Version 1.89.7
diff --git a/docs/CHANGELOG.txt b/docs/CHANGELOG.txt
index e79869a..234daec 100644
--- a/docs/CHANGELOG.txt
+++ b/docs/CHANGELOG.txt
@@ -31,9 +31,11 @@
 - Please report any issue!
 
 -----------------------------------------------------------------------
- VERSION 1.89.7 WIP (In Progress)
+ VERSION 1.89.7 (Released 2023-07-04)
 -----------------------------------------------------------------------
 
+Decorated log and release notes: https://github.com/ocornut/imgui/releases/tag/v1.89.7
+
 Breaking changes:
 
 - Moved io.HoverDelayShort/io.HoverDelayNormal to style.HoverDelayShort/style.HoverDelayNormal.
diff --git a/docs/CONTRIBUTING.md b/docs/CONTRIBUTING.md
index 81a6f0e..26e82f5 100644
--- a/docs/CONTRIBUTING.md
+++ b/docs/CONTRIBUTING.md
@@ -11,7 +11,7 @@
 ## Getting Started & General Advice
 
 - Article: [How To Ask Good Questions](https://bit.ly/3nwRnx1).
-- Please browse the [Wiki](https://github.com/ocornut/imgui/wiki) to find code snippets, links and other resources (e.g. [Useful extensions](https://github.com/ocornut/imgui/wiki/Useful-Extensions)).
+- Please browse the [Wiki](https://github.com/ocornut/imgui/wiki) to find code snippets, links and other resources (e.g. [Getting Started](https://github.com/ocornut/imgui/wiki/Getting-Started), [Useful extensions](https://github.com/ocornut/imgui/wiki/Useful-Extensions)).
 - Please read [docs/FAQ.md](https://github.com/ocornut/imgui/blob/master/docs/FAQ.md).
 - Please read [docs/FONTS.md](https://github.com/ocornut/imgui/blob/master/docs/FONTS.md) if your question relates to fonts or text.
 - Please read one of the [examples/](https://github.com/ocornut/imgui/tree/master/examples) application if your question relates to setting up Dear ImGui.
diff --git a/docs/FAQ.md b/docs/FAQ.md
index 2a2c9eb..9b89ecd 100644
--- a/docs/FAQ.md
+++ b/docs/FAQ.md
@@ -50,7 +50,8 @@
 
 **This library is poorly documented at the moment and expects the user to be acquainted with C/C++.**
 - The [Wiki](https://github.com/ocornut/imgui/wiki) is a hub to many resources and links.
-- Dozens of standalone example applications using e.g. OpenGL/DirectX are provided in the [examples/](https://github.com/ocornut/imgui/blob/master/examples/) folder to explain how to integrate Dear ImGui with your own engine/application. You can run those applications and explore them.
+- Handy [Getting Started](https://github.com/ocornut/imgui/wiki/Getting-Started) guide to integrate Dear ImGui in an existing application.
+- 20+ standalone example applications using e.g. OpenGL/DirectX are provided in the [examples/](https://github.com/ocornut/imgui/blob/master/examples/) folder to explain how to integrate Dear ImGui with your own engine/application. You can run those applications and explore them.
 - See demo code in [imgui_demo.cpp](https://github.com/ocornut/imgui/blob/master/imgui_demo.cpp) and particularly the `ImGui::ShowDemoWindow()` function. The demo covers most features of Dear ImGui, so you can read the code and see its output.
 - See documentation: [Backends](https://github.com/ocornut/imgui/blob/master/docs/BACKENDS.md), [Examples](https://github.com/ocornut/imgui/blob/master/docs/EXAMPLES.md), [Fonts](https://github.com/ocornut/imgui/blob/master/docs/FONTS.md).
 - See documentation and comments at the top of [imgui.cpp](https://github.com/ocornut/imgui/blob/master/imgui.cpp) + general API comments in [imgui.h](https://github.com/ocornut/imgui/blob/master/imgui.h).
diff --git a/docs/README.md b/docs/README.md
index c3159d3..10e7bde 100644
--- a/docs/README.md
+++ b/docs/README.md
@@ -39,7 +39,7 @@
 
 ### Usage
 
-**The core of Dear ImGui is self-contained within a few platform-agnostic files** which you can easily compile in your application/engine. They are all the files in the root folder of the repository (imgui*.cpp, imgui*.h). **No specific build process is required**. You can add the .cpp files into your existing project.
+**The core of Dear ImGui is self-contained within a few platform-agnostic files** which you can easily compile in your application/engine. They are all the files in the root folder of the repository (imgui*.cpp, imgui*.h). **No specific build process is required**. You can add the .cpp files into your existing project. See [Getting Started](https://github.com/ocornut/imgui/wiki/Getting-Started).
 
 **Backends for a variety of graphics API and rendering platforms** are provided in the [backends/](https://github.com/ocornut/imgui/tree/master/backends) folder, along with example applications in the [examples/](https://github.com/ocornut/imgui/tree/master/examples) folder. See the [Integration](#integration) section of this document for details. You may also create your own backend. Anywhere where you can render textured triangles, you can render Dear ImGui.
 
@@ -92,7 +92,7 @@
 
 ### How it works
 
-Check out the Wiki's [About the IMGUI paradigm](https://github.com/ocornut/imgui/wiki#about-the-imgui-paradigm) section if you want to understand the core principles behind the IMGUI paradigm. An IMGUI tries to minimize superfluous state duplication, state synchronization, and state retention from the user's point of view. It is less error-prone (less code and fewer bugs) than traditional retained-mode interfaces, and lends itself to creating dynamic user interfaces.
+The IMGUI paradigm through its API tries to minimize superfluous state duplication, state synchronization, and state retention from the user's point of view. It is less error-prone (less code and fewer bugs) than traditional retained-mode interfaces, and lends itself to creating dynamic user interfaces. Check out the Wiki's [About the IMGUI paradigm](https://github.com/ocornut/imgui/wiki#about-the-imgui-paradigm) section for more details.
 
 Dear ImGui outputs vertex buffers and command lists that you can easily render in your application. The number of draw calls and state changes required to render them is fairly small. Because Dear ImGui doesn't know or touch graphics state directly, you can call its functions  anywhere in your code (e.g. in the middle of a running algorithm, or in the middle of your own rendering process). Refer to the sample applications in the examples/ folder for instructions on how to integrate Dear ImGui with your existing codebase.
 
@@ -108,7 +108,7 @@
 Calling the `ImGui::ShowDemoWindow()` function will create a demo window showcasing a variety of features and examples. The code is always available for reference in `imgui_demo.cpp`. [Here's how the demo looks](https://raw.githubusercontent.com/wiki/ocornut/imgui/web/v167/v167-misc.png).
 
 You should be able to build the examples from sources. If you don't, let us know! If you want to have a quick look at some Dear ImGui features, you can download Windows binaries of the demo app here:
-- [imgui-demo-binaries-20220504.zip](https://www.dearimgui.com/binaries/imgui-demo-binaries-20220504.zip) (Windows, 1.88 WIP, built 2022/05/04, master) or [older binaries](https://www.dearimgui.com/binaries).
+- [imgui-demo-binaries-20230704.zip](https://www.dearimgui.com/binaries/imgui-demo-binaries-20230704.zip) (Windows, 1.89.7, built 2023/07/04, master) or [older binaries](https://www.dearimgui.com/binaries).
 
 The demo applications are not DPI aware so expect some blurriness on a 4K screen. For DPI awareness in your application, you can load/reload your font at a different scale and scale your style with `style.ScaleAllSizes()` (see [FAQ](https://www.dearimgui.com/faq)).
 
@@ -116,7 +116,7 @@
 
 On most platforms and when using C++, **you should be able to use a combination of the [imgui_impl_xxxx](https://github.com/ocornut/imgui/tree/master/backends) backends without modification** (e.g. `imgui_impl_win32.cpp` + `imgui_impl_dx11.cpp`). If your engine supports multiple platforms, consider using more imgui_impl_xxxx files instead of rewriting them: this will be less work for you, and you can get Dear ImGui running immediately. You can _later_ decide to rewrite a custom backend using your custom engine functions if you wish so.
 
-Integrating Dear ImGui within your custom engine is a matter of 1) wiring mouse/keyboard/gamepad inputs 2) uploading a texture to your GPU/render engine 3) providing a render function that can bind textures and render textured triangles. The [examples/](https://github.com/ocornut/imgui/tree/master/examples) folder is populated with applications doing just that. If you are an experienced programmer at ease with those concepts, it should take you less than two hours to integrate Dear ImGui into your custom engine. **Make sure to spend time reading the [FAQ](https://www.dearimgui.com/faq), comments, and the examples applications!**
+See [Getting Started](https://github.com/ocornut/imgui/wiki/Getting-Started). Integrating Dear ImGui within your custom engine is a matter of 1) wiring mouse/keyboard/gamepad inputs 2) uploading a texture to your GPU/render engine 3) providing a render function that can bind textures and render textured triangles, which is essentially what Backends are doing. The [examples/](https://github.com/ocornut/imgui/tree/master/examples) folder is populated with applications doing just that: setting up a window and using backends. If you follow [Getting Started](https://github.com/ocornut/imgui/wiki/Getting-Started) it should in theory takes you less than an hour to integrate Dear ImGui.  **Make sure to spend time reading the [FAQ](https://www.dearimgui.com/faq), comments, and the examples applications!**
 
 Officially maintained backends/bindings (in repository):
 - Renderers: DirectX9, DirectX10, DirectX11, DirectX12, Metal, OpenGL/ES/ES2, SDL_Renderer, Vulkan, WebGPU.
@@ -148,7 +148,7 @@
 
 See: [Frequently Asked Questions (FAQ)](https://github.com/ocornut/imgui/blob/master/docs/FAQ.md) where common questions are answered.
 
-See: [Wiki](https://github.com/ocornut/imgui/wiki) for many links, references, articles.
+See: [Getting Started](https://github.com/ocornut/imgui/wiki/Getting-Started) and [Wiki](https://github.com/ocornut/imgui/wiki) for many links, references, articles.
 
 See: [Articles about the IMGUI paradigm](https://github.com/ocornut/imgui/wiki#about-the-imgui-paradigm) to read/learn about the Immediate Mode GUI paradigm.
 
@@ -162,7 +162,7 @@
 
 **Which version should I get?**
 
-We occasionally tag [Releases](https://github.com/ocornut/imgui/releases) (with nice releases notes) but it is generally safe and recommended to sync to master/latest. The library is fairly stable and regressions tend to be fixed fast when reported. Advanced users may want to use the `docking` branch with [Multi-Viewport](https://github.com/ocornut/imgui/issues/1542) and [Docking](https://github.com/ocornut/imgui/issues/2109) features. This branch is kept in sync with master regularly.
+We occasionally tag [Releases](https://github.com/ocornut/imgui/releases) (with nice releases notes) but it is generally safe and recommended to sync to latest `master` or `docking` branch. The library is fairly stable and regressions tend to be fixed fast when reported. Advanced users may want to use the `docking` branch with [Multi-Viewport](https://github.com/ocornut/imgui/issues/1542) and [Docking](https://github.com/ocornut/imgui/issues/2109) features. This branch is kept in sync with master regularly.
 
 **Who uses Dear ImGui?**
 
diff --git a/imgui.cpp b/imgui.cpp
index 418be67..39fcd70 100644
--- a/imgui.cpp
+++ b/imgui.cpp
@@ -1,4 +1,4 @@
-// dear imgui, v1.89.7 WIP
+// dear imgui, v1.89.7
 // (main code and documentation)
 
 // Help:
@@ -9,15 +9,17 @@
 
 // Resources:
 // - FAQ                   http://dearimgui.com/faq
-// - Homepage & latest     https://github.com/ocornut/imgui
+// - Homepage              https://github.com/ocornut/imgui
 // - Releases & changelog  https://github.com/ocornut/imgui/releases
 // - Gallery               https://github.com/ocornut/imgui/issues/6478 (please post your screenshots/video there!)
 // - Wiki                  https://github.com/ocornut/imgui/wiki (lots of good stuff there)
+// - Getting Started       https://github.com/ocornut/imgui/wiki/Getting-Started
 // - Glossary              https://github.com/ocornut/imgui/wiki/Glossary
 // - Issues & support      https://github.com/ocornut/imgui/issues
 
 // Getting Started?
-// - For first-time users having issues compiling/linking/running or issues loading fonts:
+// - Read https://github.com/ocornut/imgui/wiki/Getting-Started
+// - For first-time users having issues compiling/linking/running/loading fonts:
 //   please post in https://github.com/ocornut/imgui/discussions if you cannot find a solution in resources above.
 
 // Developed by Omar Cornut and every direct or indirect contributors to the GitHub.
diff --git a/imgui.h b/imgui.h
index 5e0ab7f..8ef5108 100644
--- a/imgui.h
+++ b/imgui.h
@@ -1,4 +1,4 @@
-// dear imgui, v1.89.7 WIP
+// dear imgui, v1.89.7
 // (headers)
 
 // Help:
@@ -9,21 +9,23 @@
 
 // Resources:
 // - FAQ                   http://dearimgui.com/faq
-// - Homepage & latest     https://github.com/ocornut/imgui
+// - Homepage              https://github.com/ocornut/imgui
 // - Releases & changelog  https://github.com/ocornut/imgui/releases
 // - Gallery               https://github.com/ocornut/imgui/issues/6478 (please post your screenshots/video there!)
 // - Wiki                  https://github.com/ocornut/imgui/wiki (lots of good stuff there)
+// - Getting Started       https://github.com/ocornut/imgui/wiki/Getting-Started
 // - Glossary              https://github.com/ocornut/imgui/wiki/Glossary
 // - Issues & support      https://github.com/ocornut/imgui/issues
 
 // Getting Started?
-// - For first-time users having issues compiling/linking/running or issues loading fonts:
+// - Read https://github.com/ocornut/imgui/wiki/Getting-Started
+// - For first-time users having issues compiling/linking/running/loading fonts:
 //   please post in https://github.com/ocornut/imgui/discussions if you cannot find a solution in resources above.
 
 // Library Version
 // (Integer encoded as XYYZZ for use in #if preprocessor conditionals, e.g. '#if IMGUI_VERSION_NUM >= 12345')
-#define IMGUI_VERSION       "1.89.7 WIP"
-#define IMGUI_VERSION_NUM   18968
+#define IMGUI_VERSION       "1.89.7"
+#define IMGUI_VERSION_NUM   18970
 #define IMGUI_HAS_TABLE
 
 /*
diff --git a/imgui_demo.cpp b/imgui_demo.cpp
index eaa7e06..431cd4c 100644
--- a/imgui_demo.cpp
+++ b/imgui_demo.cpp
@@ -1,10 +1,12 @@
-// dear imgui, v1.89.7 WIP
+// dear imgui, v1.89.7
 // (demo code)
 
 // Help:
 // - Read FAQ at http://dearimgui.com/faq
-// - Newcomers, read 'Programmer guide' in imgui.cpp for notes on how to setup Dear ImGui in your codebase.
 // - Call and read ImGui::ShowDemoWindow() in imgui_demo.cpp. All applications in examples/ are doing that.
+// - Need help integrating Dear ImGui in your codebase?
+//   - Read Getting Started https://github.com/ocornut/imgui/wiki/Getting-Started
+//   - Read 'Programmer guide' in imgui.cpp for notes on how to setup Dear ImGui in your codebase.
 // Read imgui.cpp for more details, documentation and comments.
 // Get the latest version at https://github.com/ocornut/imgui
 
diff --git a/imgui_draw.cpp b/imgui_draw.cpp
index 862825e..a50255b 100644
--- a/imgui_draw.cpp
+++ b/imgui_draw.cpp
@@ -1,4 +1,4 @@
-// dear imgui, v1.89.7 WIP
+// dear imgui, v1.89.7
 // (drawing and font code)
 
 /*
diff --git a/imgui_internal.h b/imgui_internal.h
index c78e9d6..3099048 100644
--- a/imgui_internal.h
+++ b/imgui_internal.h
@@ -1,4 +1,4 @@
-// dear imgui, v1.89.7 WIP
+// dear imgui, v1.89.7
 // (internal structures/api)
 
 // You may use this file to debug, understand or extend Dear ImGui features but we don't provide any guarantee of forward compatibility.
diff --git a/imgui_tables.cpp b/imgui_tables.cpp
index c8059ec..d3967a5 100644
--- a/imgui_tables.cpp
+++ b/imgui_tables.cpp
@@ -1,4 +1,4 @@
-// dear imgui, v1.89.7 WIP
+// dear imgui, v1.89.7
 // (tables and columns code)
 
 /*
diff --git a/imgui_widgets.cpp b/imgui_widgets.cpp
index 9704f5e..e16dddb 100644
--- a/imgui_widgets.cpp
+++ b/imgui_widgets.cpp
@@ -1,4 +1,4 @@
-// dear imgui, v1.89.7 WIP
+// dear imgui, v1.89.7
 // (widgets code)
 
 /*