Removed io.DisplayVisibleMin/DisplayVisibleMax (which were marked obsolete and removed from viewport/docking branch already).
diff --git a/docs/CHANGELOG.txt b/docs/CHANGELOG.txt
index b255fd1..06a1b45 100644
--- a/docs/CHANGELOG.txt
+++ b/docs/CHANGELOG.txt
@@ -33,6 +33,10 @@
  VERSION 1.68 (In progress)
 -----------------------------------------------------------------------
 
+Breaking Changes:
+
+- Removed io.DisplayVisibleMin/DisplayVisibleMax (which were marked obsolete and removed from viewport/docking branch already).
+
 Other Changes:
 - Added .editorconfig file for text editors to standardize using spaces. (#2038) [@kudaba]
 - InputText: Fixed a bug where ESCAPE would not restore the initial value in all situations. (#2321) [@relick]
diff --git a/imgui.cpp b/imgui.cpp
index 1ae667b..994621e 100644
--- a/imgui.cpp
+++ b/imgui.cpp
@@ -364,6 +364,7 @@
  When you are not sure about a old symbol or function name, try using the Search/Find function of your IDE to look for comments or references in all imgui files.
  You can read releases logs https://github.com/ocornut/imgui/releases for more details.
 
+ - 2019/02/01 (1.68) - removed io.DisplayVisibleMin/DisplayVisibleMax (which were marked obsolete and removed from viewport/docking branch already).
  - 2019/01/06 (1.67) - renamed io.InputCharacters[], marked internal as was always intended. Please don't access directly, and use AddInputCharacter() instead!
  - 2019/01/06 (1.67) - renamed ImFontAtlas::GlyphRangesBuilder to ImFontGlyphRangesBuilder. Keep redirection typedef (will obsolete).
  - 2018/12/20 (1.67) - made it illegal to call Begin("") with an empty string. This somehow half-worked before but had various undesirable side-effects.
@@ -1167,7 +1168,6 @@
     FontDefault = NULL;
     FontAllowUserScaling = false;
     DisplayFramebufferScale = ImVec2(1.0f, 1.0f);
-    DisplayVisibleMin = DisplayVisibleMax = ImVec2(0.0f, 0.0f);
 
     // Miscellaneous options
     MouseDrawCursor = false;
@@ -4307,8 +4307,6 @@
 static ImRect GetViewportRect()
 {
     ImGuiContext& g = *GImGui;
-    if (g.IO.DisplayVisibleMin.x != g.IO.DisplayVisibleMax.x && g.IO.DisplayVisibleMin.y != g.IO.DisplayVisibleMax.y)
-        return ImRect(g.IO.DisplayVisibleMin, g.IO.DisplayVisibleMax);
     return ImRect(0.0f, 0.0f, g.IO.DisplaySize.x, g.IO.DisplaySize.y);
 }
 
diff --git a/imgui.h b/imgui.h
index c46c1db..a5c4859 100644
--- a/imgui.h
+++ b/imgui.h
@@ -1300,8 +1300,6 @@
     bool        FontAllowUserScaling;           // = false          // Allow user scaling text of individual window with CTRL+Wheel.
     ImFont*     FontDefault;                    // = NULL           // Font to use on NewFrame(). Use NULL to uses Fonts->Fonts[0].
     ImVec2      DisplayFramebufferScale;        // = (1.0f,1.0f)    // For hi-dpi/retina display or other situations where window coordinates are different from framebuffer coordinates. User storage only, presently not used by ImGui.
-    ImVec2      DisplayVisibleMin;              // <unset>          // [OBSOLETE] If you use DisplaySize as a virtual space larger than your screen, set DisplayVisibleMin/Max to the visible area.
-    ImVec2      DisplayVisibleMax;              // <unset>          // [OBSOLETE] Just use io.DisplaySize! If the values are the same, we defaults to Min=(0.0f) and Max=DisplaySize
 
     // Miscellaneous options
     bool        MouseDrawCursor;                // = false          // Request ImGui to draw a mouse cursor for you (if you are on a platform without a mouse cursor). Cannot be easily renamed to 'io.ConfigXXX' because this is frequently used by back-end implementations.
diff --git a/imgui_demo.cpp b/imgui_demo.cpp
index d22434a..e0eaf21 100644
--- a/imgui_demo.cpp
+++ b/imgui_demo.cpp
@@ -2687,6 +2687,7 @@
         ImGui::Separator();
         ImGui::Text("io.Fonts: %d fonts, Flags: 0x%08X, TexSize: %d,%d", io.Fonts->Fonts.Size, io.Fonts->Flags, io.Fonts->TexWidth, io.Fonts->TexHeight);
         ImGui::Text("io.DisplaySize: %.2f,%.2f", io.DisplaySize.x, io.DisplaySize.y);
+        ImGui::Text("io.DisplayFramebufferScale: %.2f,%.2f", io.DisplayFramebufferScale.x, io.DisplayFramebufferScale.y);
         ImGui::Separator();
         ImGui::Text("style.WindowPadding: %.2f,%.2f", style.WindowPadding.x, style.WindowPadding.y);
         ImGui::Text("style.WindowBorderSize: %.2f", style.WindowBorderSize);