Added area calculation for draw lists in metrics
Added ability to hover over a draw list's summary stats and see all the contents in wireframe
(cherry picked from commit fd808347bd68a07ad318af6c151028bc9f7b82e7)
diff --git a/imgui.cpp b/imgui.cpp
index 2699071..ee4385d 100644
--- a/imgui.cpp
+++ b/imgui.cpp
@@ -9768,7 +9768,7 @@
if (window && !window->WasActive)
ImGui::Text("(Note: owning Window is inactive: DrawList is not being rendered!)");
- int elem_offset = 0;
+ unsigned int elem_offset = 0;
for (const ImDrawCmd* pcmd = draw_list->CmdBuffer.begin(); pcmd < draw_list->CmdBuffer.end(); elem_offset += pcmd->ElemCount, pcmd++)
{
if (pcmd->UserCallback == NULL && pcmd->ElemCount == 0)
@@ -9778,16 +9778,44 @@
ImGui::BulletText("Callback %p, user_data %p", pcmd->UserCallback, pcmd->UserCallbackData);
continue;
}
+
ImDrawIdx* idx_buffer = (draw_list->IdxBuffer.Size > 0) ? draw_list->IdxBuffer.Data : NULL;
+
+ // Calculate approximate coverage area (touched pixel count)
+ // This will be in pixels squared as long there's no post-scaling happening to the ImGui output
+ // Optionally also draw all the polys in the list in wireframe when hovering over
+
+ float total_area = 0.0f;
+
+ for (unsigned int base_idx = elem_offset; base_idx < (elem_offset + pcmd->ElemCount); base_idx += 3)
+ {
+ ImVec2 triangles_pos[3];
+ for (int n = 0; n < 3; n++)
+ {
+ int vtx_i = idx_buffer ? idx_buffer[base_idx + n] : (base_idx + n);
+ ImDrawVert& v = draw_list->VtxBuffer[vtx_i];
+ triangles_pos[n] = v.pos;
+ }
+
+ // Calculate triangle area and accumulate
+
+ float area = abs((triangles_pos[0].x * (triangles_pos[1].y - triangles_pos[2].y)) +
+ (triangles_pos[1].x * (triangles_pos[2].y - triangles_pos[0].y)) +
+ (triangles_pos[2].x * (triangles_pos[0].y - triangles_pos[1].y))) * 0.5f;
+
+ total_area += area;
+ }
+
char buf[300];
- ImFormatString(buf, IM_ARRAYSIZE(buf), "Draw %4d triangles, tex 0x%p, clip_rect (%4.0f,%4.0f)-(%4.0f,%4.0f)",
- pcmd->ElemCount/3, (void*)(intptr_t)pcmd->TextureId, pcmd->ClipRect.x, pcmd->ClipRect.y, pcmd->ClipRect.z, pcmd->ClipRect.w);
+ ImFormatString(buf, IM_ARRAYSIZE(buf), "Draw %4d triangles, tex 0x%p, area %.0fpx^2, clip_rect (%4.0f,%4.0f)-(%4.0f,%4.0f)",
+ pcmd->ElemCount/3, (void*)(intptr_t)pcmd->TextureId, total_area,
+ pcmd->ClipRect.x, pcmd->ClipRect.y, pcmd->ClipRect.z, pcmd->ClipRect.w);
bool pcmd_node_open = ImGui::TreeNode((void*)(pcmd - draw_list->CmdBuffer.begin()), "%s", buf);
if (show_drawcmd_clip_rects && fg_draw_list && ImGui::IsItemHovered())
{
ImRect clip_rect = pcmd->ClipRect;
ImRect vtxs_rect;
- for (int i = elem_offset; i < elem_offset + (int)pcmd->ElemCount; i++)
+ for (unsigned int i = elem_offset; i < elem_offset + (int)pcmd->ElemCount; i++)
vtxs_rect.Add(draw_list->VtxBuffer[idx_buffer ? idx_buffer[i] : i].pos);
clip_rect.Floor(); fg_draw_list->AddRect(clip_rect.Min, clip_rect.Max, IM_COL32(255,0,255,255));
vtxs_rect.Floor(); fg_draw_list->AddRect(vtxs_rect.Min, vtxs_rect.Max, IM_COL32(255,255,0,255));
@@ -9795,8 +9823,34 @@
if (!pcmd_node_open)
continue;
+ // Display vertex information summary. Hover to get all triangles drawn in wireframe
+ ImFormatString(buf, IM_ARRAYSIZE(buf), "ElemCount: %d, ElemCount/3: %d, VtxOffset: +%d, IdxOffset: +%d", pcmd->ElemCount, pcmd->ElemCount/3, pcmd->VtxOffset, pcmd->IdxOffset);
+ ImGui::Selectable(buf, false);
+
+ if (fg_draw_list && ImGui::IsItemHovered())
+ {
+ // Draw wireframe version of everything
+
+ ImDrawListFlags backup_flags = fg_draw_list->Flags;
+ fg_draw_list->Flags &= ~ImDrawListFlags_AntiAliasedLines; // Disable AA on triangle outlines at is more readable for very large and thin triangles.
+
+ for (unsigned int base_idx = elem_offset; base_idx < (elem_offset + pcmd->ElemCount); base_idx += 3)
+ {
+ ImVec2 triangles_pos[3];
+ for (int n = 0; n < 3; n++)
+ {
+ int vtx_i = idx_buffer ? idx_buffer[base_idx + n] : (base_idx + n);
+ ImDrawVert& v = draw_list->VtxBuffer[vtx_i];
+ triangles_pos[n] = v.pos;
+ }
+
+ fg_draw_list->AddPolyline(triangles_pos, 3, IM_COL32(255, 255, 0, 255), true, 1.0f);
+ }
+
+ fg_draw_list->Flags = backup_flags;
+ }
+
// Display individual triangles/vertices. Hover on to get the corresponding triangle highlighted.
- ImGui::Text("ElemCount: %d, ElemCount/3: %d, VtxOffset: +%d, IdxOffset: +%d", pcmd->ElemCount, pcmd->ElemCount/3, pcmd->VtxOffset, pcmd->IdxOffset);
ImGuiListClipper clipper(pcmd->ElemCount/3); // Manually coarse clip our print out of individual vertices to save CPU, only items that may be visible.
while (clipper.Step())
for (int prim = clipper.DisplayStart, idx_i = elem_offset + clipper.DisplayStart*3; prim < clipper.DisplayEnd; prim++)
@@ -9811,6 +9865,7 @@
buf_p += ImFormatString(buf_p, buf_end - buf_p, "%s %04d: pos (%8.2f,%8.2f), uv (%.6f,%.6f), col %08X\n",
(n == 0) ? "elem" : " ", idx_i, v.pos.x, v.pos.y, v.uv.x, v.uv.y, v.col);
}
+
ImGui::Selectable(buf, false);
if (fg_draw_list && ImGui::IsItemHovered())
{