|  | // ImGui - standalone example application for Marmalade | 
|  | // If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp. | 
|  |  | 
|  | // Copyright (C) 2015 by Giovanni Zito | 
|  | // This file is part of ImGui | 
|  |  | 
|  | #include <imgui.h> | 
|  | #include "imgui_impl_marmalade.h" | 
|  | #include <stdio.h> | 
|  |  | 
|  | #include <s3eKeyboard.h> | 
|  | #include <s3ePointer.h> | 
|  | #include <IwGx.h> | 
|  |  | 
|  | int main(int, char**) | 
|  | { | 
|  | // Setup ImGui binding | 
|  | ImGui_Marmalade_Init(true); | 
|  |  | 
|  | // Load Fonts | 
|  | // (there is a default font, this is only if you want to change it. see extra_fonts/README.txt for more details) | 
|  | //ImGuiIO& io = ImGui::GetIO(); | 
|  | //io.Fonts->AddFontDefault(); | 
|  | //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); | 
|  | //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); | 
|  | //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyClean.ttf", 13.0f); | 
|  | //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); | 
|  | //io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); | 
|  |  | 
|  | bool show_test_window = true; | 
|  | bool show_another_window = false; | 
|  | ImVec4 clear_color = ImColor(114, 144, 154); | 
|  |  | 
|  | // Main loop | 
|  | while (true) | 
|  | { | 
|  | if (s3eDeviceCheckQuitRequest()) | 
|  | break; | 
|  |  | 
|  | s3eKeyboardUpdate(); | 
|  | s3ePointerUpdate(); | 
|  | ImGui_Marmalade_NewFrame(); | 
|  |  | 
|  | // 1. Show a simple window | 
|  | // Tip: if we don't call ImGui::Begin()/ImGui::End() the widgets appears in a window automatically called "Debug" | 
|  | { | 
|  | static float f = 0.0f; | 
|  | ImGui::Text("Hello, world!"); | 
|  | ImGui::SliderFloat("float", &f, 0.0f, 1.0f); | 
|  | ImGui::ColorEdit3("clear color", (float*)&clear_color); | 
|  | if (ImGui::Button("Test Window")) show_test_window ^= 1; | 
|  | if (ImGui::Button("Another Window")) show_another_window ^= 1; | 
|  | ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate); | 
|  | } | 
|  |  | 
|  | // 2. Show another simple window, this time using an explicit Begin/End pair | 
|  | if (show_another_window) | 
|  | { | 
|  | ImGui::SetNextWindowSize(ImVec2(200,100), ImGuiCond_FirstUseEver); | 
|  | ImGui::Begin("Another Window", &show_another_window); | 
|  | ImGui::Text("Hello"); | 
|  | ImGui::End(); | 
|  | } | 
|  |  | 
|  | // 3. Show the ImGui test window. Most of the sample code is in ImGui::ShowTestWindow() | 
|  | if (show_test_window) | 
|  | { | 
|  | ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiCond_FirstUseEver); | 
|  | ImGui::ShowTestWindow(&show_test_window); | 
|  | } | 
|  |  | 
|  | // Rendering | 
|  | IwGxSetColClear(clear_color.x*255,clear_color.y*255,clear_color.z*255,clear_color.w*255) ; | 
|  | IwGxClear(); | 
|  | ImGui::Render(); | 
|  | IwGxSwapBuffers(); | 
|  |  | 
|  | s3eDeviceYield(0); | 
|  | } | 
|  |  | 
|  | // Cleanup | 
|  | ImGui_Marmalade_Shutdown(); | 
|  |  | 
|  | return 0; | 
|  | } |