blob: 54d267aeb4efdd56b863845e8abe4b1166569c71 [file] [log] [blame]
name: build
on: [push, pull_request]
jobs:
Windows:
runs-on: windows-2019
env:
MSBUILD_PATH: C:\Program Files (x86)\Microsoft Visual Studio\2019\Enterprise\MSBuild\Current\Bin\
steps:
- uses: actions/checkout@v1
with:
fetch-depth: 1
- name: Fix Projects
shell: powershell
run: |
# Replace v110 toolset with v142. Only v141 and v142 toolsets are available on CI workers.
# Replace 8.1 platform sdk with 10.0.18362.0. Workers do not contain legacy SDKs.
# WARNING: This will need updating if toolset/sdk change in project files!
gci -recurse -filter "*.vcxproj" | ForEach-Object {
(Get-Content $_.FullName) -Replace "<PlatformToolset>v110</PlatformToolset>","<PlatformToolset>v142</PlatformToolset>" -Replace "<WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>","<WindowsTargetPlatformVersion>10.0.18362.0</WindowsTargetPlatformVersion>" | Set-Content -Path $_.FullName
}
- name: Build x86
shell: cmd
run: |
"%MSBUILD_PATH%\MSBuild.exe" /p:Platform=Win32 /p:Configuration=Release examples/imgui_examples.sln
- name: Build x64
shell: cmd
run: |
"%MSBUILD_PATH%\MSBuild.exe" /p:Platform=x64 /p:Configuration=Release examples/imgui_examples.sln
Linux:
runs-on: ubuntu-18.04
steps:
- uses: actions/checkout@v1
with:
fetch-depth: 1
- name: Install Dependencies
run: |
sudo apt-get update
sudo apt-get install -y libglfw3-dev libsdl2-dev
- name: Build
run: |
make -C examples/example_null
make -C examples/example_glfw_opengl2
make -C examples/example_glfw_opengl3
make -C examples/example_sdl_opengl2
make -C examples/example_sdl_opengl3
MacOS:
runs-on: macOS-10.14
steps:
- uses: actions/checkout@v1
with:
fetch-depth: 1
- name: Install Dependencies
run: |
brew install glfw3
brew install sdl2
- name: Build
run: |
make -C examples/example_null
make -C examples/example_glfw_opengl2
make -C examples/example_glfw_opengl3
make -C examples/example_glfw_metal
make -C examples/example_sdl_opengl2
make -C examples/example_sdl_opengl3
xcodebuild -project examples/example_apple_metal/example_apple_metal.xcodeproj -target example_apple_metal_macos
xcodebuild -project examples/example_apple_opengl2/example_apple_opengl2.xcodeproj -target example_osx_opengl2
iOS:
runs-on: macOS-10.14
steps:
- uses: actions/checkout@v1
with:
fetch-depth: 1
- name: Build
run: |
# Code signing is required, but we disable it because it is irrelevant for CI builds.
xcodebuild -project examples/example_apple_metal/example_apple_metal.xcodeproj -target example_apple_metal_ios CODE_SIGN_IDENTITY="" CODE_SIGNING_REQUIRED=NO CODE_SIGNING_ALLOWED=NO
Emscripten:
runs-on: ubuntu-18.04
steps:
- uses: actions/checkout@v1
with:
fetch-depth: 1
- name: Install Dependencies
run: |
wget -q https://s3.amazonaws.com/mozilla-games/emscripten/releases/emsdk-portable.tar.gz
tar -xvf emsdk-portable.tar.gz
emsdk-portable/emsdk update
emsdk-portable/emsdk install latest
emsdk-portable/emsdk activate latest
- name: Build
run: |
source emsdk-portable/emsdk_env.sh
make -C examples/example_emscripten