Internals: Added drawlist and color arg to RenderArrow(), RenderBullet(). Reordered args for RenderPixelEllipsis.
diff --git a/imgui.cpp b/imgui.cpp
index 0be6954..822d6a4 100644
--- a/imgui.cpp
+++ b/imgui.cpp
@@ -2445,13 +2445,11 @@
 }
 
 // Render an arrow aimed to be aligned with text (p_min is a position in the same space text would be positioned). To e.g. denote expanded/collapsed state
-void ImGui::RenderArrow(ImVec2 p_min, ImGuiDir dir, float scale)
+void ImGui::RenderArrow(ImDrawList* draw_list, ImVec2 pos, ImU32 col, ImGuiDir dir, float scale)
 {
-    ImGuiContext& g = *GImGui;
-
-    const float h = g.FontSize * 1.00f;
+    const float h = draw_list->_Data->FontSize * 1.00f;
     float r = h * 0.40f * scale;
-    ImVec2 center = p_min + ImVec2(h * 0.50f, h * 0.50f * scale);
+    ImVec2 center = pos + ImVec2(h * 0.50f, h * 0.50f * scale);
 
     ImVec2 a, b, c;
     switch (dir)
@@ -2475,15 +2473,12 @@
         IM_ASSERT(0);
         break;
     }
-
-    g.CurrentWindow->DrawList->AddTriangleFilled(center + a, center + b, center + c, GetColorU32(ImGuiCol_Text));
+    draw_list->AddTriangleFilled(center + a, center + b, center + c, col);
 }
 
-void ImGui::RenderBullet(ImVec2 pos)
+void ImGui::RenderBullet(ImDrawList* draw_list, ImVec2 pos, ImU32 col)
 {
-    ImGuiContext& g = *GImGui;
-    ImGuiWindow* window = g.CurrentWindow;
-    window->DrawList->AddCircleFilled(pos, g.FontSize*0.20f, GetColorU32(ImGuiCol_Text), 8);
+    draw_list->AddCircleFilled(pos, draw_list->_Data->FontSize * 0.20f, col, 8);
 }
 
 void ImGui::RenderCheckMark(ImVec2 pos, ImU32 col, float sz)
diff --git a/imgui_draw.cpp b/imgui_draw.cpp
index 3f6b49a..2567176 100644
--- a/imgui_draw.cpp
+++ b/imgui_draw.cpp
@@ -3123,7 +3123,7 @@
 // FIXME: Rendering an ellipsis "..." is a surprisingly tricky problem for us... we cannot rely on font glyph having it,
 // and regular dot are typically too wide. If we render a dot/shape ourselves it comes with the risk that it wouldn't match
 // the boldness or positioning of what the font uses...
-void ImGui::RenderPixelEllipsis(ImDrawList* draw_list, ImVec2 pos, int count, ImU32 col)
+void ImGui::RenderPixelEllipsis(ImDrawList* draw_list, ImVec2 pos, ImU32 col, int count)
 {
     ImFont* font = draw_list->_Data->Font;
     const float font_scale = draw_list->_Data->FontSize / font->FontSize;
diff --git a/imgui_internal.h b/imgui_internal.h
index 0482aef..ed1919c 100644
--- a/imgui_internal.h
+++ b/imgui_internal.h
@@ -1578,18 +1578,24 @@
     IMGUI_API void          RenderFrame(ImVec2 p_min, ImVec2 p_max, ImU32 fill_col, bool border = true, float rounding = 0.0f);
     IMGUI_API void          RenderFrameBorder(ImVec2 p_min, ImVec2 p_max, float rounding = 0.0f);
     IMGUI_API void          RenderColorRectWithAlphaCheckerboard(ImVec2 p_min, ImVec2 p_max, ImU32 fill_col, float grid_step, ImVec2 grid_off, float rounding = 0.0f, int rounding_corners_flags = ~0);
-    IMGUI_API void          RenderArrow(ImVec2 pos, ImGuiDir dir, float scale = 1.0f);
-    IMGUI_API void          RenderBullet(ImVec2 pos);
     IMGUI_API void          RenderCheckMark(ImVec2 pos, ImU32 col, float sz);
     IMGUI_API void          RenderNavHighlight(const ImRect& bb, ImGuiID id, ImGuiNavHighlightFlags flags = ImGuiNavHighlightFlags_TypeDefault); // Navigation highlight
     IMGUI_API const char*   FindRenderedTextEnd(const char* text, const char* text_end = NULL); // Find the optional ## from which we stop displaying text.
     IMGUI_API void          LogRenderedText(const ImVec2* ref_pos, const char* text, const char* text_end = NULL);
 
     // Render helpers (those functions don't access any ImGui state!)
+    IMGUI_API void          RenderArrow(ImDrawList* draw_list, ImVec2 pos, ImU32 col, ImGuiDir dir, float scale = 1.0f);
+    IMGUI_API void          RenderBullet(ImDrawList* draw_list, ImVec2 pos, ImU32 col);
     IMGUI_API void          RenderMouseCursor(ImDrawList* draw_list, ImVec2 pos, float scale, ImGuiMouseCursor mouse_cursor = ImGuiMouseCursor_Arrow);
     IMGUI_API void          RenderArrowPointingAt(ImDrawList* draw_list, ImVec2 pos, ImVec2 half_sz, ImGuiDir direction, ImU32 col);
     IMGUI_API void          RenderRectFilledRangeH(ImDrawList* draw_list, const ImRect& rect, ImU32 col, float x_start_norm, float x_end_norm, float rounding);
-    IMGUI_API void          RenderPixelEllipsis(ImDrawList* draw_list, ImVec2 pos, int count, ImU32 col);
+    IMGUI_API void          RenderPixelEllipsis(ImDrawList* draw_list, ImVec2 pos, ImU32 col, int count);
+
+#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
+    // 2019/06/07: Updating prototypes of some of the internal functions. Leaving those for reference for a short while.
+    inline void RenderArrow(ImVec2 pos, ImGuiDir dir, float scale=1.0f) { ImGuiWindow* window = GetCurrentWindow(); RenderArrow(window->DrawList, pos, GetColorU32(ImGuiCol_Text), dir, scale); }
+    inline void RenderBullet(ImVec2 pos)                                { ImGuiWindow* window = GetCurrentWindow(); RenderBullet(window->DrawList, pos, GetColorU32(ImGuiCol_Text)); }
+#endif
 
     // Widgets
     IMGUI_API void          TextEx(const char* text, const char* text_end = NULL, ImGuiTextFlags flags = 0);
diff --git a/imgui_widgets.cpp b/imgui_widgets.cpp
index a5f820b..6b2df21 100644
--- a/imgui_widgets.cpp
+++ b/imgui_widgets.cpp
@@ -366,7 +366,8 @@
         return;
 
     // Render
-    RenderBullet(bb.Min + ImVec2(style.FramePadding.x + g.FontSize*0.5f, line_height*0.5f));
+    ImU32 text_col = GetColorU32(ImGuiCol_Text);
+    RenderBullet(window->DrawList, bb.Min + ImVec2(style.FramePadding.x + g.FontSize*0.5f, line_height*0.5f), text_col);
     RenderText(bb.Min+ImVec2(g.FontSize + style.FramePadding.x*2, text_base_offset_y), text_begin, text_end, false);
 }
 
@@ -703,10 +704,11 @@
     bool pressed = ButtonBehavior(bb, id, &hovered, &held, flags);
 
     // Render
-    const ImU32 col = GetColorU32((held && hovered) ? ImGuiCol_ButtonActive : hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button);
+    const ImU32 bg_col = GetColorU32((held && hovered) ? ImGuiCol_ButtonActive : hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button);
+    const ImU32 text_col = GetColorU32(ImGuiCol_Text);
     RenderNavHighlight(bb, id);
-    RenderFrame(bb.Min, bb.Max, col, true, g.Style.FrameRounding);
-    RenderArrow(bb.Min + ImVec2(ImMax(0.0f, (size.x - g.FontSize) * 0.5f), ImMax(0.0f, (size.y - g.FontSize) * 0.5f)), dir);
+    RenderFrame(bb.Min, bb.Max, bg_col, true, g.Style.FrameRounding);
+    RenderArrow(window->DrawList, bb.Min + ImVec2(ImMax(0.0f, (size.x - g.FontSize) * 0.5f), ImMax(0.0f, (size.y - g.FontSize) * 0.5f)), text_col, dir);
 
     return pressed;
 }
@@ -759,11 +761,12 @@
     bool pressed = ButtonBehavior(bb, id, &hovered, &held, ImGuiButtonFlags_None);
 
     // Render
-    ImU32 col = GetColorU32((held && hovered) ? ImGuiCol_ButtonActive : hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button);
+    ImU32 bg_col = GetColorU32((held && hovered) ? ImGuiCol_ButtonActive : hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button);
+    ImU32 text_col = GetColorU32(ImGuiCol_Text);
     ImVec2 center = bb.GetCenter();
     if (hovered || held)
-        window->DrawList->AddCircleFilled(center/* + ImVec2(0.0f, -0.5f)*/, g.FontSize * 0.5f + 1.0f, col, 12);
-    RenderArrow(bb.Min + g.Style.FramePadding, window->Collapsed ? ImGuiDir_Right : ImGuiDir_Down, 1.0f);
+        window->DrawList->AddCircleFilled(center/*+ ImVec2(0.0f, -0.5f)*/, g.FontSize * 0.5f + 1.0f, bg_col, 12);
+    RenderArrow(window->DrawList, bb.Min + g.Style.FramePadding, text_col, window->Collapsed ? ImGuiDir_Right : ImGuiDir_Down, 1.0f);
 
     // Switch to moving the window after mouse is moved beyond the initial drag threshold
     if (IsItemActive() && IsMouseDragging())
@@ -1143,8 +1146,9 @@
     }
 
     // Render and stay on same line
-    RenderBullet(bb.Min + ImVec2(style.FramePadding.x + g.FontSize*0.5f, line_height*0.5f));
-    SameLine(0, style.FramePadding.x*2);
+    ImU32 text_col = GetColorU32(ImGuiCol_Text);
+    RenderBullet(window->DrawList, bb.Min + ImVec2(style.FramePadding.x + g.FontSize*0.5f, line_height*0.5f), text_col);
+    SameLine(0, style.FramePadding.x * 2.0f);
 }
 
 //-------------------------------------------------------------------------
@@ -1419,8 +1423,10 @@
         window->DrawList->AddRectFilled(frame_bb.Min, ImVec2(value_x2, frame_bb.Max.y), frame_col, style.FrameRounding, (flags & ImGuiComboFlags_NoArrowButton) ? ImDrawCornerFlags_All : ImDrawCornerFlags_Left);
     if (!(flags & ImGuiComboFlags_NoArrowButton))
     {
-        window->DrawList->AddRectFilled(ImVec2(value_x2, frame_bb.Min.y), frame_bb.Max, GetColorU32((popup_open || hovered) ? ImGuiCol_ButtonHovered : ImGuiCol_Button), style.FrameRounding, (w <= arrow_size) ? ImDrawCornerFlags_All : ImDrawCornerFlags_Right);
-        RenderArrow(ImVec2(value_x2 + style.FramePadding.y, frame_bb.Min.y + style.FramePadding.y), ImGuiDir_Down);
+        ImU32 bg_col = GetColorU32((popup_open || hovered) ? ImGuiCol_ButtonHovered : ImGuiCol_Button);
+        ImU32 text_col = GetColorU32(ImGuiCol_Text);
+        window->DrawList->AddRectFilled(ImVec2(value_x2, frame_bb.Min.y), frame_bb.Max, bg_col, style.FrameRounding, (w <= arrow_size) ? ImDrawCornerFlags_All : ImDrawCornerFlags_Right);
+        RenderArrow(window->DrawList, ImVec2(value_x2 + style.FramePadding.y, frame_bb.Min.y + style.FramePadding.y), text_col, ImGuiDir_Down);
     }
     RenderFrameBorder(frame_bb.Min, frame_bb.Max, style.FrameRounding);
     if (preview_value != NULL && !(flags & ImGuiComboFlags_NoPreview))
@@ -5225,15 +5231,16 @@
         window->DC.LastItemStatusFlags |= ImGuiItemStatusFlags_ToggledSelection;
 
     // Render
-    const ImU32 col = GetColorU32((held && hovered) ? ImGuiCol_HeaderActive : hovered ? ImGuiCol_HeaderHovered : ImGuiCol_Header);
+    const ImU32 bg_col = GetColorU32((held && hovered) ? ImGuiCol_HeaderActive : hovered ? ImGuiCol_HeaderHovered : ImGuiCol_Header);
+    const ImU32 text_col = GetColorU32(ImGuiCol_Text);
     const ImVec2 text_pos = frame_bb.Min + ImVec2(text_offset_x, text_base_offset_y);
     ImGuiNavHighlightFlags nav_highlight_flags = ImGuiNavHighlightFlags_TypeThin;
     if (display_frame)
     {
         // Framed type
-        RenderFrame(frame_bb.Min, frame_bb.Max, col, true, style.FrameRounding);
+        RenderFrame(frame_bb.Min, frame_bb.Max, bg_col, true, style.FrameRounding);
         RenderNavHighlight(frame_bb, id, nav_highlight_flags);
-        RenderArrow(frame_bb.Min + ImVec2(padding.x, text_base_offset_y), is_open ? ImGuiDir_Down : ImGuiDir_Right, 1.0f);
+        RenderArrow(window->DrawList, frame_bb.Min + ImVec2(padding.x, text_base_offset_y), text_col, is_open ? ImGuiDir_Down : ImGuiDir_Right, 1.0f);
         if (flags & ImGuiTreeNodeFlags_ClipLabelForTrailingButton)
             frame_bb.Max.x -= g.FontSize + style.FramePadding.x;
         if (g.LogEnabled)
@@ -5255,14 +5262,14 @@
         // Unframed typed for tree nodes
         if (hovered || selected)
         {
-            RenderFrame(frame_bb.Min, frame_bb.Max, col, false);
+            RenderFrame(frame_bb.Min, frame_bb.Max, bg_col, false);
             RenderNavHighlight(frame_bb, id, nav_highlight_flags);
         }
 
         if (flags & ImGuiTreeNodeFlags_Bullet)
-            RenderBullet(frame_bb.Min + ImVec2(text_offset_x * 0.5f, g.FontSize*0.50f + text_base_offset_y));
+            RenderBullet(window->DrawList, frame_bb.Min + ImVec2(text_offset_x * 0.5f, g.FontSize*0.50f + text_base_offset_y), text_col);
         else if (!is_leaf)
-            RenderArrow(frame_bb.Min + ImVec2(padding.x, g.FontSize*0.15f + text_base_offset_y), is_open ? ImGuiDir_Down : ImGuiDir_Right, 0.70f);
+            RenderArrow(window->DrawList, frame_bb.Min + ImVec2(padding.x, g.FontSize*0.15f + text_base_offset_y), text_col, is_open ? ImGuiDir_Down : ImGuiDir_Right, 0.70f);
         if (g.LogEnabled)
             LogRenderedText(&text_pos, ">");
         RenderText(text_pos, label, label_end, false);
@@ -6036,9 +6043,8 @@
         float w = window->MenuColumns.DeclColumns(label_size.x, 0.0f, (float)(int)(g.FontSize * 1.20f)); // Feedback to next frame
         float extra_w = ImMax(0.0f, GetContentRegionAvail().x - w);
         pressed = Selectable(label, menu_is_open, ImGuiSelectableFlags_NoHoldingActiveID | ImGuiSelectableFlags_PressedOnClick | ImGuiSelectableFlags_DontClosePopups | ImGuiSelectableFlags_DrawFillAvailWidth | (!enabled ? ImGuiSelectableFlags_Disabled : 0), ImVec2(w, 0.0f));
-        if (!enabled) PushStyleColor(ImGuiCol_Text, g.Style.Colors[ImGuiCol_TextDisabled]);
-        RenderArrow(pos + ImVec2(window->MenuColumns.Pos[2] + extra_w + g.FontSize * 0.30f, 0.0f), ImGuiDir_Right);
-        if (!enabled) PopStyleColor();
+        ImU32 text_col = GetColorU32(enabled ? ImGuiCol_Text : ImGuiCol_TextDisabled);
+        RenderArrow(window->DrawList, pos + ImVec2(window->MenuColumns.Pos[2] + extra_w + g.FontSize * 0.30f, 0.0f), text_col, ImGuiDir_Right);
     }
 
     const bool hovered = enabled && ItemHoverable(window->DC.LastItemRect, id);
@@ -7094,7 +7100,7 @@
 
         const float ellipsis_x = text_pixel_clip_bb.Min.x + label_size_clipped_x + 1.0f;
         if (!close_button_visible && ellipsis_x + ellipsis_width <= bb.Max.x)
-            RenderPixelEllipsis(draw_list, ImVec2(ellipsis_x, text_pixel_clip_bb.Min.y), ellipsis_dot_count, GetColorU32(ImGuiCol_Text));
+            RenderPixelEllipsis(draw_list, ImVec2(ellipsis_x, text_pixel_clip_bb.Min.y), GetColorU32(ImGuiCol_Text), ellipsis_dot_count);
     }
     else
     {