ImFontAtlas Comments (#2042) + added ImGuiFontAtlas_None for consistency.
diff --git a/imgui.h b/imgui.h
index 5cecd49..d6508f5 100644
--- a/imgui.h
+++ b/imgui.h
@@ -564,7 +564,7 @@
     IMGUI_API bool          IsMouseDoubleClicked(int button);                                   // did mouse button double-clicked. a double-click returns false in IsMouseClicked(). uses io.MouseDoubleClickTime.
     IMGUI_API bool          IsMouseReleased(int button);                                        // did mouse button released (went from Down to !Down)
     IMGUI_API bool          IsMouseDragging(int button = 0, float lock_threshold = -1.0f);      // is mouse dragging. if lock_threshold < -1.0f uses io.MouseDraggingThreshold
-    IMGUI_API bool          IsMouseHoveringRect(const ImVec2& r_min, const ImVec2& r_max, bool clip = true);  // is mouse hovering given bounding rect (in screen space). clipped by current clipping settings. disregarding of consideration of focus/window ordering/blocked by a popup.
+    IMGUI_API bool          IsMouseHoveringRect(const ImVec2& r_min, const ImVec2& r_max, bool clip = true);  // is mouse hovering given bounding rect (in screen space). clipped by current clipping settings, but  disregarding of other consideration of focus/window ordering/popup-block.
     IMGUI_API bool          IsMousePosValid(const ImVec2* mouse_pos = NULL);                    //
     IMGUI_API ImVec2        GetMousePos();                                                      // shortcut to ImGui::GetIO().MousePos provided by user, to be consistent with other calls
     IMGUI_API ImVec2        GetMousePosOnOpeningCurrentPopup();                                 // retrieve backup of mouse position at the time of opening popup we have BeginPopup() into
@@ -1780,18 +1780,28 @@
 
 enum ImFontAtlasFlags_
 {
+    ImFontAtlasFlags_None               = 0,
     ImFontAtlasFlags_NoPowerOfTwoHeight = 1 << 0,   // Don't round the height to next power of two
     ImFontAtlasFlags_NoMouseCursors     = 1 << 1    // Don't build software mouse cursors into the atlas
 };
 
-// Load and rasterize multiple TTF/OTF fonts into a same texture.
-// Sharing a texture for multiple fonts allows us to reduce the number of draw calls during rendering.
-// We also add custom graphic data into the texture that serves for ImGui.
-//  1. (Optional) Call AddFont*** functions. If you don't call any, the default font will be loaded for you.
-//  2. Call GetTexDataAsAlpha8() or GetTexDataAsRGBA32() to build and retrieve pixels data.
-//  3. Upload the pixels data into a texture within your graphics system.
-//  4. Call SetTexID(my_tex_id); and pass the pointer/identifier to your texture. This value will be passed back to you during rendering to identify the texture.
-// IMPORTANT: If you pass a 'glyph_ranges' array to AddFont*** functions, you need to make sure that your array persist up until the ImFont is build (when calling GetTexData*** or Build()). We only copy the pointer, not the data.
+// Load and rasterize multiple TTF/OTF fonts into a same texture. The font atlas will build a single texture holding:
+//  - One or more fonts.
+//  - Custom graphics data needed to render the shapes needed by Dear ImGui.
+//  - Mouse cursor shapes for software cursor rendering (unless setting 'Flags |= ImFontAtlasFlags_NoMouseCursors' in the font atlas).
+// It is the user-code responsibility to setup/build the atlas, then upload the pixel data into a texture accessible by your graphics api.
+//  - Optionally, call any of the AddFont*** functions. If you don't call any, the default font embedded in the code will be loaded for you.
+//  - Call GetTexDataAsAlpha8() or GetTexDataAsRGBA32() to build and retrieve pixels data.
+//  - Upload the pixels data into a texture within your graphics system (see imgui_impl_xxxx.cpp examples)
+//  - Call SetTexID(my_tex_id); and pass the pointer/identifier to your texture in a format natural to your graphics API. 
+//    This value will be passed back to you during rendering to identify the texture. Read FAQ entry about ImTextureID for more details.
+// Common pitfalls:
+// - If you pass a 'glyph_ranges' array to AddFont*** functions, you need to make sure that your array persist up until the 
+//   atlas is build (when calling GetTexData*** or Build()). We only copy the pointer, not the data.
+// - Important: By default, AddFontFromMemoryTTF() takes ownership of the data. Even though we are not writing to it, we will free the pointer on destruction.
+//   You can set font_cfg->FontDataOwnedByAtlas=false to keep ownership of your data and it won't be freed, 
+// - Even though many functions are suffixed with "TTF", OTF data is supported just as well.
+// - This is an old API and it is currently awkward for those and and various other reasons! We will address them in the future!
 struct ImFontAtlas
 {
     IMGUI_API ImFontAtlas();
@@ -1799,7 +1809,7 @@
     IMGUI_API ImFont*           AddFont(const ImFontConfig* font_cfg);
     IMGUI_API ImFont*           AddFontDefault(const ImFontConfig* font_cfg = NULL);
     IMGUI_API ImFont*           AddFontFromFileTTF(const char* filename, float size_pixels, const ImFontConfig* font_cfg = NULL, const ImWchar* glyph_ranges = NULL);
-    IMGUI_API ImFont*           AddFontFromMemoryTTF(void* font_data, int font_size, float size_pixels, const ImFontConfig* font_cfg = NULL, const ImWchar* glyph_ranges = NULL); // Note: Transfer ownership of 'ttf_data' to ImFontAtlas! Will be deleted after Build(). Set font_cfg->FontDataOwnedByAtlas to false to keep ownership.
+    IMGUI_API ImFont*           AddFontFromMemoryTTF(void* font_data, int font_size, float size_pixels, const ImFontConfig* font_cfg = NULL, const ImWchar* glyph_ranges = NULL); // Note: Transfer ownership of 'ttf_data' to ImFontAtlas! Will be deleted after destruction of the atlas. Set font_cfg->FontDataOwnedByAtlas=false to keep ownership of your data and it won't be freed.
     IMGUI_API ImFont*           AddFontFromMemoryCompressedTTF(const void* compressed_font_data, int compressed_font_size, float size_pixels, const ImFontConfig* font_cfg = NULL, const ImWchar* glyph_ranges = NULL); // 'compressed_font_data' still owned by caller. Compress with binary_to_compressed_c.cpp.
     IMGUI_API ImFont*           AddFontFromMemoryCompressedBase85TTF(const char* compressed_font_data_base85, float size_pixels, const ImFontConfig* font_cfg = NULL, const ImWchar* glyph_ranges = NULL);              // 'compressed_font_data_base85' still owned by caller. Compress with binary_to_compressed_c.cpp with -base85 parameter.
     IMGUI_API void              ClearInputData();           // Clear input data (all ImFontConfig structures including sizes, TTF data, glyph ranges, etc.) = all the data used to build the texture and fonts.
@@ -1809,8 +1819,9 @@
 
     // Build atlas, retrieve pixel data.
     // User is in charge of copying the pixels into graphics memory (e.g. create a texture with your engine). Then store your texture handle with SetTexID().
-    // RGBA32 format is provided for convenience and compatibility, but note that unless you use CustomRect to draw color data, the RGB pixels emitted from Fonts will all be white (~75% of waste).
-    // Pitch = Width * BytesPerPixels
+    // The pitch is always = Width * BytesPerPixels (1 or 4)
+    // Building in RGBA32 format is provided for convenience and compatibility, but note that unless you manually manipulate or copy color data into 
+    // the texture (e.g. when using the AddCustomRect*** api), then the RGB pixels emitted will always be white (~75% of memory/bandwidth waste.
     IMGUI_API bool              Build();                    // Build pixels data. This is called automatically for you by the GetTexData*** functions.
     IMGUI_API bool              IsBuilt()                   { return Fonts.Size > 0 && (TexPixelsAlpha8 != NULL || TexPixelsRGBA32 != NULL); }
     IMGUI_API void              GetTexDataAsAlpha8(unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel = NULL);  // 1 byte per-pixel
diff --git a/imgui_draw.cpp b/imgui_draw.cpp
index 0efd13f..2b0c052 100644
--- a/imgui_draw.cpp
+++ b/imgui_draw.cpp
@@ -1383,7 +1383,7 @@
 ImFontAtlas::ImFontAtlas()
 {
     Locked = false;
-    Flags = 0x00;
+    Flags = ImFontAtlasFlags_None;
     TexID = NULL;
     TexDesiredWidth = 0;
     TexGlyphPadding = 1;