4)Qa.*kT" | 
 |     "LwQ'(TTB9.xH'>#MJ+gLq9-##@HuZPN0]u:h7.T..G:;$/Usj(T7`Q8tT72LnYl<-qx8;-HV7Q-&Xdx%1a,hC=0u+HlsV>nuIQL-5<N?)NBS)QN*_I,?&)2'IM%L3I)X((e/dl2&8'<M" | 
 |     ":^#M*Q+[T.Xri.LYS3v%fF`68h;b-X[/En'CR.q7E)p'/kle2HM,u;^%OKC-N+Ll%F9CF<Nf'^#t2L,;27W:0O@6##U6W7:$rJfLWHj$#)woqBefIZ.PK<b*t7ed;p*_m;4ExK#h@&]>" | 
 |     "_>@kXQtMacfD.m-VAb8;IReM3$wf0''hra*so568'Ip&vRs849'MRYSp%:t:h5qSgwpEr$B>Q,;s(C#$)`svQuF$##-D,##,g68@2[T;.XSdN9Qe)rpt._K-#5wF)sP'##p#C0c%-Gb%" | 
 |     "hd+<-j'Ai*x&&HMkT]C'OSl##5RG[JXaHN;d'uA#x._U;.`PU@(Z3dt4r152@:v,'R.Sj'w#0<-;kPI)FfJ&#AYJ&#//)>-k=m=*XnK$>=)72L]0I%>.G690a:$##<,);?;72#?x9+d;" | 
 |     "^V'9;jY@;)br#q^YQpx:X#Te$Z^'=-=bGhLf:D6&bNwZ9-ZD#n^9HhLMr5G;']d&6'wYmTFmL<LD)F^%[tC'8;+9E#C$g%#5Y>q9wI>P(9mI[>kC-ekLC/R&CH+s'B;K-M6$EB%is00:" | 
 |     "+A4[7xks.LrNk0&E)wILYF@2L'0Nb$+pv<(2.768/FrY&h$^3i&@+G%JT'<-,v`3;_)I9M^AE]CN?Cl2AZg+%4iTpT3<n-&%H%b<FDj2M<hH=&Eh<2Len$b*aTX=-8QxN)k11IM1c^j%" | 
 |     "9s<L<NFSo)B?+<-(GxsF,^-Eh@$4dXhN$+#rxK8'je'D7k`e;)2pYwPA'_p9&@^18ml1^[@g4t*[JOa*[=Qp7(qJ_oOL^('7fB&Hq-:sf,sNj8xq^>$U4O]GKx'm9)b@p7YsvK3w^YR-" | 
 |     "CdQ*:Ir<($u&)#(&?L9Rg3H)4fiEp^iI9O8KnTj,]H?D*r7'M;PwZ9K0E^k&-cpI;.p/6_vwoFMV<->#%Xi.LxVnrU(4&8/P+:hLSKj$#U%]49t'I:rgMi'FL@a:0Y-uA[39',(vbma*" | 
 |     "hU%<-SRF`Tt:542R_VV$p@[p8DV[A,?1839FWdF<TddF<9Ah-6&9tWoDlh]&1SpGMq>Ti1O*H&#(AL8[_P%.M>v^-))qOT*F5Cq0`Ye%+$B6i:7@0IX<N+T+0MlMBPQ*Vj>SsD<U4JHY" | 
 |     "8kD2)2fU/M#$e.)T4,_=8hLim[&);?UkK'-x?'(:siIfL<$pFM`i<?%W(mGDHM%>iWP,##P`%/L<eXi:@Z9C.7o=@(pXdAO/NLQ8lPl+HPOQa8wD8=^GlPa8TKI1CjhsCTSLJM'/Wl>-" | 
 |     "S(qw%sf/@%#B6;/U7K]uZbi^Oc^2n<bhPmUkMw>%t<)'mEVE''n`WnJra$^TKvX5B>;_aSEK',(hwa0:i4G?.Bci.(X[?b*($,=-n<.Q%`(X=?+@Am*Js0&=3bh8K]mL<LoNs'6,'85`" | 
 |     "0?t/'_U59@]ddF<#LdF<eWdF<OuN/45rY<-L@&#+fm>69=Lb,OcZV/);TTm8VI;?%OtJ<(b4mq7M6:u?KRdF<gR@2L=FNU-<b[(9c/ML3m;Z[$oF3g)GAWqpARc=<ROu7cL5l;-[A]%/" | 
 |     "+fsd;l#SafT/f*W]0=O'$(Tb<[)*@e775R-:Yob%g*>l*:xP?Yb.5)%w_I?7uk5JC+FS(m#i'k.'a0i)9<7b'fs'59hq$*5Uhv##pi^8+hIEBF`nvo`;'l0.^S1<-wUK2/Coh58KKhLj" | 
 |     "M=SO*rfO`+qC`W-On.=AJ56>>i2@2LH6A:&5q`?9I3@@'04&p2/LVa*T-4<-i3;M9UvZd+N7>b*eIwg:CC)c<>nO&#<IGe;__.thjZl<%w(Wk2xmp4Q@I#I9,DF]u7-P=.-_:YJ]aS@V" | 
 |     "?6*C()dOp7:WL,b&3Rg/.cmM9&r^>$(>.Z-I&J(Q0Hd5Q%7Co-b`-c<N(6r@ip+AurK<m86QIth*#v;-OBqi+L7wDE-Ir8K['m+DDSLwK&/.?-V%U_%3:qKNu$_b*B-kp7NaD'QdWQPK" | 
 |     "Yq[@>P)hI;*_F]u`Rb[.j8_Q/<&>uu+VsH$sM9TA%?)(vmJ80),P7E>)tjD%2L=-t#fK[%`v=Q8<FfNkgg^oIbah*#8/Qt$F&:K*-(N/'+1vMB,u()-a.VUU*#[e%gAAO(S>WlA2);Sa" | 
 |     ">gXm8YB`1d@K#n]76-a$U,mF<fX]idqd)<3,]J7JmW4`6]uks=4-72L(jEk+:bJ0M^q-8Dm_Z?0olP1C9Sa&H[d&c$ooQUj]Exd*3ZM@-WGW2%s',B-_M%>%Ul:#/'xoFM9QX-$.QN'>" | 
 |     "[%$Z$uF6pA6Ki2O5:8w*vP1<-1`[G,)-m#>0`P&#eb#.3i)rtB61(o'$?X3B</R90;eZ]%Ncq;-Tl]#F>2Qft^ae_5tKL9MUe9b*sLEQ95C&`=G?@Mj=wh*'3E>=-<)Gt*Iw)'QG:`@I" | 
 |     "wOf7&]1i'S01B+Ev/Nac#9S;=;YQpg_6U`*kVY39xK,[/6Aj7:'1Bm-_1EYfa1+o&o4hp7KN_Q(OlIo@S%;jVdn0'1<Vc52=u`3^o-n1'g4v58Hj&6_t7$##?M)c<$bgQ_'SY((-xkA#" | 
 |     "Y(,p'H9rIVY-b,'%bCPF7.J<Up^,(dU1VY*5#WkTU>h19w,WQhLI)3S#f$2(eb,jr*b;3Vw]*7NH%$c4Vs,eD9>XW8?N]o+(*pgC%/72LV-u<Hp,3@e^9UB1J+ak9-TN/mhKPg+AJYd$" | 
 |     "MlvAF_jCK*.O-^(63adMT->W%iewS8W6m2rtCpo'RS1R84=@paTKt)>=%&1[)*vp'u+x,VrwN;&]kuO9JDbg=pO$J*.jVe;u'm0dr9l,<*wMK*Oe=g8lV_KEBFkO'oU]^=[-792#ok,)" | 
 |     "i]lR8qQ2oA8wcRCZ^7w/Njh;?.stX?Q1>S1q4Bn$)K1<-rGdO'$Wr.Lc.CG)$/*JL4tNR/,SVO3,aUw'DJN:)Ss;wGn9A32ijw%FL+Z0Fn.U9;reSq)bmI32U==5ALuG&#Vf1398/pVo" | 
 |     "1*c-(aY168o<`JsSbk-,1N;$>0:OUas(3:8Z972LSfF8eb=c-;>SPw7.6hn3m`9^Xkn(r.qS[0;T%&Qc=+STRxX'q1BNk3&*eu2;&8q$&x>Q#Q7^Tf+6<(d%ZVmj2bDi%.3L2n+4W'$P" | 
 |     "iDDG)g,r%+?,$@?uou5tSe2aN_AQU*<h`e-GI7)?OK2A.d7_c)?wQ5AS@DL3r#7fSkgl6-++D:'A,uq7SvlB$pcpH'q3n0#_%dY#xCpr-l<F0NR@-##FEV6NTF6##$l84N1w?AO>'IAO" | 
 |     "URQ##V^Fv-XFbGM7Fl(N<3DhLGF%q.1rC$#:T__&Pi68%0xi_&[qFJ(77j_&JWoF.V735&T,[R*:xFR*K5>>#`bW-?4Ne_&6Ne_&6Ne_&n`kr-#GJcM6X;uM6X;uM(.a..^2TkL%oR(#" | 
 |     ";u.T%fAr%4tJ8&><1=GHZ_+m9/#H1F^R#SC#*N=BA9(D?v[UiFY>>^8p,KKF.W]L29uLkLlu/+4T<XoIB&hx=T1PcDaB&;HH+-AFr?(m9HZV)FKS8JCw;SD=6[^/DZUL`EUDf]GGlG&>" | 
 |     "w$)F./^n3+rlo+DB;5sIYGNk+i1t-69Jg--0pao7Sm#K)pdHW&;LuDNH@H>#/X-TI(;P>#,Gc>#0Su>#4`1?#8lC?#<xU?#@.i?#D:%@#HF7@#LRI@#P_[@#Tkn@#Xw*A#]-=A#a9OA#" | 
 |     "d<F&#*;G##.GY##2Sl##6`($#:l:$#>xL$#B.`$#F:r$#JF.%#NR@%#R_R%#Vke%#Zww%#_-4^Rh%Sflr-k'MS.o?.5/sWel/wpEM0%3'/1)K^f1-d>G21&v(35>V`39V7A4=onx4" | 
 |     "A1OY5EI0;6Ibgr6M$HS7Q<)58C5w,;WoA*#[%T*#`1g*#d=#+#hI5+#lUG+#pbY+#tnl+#x$),#&1;,#*=M,#.I`,#2Ur,#6b.-#;w[H#iQtA#m^0B#qjBB#uvTB##-hB#'9$C#+E6C#" | 
 |     "/QHC#3^ZC#7jmC#;v)D#?,<D#C8ND#GDaD#KPsD#O]/E#g1A5#KA*1#gC17#MGd;#8(02#L-d3#rWM4#Hga1#,<w0#T.j<#O#'2#CYN1#qa^:#_4m3#o@/=#eG8=#t8J5#`+78#4uI-#" | 
 |     "m3B2#SB[8#Q0@8#i[*9#iOn8#1Nm;#^sN9#qh<9#:=x-#P;K2#$%X9#bC+.#Rg;<#mN=.#MTF.#RZO.#2?)4#Y#(/#[)1/#b;L/#dAU/#0Sv;#lY$0#n`-0#sf60#(F24#wrH0#%/e0#" | 
 |     "TmD<#%JSMFove:CTBEXI:<eh2g)B,3h2^G3i;#d3jD>)4kMYD4lVu`4m`:&5niUA5@(A5BA1]PBB:xlBCC=2CDLXMCEUtiCf&0g2'tN?PGT4CPGT4CPGT4CPGT4CPGT4CPGT4CPGT4CP" | 
 |     "GT4CPGT4CPGT4CPGT4CPGT4CPGT4CP-qekC`.9kEg^+F$kwViFJTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5o,^<-28ZI'O?;xp" | 
 |     "O?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xp;7q-#lLYI:xvD=#"; | 
 |  | 
 | static const char* GetDefaultCompressedFontDataTTFBase85() | 
 | { | 
 |     return proggy_clean_ttf_compressed_data_base85; | 
 | } |