Examples: SDL3: Updated for latest WIP SDL3 branch. (#6243)
diff --git a/docs/CHANGELOG.txt b/docs/CHANGELOG.txt
index d2112e7..b1fcbb7 100644
--- a/docs/CHANGELOG.txt
+++ b/docs/CHANGELOG.txt
@@ -40,6 +40,7 @@
Other changes:
- Backends: OpenGL3: Fixed GL loader crash when GL_VERSION returns NULL. (#6154, #4445, #3530)
+- Examples: SDL3: Updated for latest WIP SDL3 branch. (#6243)
-----------------------------------------------------------------------
diff --git a/examples/example_sdl3_opengl3/main.cpp b/examples/example_sdl3_opengl3/main.cpp
index 26d9546..99b0ee7 100644
--- a/examples/example_sdl3_opengl3/main.cpp
+++ b/examples/example_sdl3_opengl3/main.cpp
@@ -25,7 +25,7 @@
// Setup SDL
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER | SDL_INIT_GAMEPAD) != 0)
{
- printf("Error: %s\n", SDL_GetError());
+ printf("Error: SDL_Init(): %s\n", SDL_GetError());
return -1;
}
@@ -60,11 +60,18 @@
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8);
- SDL_WindowFlags window_flags = (SDL_WindowFlags)(SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE);
- SDL_Window* window = SDL_CreateWindow("Dear ImGui SDL3+OpenGL3 example", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 1280, 720, window_flags);
+ SDL_WindowFlags window_flags = (SDL_WindowFlags)(SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_HIDDEN);
+ SDL_Window* window = SDL_CreateWindow("Dear ImGui SDL3+OpenGL3 example", 1280, 720, window_flags);
+ if (window == NULL)
+ {
+ printf("Error: SDL_CreateWindow(): %s\n", SDL_GetError());
+ return -1;
+ }
+ SDL_SetWindowPosition(window, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED);
SDL_GLContext gl_context = SDL_GL_CreateContext(window);
SDL_GL_MakeCurrent(window, gl_context);
SDL_GL_SetSwapInterval(1); // Enable vsync
+ SDL_ShowWindow(window);
// Setup Dear ImGui context
IMGUI_CHECKVERSION();