Backends: amends to 1db1066 + merge minor bits from docking incl SetActiveIdUsingNavAndKeys().

No need to clear fields before deletion. DX12: renamed to match docking branch.
diff --git a/backends/imgui_impl_dx12.cpp b/backends/imgui_impl_dx12.cpp
index 76b4a98..c7dcca1 100644
--- a/backends/imgui_impl_dx12.cpp
+++ b/backends/imgui_impl_dx12.cpp
@@ -49,7 +49,7 @@
 #endif
 
 // DirectX data
-struct FrameResources
+struct ImGui_ImplDX12_RenderBuffers
 {
     ID3D12Resource*     IndexBuffer;
     ID3D12Resource*     VertexBuffer;
@@ -59,19 +59,19 @@
 
 struct ImGui_ImplDX12_Data
 {
-    ID3D12Device*               pd3dDevice;
-    ID3D12RootSignature*        pRootSignature;
-    ID3D12PipelineState*        pPipelineState;
-    DXGI_FORMAT                 RTVFormat;
-    ID3D12Resource*             pFontTextureResource;
-    D3D12_CPU_DESCRIPTOR_HANDLE hFontSrvCpuDescHandle;
-    D3D12_GPU_DESCRIPTOR_HANDLE hFontSrvGpuDescHandle;
+    ID3D12Device*                   pd3dDevice;
+    ID3D12RootSignature*            pRootSignature;
+    ID3D12PipelineState*            pPipelineState;
+    DXGI_FORMAT                     RTVFormat;
+    ID3D12Resource*                 pFontTextureResource;
+    D3D12_CPU_DESCRIPTOR_HANDLE     hFontSrvCpuDescHandle;
+    D3D12_GPU_DESCRIPTOR_HANDLE     hFontSrvGpuDescHandle;
 
-    FrameResources*             pFrameResources;
-    UINT                        numFramesInFlight;
-    UINT                        frameIndex;
+    ImGui_ImplDX12_RenderBuffers*   pFrameResources;
+    UINT                            numFramesInFlight;
+    UINT                            frameIndex;
 
-    ImGui_ImplDX12_Data()       { memset(this, 0, sizeof(*this)); frameIndex = UINT_MAX; }
+    ImGui_ImplDX12_Data()           { memset(this, 0, sizeof(*this)); frameIndex = UINT_MAX; }
 };
 
 // Wrapping access to backend data (to facilitate multiple-contexts stored in io.BackendPlatformUserData)
@@ -93,7 +93,7 @@
     float   mvp[4][4];
 };
 
-static void ImGui_ImplDX12_SetupRenderState(ImDrawData* draw_data, ID3D12GraphicsCommandList* ctx, FrameResources* fr)
+static void ImGui_ImplDX12_SetupRenderState(ImDrawData* draw_data, ID3D12GraphicsCommandList* ctx, ImGui_ImplDX12_RenderBuffers* fr)
 {
     ImGui_ImplDX12_Data* bd = ImGui_ImplDX12_GetBackendData();
 
@@ -161,7 +161,7 @@
     // If not, we can't just re-allocate the IB or VB, we'll have to do a proper allocator.
     ImGui_ImplDX12_Data* bd = ImGui_ImplDX12_GetBackendData();
     bd->frameIndex = bd->frameIndex + 1;
-    FrameResources* fr = &bd->pFrameResources[bd->frameIndex % bd->numFramesInFlight];
+    ImGui_ImplDX12_RenderBuffers* fr = &bd->pFrameResources[bd->frameIndex % bd->numFramesInFlight];
 
     // Create and grow vertex/index buffers if needed
     if (fr->VertexBuffer == NULL || fr->VertexBufferSize < draw_data->TotalVtxCount)
@@ -433,10 +433,8 @@
 
 bool    ImGui_ImplDX12_CreateDeviceObjects()
 {
-    if (ImGui::GetCurrentContext() == NULL)
-        return false;
     ImGui_ImplDX12_Data* bd = ImGui_ImplDX12_GetBackendData();
-    if (!bd->pd3dDevice)
+    if (!bd || !bd->pd3dDevice)
         return false;
     if (bd->pPipelineState)
         ImGui_ImplDX12_InvalidateDeviceObjects();
@@ -668,12 +666,10 @@
 
 void    ImGui_ImplDX12_InvalidateDeviceObjects()
 {
-    if (ImGui::GetCurrentContext() == NULL)
+    ImGui_ImplDX12_Data* bd = ImGui_ImplDX12_GetBackendData();
+    if (!bd || !bd->pd3dDevice)
         return;
     ImGuiIO& io = ImGui::GetIO();
-    ImGui_ImplDX12_Data* bd = ImGui_ImplDX12_GetBackendData();
-    if (!bd->pd3dDevice)
-        return;
 
     SafeRelease(bd->pRootSignature);
     SafeRelease(bd->pPipelineState);
@@ -682,7 +678,7 @@
 
     for (UINT i = 0; i < bd->numFramesInFlight; i++)
     {
-        FrameResources* fr = &bd->pFrameResources[i];
+        ImGui_ImplDX12_RenderBuffers* fr = &bd->pFrameResources[i];
         SafeRelease(fr->IndexBuffer);
         SafeRelease(fr->VertexBuffer);
     }
@@ -704,7 +700,7 @@
     bd->RTVFormat = rtv_format;
     bd->hFontSrvCpuDescHandle = font_srv_cpu_desc_handle;
     bd->hFontSrvGpuDescHandle = font_srv_gpu_desc_handle;
-    bd->pFrameResources = new FrameResources[num_frames_in_flight];
+    bd->pFrameResources = new ImGui_ImplDX12_RenderBuffers[num_frames_in_flight];
     bd->numFramesInFlight = num_frames_in_flight;
     bd->frameIndex = UINT_MAX;
     IM_UNUSED(cbv_srv_heap); // Unused in master branch (will be used by multi-viewports)
@@ -712,7 +708,7 @@
     // Create buffers with a default size (they will later be grown as needed)
     for (int i = 0; i < num_frames_in_flight; i++)
     {
-        FrameResources* fr = &bd->pFrameResources[i];
+        ImGui_ImplDX12_RenderBuffers* fr = &bd->pFrameResources[i];
         fr->IndexBuffer = NULL;
         fr->VertexBuffer = NULL;
         fr->IndexBufferSize = 10000;
@@ -729,12 +725,6 @@
 
     ImGui_ImplDX12_InvalidateDeviceObjects();
     delete[] bd->pFrameResources;
-    bd->pFrameResources = NULL;
-    bd->pd3dDevice = NULL;
-    bd->hFontSrvCpuDescHandle.ptr = 0;
-    bd->hFontSrvGpuDescHandle.ptr = 0;
-    bd->numFramesInFlight = 0;
-    bd->frameIndex = UINT_MAX;
     io.BackendRendererName = NULL;
     io.BackendRendererUserData = NULL;
     ImGui_ImplDX12_DestroyBackendData();
diff --git a/backends/imgui_impl_glfw.cpp b/backends/imgui_impl_glfw.cpp
index 8e87c62..07b61df 100644
--- a/backends/imgui_impl_glfw.cpp
+++ b/backends/imgui_impl_glfw.cpp
@@ -273,14 +273,10 @@
         glfwSetScrollCallback(bd->Window, bd->PrevUserCallbackScroll);
         glfwSetKeyCallback(bd->Window, bd->PrevUserCallbackKey);
         glfwSetCharCallback(bd->Window, bd->PrevUserCallbackChar);
-        bd->InstalledCallbacks = false;
     }
 
     for (ImGuiMouseCursor cursor_n = 0; cursor_n < ImGuiMouseCursor_COUNT; cursor_n++)
-    {
         glfwDestroyCursor(bd->MouseCursors[cursor_n]);
-        bd->MouseCursors[cursor_n] = NULL;
-    }
 
     io.BackendPlatformName = NULL;
     io.BackendPlatformUserData = NULL;
diff --git a/backends/imgui_impl_opengl3.cpp b/backends/imgui_impl_opengl3.cpp
index 411a226..ee0fd6f 100644
--- a/backends/imgui_impl_opengl3.cpp
+++ b/backends/imgui_impl_opengl3.cpp
@@ -230,19 +230,18 @@
 
     // Store GLSL version string so we can refer to it later in case we recreate shaders.
     // Note: GLSL version is NOT the same as GL version. Leave this to NULL if unsure.
-#if defined(IMGUI_IMPL_OPENGL_ES2)
     if (glsl_version == NULL)
+    {
+#if defined(IMGUI_IMPL_OPENGL_ES2)
         glsl_version = "#version 100";
 #elif defined(IMGUI_IMPL_OPENGL_ES3)
-    if (glsl_version == NULL)
         glsl_version = "#version 300 es";
 #elif defined(__APPLE__)
-    if (glsl_version == NULL)
         glsl_version = "#version 150";
 #else
-    if (glsl_version == NULL)
         glsl_version = "#version 130";
 #endif
+    }
     IM_ASSERT((int)strlen(glsl_version) + 2 < IM_ARRAYSIZE(bd->GlslVersionString));
     strcpy(bd->GlslVersionString, glsl_version);
     strcat(bd->GlslVersionString, "\n");
diff --git a/imgui.cpp b/imgui.cpp
index f7a72d4..44c1b19 100644
--- a/imgui.cpp
+++ b/imgui.cpp
@@ -3526,8 +3526,9 @@
     FocusWindow(window);
     SetActiveID(window->MoveId, window);
     g.NavDisableHighlight = true;
+    g.ActiveIdClickOffset = g.IO.MouseClickedPos[0] - window->RootWindow->Pos;
     g.ActiveIdNoClearOnFocusLoss = true;
-    g.ActiveIdClickOffset = g.IO.MousePos - window->RootWindow->Pos;
+    SetActiveIdUsingNavAndKeys();
 
     bool can_move_window = true;
     if ((window->Flags & ImGuiWindowFlags_NoMove) || (window->RootWindow->Flags & ImGuiWindowFlags_NoMove))
@@ -3563,8 +3564,8 @@
         }
         else
         {
-            ClearActiveID();
             g.MovingWindow = NULL;
+            ClearActiveID();
         }
     }
     else
@@ -4155,7 +4156,7 @@
     g.Viewports.push_back(viewport);
 
 #ifdef IMGUI_HAS_DOCK
-#endif // #ifdef IMGUI_HAS_DOCK
+#endif
 
     g.Initialized = true;
 }
@@ -4951,6 +4952,16 @@
         g.ActiveIdUsingMouseWheel = true;
 }
 
+void ImGui::SetActiveIdUsingNavAndKeys()
+{
+    ImGuiContext& g = *GImGui;
+    IM_ASSERT(g.ActiveId != 0);
+    g.ActiveIdUsingNavDirMask = ~(ImU32)0;
+    g.ActiveIdUsingNavInputMask = ~(ImU32)0;
+    g.ActiveIdUsingKeyInputMask = ~(ImU64)0;
+    NavMoveRequestCancel();
+}
+
 ImVec2 ImGui::GetItemRectMin()
 {
     ImGuiWindow* window = GetCurrentWindowRead();
@@ -9608,7 +9619,7 @@
     if (start_windowing_with_gamepad || start_windowing_with_keyboard)
         if (ImGuiWindow* window = g.NavWindow ? g.NavWindow : FindWindowNavFocusable(g.WindowsFocusOrder.Size - 1, -INT_MAX, -1))
         {
-            g.NavWindowingTarget = g.NavWindowingTargetAnim = window->RootWindow; // FIXME-DOCK: Will need to use RootWindowDockStop
+            g.NavWindowingTarget = g.NavWindowingTargetAnim = window->RootWindow;
             g.NavWindowingTimer = g.NavWindowingHighlightAlpha = 0.0f;
             g.NavWindowingToggleLayer = start_windowing_with_keyboard ? false : true;
             g.NavInputSource = start_windowing_with_keyboard ? ImGuiInputSource_Keyboard : ImGuiInputSource_Gamepad;
@@ -9863,10 +9874,8 @@
         source_parent_id = window->IDStack.back();
         source_drag_active = IsMouseDragging(mouse_button);
 
-        // Disable navigation and key inputs while dragging
-        g.ActiveIdUsingNavDirMask = ~(ImU32)0;
-        g.ActiveIdUsingNavInputMask = ~(ImU32)0;
-        g.ActiveIdUsingKeyInputMask = ~(ImU64)0;
+        // Disable navigation and key inputs while dragging + cancel existing request if any
+        SetActiveIdUsingNavAndKeys();
     }
     else
     {
@@ -10628,8 +10637,9 @@
             window->SettingsOffset = g.SettingsWindows.offset_from_ptr(settings);
         }
         IM_ASSERT(settings->ID == window->ID);
-        settings->Pos = ImVec2ih((short)window->Pos.x, (short)window->Pos.y);
-        settings->Size = ImVec2ih((short)window->SizeFull.x, (short)window->SizeFull.y);
+        settings->Pos = ImVec2ih(window->Pos);
+        settings->Size = ImVec2ih(window->SizeFull);
+
         settings->Collapsed = window->Collapsed;
     }
 
@@ -11233,6 +11243,7 @@
         Indent();
         Text("ActiveId: 0x%08X/0x%08X (%.2f sec), AllowOverlap: %d, Source: %s", g.ActiveId, g.ActiveIdPreviousFrame, g.ActiveIdTimer, g.ActiveIdAllowOverlap, input_source_names[g.ActiveIdSource]);
         Text("ActiveIdWindow: '%s'", g.ActiveIdWindow ? g.ActiveIdWindow->Name : "NULL");
+        Text("ActiveIdUsing: Wheel: %d, NavDirMask: %X, NavInputMask: %X, KeyInputMask: %llX", g.ActiveIdUsingMouseWheel, g.ActiveIdUsingNavDirMask, g.ActiveIdUsingNavInputMask, g.ActiveIdUsingKeyInputMask);
         Text("HoveredId: 0x%08X/0x%08X (%.2f sec), AllowOverlap: %d", g.HoveredId, g.HoveredIdPreviousFrame, g.HoveredIdTimer, g.HoveredIdAllowOverlap); // Data is "in-flight" so depending on when the Metrics window is called we may see current frame information or not
         Text("DragDrop: %d, SourceId = 0x%08X, Payload \"%s\" (%d bytes)", g.DragDropActive, g.DragDropPayload.SourceId, g.DragDropPayload.DataType, g.DragDropPayload.DataSize);
         Unindent();
@@ -11585,7 +11596,14 @@
     const char* buf_end = buf + IM_ARRAYSIZE(buf);
     const bool is_active = (tab_bar->PrevFrameVisible >= GetFrameCount() - 2);
     p += ImFormatString(p, buf_end - p, "%s 0x%08X (%d tabs)%s", label, tab_bar->ID, tab_bar->Tabs.Size, is_active ? "" : " *Inactive*");
-    IM_UNUSED(p);
+    p += ImFormatString(p, buf_end - p, "  { ");
+    for (int tab_n = 0; tab_n < ImMin(tab_bar->Tabs.Size, 3); tab_n++)
+    {
+        ImGuiTabItem* tab = &tab_bar->Tabs[tab_n];
+        p += ImFormatString(p, buf_end - p, "%s'%s'",
+            tab_n > 0 ? ", " : "", (tab->NameOffset != -1) ? tab_bar->GetTabName(tab) : "???");
+    }
+    p += ImFormatString(p, buf_end - p, (tab_bar->Tabs.Size > 3) ? " ... }" : " } ");
     if (!is_active) { PushStyleColor(ImGuiCol_Text, GetStyleColorVec4(ImGuiCol_TextDisabled)); }
     bool open = TreeNode(label, "%s", buf);
     if (!is_active) { PopStyleColor(); }
@@ -11605,7 +11623,7 @@
             if (SmallButton("<")) { TabBarQueueReorder(tab_bar, tab, -1); } SameLine(0, 2);
             if (SmallButton(">")) { TabBarQueueReorder(tab_bar, tab, +1); } SameLine();
             Text("%02d%c Tab 0x%08X '%s' Offset: %.1f, Width: %.1f/%.1f",
-                tab_n, (tab->ID == tab_bar->SelectedTabId) ? '*' : ' ', tab->ID, (tab->NameOffset != -1) ? tab_bar->GetTabName(tab) : "", tab->Offset, tab->Width, tab->ContentWidth);
+                tab_n, (tab->ID == tab_bar->SelectedTabId) ? '*' : ' ', tab->ID, (tab->NameOffset != -1) ? tab_bar->GetTabName(tab) : "???", tab->Offset, tab->Width, tab->ContentWidth);
             PopID();
         }
         TreePop();
diff --git a/imgui.h b/imgui.h
index 925a793..35cd4c9 100644
--- a/imgui.h
+++ b/imgui.h
@@ -2760,7 +2760,7 @@
 // [SECTION] Viewports
 //-----------------------------------------------------------------------------
 
-// Flags stored in ImGuiViewport::Flags
+// Flags stored in ImGuiViewport::Flags, giving indications to the platform backends.
 enum ImGuiViewportFlags_
 {
     ImGuiViewportFlags_None                     = 0,
diff --git a/imgui_demo.cpp b/imgui_demo.cpp
index fe257c7..7718100 100644
--- a/imgui_demo.cpp
+++ b/imgui_demo.cpp
@@ -6974,12 +6974,12 @@
 // + a context-menu to choose which corner of the screen to use.
 static void ShowExampleAppSimpleOverlay(bool* p_open)
 {
-    const float PAD = 10.0f;
     static int corner = 0;
     ImGuiIO& io = ImGui::GetIO();
     ImGuiWindowFlags window_flags = ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoFocusOnAppearing | ImGuiWindowFlags_NoNav;
     if (corner != -1)
     {
+        const float PAD = 10.0f;
         const ImGuiViewport* viewport = ImGui::GetMainViewport();
         ImVec2 work_pos = viewport->WorkPos; // Use work area to avoid menu-bar/task-bar, if any!
         ImVec2 work_size = viewport->WorkSize;
diff --git a/imgui_draw.cpp b/imgui_draw.cpp
index 6bc0357..bd99ead 100644
--- a/imgui_draw.cpp
+++ b/imgui_draw.cpp
@@ -3730,6 +3730,7 @@
 // - RenderMouseCursor()
 // - RenderArrowPointingAt()
 // - RenderRectFilledRangeH()
+// - RenderRectFilledWithHole()
 //-----------------------------------------------------------------------------
 // Function in need of a redesign (legacy mess)
 // - RenderColorRectWithAlphaCheckerboard()
diff --git a/imgui_internal.h b/imgui_internal.h
index dc480eb..8f10b65 100644
--- a/imgui_internal.h
+++ b/imgui_internal.h
@@ -1142,7 +1142,7 @@
     ImGuiSizeCallback           SizeCallback;
     void*                       SizeCallbackUserData;
     float                       BgAlphaVal;             // Override background alpha
-    ImVec2                      MenuBarOffsetMinVal;    // *Always on* This is not exposed publicly, so we don't clear it.
+    ImVec2                      MenuBarOffsetMinVal;    // (Always on) This is not exposed publicly, so we don't clear it and it doesn't have a corresponding flag (could we? for consistency?)
 
     ImGuiNextWindowData()       { memset(this, 0, sizeof(*this)); }
     inline void ClearFlags()    { Flags = ImGuiNextWindowDataFlags_None; }
@@ -2465,6 +2465,7 @@
     // Inputs
     // FIXME: Eventually we should aim to move e.g. IsActiveIdUsingKey() into IsKeyXXX functions.
     IMGUI_API void          SetItemUsingMouseWheel();
+    IMGUI_API void          SetActiveIdUsingNavAndKeys();
     inline bool             IsActiveIdUsingNavDir(ImGuiDir dir)                         { ImGuiContext& g = *GImGui; return (g.ActiveIdUsingNavDirMask & (1 << dir)) != 0; }
     inline bool             IsActiveIdUsingNavInput(ImGuiNavInput input)                { ImGuiContext& g = *GImGui; return (g.ActiveIdUsingNavInputMask & (1 << input)) != 0; }
     inline bool             IsActiveIdUsingKey(ImGuiKey key)                            { ImGuiContext& g = *GImGui; IM_ASSERT(key < 64); return (g.ActiveIdUsingKeyInputMask & ((ImU64)1 << key)) != 0; }
@@ -2709,8 +2710,8 @@
 #define IMGUI_TEST_ENGINE_ITEM_ADD(_BB,_ID)                 if (g.TestEngineHookItems) ImGuiTestEngineHook_ItemAdd(&g, _BB, _ID)               // Register item bounding box
 #define IMGUI_TEST_ENGINE_ITEM_INFO(_ID,_LABEL,_FLAGS)      if (g.TestEngineHookItems) ImGuiTestEngineHook_ItemInfo(&g, _ID, _LABEL, _FLAGS)   // Register item label and status flags (optional)
 #define IMGUI_TEST_ENGINE_LOG(_FMT,...)                     if (g.TestEngineHookItems) ImGuiTestEngineHook_Log(&g, _FMT, __VA_ARGS__)          // Custom log entry from user land into test log
-#define IMGUI_TEST_ENGINE_ID_INFO(_ID,_TYPE,_DATA)          if (g.TestEngineHookIdInfo == id) ImGuiTestEngineHook_IdInfo(&g, _TYPE, _ID, (const void*)(_DATA));
-#define IMGUI_TEST_ENGINE_ID_INFO2(_ID,_TYPE,_DATA,_DATA2)  if (g.TestEngineHookIdInfo == id) ImGuiTestEngineHook_IdInfo(&g, _TYPE, _ID, (const void*)(_DATA), (const void*)(_DATA2));
+#define IMGUI_TEST_ENGINE_ID_INFO(_ID,_TYPE,_DATA)          if (g.TestEngineHookIdInfo == _ID) ImGuiTestEngineHook_IdInfo(&g, _TYPE, _ID, (const void*)(_DATA));
+#define IMGUI_TEST_ENGINE_ID_INFO2(_ID,_TYPE,_DATA,_DATA2)  if (g.TestEngineHookIdInfo == _ID) ImGuiTestEngineHook_IdInfo(&g, _TYPE, _ID, (const void*)(_DATA), (const void*)(_DATA2));
 #else
 #define IMGUI_TEST_ENGINE_ITEM_INFO(_ID,_LABEL,_FLAGS)      ((void)0)
 #endif
diff --git a/imgui_tables.cpp b/imgui_tables.cpp
index 1c7fbcf..0623515 100644
--- a/imgui_tables.cpp
+++ b/imgui_tables.cpp
@@ -288,12 +288,7 @@
         flags |= ImGuiTableFlags_NoSavedSettings;
 
     // Inherit _NoSavedSettings from top-level window (child windows always have _NoSavedSettings set)
-#ifdef IMGUI_HAS_DOCK
-    ImGuiWindow* window_for_settings = outer_window->RootWindowDockStop;
-#else
-    ImGuiWindow* window_for_settings = outer_window->RootWindow;
-#endif
-    if (window_for_settings->Flags & ImGuiWindowFlags_NoSavedSettings)
+    if (outer_window->RootWindow->Flags & ImGuiWindowFlags_NoSavedSettings)
         flags |= ImGuiTableFlags_NoSavedSettings;
 
     return flags;