IO: AddInputCharacters function ignore 0 input. (#3252)
Amend ef13d954 + c8ea0a01 (#2541, #2538, #2815)
diff --git a/imgui.cpp b/imgui.cpp
index 726b05f..6a98484 100644
--- a/imgui.cpp
+++ b/imgui.cpp
@@ -1142,17 +1142,21 @@
// - on Windows you can get those using ToAscii+keyboard state, or via the WM_CHAR message
void ImGuiIO::AddInputCharacter(unsigned int c)
{
- InputQueueCharacters.push_back(c > 0 && c <= IM_UNICODE_CODEPOINT_MAX ? (ImWchar)c : IM_UNICODE_CODEPOINT_INVALID);
+ if (c != 0)
+ InputQueueCharacters.push_back(c <= IM_UNICODE_CODEPOINT_MAX ? (ImWchar)c : IM_UNICODE_CODEPOINT_INVALID);
}
// UTF16 strings use surrogate pairs to encode codepoints >= 0x10000, so
// we should save the high surrogate.
void ImGuiIO::AddInputCharacterUTF16(ImWchar16 c)
{
+ if (c == 0 && InputQueueSurrogate == 0)
+ return;
+
if ((c & 0xFC00) == 0xD800) // High surrogate, must save
{
if (InputQueueSurrogate != 0)
- InputQueueCharacters.push_back(0xFFFD);
+ InputQueueCharacters.push_back(IM_UNICODE_CODEPOINT_INVALID);
InputQueueSurrogate = c;
return;
}
@@ -1177,7 +1181,7 @@
{
unsigned int c = 0;
utf8_chars += ImTextCharFromUtf8(&c, utf8_chars, NULL);
- if (c > 0)
+ if (c != 0)
InputQueueCharacters.push_back((ImWchar)c);
}
}