Drag and drop: Increase local payload buffer from 8 to 16 bytes.
diff --git a/imgui_internal.h b/imgui_internal.h
index e6329b2..bbdf0b6 100644
--- a/imgui_internal.h
+++ b/imgui_internal.h
@@ -1053,7 +1053,7 @@
ImGuiID DragDropAcceptIdPrev; // Target item id from previous frame (we need to store this to allow for overlapping drag and drop targets)
int DragDropAcceptFrameCount; // Last time a target expressed a desire to accept the source
ImVector<unsigned char> DragDropPayloadBufHeap; // We don't expose the ImVector<> directly
- unsigned char DragDropPayloadBufLocal[8]; // Local buffer for small payloads
+ unsigned char DragDropPayloadBufLocal[16]; // Local buffer for small payloads
// Tab bars
ImGuiTabBar* CurrentTabBar;