Examples: DirectX9: Fix Clang warning.
diff --git a/examples/imgui_impl_dx9.cpp b/examples/imgui_impl_dx9.cpp
index 6dd2114..b85c524 100644
--- a/examples/imgui_impl_dx9.cpp
+++ b/examples/imgui_impl_dx9.cpp
@@ -150,14 +150,14 @@
         float R = draw_data->DisplayPos.x + draw_data->DisplaySize.x + 0.5f;
         float T = draw_data->DisplayPos.y + 0.5f;
         float B = draw_data->DisplayPos.y + draw_data->DisplaySize.y + 0.5f;
-        D3DMATRIX mat_identity = { { 1.0f, 0.0f, 0.0f, 0.0f,  0.0f, 1.0f, 0.0f, 0.0f,  0.0f, 0.0f, 1.0f, 0.0f,  0.0f, 0.0f, 0.0f, 1.0f } };
+        D3DMATRIX mat_identity = { { { 1.0f, 0.0f, 0.0f, 0.0f,  0.0f, 1.0f, 0.0f, 0.0f,  0.0f, 0.0f, 1.0f, 0.0f,  0.0f, 0.0f, 0.0f, 1.0f } } };
         D3DMATRIX mat_projection =
-        {
+        { { {
             2.0f/(R-L),   0.0f,         0.0f,  0.0f,
             0.0f,         2.0f/(T-B),   0.0f,  0.0f,
             0.0f,         0.0f,         0.5f,  0.0f,
-            (L+R)/(L-R),  (T+B)/(B-T),  0.5f,  1.0f,
-        };
+            (L+R)/(L-R),  (T+B)/(B-T),  0.5f,  1.0f
+        } } };
         g_pd3dDevice->SetTransform(D3DTS_WORLD, &mat_identity);
         g_pd3dDevice->SetTransform(D3DTS_VIEW, &mat_identity);
         g_pd3dDevice->SetTransform(D3DTS_PROJECTION, &mat_projection);