| // dear imgui: Renderer for DirectX12 | 
 | // This needs to be used along with a Platform Binding (e.g. Win32) | 
 |  | 
 | // Implemented features: | 
 | //  [X] Renderer: User texture binding. Use 'D3D12_GPU_DESCRIPTOR_HANDLE' as ImTextureID. Read the FAQ about ImTextureID in imgui.cpp. | 
 | // Issues: | 
 | //  [ ] 64-bit only for now! (Because sizeof(ImTextureId) == sizeof(void*)). See github.com/ocornut/imgui/pull/301 | 
 |  | 
 | // You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this. | 
 | // If you are new to dear imgui, read examples/README.txt and read the documentation at the top of imgui.cpp. | 
 | // https://github.com/ocornut/imgui | 
 |  | 
 | #pragma once | 
 |  | 
 | enum DXGI_FORMAT; | 
 | struct ID3D12Device; | 
 | struct ID3D12GraphicsCommandList; | 
 | struct D3D12_CPU_DESCRIPTOR_HANDLE; | 
 | struct D3D12_GPU_DESCRIPTOR_HANDLE; | 
 |  | 
 | // cmd_list is the command list that the implementation will use to render imgui draw lists. | 
 | // Before calling the render function, caller must prepare cmd_list by resetting it and setting the appropriate  | 
 | // render target and descriptor heap that contains font_srv_cpu_desc_handle/font_srv_gpu_desc_handle. | 
 | // font_srv_cpu_desc_handle and font_srv_gpu_desc_handle are handles to a single SRV descriptor to use for the internal font texture. | 
 | IMGUI_IMPL_API bool     ImGui_ImplDX12_Init(ID3D12Device* device, int num_frames_in_flight, DXGI_FORMAT rtv_format, | 
 |                                             D3D12_CPU_DESCRIPTOR_HANDLE font_srv_cpu_desc_handle, D3D12_GPU_DESCRIPTOR_HANDLE font_srv_gpu_desc_handle); | 
 | IMGUI_IMPL_API void     ImGui_ImplDX12_Shutdown(); | 
 | IMGUI_IMPL_API void     ImGui_ImplDX12_NewFrame(); | 
 | IMGUI_IMPL_API void     ImGui_ImplDX12_RenderDrawData(ImDrawData* draw_data, ID3D12GraphicsCommandList* graphics_command_list); | 
 |  | 
 | // Use if you want to reset your rendering device without losing ImGui state. | 
 | IMGUI_IMPL_API void     ImGui_ImplDX12_InvalidateDeviceObjects(); | 
 | IMGUI_IMPL_API bool     ImGui_ImplDX12_CreateDeviceObjects(); |