Refactor: Moved one indentation level in the bulk of the ShowMetricsWindow() function. Should appear as a small diff if whitespaces changes are ignored. (#2036)
diff --git a/imgui.cpp b/imgui.cpp
index 6638f33..8041154 100644
--- a/imgui.cpp
+++ b/imgui.cpp
@@ -8753,197 +8753,199 @@
void ImGui::ShowMetricsWindow(bool* p_open)
{
- if (ImGui::Begin("ImGui Metrics", p_open))
+ if (!ImGui::Begin("ImGui Metrics", p_open))
{
- static bool show_draw_cmd_clip_rects = true;
- static bool show_window_begin_order = false;
- ImGuiIO& io = ImGui::GetIO();
- ImGui::Text("Dear ImGui %s", ImGui::GetVersion());
- ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / io.Framerate, io.Framerate);
- ImGui::Text("%d vertices, %d indices (%d triangles)", io.MetricsRenderVertices, io.MetricsRenderIndices, io.MetricsRenderIndices / 3);
- ImGui::Text("%d active windows (%d visible)", io.MetricsActiveWindows, io.MetricsRenderWindows);
- ImGui::Text("%d allocations", io.MetricsActiveAllocations);
- ImGui::Checkbox("Show clipping rectangles when hovering draw commands", &show_draw_cmd_clip_rects);
- ImGui::Checkbox("Ctrl shows window begin order", &show_window_begin_order);
+ ImGui::End();
+ return;
+ }
+ static bool show_draw_cmd_clip_rects = true;
+ static bool show_window_begin_order = false;
+ ImGuiIO& io = ImGui::GetIO();
+ ImGui::Text("Dear ImGui %s", ImGui::GetVersion());
+ ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / io.Framerate, io.Framerate);
+ ImGui::Text("%d vertices, %d indices (%d triangles)", io.MetricsRenderVertices, io.MetricsRenderIndices, io.MetricsRenderIndices / 3);
+ ImGui::Text("%d active windows (%d visible)", io.MetricsActiveWindows, io.MetricsRenderWindows);
+ ImGui::Text("%d allocations", io.MetricsActiveAllocations);
+ ImGui::Checkbox("Show clipping rectangles when hovering draw commands", &show_draw_cmd_clip_rects);
+ ImGui::Checkbox("Ctrl shows window begin order", &show_window_begin_order);
- ImGui::Separator();
+ ImGui::Separator();
- struct Funcs
+ struct Funcs
+ {
+ static void NodeDrawList(ImGuiWindow* window, ImDrawList* draw_list, const char* label)
{
- static void NodeDrawList(ImGuiWindow* window, ImDrawList* draw_list, const char* label)
+ bool node_open = ImGui::TreeNode(draw_list, "%s: '%s' %d vtx, %d indices, %d cmds", label, draw_list->_OwnerName ? draw_list->_OwnerName : "", draw_list->VtxBuffer.Size, draw_list->IdxBuffer.Size, draw_list->CmdBuffer.Size);
+ if (draw_list == ImGui::GetWindowDrawList())
{
- bool node_open = ImGui::TreeNode(draw_list, "%s: '%s' %d vtx, %d indices, %d cmds", label, draw_list->_OwnerName ? draw_list->_OwnerName : "", draw_list->VtxBuffer.Size, draw_list->IdxBuffer.Size, draw_list->CmdBuffer.Size);
- if (draw_list == ImGui::GetWindowDrawList())
- {
- ImGui::SameLine();
- ImGui::TextColored(ImColor(255,100,100), "CURRENTLY APPENDING"); // Can't display stats for active draw list! (we don't have the data double-buffered)
- if (node_open) ImGui::TreePop();
- return;
- }
-
- ImDrawList* overlay_draw_list = GetOverlayDrawList(); // Render additional visuals into the top-most draw list
- if (window && IsItemHovered())
- overlay_draw_list->AddRect(window->Pos, window->Pos + window->Size, IM_COL32(255, 255, 0, 255));
- if (!node_open)
- return;
-
- int elem_offset = 0;
- for (const ImDrawCmd* pcmd = draw_list->CmdBuffer.begin(); pcmd < draw_list->CmdBuffer.end(); elem_offset += pcmd->ElemCount, pcmd++)
- {
- if (pcmd->UserCallback == NULL && pcmd->ElemCount == 0)
- continue;
- if (pcmd->UserCallback)
- {
- ImGui::BulletText("Callback %p, user_data %p", pcmd->UserCallback, pcmd->UserCallbackData);
- continue;
- }
- ImDrawIdx* idx_buffer = (draw_list->IdxBuffer.Size > 0) ? draw_list->IdxBuffer.Data : NULL;
- bool pcmd_node_open = ImGui::TreeNode((void*)(pcmd - draw_list->CmdBuffer.begin()), "Draw %4d %s vtx, tex 0x%p, clip_rect (%4.0f,%4.0f)-(%4.0f,%4.0f)", pcmd->ElemCount, draw_list->IdxBuffer.Size > 0 ? "indexed" : "non-indexed", pcmd->TextureId, pcmd->ClipRect.x, pcmd->ClipRect.y, pcmd->ClipRect.z, pcmd->ClipRect.w);
- if (show_draw_cmd_clip_rects && ImGui::IsItemHovered())
- {
- ImRect clip_rect = pcmd->ClipRect;
- ImRect vtxs_rect;
- for (int i = elem_offset; i < elem_offset + (int)pcmd->ElemCount; i++)
- vtxs_rect.Add(draw_list->VtxBuffer[idx_buffer ? idx_buffer[i] : i].pos);
- clip_rect.Floor(); overlay_draw_list->AddRect(clip_rect.Min, clip_rect.Max, IM_COL32(255,255,0,255));
- vtxs_rect.Floor(); overlay_draw_list->AddRect(vtxs_rect.Min, vtxs_rect.Max, IM_COL32(255,0,255,255));
- }
- if (!pcmd_node_open)
- continue;
-
- // Display individual triangles/vertices. Hover on to get the corresponding triangle highlighted.
- ImGuiListClipper clipper(pcmd->ElemCount/3); // Manually coarse clip our print out of individual vertices to save CPU, only items that may be visible.
- while (clipper.Step())
- for (int prim = clipper.DisplayStart, vtx_i = elem_offset + clipper.DisplayStart*3; prim < clipper.DisplayEnd; prim++)
- {
- char buf[300];
- char *buf_p = buf, *buf_end = buf + IM_ARRAYSIZE(buf);
- ImVec2 triangles_pos[3];
- for (int n = 0; n < 3; n++, vtx_i++)
- {
- ImDrawVert& v = draw_list->VtxBuffer[idx_buffer ? idx_buffer[vtx_i] : vtx_i];
- triangles_pos[n] = v.pos;
- buf_p += ImFormatString(buf_p, (int)(buf_end - buf_p), "%s %04d: pos (%8.2f,%8.2f), uv (%.6f,%.6f), col %08X\n", (n == 0) ? "vtx" : " ", vtx_i, v.pos.x, v.pos.y, v.uv.x, v.uv.y, v.col);
- }
- ImGui::Selectable(buf, false);
- if (ImGui::IsItemHovered())
- {
- ImDrawListFlags backup_flags = overlay_draw_list->Flags;
- overlay_draw_list->Flags &= ~ImDrawListFlags_AntiAliasedLines; // Disable AA on triangle outlines at is more readable for very large and thin triangles.
- overlay_draw_list->AddPolyline(triangles_pos, 3, IM_COL32(255,255,0,255), true, 1.0f);
- overlay_draw_list->Flags = backup_flags;
- }
- }
- ImGui::TreePop();
- }
- ImGui::TreePop();
+ ImGui::SameLine();
+ ImGui::TextColored(ImColor(255,100,100), "CURRENTLY APPENDING"); // Can't display stats for active draw list! (we don't have the data double-buffered)
+ if (node_open) ImGui::TreePop();
+ return;
}
- static void NodeWindows(ImVector<ImGuiWindow*>& windows, const char* label)
- {
- if (!ImGui::TreeNode(label, "%s (%d)", label, windows.Size))
- return;
- for (int i = 0; i < windows.Size; i++)
- Funcs::NodeWindow(windows[i], "Window");
- ImGui::TreePop();
- }
+ ImDrawList* overlay_draw_list = GetOverlayDrawList(); // Render additional visuals into the top-most draw list
+ if (window && IsItemHovered())
+ overlay_draw_list->AddRect(window->Pos, window->Pos + window->Size, IM_COL32(255, 255, 0, 255));
+ if (!node_open)
+ return;
- static void NodeWindow(ImGuiWindow* window, const char* label)
+ int elem_offset = 0;
+ for (const ImDrawCmd* pcmd = draw_list->CmdBuffer.begin(); pcmd < draw_list->CmdBuffer.end(); elem_offset += pcmd->ElemCount, pcmd++)
{
- if (!ImGui::TreeNode(window, "%s '%s', %d @ 0x%p", label, window->Name, window->Active || window->WasActive, window))
- return;
- ImGuiWindowFlags flags = window->Flags;
- NodeDrawList(window, window->DrawList, "DrawList");
- ImGui::BulletText("Pos: (%.1f,%.1f), Size: (%.1f,%.1f), SizeContents (%.1f,%.1f)", window->Pos.x, window->Pos.y, window->Size.x, window->Size.y, window->SizeContents.x, window->SizeContents.y);
- ImGui::BulletText("Flags: 0x%08X (%s%s%s%s%s%s%s%s..)", flags,
- (flags & ImGuiWindowFlags_ChildWindow) ? "Child " : "", (flags & ImGuiWindowFlags_Tooltip) ? "Tooltip " : "", (flags & ImGuiWindowFlags_Popup) ? "Popup " : "",
- (flags & ImGuiWindowFlags_Modal) ? "Modal " : "", (flags & ImGuiWindowFlags_ChildMenu) ? "ChildMenu " : "", (flags & ImGuiWindowFlags_NoSavedSettings) ? "NoSavedSettings " : "",
- (flags & ImGuiWindowFlags_NoInputs) ? "NoInputs":"", (flags & ImGuiWindowFlags_AlwaysAutoResize) ? "AlwaysAutoResize" : "");
- ImGui::BulletText("Scroll: (%.2f/%.2f,%.2f/%.2f)", window->Scroll.x, GetScrollMaxX(window), window->Scroll.y, GetScrollMaxY(window));
- ImGui::BulletText("Active: %d/%d, WriteAccessed: %d, BeginOrderWithinContext: %d", window->Active, window->WasActive, window->WriteAccessed, (window->Active || window->WasActive) ? window->BeginOrderWithinContext : -1);
- ImGui::BulletText("Appearing: %d, Hidden: %d (Reg %d Resize %d), SkipItems: %d", window->Appearing, window->Hidden, window->HiddenFramesRegular, window->HiddenFramesForResize, window->SkipItems);
- ImGui::BulletText("NavLastIds: 0x%08X,0x%08X, NavLayerActiveMask: %X", window->NavLastIds[0], window->NavLastIds[1], window->DC.NavLayerActiveMask);
- ImGui::BulletText("NavLastChildNavWindow: %s", window->NavLastChildNavWindow ? window->NavLastChildNavWindow->Name : "NULL");
- if (!window->NavRectRel[0].IsInverted())
- ImGui::BulletText("NavRectRel[0]: (%.1f,%.1f)(%.1f,%.1f)", window->NavRectRel[0].Min.x, window->NavRectRel[0].Min.y, window->NavRectRel[0].Max.x, window->NavRectRel[0].Max.y);
- else
- ImGui::BulletText("NavRectRel[0]: <None>");
- if (window->RootWindow != window) NodeWindow(window->RootWindow, "RootWindow");
- if (window->ParentWindow != NULL) NodeWindow(window->ParentWindow, "ParentWindow");
- if (window->DC.ChildWindows.Size > 0) NodeWindows(window->DC.ChildWindows, "ChildWindows");
- if (window->ColumnsStorage.Size > 0 && ImGui::TreeNode("Columns", "Columns sets (%d)", window->ColumnsStorage.Size))
- {
- for (int n = 0; n < window->ColumnsStorage.Size; n++)
- {
- const ImGuiColumnsSet* columns = &window->ColumnsStorage[n];
- if (ImGui::TreeNode((void*)(uintptr_t)columns->ID, "Columns Id: 0x%08X, Count: %d, Flags: 0x%04X", columns->ID, columns->Count, columns->Flags))
- {
- ImGui::BulletText("Width: %.1f (MinX: %.1f, MaxX: %.1f)", columns->MaxX - columns->MinX, columns->MinX, columns->MaxX);
- for (int column_n = 0; column_n < columns->Columns.Size; column_n++)
- ImGui::BulletText("Column %02d: OffsetNorm %.3f (= %.1f px)", column_n, columns->Columns[column_n].OffsetNorm, OffsetNormToPixels(columns, columns->Columns[column_n].OffsetNorm));
- ImGui::TreePop();
- }
- }
- ImGui::TreePop();
- }
- ImGui::BulletText("Storage: %d bytes", window->StateStorage.Data.Size * (int)sizeof(ImGuiStorage::Pair));
- ImGui::TreePop();
- }
- };
-
- // Access private state, we are going to display the draw lists from last frame
- ImGuiContext& g = *GImGui;
- Funcs::NodeWindows(g.Windows, "Windows");
- if (ImGui::TreeNode("DrawList", "Active DrawLists (%d)", g.DrawDataBuilder.Layers[0].Size))
- {
- for (int i = 0; i < g.DrawDataBuilder.Layers[0].Size; i++)
- Funcs::NodeDrawList(NULL, g.DrawDataBuilder.Layers[0][i], "DrawList");
- ImGui::TreePop();
- }
- if (ImGui::TreeNode("Popups", "Popups (%d)", g.OpenPopupStack.Size))
- {
- for (int i = 0; i < g.OpenPopupStack.Size; i++)
- {
- ImGuiWindow* window = g.OpenPopupStack[i].Window;
- ImGui::BulletText("PopupID: %08x, Window: '%s'%s%s", g.OpenPopupStack[i].PopupId, window ? window->Name : "NULL", window && (window->Flags & ImGuiWindowFlags_ChildWindow) ? " ChildWindow" : "", window && (window->Flags & ImGuiWindowFlags_ChildMenu) ? " ChildMenu" : "");
- }
- ImGui::TreePop();
- }
- if (ImGui::TreeNode("Internal state"))
- {
- const char* input_source_names[] = { "None", "Mouse", "Nav", "NavKeyboard", "NavGamepad" }; IM_ASSERT(IM_ARRAYSIZE(input_source_names) == ImGuiInputSource_COUNT);
- ImGui::Text("HoveredWindow: '%s'", g.HoveredWindow ? g.HoveredWindow->Name : "NULL");
- ImGui::Text("HoveredRootWindow: '%s'", g.HoveredRootWindow ? g.HoveredRootWindow->Name : "NULL");
- ImGui::Text("HoveredId: 0x%08X/0x%08X (%.2f sec), AllowOverlap: %d", g.HoveredId, g.HoveredIdPreviousFrame, g.HoveredIdTimer, g.HoveredIdAllowOverlap); // Data is "in-flight" so depending on when the Metrics window is called we may see current frame information or not
- ImGui::Text("ActiveId: 0x%08X/0x%08X (%.2f sec), AllowOverlap: %d, Source: %s", g.ActiveId, g.ActiveIdPreviousFrame, g.ActiveIdTimer, g.ActiveIdAllowOverlap, input_source_names[g.ActiveIdSource]);
- ImGui::Text("ActiveIdWindow: '%s'", g.ActiveIdWindow ? g.ActiveIdWindow->Name : "NULL");
- ImGui::Text("MovingWindow: '%s'", g.MovingWindow ? g.MovingWindow->Name : "NULL");
- ImGui::Text("NavWindow: '%s'", g.NavWindow ? g.NavWindow->Name : "NULL");
- ImGui::Text("NavId: 0x%08X, NavLayer: %d", g.NavId, g.NavLayer);
- ImGui::Text("NavInputSource: %s", input_source_names[g.NavInputSource]);
- ImGui::Text("NavActive: %d, NavVisible: %d", g.IO.NavActive, g.IO.NavVisible);
- ImGui::Text("NavActivateId: 0x%08X, NavInputId: 0x%08X", g.NavActivateId, g.NavInputId);
- ImGui::Text("NavDisableHighlight: %d, NavDisableMouseHover: %d", g.NavDisableHighlight, g.NavDisableMouseHover);
- ImGui::Text("NavWindowingTarget: '%s'", g.NavWindowingTarget ? g.NavWindowingTarget->Name : "NULL");
- ImGui::Text("DragDrop: %d, SourceId = 0x%08X, Payload \"%s\" (%d bytes)", g.DragDropActive, g.DragDropPayload.SourceId, g.DragDropPayload.DataType, g.DragDropPayload.DataSize);
- ImGui::TreePop();
- }
-
-
- if (g.IO.KeyCtrl && show_window_begin_order)
- {
- for (int n = 0; n < g.Windows.Size; n++)
- {
- ImGuiWindow* window = g.Windows[n];
- if ((window->Flags & ImGuiWindowFlags_ChildWindow) || !window->WasActive)
+ if (pcmd->UserCallback == NULL && pcmd->ElemCount == 0)
continue;
- char buf[32];
- ImFormatString(buf, IM_ARRAYSIZE(buf), "%d", window->BeginOrderWithinContext);
- float font_size = ImGui::GetFontSize() * 2;
- ImDrawList* overlay_draw_list = GetOverlayDrawList();
- overlay_draw_list->AddRectFilled(window->Pos, window->Pos + ImVec2(font_size, font_size), IM_COL32(200, 100, 100, 255));
- overlay_draw_list->AddText(NULL, font_size, window->Pos, IM_COL32(255, 255, 255, 255), buf);
+ if (pcmd->UserCallback)
+ {
+ ImGui::BulletText("Callback %p, user_data %p", pcmd->UserCallback, pcmd->UserCallbackData);
+ continue;
+ }
+ ImDrawIdx* idx_buffer = (draw_list->IdxBuffer.Size > 0) ? draw_list->IdxBuffer.Data : NULL;
+ bool pcmd_node_open = ImGui::TreeNode((void*)(pcmd - draw_list->CmdBuffer.begin()), "Draw %4d %s vtx, tex 0x%p, clip_rect (%4.0f,%4.0f)-(%4.0f,%4.0f)", pcmd->ElemCount, draw_list->IdxBuffer.Size > 0 ? "indexed" : "non-indexed", pcmd->TextureId, pcmd->ClipRect.x, pcmd->ClipRect.y, pcmd->ClipRect.z, pcmd->ClipRect.w);
+ if (show_draw_cmd_clip_rects && ImGui::IsItemHovered())
+ {
+ ImRect clip_rect = pcmd->ClipRect;
+ ImRect vtxs_rect;
+ for (int i = elem_offset; i < elem_offset + (int)pcmd->ElemCount; i++)
+ vtxs_rect.Add(draw_list->VtxBuffer[idx_buffer ? idx_buffer[i] : i].pos);
+ clip_rect.Floor(); overlay_draw_list->AddRect(clip_rect.Min, clip_rect.Max, IM_COL32(255,255,0,255));
+ vtxs_rect.Floor(); overlay_draw_list->AddRect(vtxs_rect.Min, vtxs_rect.Max, IM_COL32(255,0,255,255));
+ }
+ if (!pcmd_node_open)
+ continue;
+
+ // Display individual triangles/vertices. Hover on to get the corresponding triangle highlighted.
+ ImGuiListClipper clipper(pcmd->ElemCount/3); // Manually coarse clip our print out of individual vertices to save CPU, only items that may be visible.
+ while (clipper.Step())
+ for (int prim = clipper.DisplayStart, vtx_i = elem_offset + clipper.DisplayStart*3; prim < clipper.DisplayEnd; prim++)
+ {
+ char buf[300];
+ char *buf_p = buf, *buf_end = buf + IM_ARRAYSIZE(buf);
+ ImVec2 triangles_pos[3];
+ for (int n = 0; n < 3; n++, vtx_i++)
+ {
+ ImDrawVert& v = draw_list->VtxBuffer[idx_buffer ? idx_buffer[vtx_i] : vtx_i];
+ triangles_pos[n] = v.pos;
+ buf_p += ImFormatString(buf_p, (int)(buf_end - buf_p), "%s %04d: pos (%8.2f,%8.2f), uv (%.6f,%.6f), col %08X\n", (n == 0) ? "vtx" : " ", vtx_i, v.pos.x, v.pos.y, v.uv.x, v.uv.y, v.col);
+ }
+ ImGui::Selectable(buf, false);
+ if (ImGui::IsItemHovered())
+ {
+ ImDrawListFlags backup_flags = overlay_draw_list->Flags;
+ overlay_draw_list->Flags &= ~ImDrawListFlags_AntiAliasedLines; // Disable AA on triangle outlines at is more readable for very large and thin triangles.
+ overlay_draw_list->AddPolyline(triangles_pos, 3, IM_COL32(255,255,0,255), true, 1.0f);
+ overlay_draw_list->Flags = backup_flags;
+ }
+ }
+ ImGui::TreePop();
}
+ ImGui::TreePop();
+ }
+
+ static void NodeWindows(ImVector<ImGuiWindow*>& windows, const char* label)
+ {
+ if (!ImGui::TreeNode(label, "%s (%d)", label, windows.Size))
+ return;
+ for (int i = 0; i < windows.Size; i++)
+ Funcs::NodeWindow(windows[i], "Window");
+ ImGui::TreePop();
+ }
+
+ static void NodeWindow(ImGuiWindow* window, const char* label)
+ {
+ if (!ImGui::TreeNode(window, "%s '%s', %d @ 0x%p", label, window->Name, window->Active || window->WasActive, window))
+ return;
+ ImGuiWindowFlags flags = window->Flags;
+ NodeDrawList(window, window->DrawList, "DrawList");
+ ImGui::BulletText("Pos: (%.1f,%.1f), Size: (%.1f,%.1f), SizeContents (%.1f,%.1f)", window->Pos.x, window->Pos.y, window->Size.x, window->Size.y, window->SizeContents.x, window->SizeContents.y);
+ ImGui::BulletText("Flags: 0x%08X (%s%s%s%s%s%s%s%s..)", flags,
+ (flags & ImGuiWindowFlags_ChildWindow) ? "Child " : "", (flags & ImGuiWindowFlags_Tooltip) ? "Tooltip " : "", (flags & ImGuiWindowFlags_Popup) ? "Popup " : "",
+ (flags & ImGuiWindowFlags_Modal) ? "Modal " : "", (flags & ImGuiWindowFlags_ChildMenu) ? "ChildMenu " : "", (flags & ImGuiWindowFlags_NoSavedSettings) ? "NoSavedSettings " : "",
+ (flags & ImGuiWindowFlags_NoInputs) ? "NoInputs":"", (flags & ImGuiWindowFlags_AlwaysAutoResize) ? "AlwaysAutoResize" : "");
+ ImGui::BulletText("Scroll: (%.2f/%.2f,%.2f/%.2f)", window->Scroll.x, GetScrollMaxX(window), window->Scroll.y, GetScrollMaxY(window));
+ ImGui::BulletText("Active: %d/%d, WriteAccessed: %d, BeginOrderWithinContext: %d", window->Active, window->WasActive, window->WriteAccessed, (window->Active || window->WasActive) ? window->BeginOrderWithinContext : -1);
+ ImGui::BulletText("Appearing: %d, Hidden: %d (Reg %d Resize %d), SkipItems: %d", window->Appearing, window->Hidden, window->HiddenFramesRegular, window->HiddenFramesForResize, window->SkipItems);
+ ImGui::BulletText("NavLastIds: 0x%08X,0x%08X, NavLayerActiveMask: %X", window->NavLastIds[0], window->NavLastIds[1], window->DC.NavLayerActiveMask);
+ ImGui::BulletText("NavLastChildNavWindow: %s", window->NavLastChildNavWindow ? window->NavLastChildNavWindow->Name : "NULL");
+ if (!window->NavRectRel[0].IsInverted())
+ ImGui::BulletText("NavRectRel[0]: (%.1f,%.1f)(%.1f,%.1f)", window->NavRectRel[0].Min.x, window->NavRectRel[0].Min.y, window->NavRectRel[0].Max.x, window->NavRectRel[0].Max.y);
+ else
+ ImGui::BulletText("NavRectRel[0]: <None>");
+ if (window->RootWindow != window) NodeWindow(window->RootWindow, "RootWindow");
+ if (window->ParentWindow != NULL) NodeWindow(window->ParentWindow, "ParentWindow");
+ if (window->DC.ChildWindows.Size > 0) NodeWindows(window->DC.ChildWindows, "ChildWindows");
+ if (window->ColumnsStorage.Size > 0 && ImGui::TreeNode("Columns", "Columns sets (%d)", window->ColumnsStorage.Size))
+ {
+ for (int n = 0; n < window->ColumnsStorage.Size; n++)
+ {
+ const ImGuiColumnsSet* columns = &window->ColumnsStorage[n];
+ if (ImGui::TreeNode((void*)(uintptr_t)columns->ID, "Columns Id: 0x%08X, Count: %d, Flags: 0x%04X", columns->ID, columns->Count, columns->Flags))
+ {
+ ImGui::BulletText("Width: %.1f (MinX: %.1f, MaxX: %.1f)", columns->MaxX - columns->MinX, columns->MinX, columns->MaxX);
+ for (int column_n = 0; column_n < columns->Columns.Size; column_n++)
+ ImGui::BulletText("Column %02d: OffsetNorm %.3f (= %.1f px)", column_n, columns->Columns[column_n].OffsetNorm, OffsetNormToPixels(columns, columns->Columns[column_n].OffsetNorm));
+ ImGui::TreePop();
+ }
+ }
+ ImGui::TreePop();
+ }
+ ImGui::BulletText("Storage: %d bytes", window->StateStorage.Data.Size * (int)sizeof(ImGuiStorage::Pair));
+ ImGui::TreePop();
+ }
+ };
+
+ // Access private state, we are going to display the draw lists from last frame
+ ImGuiContext& g = *GImGui;
+ Funcs::NodeWindows(g.Windows, "Windows");
+ if (ImGui::TreeNode("DrawList", "Active DrawLists (%d)", g.DrawDataBuilder.Layers[0].Size))
+ {
+ for (int i = 0; i < g.DrawDataBuilder.Layers[0].Size; i++)
+ Funcs::NodeDrawList(NULL, g.DrawDataBuilder.Layers[0][i], "DrawList");
+ ImGui::TreePop();
+ }
+ if (ImGui::TreeNode("Popups", "Popups (%d)", g.OpenPopupStack.Size))
+ {
+ for (int i = 0; i < g.OpenPopupStack.Size; i++)
+ {
+ ImGuiWindow* window = g.OpenPopupStack[i].Window;
+ ImGui::BulletText("PopupID: %08x, Window: '%s'%s%s", g.OpenPopupStack[i].PopupId, window ? window->Name : "NULL", window && (window->Flags & ImGuiWindowFlags_ChildWindow) ? " ChildWindow" : "", window && (window->Flags & ImGuiWindowFlags_ChildMenu) ? " ChildMenu" : "");
+ }
+ ImGui::TreePop();
+ }
+ if (ImGui::TreeNode("Internal state"))
+ {
+ const char* input_source_names[] = { "None", "Mouse", "Nav", "NavKeyboard", "NavGamepad" }; IM_ASSERT(IM_ARRAYSIZE(input_source_names) == ImGuiInputSource_COUNT);
+ ImGui::Text("HoveredWindow: '%s'", g.HoveredWindow ? g.HoveredWindow->Name : "NULL");
+ ImGui::Text("HoveredRootWindow: '%s'", g.HoveredRootWindow ? g.HoveredRootWindow->Name : "NULL");
+ ImGui::Text("HoveredId: 0x%08X/0x%08X (%.2f sec), AllowOverlap: %d", g.HoveredId, g.HoveredIdPreviousFrame, g.HoveredIdTimer, g.HoveredIdAllowOverlap); // Data is "in-flight" so depending on when the Metrics window is called we may see current frame information or not
+ ImGui::Text("ActiveId: 0x%08X/0x%08X (%.2f sec), AllowOverlap: %d, Source: %s", g.ActiveId, g.ActiveIdPreviousFrame, g.ActiveIdTimer, g.ActiveIdAllowOverlap, input_source_names[g.ActiveIdSource]);
+ ImGui::Text("ActiveIdWindow: '%s'", g.ActiveIdWindow ? g.ActiveIdWindow->Name : "NULL");
+ ImGui::Text("MovingWindow: '%s'", g.MovingWindow ? g.MovingWindow->Name : "NULL");
+ ImGui::Text("NavWindow: '%s'", g.NavWindow ? g.NavWindow->Name : "NULL");
+ ImGui::Text("NavId: 0x%08X, NavLayer: %d", g.NavId, g.NavLayer);
+ ImGui::Text("NavInputSource: %s", input_source_names[g.NavInputSource]);
+ ImGui::Text("NavActive: %d, NavVisible: %d", g.IO.NavActive, g.IO.NavVisible);
+ ImGui::Text("NavActivateId: 0x%08X, NavInputId: 0x%08X", g.NavActivateId, g.NavInputId);
+ ImGui::Text("NavDisableHighlight: %d, NavDisableMouseHover: %d", g.NavDisableHighlight, g.NavDisableMouseHover);
+ ImGui::Text("NavWindowingTarget: '%s'", g.NavWindowingTarget ? g.NavWindowingTarget->Name : "NULL");
+ ImGui::Text("DragDrop: %d, SourceId = 0x%08X, Payload \"%s\" (%d bytes)", g.DragDropActive, g.DragDropPayload.SourceId, g.DragDropPayload.DataType, g.DragDropPayload.DataSize);
+ ImGui::TreePop();
+ }
+
+
+ if (g.IO.KeyCtrl && show_window_begin_order)
+ {
+ for (int n = 0; n < g.Windows.Size; n++)
+ {
+ ImGuiWindow* window = g.Windows[n];
+ if ((window->Flags & ImGuiWindowFlags_ChildWindow) || !window->WasActive)
+ continue;
+ char buf[32];
+ ImFormatString(buf, IM_ARRAYSIZE(buf), "%d", window->BeginOrderWithinContext);
+ float font_size = ImGui::GetFontSize() * 2;
+ ImDrawList* overlay_draw_list = GetOverlayDrawList();
+ overlay_draw_list->AddRectFilled(window->Pos, window->Pos + ImVec2(font_size, font_size), IM_COL32(200, 100, 100, 255));
+ overlay_draw_list->AddText(NULL, font_size, window->Pos, IM_COL32(255, 255, 255, 255), buf);
}
}
ImGui::End();