Backends: Android: Tweaks. (#4034)

diff --git a/backends/imgui_impl_android.cpp b/backends/imgui_impl_android.cpp
index 672a27e..f507e7d 100644
--- a/backends/imgui_impl_android.cpp
+++ b/backends/imgui_impl_android.cpp
@@ -80,7 +80,7 @@
             if((AMotionEvent_getToolType(input_event, event_pointer_index) == AMOTION_EVENT_TOOL_TYPE_FINGER)
             || (AMotionEvent_getToolType(input_event, event_pointer_index) == AMOTION_EVENT_TOOL_TYPE_UNKNOWN))
             {
-                io.MouseDown[0] = (event_action == AMOTION_EVENT_ACTION_DOWN) ? true : false;
+                io.MouseDown[0] = (event_action == AMOTION_EVENT_ACTION_DOWN);
                 io.MousePos = ImVec2(AMotionEvent_getX(input_event, event_pointer_index), AMotionEvent_getY(input_event, event_pointer_index));
             }
             break;
@@ -88,9 +88,9 @@
         case AMOTION_EVENT_ACTION_BUTTON_RELEASE:
             {
                 int32_t button_state = AMotionEvent_getButtonState(input_event);
-                io.MouseDown[0] = (button_state & AMOTION_EVENT_BUTTON_PRIMARY) ? true : false;
-                io.MouseDown[1] = (button_state & AMOTION_EVENT_BUTTON_SECONDARY) ? true : false;
-                io.MouseDown[2] = (button_state & AMOTION_EVENT_BUTTON_TERTIARY) ? true : false;
+                io.MouseDown[0] = ((button_state & AMOTION_EVENT_BUTTON_PRIMARY) != 0);
+                io.MouseDown[1] = ((button_state & AMOTION_EVENT_BUTTON_SECONDARY) != 0);
+                io.MouseDown[2] = ((button_state & AMOTION_EVENT_BUTTON_TERTIARY) != 0);
             }
             break;
         case AMOTION_EVENT_ACTION_HOVER_MOVE: // Hovering: Tool moves while NOT pressed (such as a physical mouse)