Removed implicit default parameter to IsMouseDragging(int button = 0) to be consistent with other mouse functions.

(none of the other functions have it).
diff --git a/docs/CHANGELOG.txt b/docs/CHANGELOG.txt
index 196f8f8..736c47e 100644
--- a/docs/CHANGELOG.txt
+++ b/docs/CHANGELOG.txt
@@ -33,6 +33,10 @@
  VERSION 1.75 WIP (In Progress)
 -----------------------------------------------------------------------
 
+Breaking Changes:
+- Removed implicit default parameter to IsMouseDragging(int button = 0) to be consistent
+  with other mouse functions (none of the other functions have it).
+
 Other Changes:
 - Misc: Added ImGuiMouseCursor_NotAllowed enum so it can be used by more shared widgets. [@rokups]
 - Backends: GLFW, SDL, Win32, OSX, Allegro: Added support for ImGuiMouseCursor_NotAllowed. [@rokups]
diff --git a/imgui.cpp b/imgui.cpp
index 7cc4458..343d7e8 100644
--- a/imgui.cpp
+++ b/imgui.cpp
@@ -353,6 +353,7 @@
  When you are not sure about a old symbol or function name, try using the Search/Find function of your IDE to look for comments or references in all imgui files.
  You can read releases logs https://github.com/ocornut/imgui/releases for more details.
 
+ - 2019/12/06 (1.75) - removed implicit default parameter to IsMouseDragging(int button = 0) to be consistent with other mouse functions (none of the other functions have it).
  - 2019/11/21 (1.74) - ImFontAtlas::AddCustomRectRegular() now requires an ID larger than 0x110000 (instead of 0x10000) to conform with supporting Unicode planes 1-16 in a future update. ID below 0x110000 will now assert.
  - 2019/11/19 (1.74) - renamed IMGUI_DISABLE_FORMAT_STRING_FUNCTIONS to IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS for consistency.
  - 2019/11/19 (1.74) - renamed IMGUI_DISABLE_MATH_FUNCTIONS to IMGUI_DISABLE_DEFAULT_MATH_FUNCTIONS for consistency.
diff --git a/imgui.h b/imgui.h
index 6a2d706..5268b59 100644
--- a/imgui.h
+++ b/imgui.h
@@ -680,7 +680,7 @@
     IMGUI_API bool          IsMouseClicked(int button, bool repeat = false);                    // did mouse button clicked (went from !Down to Down) (0=left, 1=right, 2=middle)
     IMGUI_API bool          IsMouseDoubleClicked(int button);                                   // did mouse button double-clicked. a double-click returns false in IsMouseClicked(). uses io.MouseDoubleClickTime.
     IMGUI_API bool          IsMouseReleased(int button);                                        // did mouse button released (went from Down to !Down)
-    IMGUI_API bool          IsMouseDragging(int button = 0, float lock_threshold = -1.0f);      // is mouse dragging. if lock_threshold < -1.0f uses io.MouseDraggingThreshold
+    IMGUI_API bool          IsMouseDragging(int button, float lock_threshold = -1.0f);          // is mouse dragging. if lock_threshold < -1.0f uses io.MouseDraggingThreshold
     IMGUI_API bool          IsMouseHoveringRect(const ImVec2& r_min, const ImVec2& r_max, bool clip = true);  // is mouse hovering given bounding rect (in screen space). clipped by current clipping settings, but disregarding of other consideration of focus/window ordering/popup-block.
     IMGUI_API bool          IsMousePosValid(const ImVec2* mouse_pos = NULL);                    // by convention we use (-FLT_MAX,-FLT_MAX) to denote that there is no mouse
     IMGUI_API ImVec2        GetMousePos();                                                      // shortcut to ImGui::GetIO().MousePos provided by user, to be consistent with other calls
@@ -754,8 +754,8 @@
     ImGuiWindowFlags_ChildMenu              = 1 << 28   // Don't use! For internal use by BeginMenu()
 
     // [Obsolete]
-    //ImGuiWindowFlags_ShowBorders          = 1 << 7,   // --> Set style.FrameBorderSize=1.0f / style.WindowBorderSize=1.0f to enable borders around windows and items
-    //ImGuiWindowFlags_ResizeFromAnySide    = 1 << 17,  // --> Set io.ConfigWindowsResizeFromEdges and make sure mouse cursors are supported by back-end (io.BackendFlags & ImGuiBackendFlags_HasMouseCursors)
+    //ImGuiWindowFlags_ShowBorders          = 1 << 7,   // --> Set style.FrameBorderSize=1.0f or style.WindowBorderSize=1.0f to enable borders around items or windows.
+    //ImGuiWindowFlags_ResizeFromAnySide    = 1 << 17,  // --> Set io.ConfigWindowsResizeFromEdges=true and make sure mouse cursors are supported by back-end (io.BackendFlags & ImGuiBackendFlags_HasMouseCursors)
 };
 
 // Flags for ImGui::InputText()
diff --git a/imgui_demo.cpp b/imgui_demo.cpp
index 10171d8..bdc9738 100644
--- a/imgui_demo.cpp
+++ b/imgui_demo.cpp
@@ -2445,7 +2445,7 @@
         ImVec2 pos = ImGui::GetCursorScreenPos();
         ImVec4 clip_rect(pos.x, pos.y, pos.x + size.x, pos.y + size.y);
         ImGui::InvisibleButton("##dummy", size);
-        if (ImGui::IsItemActive() && ImGui::IsMouseDragging()) { offset.x += ImGui::GetIO().MouseDelta.x; offset.y += ImGui::GetIO().MouseDelta.y; }
+        if (ImGui::IsItemActive() && ImGui::IsMouseDragging(0)) { offset.x += ImGui::GetIO().MouseDelta.x; offset.y += ImGui::GetIO().MouseDelta.y; }
         ImGui::GetWindowDrawList()->AddRectFilled(pos, ImVec2(pos.x + size.x, pos.y + size.y), IM_COL32(90, 90, 120, 255));
         ImGui::GetWindowDrawList()->AddText(ImGui::GetFont(), ImGui::GetFontSize()*2.0f, ImVec2(pos.x + offset.x, pos.y + offset.y), IM_COL32(255, 255, 255, 255), "Line 1 hello\nLine 2 clip me!", NULL, 0.0f, &clip_rect);
         ImGui::TreePop();
diff --git a/imgui_widgets.cpp b/imgui_widgets.cpp
index 915816b..572c829 100644
--- a/imgui_widgets.cpp
+++ b/imgui_widgets.cpp
@@ -768,7 +768,7 @@
     RenderArrow(window->DrawList, bb.Min + g.Style.FramePadding, text_col, window->Collapsed ? ImGuiDir_Right : ImGuiDir_Down, 1.0f);
 
     // Switch to moving the window after mouse is moved beyond the initial drag threshold
-    if (IsItemActive() && IsMouseDragging())
+    if (IsItemActive() && IsMouseDragging(0))
         StartMouseMovingWindow(window);
 
     return pressed;