Demo: Re-ordered example app code to match their menu order and forward declaration order + added header to delimitate them.
diff --git a/imgui_demo.cpp b/imgui_demo.cpp
index f33a3a4..08f924f 100644
--- a/imgui_demo.cpp
+++ b/imgui_demo.cpp
@@ -77,6 +77,7 @@
 #if !defined(IMGUI_DISABLE_DEMO_WINDOWS)
 
 // Forward Declarations
+static void ShowExampleAppMainMenuBar();
 static void ShowExampleAppConsole(bool* p_open);
 static void ShowExampleAppLog(bool* p_open);
 static void ShowExampleAppLayout(bool* p_open);
@@ -87,7 +88,6 @@
 static void ShowExampleAppSimpleOverlay(bool* p_open);
 static void ShowExampleAppWindowTitles(bool* p_open);
 static void ShowExampleAppCustomRendering(bool* p_open);
-static void ShowExampleAppMainMenuBar();
 static void ShowExampleMenuFile();
 
 // Helper to display a little (?) mark which shows a tooltip when hovered.
@@ -2252,6 +2252,7 @@
         }
     }
 
+    // End of ShowDemoWindow()
     ImGui::End();
 }
 
@@ -2517,6 +2518,10 @@
     ImGui::PopItemWidth();
 }
 
+//-----------------------------------------------------------------------------
+// EXAMPLE APP CODE: MAIN MENU BAR
+//-----------------------------------------------------------------------------
+
 // Demonstrate creating a fullscreen menu bar and populating it.
 static void ShowExampleAppMainMenuBar()
 {
@@ -2606,235 +2611,9 @@
     if (ImGui::MenuItem("Quit", "Alt+F4")) {}
 }
 
-// Demonstrate creating a window which gets auto-resized according to its content.
-static void ShowExampleAppAutoResize(bool* p_open)
-{
-    if (!ImGui::Begin("Example: Auto-resizing window", p_open, ImGuiWindowFlags_AlwaysAutoResize))
-    {
-        ImGui::End();
-        return;
-    }
-
-    static int lines = 10;
-    ImGui::Text("Window will resize every-frame to the size of its content.\nNote that you probably don't want to query the window size to\noutput your content because that would create a feedback loop.");
-    ImGui::SliderInt("Number of lines", &lines, 1, 20);
-    for (int i = 0; i < lines; i++)
-        ImGui::Text("%*sThis is line %d", i*4, "", i); // Pad with space to extend size horizontally
-    ImGui::End();
-}
-
-// Demonstrate creating a window with custom resize constraints.
-static void ShowExampleAppConstrainedResize(bool* p_open)
-{
-    struct CustomConstraints // Helper functions to demonstrate programmatic constraints
-    {
-        static void Square(ImGuiSizeCallbackData* data) { data->DesiredSize = ImVec2(IM_MAX(data->DesiredSize.x, data->DesiredSize.y), IM_MAX(data->DesiredSize.x, data->DesiredSize.y)); }
-        static void Step(ImGuiSizeCallbackData* data)   { float step = (float)(int)(intptr_t)data->UserData; data->DesiredSize = ImVec2((int)(data->DesiredSize.x / step + 0.5f) * step, (int)(data->DesiredSize.y / step + 0.5f) * step); }
-    };
-
-    static bool auto_resize = false;
-    static int type = 0;
-    static int display_lines = 10;
-    if (type == 0) ImGui::SetNextWindowSizeConstraints(ImVec2(-1, 0),    ImVec2(-1, FLT_MAX));      // Vertical only
-    if (type == 1) ImGui::SetNextWindowSizeConstraints(ImVec2(0, -1),    ImVec2(FLT_MAX, -1));      // Horizontal only
-    if (type == 2) ImGui::SetNextWindowSizeConstraints(ImVec2(100, 100), ImVec2(FLT_MAX, FLT_MAX)); // Width > 100, Height > 100
-    if (type == 3) ImGui::SetNextWindowSizeConstraints(ImVec2(400, -1),  ImVec2(500, -1));          // Width 400-500
-    if (type == 4) ImGui::SetNextWindowSizeConstraints(ImVec2(-1, 400),  ImVec2(-1, 500));          // Height 400-500
-    if (type == 5) ImGui::SetNextWindowSizeConstraints(ImVec2(0, 0),     ImVec2(FLT_MAX, FLT_MAX), CustomConstraints::Square);          // Always Square
-    if (type == 6) ImGui::SetNextWindowSizeConstraints(ImVec2(0, 0),     ImVec2(FLT_MAX, FLT_MAX), CustomConstraints::Step, (void*)100);// Fixed Step
-
-    ImGuiWindowFlags flags = auto_resize ? ImGuiWindowFlags_AlwaysAutoResize : 0;
-    if (ImGui::Begin("Example: Constrained Resize", p_open, flags))
-    {
-        const char* desc[] =
-        {
-            "Resize vertical only",
-            "Resize horizontal only",
-            "Width > 100, Height > 100",
-            "Width 400-500",
-            "Height 400-500",
-            "Custom: Always Square",
-            "Custom: Fixed Steps (100)",
-        };
-        if (ImGui::Button("200x200")) { ImGui::SetWindowSize(ImVec2(200, 200)); } ImGui::SameLine();
-        if (ImGui::Button("500x500")) { ImGui::SetWindowSize(ImVec2(500, 500)); } ImGui::SameLine();
-        if (ImGui::Button("800x200")) { ImGui::SetWindowSize(ImVec2(800, 200)); }
-        ImGui::PushItemWidth(200);
-        ImGui::Combo("Constraint", &type, desc, IM_ARRAYSIZE(desc));
-        ImGui::DragInt("Lines", &display_lines, 0.2f, 1, 100);
-        ImGui::PopItemWidth();
-        ImGui::Checkbox("Auto-resize", &auto_resize);
-        for (int i = 0; i < display_lines; i++)
-            ImGui::Text("%*sHello, sailor! Making this line long enough for the example.", i * 4, "");
-    }
-    ImGui::End();
-}
-
-// Demonstrate creating a simple static window with no decoration + a context-menu to choose which corner of the screen to use.
-static void ShowExampleAppSimpleOverlay(bool* p_open)
-{
-    const float DISTANCE = 10.0f;
-    static int corner = 0;
-    ImVec2 window_pos = ImVec2((corner & 1) ? ImGui::GetIO().DisplaySize.x - DISTANCE : DISTANCE, (corner & 2) ? ImGui::GetIO().DisplaySize.y - DISTANCE : DISTANCE);
-    ImVec2 window_pos_pivot = ImVec2((corner & 1) ? 1.0f : 0.0f, (corner & 2) ? 1.0f : 0.0f);
-    if (corner != -1)
-        ImGui::SetNextWindowPos(window_pos, ImGuiCond_Always, window_pos_pivot);
-    ImGui::SetNextWindowBgAlpha(0.3f); // Transparent background
-    if (ImGui::Begin("Example: Simple Overlay", p_open, (corner != -1 ? ImGuiWindowFlags_NoMove : 0) | ImGuiWindowFlags_NoTitleBar|ImGuiWindowFlags_NoResize|ImGuiWindowFlags_AlwaysAutoResize|ImGuiWindowFlags_NoSavedSettings|ImGuiWindowFlags_NoFocusOnAppearing|ImGuiWindowFlags_NoNav))
-    {
-        ImGui::Text("Simple overlay\n" "in the corner of the screen.\n" "(right-click to change position)");
-        ImGui::Separator();
-        if (ImGui::IsMousePosValid())
-            ImGui::Text("Mouse Position: (%.1f,%.1f)", ImGui::GetIO().MousePos.x, ImGui::GetIO().MousePos.y);
-        else
-            ImGui::Text("Mouse Position: <invalid>");
-        if (ImGui::BeginPopupContextWindow())
-        {
-            if (ImGui::MenuItem("Custom", NULL, corner == -1)) corner = -1;
-            if (ImGui::MenuItem("Top-left", NULL, corner == 0)) corner = 0;
-            if (ImGui::MenuItem("Top-right", NULL, corner == 1)) corner = 1;
-            if (ImGui::MenuItem("Bottom-left", NULL, corner == 2)) corner = 2;
-            if (ImGui::MenuItem("Bottom-right", NULL, corner == 3)) corner = 3;
-            if (p_open && ImGui::MenuItem("Close")) *p_open = false;
-            ImGui::EndPopup();
-        }
-    }
-    ImGui::End();
-}
-
-// Demonstrate using "##" and "###" in identifiers to manipulate ID generation.
-// This apply to regular items as well. Read FAQ section "How can I have multiple widgets with the same label? Can I have widget without a label? (Yes). A primer on the purpose of labels/IDs." for details.
-static void ShowExampleAppWindowTitles(bool*)
-{
-    // By default, Windows are uniquely identified by their title.
-    // You can use the "##" and "###" markers to manipulate the display/ID.
-
-    // Using "##" to display same title but have unique identifier.
-    ImGui::SetNextWindowPos(ImVec2(100,100), ImGuiCond_FirstUseEver);
-    ImGui::Begin("Same title as another window##1");
-    ImGui::Text("This is window 1.\nMy title is the same as window 2, but my identifier is unique.");
-    ImGui::End();
-
-    ImGui::SetNextWindowPos(ImVec2(100,200), ImGuiCond_FirstUseEver);
-    ImGui::Begin("Same title as another window##2");
-    ImGui::Text("This is window 2.\nMy title is the same as window 1, but my identifier is unique.");
-    ImGui::End();
-
-    // Using "###" to display a changing title but keep a static identifier "AnimatedTitle"
-    char buf[128];
-    sprintf(buf, "Animated title %c %d###AnimatedTitle", "|/-\\"[(int)(ImGui::GetTime()/0.25f)&3], ImGui::GetFrameCount());
-    ImGui::SetNextWindowPos(ImVec2(100,300), ImGuiCond_FirstUseEver);
-    ImGui::Begin(buf);
-    ImGui::Text("This window has a changing title.");
-    ImGui::End();
-}
-
-// Demonstrate using the low-level ImDrawList to draw custom shapes.
-static void ShowExampleAppCustomRendering(bool* p_open)
-{
-    ImGui::SetNextWindowSize(ImVec2(350,560), ImGuiCond_FirstUseEver);
-    if (!ImGui::Begin("Example: Custom rendering", p_open))
-    {
-        ImGui::End();
-        return;
-    }
-
-    // Tip: If you do a lot of custom rendering, you probably want to use your own geometrical types and benefit of overloaded operators, etc.
-    // Define IM_VEC2_CLASS_EXTRA in imconfig.h to create implicit conversions between your types and ImVec2/ImVec4.
-    // ImGui defines overloaded operators but they are internal to imgui.cpp and not exposed outside (to avoid messing with your types)
-    // In this example we are not using the maths operators!
-    ImDrawList* draw_list = ImGui::GetWindowDrawList();
-
-    // Primitives
-    ImGui::Text("Primitives");
-    static float sz = 36.0f;
-    static float thickness = 4.0f;
-    static ImVec4 col = ImVec4(1.0f,1.0f,0.4f,1.0f);
-    ImGui::DragFloat("Size", &sz, 0.2f, 2.0f, 72.0f, "%.0f");
-    ImGui::DragFloat("Thickness", &thickness, 0.05f, 1.0f, 8.0f, "%.02f");
-    ImGui::ColorEdit3("Color", &col.x);
-    {
-        const ImVec2 p = ImGui::GetCursorScreenPos();
-        const ImU32 col32 = ImColor(col);
-        float x = p.x + 4.0f, y = p.y + 4.0f, spacing = 8.0f;
-        for (int n = 0; n < 2; n++)
-        {
-            float curr_thickness = (n == 0) ? 1.0f : thickness;
-            draw_list->AddCircle(ImVec2(x+sz*0.5f, y+sz*0.5f), sz*0.5f, col32, 20, curr_thickness); x += sz+spacing;
-            draw_list->AddRect(ImVec2(x, y), ImVec2(x+sz, y+sz), col32, 0.0f, ImDrawCornerFlags_All, curr_thickness); x += sz+spacing;
-            draw_list->AddRect(ImVec2(x, y), ImVec2(x+sz, y+sz), col32, 10.0f, ImDrawCornerFlags_All, curr_thickness); x += sz+spacing;
-            draw_list->AddRect(ImVec2(x, y), ImVec2(x+sz, y+sz), col32, 10.0f, ImDrawCornerFlags_TopLeft|ImDrawCornerFlags_BotRight, curr_thickness); x += sz+spacing;
-            draw_list->AddTriangle(ImVec2(x+sz*0.5f, y), ImVec2(x+sz,y+sz-0.5f), ImVec2(x,y+sz-0.5f), col32, curr_thickness); x += sz+spacing;
-            draw_list->AddLine(ImVec2(x, y), ImVec2(x+sz, y   ), col32, curr_thickness); x += sz+spacing; // Horizontal line (note: drawing a filled rectangle will be faster!)
-            draw_list->AddLine(ImVec2(x, y), ImVec2(x,    y+sz), col32, curr_thickness); x += spacing;    // Vertical line (note: drawing a filled rectangle will be faster!)
-            draw_list->AddLine(ImVec2(x, y), ImVec2(x+sz, y+sz), col32, curr_thickness); x += sz+spacing; // Diagonal line
-            draw_list->AddBezierCurve(ImVec2(x, y), ImVec2(x+sz*1.3f,y+sz*0.3f), ImVec2(x+sz-sz*1.3f,y+sz-sz*0.3f), ImVec2(x+sz, y+sz), col32, curr_thickness);
-            x = p.x + 4;
-            y += sz+spacing;
-        }
-        draw_list->AddCircleFilled(ImVec2(x+sz*0.5f, y+sz*0.5f), sz*0.5f, col32, 32); x += sz+spacing;
-        draw_list->AddRectFilled(ImVec2(x, y), ImVec2(x+sz, y+sz), col32); x += sz+spacing;
-        draw_list->AddRectFilled(ImVec2(x, y), ImVec2(x+sz, y+sz), col32, 10.0f); x += sz+spacing;
-        draw_list->AddRectFilled(ImVec2(x, y), ImVec2(x+sz, y+sz), col32, 10.0f, ImDrawCornerFlags_TopLeft|ImDrawCornerFlags_BotRight); x += sz+spacing;
-        draw_list->AddTriangleFilled(ImVec2(x+sz*0.5f, y), ImVec2(x+sz,y+sz-0.5f), ImVec2(x,y+sz-0.5f), col32); x += sz+spacing;
-        draw_list->AddRectFilled(ImVec2(x, y), ImVec2(x+sz, y+thickness), col32); x += sz+spacing;          // Horizontal line (faster than AddLine, but only handle integer thickness)
-        draw_list->AddRectFilled(ImVec2(x, y), ImVec2(x+thickness, y+sz), col32); x += spacing+spacing;     // Vertical line (faster than AddLine, but only handle integer thickness)
-        draw_list->AddRectFilled(ImVec2(x, y), ImVec2(x+1, y+1), col32);          x += sz;                  // Pixel (faster than AddLine)
-        draw_list->AddRectFilledMultiColor(ImVec2(x, y), ImVec2(x+sz, y+sz), IM_COL32(0,0,0,255), IM_COL32(255,0,0,255), IM_COL32(255,255,0,255), IM_COL32(0,255,0,255));
-        ImGui::Dummy(ImVec2((sz+spacing)*8, (sz+spacing)*3));
-    }
-    ImGui::Separator();
-    {
-        static ImVector<ImVec2> points;
-        static bool adding_line = false;
-        ImGui::Text("Canvas example");
-        if (ImGui::Button("Clear")) points.clear();
-        if (points.Size >= 2) { ImGui::SameLine(); if (ImGui::Button("Undo")) { points.pop_back(); points.pop_back(); } }
-        ImGui::Text("Left-click and drag to add lines,\nRight-click to undo");
-
-        // Here we are using InvisibleButton() as a convenience to 1) advance the cursor and 2) allows us to use IsItemHovered()
-        // But you can also draw directly and poll mouse/keyboard by yourself. You can manipulate the cursor using GetCursorPos() and SetCursorPos().
-        // If you only use the ImDrawList API, you can notify the owner window of its extends by using SetCursorPos(max).
-        ImVec2 canvas_pos = ImGui::GetCursorScreenPos();            // ImDrawList API uses screen coordinates!
-        ImVec2 canvas_size = ImGui::GetContentRegionAvail();        // Resize canvas to what's available
-        if (canvas_size.x < 50.0f) canvas_size.x = 50.0f;
-        if (canvas_size.y < 50.0f) canvas_size.y = 50.0f;
-        draw_list->AddRectFilledMultiColor(canvas_pos, ImVec2(canvas_pos.x + canvas_size.x, canvas_pos.y + canvas_size.y), IM_COL32(50,50,50,255), IM_COL32(50,50,60,255), IM_COL32(60,60,70,255), IM_COL32(50,50,60,255));
-        draw_list->AddRect(canvas_pos, ImVec2(canvas_pos.x + canvas_size.x, canvas_pos.y + canvas_size.y), IM_COL32(255,255,255,255));
-
-        bool adding_preview = false;
-        ImGui::InvisibleButton("canvas", canvas_size);
-        ImVec2 mouse_pos_in_canvas = ImVec2(ImGui::GetIO().MousePos.x - canvas_pos.x, ImGui::GetIO().MousePos.y - canvas_pos.y);
-        if (adding_line)
-        {
-            adding_preview = true;
-            points.push_back(mouse_pos_in_canvas);
-            if (!ImGui::IsMouseDown(0))
-                adding_line = adding_preview = false;
-        }
-        if (ImGui::IsItemHovered())
-        {
-            if (!adding_line && ImGui::IsMouseClicked(0))
-            {
-                points.push_back(mouse_pos_in_canvas);
-                adding_line = true;
-            }
-            if (ImGui::IsMouseClicked(1) && !points.empty())
-            {
-                adding_line = adding_preview = false;
-                points.pop_back();
-                points.pop_back();
-            }
-        }
-        draw_list->PushClipRect(canvas_pos, ImVec2(canvas_pos.x+canvas_size.x, canvas_pos.y+canvas_size.y), true);      // clip lines within the canvas (if we resize it, etc.)
-        for (int i = 0; i < points.Size - 1; i += 2)
-            draw_list->AddLine(ImVec2(canvas_pos.x + points[i].x, canvas_pos.y + points[i].y), ImVec2(canvas_pos.x + points[i+1].x, canvas_pos.y + points[i+1].y), IM_COL32(255,255,0,255), 2.0f);
-        draw_list->PopClipRect();
-        if (adding_preview)
-            points.pop_back();
-    }
-    ImGui::End();
-}
+//-----------------------------------------------------------------------------
+// EXAMPLE APP CODE: CONSOLE
+//-----------------------------------------------------------------------------
 
 // Demonstrating creating a simple console window, with scrolling, filtering, completion and history.
 // For the console example, here we are using a more C++ like approach of declaring a class to hold the data and the functions.
@@ -2855,7 +2634,7 @@
         Commands.push_back("HELP");
         Commands.push_back("HISTORY");
         Commands.push_back("CLEAR");
-        Commands.push_back("CLASSIFY");  // "classify" is here to provide an example of "C"+[tab] completing to "CL" and displaying matches.
+        Commands.push_back("CLASSIFY");  // "classify" is only here to provide an example of "C"+[tab] completing to "CL" and displaying matches.
         AddLog("Welcome to Dear ImGui!");
     }
     ~ExampleAppConsole()
@@ -3143,6 +2922,10 @@
     console.Draw("Example: Console", p_open);
 }
 
+//-----------------------------------------------------------------------------
+// EXAMPLE APP CODE: LOG
+//-----------------------------------------------------------------------------
+
 // Usage:
 //  static ExampleAppLog my_log;
 //  my_log.AddLog("Hello %d world\n", 123);
@@ -3229,6 +3012,10 @@
     log.Draw("Example: Log", p_open);
 }
 
+//-----------------------------------------------------------------------------
+// EXAMPLE APP CODE: SIMPLE LAYOUT
+//-----------------------------------------------------------------------------
+
 // Demonstrate create a window with multiple child windows.
 static void ShowExampleAppLayout(bool* p_open)
 {
@@ -3273,6 +3060,10 @@
     ImGui::End();
 }
 
+//-----------------------------------------------------------------------------
+// EXAMPLE APP CODE: PROPERTY EDITOR
+//-----------------------------------------------------------------------------
+
 // Demonstrate create a simple property editor.
 static void ShowExampleAppPropertyEditor(bool* p_open)
 {
@@ -3342,6 +3133,10 @@
     ImGui::End();
 }
 
+//-----------------------------------------------------------------------------
+// EXAMPLE APP CODE: LONG TEXT
+//-----------------------------------------------------------------------------
+
 // Demonstrate/test rendering huge amount of text, and the incidence of clipping.
 static void ShowExampleAppLongText(bool* p_open)
 {
@@ -3396,6 +3191,256 @@
     ImGui::End();
 }
 
+//-----------------------------------------------------------------------------
+// EXAMPLE APP CODE: AUTO RESIZE
+//-----------------------------------------------------------------------------
+
+// Demonstrate creating a window which gets auto-resized according to its content.
+static void ShowExampleAppAutoResize(bool* p_open)
+{
+    if (!ImGui::Begin("Example: Auto-resizing window", p_open, ImGuiWindowFlags_AlwaysAutoResize))
+    {
+        ImGui::End();
+        return;
+    }
+
+    static int lines = 10;
+    ImGui::Text("Window will resize every-frame to the size of its content.\nNote that you probably don't want to query the window size to\noutput your content because that would create a feedback loop.");
+    ImGui::SliderInt("Number of lines", &lines, 1, 20);
+    for (int i = 0; i < lines; i++)
+        ImGui::Text("%*sThis is line %d", i * 4, "", i); // Pad with space to extend size horizontally
+    ImGui::End();
+}
+
+//-----------------------------------------------------------------------------
+// EXAMPLE APP CODE: CONSTRAINED RESIZE
+//-----------------------------------------------------------------------------
+
+// Demonstrate creating a window with custom resize constraints.
+static void ShowExampleAppConstrainedResize(bool* p_open)
+{
+    struct CustomConstraints // Helper functions to demonstrate programmatic constraints
+    {
+        static void Square(ImGuiSizeCallbackData* data) { data->DesiredSize = ImVec2(IM_MAX(data->DesiredSize.x, data->DesiredSize.y), IM_MAX(data->DesiredSize.x, data->DesiredSize.y)); }
+        static void Step(ImGuiSizeCallbackData* data) { float step = (float)(int)(intptr_t)data->UserData; data->DesiredSize = ImVec2((int)(data->DesiredSize.x / step + 0.5f) * step, (int)(data->DesiredSize.y / step + 0.5f) * step); }
+    };
+
+    static bool auto_resize = false;
+    static int type = 0;
+    static int display_lines = 10;
+    if (type == 0) ImGui::SetNextWindowSizeConstraints(ImVec2(-1, 0), ImVec2(-1, FLT_MAX));      // Vertical only
+    if (type == 1) ImGui::SetNextWindowSizeConstraints(ImVec2(0, -1), ImVec2(FLT_MAX, -1));      // Horizontal only
+    if (type == 2) ImGui::SetNextWindowSizeConstraints(ImVec2(100, 100), ImVec2(FLT_MAX, FLT_MAX)); // Width > 100, Height > 100
+    if (type == 3) ImGui::SetNextWindowSizeConstraints(ImVec2(400, -1), ImVec2(500, -1));          // Width 400-500
+    if (type == 4) ImGui::SetNextWindowSizeConstraints(ImVec2(-1, 400), ImVec2(-1, 500));          // Height 400-500
+    if (type == 5) ImGui::SetNextWindowSizeConstraints(ImVec2(0, 0), ImVec2(FLT_MAX, FLT_MAX), CustomConstraints::Square);          // Always Square
+    if (type == 6) ImGui::SetNextWindowSizeConstraints(ImVec2(0, 0), ImVec2(FLT_MAX, FLT_MAX), CustomConstraints::Step, (void*)100);// Fixed Step
+
+    ImGuiWindowFlags flags = auto_resize ? ImGuiWindowFlags_AlwaysAutoResize : 0;
+    if (ImGui::Begin("Example: Constrained Resize", p_open, flags))
+    {
+        const char* desc[] =
+        {
+            "Resize vertical only",
+            "Resize horizontal only",
+            "Width > 100, Height > 100",
+            "Width 400-500",
+            "Height 400-500",
+            "Custom: Always Square",
+            "Custom: Fixed Steps (100)",
+        };
+        if (ImGui::Button("200x200")) { ImGui::SetWindowSize(ImVec2(200, 200)); } ImGui::SameLine();
+        if (ImGui::Button("500x500")) { ImGui::SetWindowSize(ImVec2(500, 500)); } ImGui::SameLine();
+        if (ImGui::Button("800x200")) { ImGui::SetWindowSize(ImVec2(800, 200)); }
+        ImGui::PushItemWidth(200);
+        ImGui::Combo("Constraint", &type, desc, IM_ARRAYSIZE(desc));
+        ImGui::DragInt("Lines", &display_lines, 0.2f, 1, 100);
+        ImGui::PopItemWidth();
+        ImGui::Checkbox("Auto-resize", &auto_resize);
+        for (int i = 0; i < display_lines; i++)
+            ImGui::Text("%*sHello, sailor! Making this line long enough for the example.", i * 4, "");
+    }
+    ImGui::End();
+}
+
+//-----------------------------------------------------------------------------
+// EXAMPLE APP CODE: SIMPLE OVERLAY
+//-----------------------------------------------------------------------------
+
+// Demonstrate creating a simple static window with no decoration + a context-menu to choose which corner of the screen to use.
+static void ShowExampleAppSimpleOverlay(bool* p_open)
+{
+    const float DISTANCE = 10.0f;
+    static int corner = 0;
+    ImVec2 window_pos = ImVec2((corner & 1) ? ImGui::GetIO().DisplaySize.x - DISTANCE : DISTANCE, (corner & 2) ? ImGui::GetIO().DisplaySize.y - DISTANCE : DISTANCE);
+    ImVec2 window_pos_pivot = ImVec2((corner & 1) ? 1.0f : 0.0f, (corner & 2) ? 1.0f : 0.0f);
+    if (corner != -1)
+        ImGui::SetNextWindowPos(window_pos, ImGuiCond_Always, window_pos_pivot);
+    ImGui::SetNextWindowBgAlpha(0.3f); // Transparent background
+    if (ImGui::Begin("Example: Simple Overlay", p_open, (corner != -1 ? ImGuiWindowFlags_NoMove : 0) | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoFocusOnAppearing | ImGuiWindowFlags_NoNav))
+    {
+        ImGui::Text("Simple overlay\n" "in the corner of the screen.\n" "(right-click to change position)");
+        ImGui::Separator();
+        if (ImGui::IsMousePosValid())
+            ImGui::Text("Mouse Position: (%.1f,%.1f)", ImGui::GetIO().MousePos.x, ImGui::GetIO().MousePos.y);
+        else
+            ImGui::Text("Mouse Position: <invalid>");
+        if (ImGui::BeginPopupContextWindow())
+        {
+            if (ImGui::MenuItem("Custom", NULL, corner == -1)) corner = -1;
+            if (ImGui::MenuItem("Top-left", NULL, corner == 0)) corner = 0;
+            if (ImGui::MenuItem("Top-right", NULL, corner == 1)) corner = 1;
+            if (ImGui::MenuItem("Bottom-left", NULL, corner == 2)) corner = 2;
+            if (ImGui::MenuItem("Bottom-right", NULL, corner == 3)) corner = 3;
+            if (p_open && ImGui::MenuItem("Close")) *p_open = false;
+            ImGui::EndPopup();
+        }
+    }
+    ImGui::End();
+}
+
+//-----------------------------------------------------------------------------
+// EXAMPLE APP CODE: WINDOW TITLES
+//-----------------------------------------------------------------------------
+
+// Demonstrate using "##" and "###" in identifiers to manipulate ID generation.
+// This apply to all regular items as well. Read FAQ section "How can I have multiple widgets with the same label? Can I have widget without a label? (Yes). A primer on the purpose of labels/IDs." for details.
+static void ShowExampleAppWindowTitles(bool*)
+{
+    // By default, Windows are uniquely identified by their title.
+    // You can use the "##" and "###" markers to manipulate the display/ID.
+
+    // Using "##" to display same title but have unique identifier.
+    ImGui::SetNextWindowPos(ImVec2(100, 100), ImGuiCond_FirstUseEver);
+    ImGui::Begin("Same title as another window##1");
+    ImGui::Text("This is window 1.\nMy title is the same as window 2, but my identifier is unique.");
+    ImGui::End();
+
+    ImGui::SetNextWindowPos(ImVec2(100, 200), ImGuiCond_FirstUseEver);
+    ImGui::Begin("Same title as another window##2");
+    ImGui::Text("This is window 2.\nMy title is the same as window 1, but my identifier is unique.");
+    ImGui::End();
+
+    // Using "###" to display a changing title but keep a static identifier "AnimatedTitle"
+    char buf[128];
+    sprintf(buf, "Animated title %c %d###AnimatedTitle", "|/-\\"[(int)(ImGui::GetTime() / 0.25f) & 3], ImGui::GetFrameCount());
+    ImGui::SetNextWindowPos(ImVec2(100, 300), ImGuiCond_FirstUseEver);
+    ImGui::Begin(buf);
+    ImGui::Text("This window has a changing title.");
+    ImGui::End();
+}
+
+//-----------------------------------------------------------------------------
+// EXAMPLE APP CODE: CUSTOM RENDERING
+//-----------------------------------------------------------------------------
+
+// Demonstrate using the low-level ImDrawList to draw custom shapes.
+static void ShowExampleAppCustomRendering(bool* p_open)
+{
+    ImGui::SetNextWindowSize(ImVec2(350, 560), ImGuiCond_FirstUseEver);
+    if (!ImGui::Begin("Example: Custom rendering", p_open))
+    {
+        ImGui::End();
+        return;
+    }
+
+    // Tip: If you do a lot of custom rendering, you probably want to use your own geometrical types and benefit of overloaded operators, etc.
+    // Define IM_VEC2_CLASS_EXTRA in imconfig.h to create implicit conversions between your types and ImVec2/ImVec4.
+    // ImGui defines overloaded operators but they are internal to imgui.cpp and not exposed outside (to avoid messing with your types)
+    // In this example we are not using the maths operators!
+    ImDrawList* draw_list = ImGui::GetWindowDrawList();
+
+    // Primitives
+    ImGui::Text("Primitives");
+    static float sz = 36.0f;
+    static float thickness = 4.0f;
+    static ImVec4 col = ImVec4(1.0f, 1.0f, 0.4f, 1.0f);
+    ImGui::DragFloat("Size", &sz, 0.2f, 2.0f, 72.0f, "%.0f");
+    ImGui::DragFloat("Thickness", &thickness, 0.05f, 1.0f, 8.0f, "%.02f");
+    ImGui::ColorEdit3("Color", &col.x);
+    {
+        const ImVec2 p = ImGui::GetCursorScreenPos();
+        const ImU32 col32 = ImColor(col);
+        float x = p.x + 4.0f, y = p.y + 4.0f, spacing = 8.0f;
+        for (int n = 0; n < 2; n++)
+        {
+            float curr_thickness = (n == 0) ? 1.0f : thickness;
+            draw_list->AddCircle(ImVec2(x + sz*0.5f, y + sz*0.5f), sz*0.5f, col32, 20, curr_thickness); x += sz + spacing;
+            draw_list->AddRect(ImVec2(x, y), ImVec2(x + sz, y + sz), col32, 0.0f, ImDrawCornerFlags_All, curr_thickness); x += sz + spacing;
+            draw_list->AddRect(ImVec2(x, y), ImVec2(x + sz, y + sz), col32, 10.0f, ImDrawCornerFlags_All, curr_thickness); x += sz + spacing;
+            draw_list->AddRect(ImVec2(x, y), ImVec2(x + sz, y + sz), col32, 10.0f, ImDrawCornerFlags_TopLeft | ImDrawCornerFlags_BotRight, curr_thickness); x += sz + spacing;
+            draw_list->AddTriangle(ImVec2(x + sz*0.5f, y), ImVec2(x + sz, y + sz - 0.5f), ImVec2(x, y + sz - 0.5f), col32, curr_thickness); x += sz + spacing;
+            draw_list->AddLine(ImVec2(x, y), ImVec2(x + sz, y), col32, curr_thickness); x += sz + spacing; // Horizontal line (note: drawing a filled rectangle will be faster!)
+            draw_list->AddLine(ImVec2(x, y), ImVec2(x, y + sz), col32, curr_thickness); x += spacing;    // Vertical line (note: drawing a filled rectangle will be faster!)
+            draw_list->AddLine(ImVec2(x, y), ImVec2(x + sz, y + sz), col32, curr_thickness); x += sz + spacing; // Diagonal line
+            draw_list->AddBezierCurve(ImVec2(x, y), ImVec2(x + sz*1.3f, y + sz*0.3f), ImVec2(x + sz - sz*1.3f, y + sz - sz*0.3f), ImVec2(x + sz, y + sz), col32, curr_thickness);
+            x = p.x + 4;
+            y += sz + spacing;
+        }
+        draw_list->AddCircleFilled(ImVec2(x + sz*0.5f, y + sz*0.5f), sz*0.5f, col32, 32); x += sz + spacing;
+        draw_list->AddRectFilled(ImVec2(x, y), ImVec2(x + sz, y + sz), col32); x += sz + spacing;
+        draw_list->AddRectFilled(ImVec2(x, y), ImVec2(x + sz, y + sz), col32, 10.0f); x += sz + spacing;
+        draw_list->AddRectFilled(ImVec2(x, y), ImVec2(x + sz, y + sz), col32, 10.0f, ImDrawCornerFlags_TopLeft | ImDrawCornerFlags_BotRight); x += sz + spacing;
+        draw_list->AddTriangleFilled(ImVec2(x + sz*0.5f, y), ImVec2(x + sz, y + sz - 0.5f), ImVec2(x, y + sz - 0.5f), col32); x += sz + spacing;
+        draw_list->AddRectFilled(ImVec2(x, y), ImVec2(x + sz, y + thickness), col32); x += sz + spacing;          // Horizontal line (faster than AddLine, but only handle integer thickness)
+        draw_list->AddRectFilled(ImVec2(x, y), ImVec2(x + thickness, y + sz), col32); x += spacing + spacing;     // Vertical line (faster than AddLine, but only handle integer thickness)
+        draw_list->AddRectFilled(ImVec2(x, y), ImVec2(x + 1, y + 1), col32);          x += sz;                  // Pixel (faster than AddLine)
+        draw_list->AddRectFilledMultiColor(ImVec2(x, y), ImVec2(x + sz, y + sz), IM_COL32(0, 0, 0, 255), IM_COL32(255, 0, 0, 255), IM_COL32(255, 255, 0, 255), IM_COL32(0, 255, 0, 255));
+        ImGui::Dummy(ImVec2((sz + spacing) * 8, (sz + spacing) * 3));
+    }
+    ImGui::Separator();
+    {
+        static ImVector<ImVec2> points;
+        static bool adding_line = false;
+        ImGui::Text("Canvas example");
+        if (ImGui::Button("Clear")) points.clear();
+        if (points.Size >= 2) { ImGui::SameLine(); if (ImGui::Button("Undo")) { points.pop_back(); points.pop_back(); } }
+        ImGui::Text("Left-click and drag to add lines,\nRight-click to undo");
+
+        // Here we are using InvisibleButton() as a convenience to 1) advance the cursor and 2) allows us to use IsItemHovered()
+        // But you can also draw directly and poll mouse/keyboard by yourself. You can manipulate the cursor using GetCursorPos() and SetCursorPos().
+        // If you only use the ImDrawList API, you can notify the owner window of its extends by using SetCursorPos(max).
+        ImVec2 canvas_pos = ImGui::GetCursorScreenPos();            // ImDrawList API uses screen coordinates!
+        ImVec2 canvas_size = ImGui::GetContentRegionAvail();        // Resize canvas to what's available
+        if (canvas_size.x < 50.0f) canvas_size.x = 50.0f;
+        if (canvas_size.y < 50.0f) canvas_size.y = 50.0f;
+        draw_list->AddRectFilledMultiColor(canvas_pos, ImVec2(canvas_pos.x + canvas_size.x, canvas_pos.y + canvas_size.y), IM_COL32(50, 50, 50, 255), IM_COL32(50, 50, 60, 255), IM_COL32(60, 60, 70, 255), IM_COL32(50, 50, 60, 255));
+        draw_list->AddRect(canvas_pos, ImVec2(canvas_pos.x + canvas_size.x, canvas_pos.y + canvas_size.y), IM_COL32(255, 255, 255, 255));
+
+        bool adding_preview = false;
+        ImGui::InvisibleButton("canvas", canvas_size);
+        ImVec2 mouse_pos_in_canvas = ImVec2(ImGui::GetIO().MousePos.x - canvas_pos.x, ImGui::GetIO().MousePos.y - canvas_pos.y);
+        if (adding_line)
+        {
+            adding_preview = true;
+            points.push_back(mouse_pos_in_canvas);
+            if (!ImGui::IsMouseDown(0))
+                adding_line = adding_preview = false;
+        }
+        if (ImGui::IsItemHovered())
+        {
+            if (!adding_line && ImGui::IsMouseClicked(0))
+            {
+                points.push_back(mouse_pos_in_canvas);
+                adding_line = true;
+            }
+            if (ImGui::IsMouseClicked(1) && !points.empty())
+            {
+                adding_line = adding_preview = false;
+                points.pop_back();
+                points.pop_back();
+            }
+        }
+        draw_list->PushClipRect(canvas_pos, ImVec2(canvas_pos.x + canvas_size.x, canvas_pos.y + canvas_size.y), true);      // clip lines within the canvas (if we resize it, etc.)
+        for (int i = 0; i < points.Size - 1; i += 2)
+            draw_list->AddLine(ImVec2(canvas_pos.x + points[i].x, canvas_pos.y + points[i].y), ImVec2(canvas_pos.x + points[i + 1].x, canvas_pos.y + points[i + 1].y), IM_COL32(255, 255, 0, 255), 2.0f);
+        draw_list->PopClipRect();
+        if (adding_preview)
+            points.pop_back();
+    }
+    ImGui::End();
+}
+
 // End of Demo code
 #else