Changelog for #1989
diff --git a/CHANGELOG.txt b/CHANGELOG.txt
index 2db44f0..55948c3 100644
--- a/CHANGELOG.txt
+++ b/CHANGELOG.txt
@@ -76,6 +76,7 @@
  - Examples: OpenGL3: Made the example app default to GL 3.0 + GLSL 130 (instead of GL 3.2 + GLSL 150) unless on Mac.
  - Examples: OpenGL3: Added error output when shaders fail to compile/link.
  - Examples: DirectX10, DirectX11: Fixed unreleased resources in Init and Shutdown functions. (#1944)
+ - Examples: DirectX11: Querying for IDXGIFactory instead of IDXGIFactory1 to increase compatibility. (#1989) [@matt77hias]
  - Examples: Win32, Glfw, SDL: Added support for the ImGuiMouseCursor_Hand cursor.
 
 
diff --git a/examples/imgui_impl_dx10.cpp b/examples/imgui_impl_dx10.cpp
index 3c33273..d93f02e 100644
--- a/examples/imgui_impl_dx10.cpp
+++ b/examples/imgui_impl_dx10.cpp
@@ -32,11 +32,11 @@
 static IDXGIFactory*            g_pFactory = NULL;
 static ID3D10Buffer*            g_pVB = NULL;
 static ID3D10Buffer*            g_pIB = NULL;
-static ID3D10Blob *             g_pVertexShaderBlob = NULL;
+static ID3D10Blob*              g_pVertexShaderBlob = NULL;
 static ID3D10VertexShader*      g_pVertexShader = NULL;
 static ID3D10InputLayout*       g_pInputLayout = NULL;
 static ID3D10Buffer*            g_pVertexConstantBuffer = NULL;
-static ID3D10Blob *             g_pPixelShaderBlob = NULL;
+static ID3D10Blob*              g_pPixelShaderBlob = NULL;
 static ID3D10PixelShader*       g_pPixelShader = NULL;
 static ID3D10SamplerState*      g_pFontSampler = NULL;
 static ID3D10ShaderResourceView*g_pFontTextureView = NULL;
diff --git a/examples/imgui_impl_dx11.cpp b/examples/imgui_impl_dx11.cpp
index fec2d00..eda8ce4 100644
--- a/examples/imgui_impl_dx11.cpp
+++ b/examples/imgui_impl_dx11.cpp
@@ -10,6 +10,7 @@
 
 // CHANGELOG
 // (minor and older changes stripped away, please see git history for details)
+//  2018-08-01: DirectX11: Querying for IDXGIFactory instead of IDXGIFactory1 to increase compatibility.
 //  2018-07-13: DirectX11: Fixed unreleased resources in Init and Shutdown functions.
 //  2018-06-08: Misc: Extracted imgui_impl_dx11.cpp/.h away from the old combined DX11+Win32 example.
 //  2018-06-08: DirectX11: Use draw_data->DisplayPos and draw_data->DisplaySize to setup projection matrix and clipping rectangle.