Tables: added internal TableSetColumnEnabled() helper. Comments.
diff --git a/docs/FONTS.md b/docs/FONTS.md
index 54b7c29..62815b8 100644
--- a/docs/FONTS.md
+++ b/docs/FONTS.md
@@ -153,7 +153,8 @@
 
 1. Reduce glyphs ranges by calculating them from source localization data.
    You can use the `ImFontGlyphRangesBuilder` for this purpose, this will be the biggest win!
-2. You may reduce oversampling, e.g. `font_config.OversampleH = font_config.OversampleV = 1`, this will largely reduce your texture size.
+2. You may reduce oversampling, e.g. `font_config.OversampleH = 2`, this will largely reduce your texture size.
+   Note that while OversampleH = 2 looks visibly very close to 3 in most situations, with OversampleH = 1 the quality drop will be noticeable.
 3. Set `io.Fonts.TexDesiredWidth` to specify a texture width to minimize texture height (see comment in `ImFontAtlas::Build()` function).
 4. Set `io.Fonts.Flags |= ImFontAtlasFlags_NoPowerOfTwoHeight;` to disable rounding the texture height to the next power of two.
 5. Read about oversampling [here](https://github.com/nothings/stb/blob/master/tests/oversample).
diff --git a/docs/README.md b/docs/README.md
index 7c8ea36..c3d195c 100644
--- a/docs/README.md
+++ b/docs/README.md
@@ -194,15 +194,16 @@
 Sponsors
 --------
 
-Ongoing Dear ImGui development is financially supported by users and private sponsors, recently:
+Ongoing Dear ImGui development is currently financially supported by users and private sponsors:
 
 *Platinum-chocolate sponsors*
 - [Blizzard](https://careers.blizzard.com/en-us/openings/engineering/all/all/all/1), [Google](https://github.com/google/filament), [Nvidia](https://developer.nvidia.com/nvidia-omniverse), [Ubisoft](https://montreal.ubisoft.com/en/ubisoft-sponsors-user-interface-library-for-c-dear-imgui/)
 
 *Double-chocolate and Salty caramel sponsors*
-- [Activision](https://careers.activision.com/c/programmingsoftware-engineering-jobs), [Arkane Studios](https://www.arkane-studios.com), [Dotemu](http://www.dotemu.com), [Framefield](http://framefield.com), [Grinding Gear Games](https://www.grindinggear.com), [Hexagon](https://hexagonxalt.com/the-technology/xalt-visualization), [Kylotonn](https://www.kylotonn.com), [Media Molecule](http://www.mediamolecule.com), [Mesh Consultants](https://www.meshconsultants.ca), [Mobigame](http://www.mobigame.net), [Nadeo](https://www.nadeo.com), [Next Level Games](https://www.nextlevelgames.com), [RAD Game Tools](http://www.radgametools.com/), [Supercell](http://www.supercell.com), [Remedy Entertainment](https://www.remedygames.com/), [Unit 2 Games](https://unit2games.com/)
+- [Activision](https://careers.activision.com/c/programmingsoftware-engineering-jobs), [Aras Pranckevičius](https://aras-p.info), [Arkane Studios](https://www.arkane-studios.com), [Framefield](http://framefield.com), [Grinding Gear Games](https://www.grindinggear.com), [Kylotonn](https://www.kylotonn.com), [Next Level Games](https://www.nextlevelgames.com), [RAD Game Tools](http://www.radgametools.com/), [Supercell](http://www.supercell.com)
 
-From November 2014 to December 2019, ongoing development has also been financially supported by its users on Patreon and through individual donations. Please see [detailed list of Dear ImGui supporters](https://github.com/ocornut/imgui/wiki/Sponsors).
+Please see [detailed list of Dear ImGui supporters](https://github.com/ocornut/imgui/wiki/Sponsors) for past sponsors.
+From November 2014 to December 2019, ongoing development has also been financially supported by its users on Patreon and through individual donations. 
 
 **THANK YOU to all past and present supporters for helping to keep this project alive and thriving!**
 
diff --git a/imgui.h b/imgui.h
index 61937da..a241cfb 100644
--- a/imgui.h
+++ b/imgui.h
@@ -2480,8 +2480,8 @@
     bool            FontDataOwnedByAtlas;   // true     // TTF/OTF data ownership taken by the container ImFontAtlas (will delete memory itself).
     int             FontNo;                 // 0        // Index of font within TTF/OTF file
     float           SizePixels;             //          // Size in pixels for rasterizer (more or less maps to the resulting font height).
-    int             OversampleH;            // 3        // Rasterize at higher quality for sub-pixel positioning. Read https://github.com/nothings/stb/blob/master/tests/oversample/README.md for details.
-    int             OversampleV;            // 1        // Rasterize at higher quality for sub-pixel positioning. We don't use sub-pixel positions on the Y axis.
+    int             OversampleH;            // 3        // Rasterize at higher quality for sub-pixel positioning. Note the difference between 2 and 3 is minimal so you can reduce this to 2 to save memory. Read https://github.com/nothings/stb/blob/master/tests/oversample/README.md for details.
+    int             OversampleV;            // 1        // Rasterize at higher quality for sub-pixel positioning. This is not really useful as we don't use sub-pixel positions on the Y axis.
     bool            PixelSnapH;             // false    // Align every glyph to pixel boundary. Useful e.g. if you are merging a non-pixel aligned font with the default font. If enabled, you can set OversampleH/V to 1.
     ImVec2          GlyphExtraSpacing;      // 0, 0     // Extra spacing (in pixels) between glyphs. Only X axis is supported for now.
     ImVec2          GlyphOffset;            // 0, 0     // Offset all glyphs from this font input.
diff --git a/imgui_internal.h b/imgui_internal.h
index 38e3588..ebfcfc2 100644
--- a/imgui_internal.h
+++ b/imgui_internal.h
@@ -2318,6 +2318,7 @@
 
     // Tables: Candidates for public API
     IMGUI_API void          TableOpenContextMenu(int column_n = -1);
+    IMGUI_API void          TableSetColumnEnabled(int column_n, bool enabled);
     IMGUI_API void          TableSetColumnWidth(int column_n, float width);
     IMGUI_API void          TableSetColumnSortDirection(int column_n, ImGuiSortDirection sort_direction, bool append_to_sort_specs);
     IMGUI_API int           TableGetHoveredColumn(); // May use (TableGetColumnFlags() & ImGuiTableColumnFlags_IsHovered) instead. Return hovered column. return -1 when table is not hovered. return columns_count if the unused space at the right of visible columns is hovered.
diff --git a/imgui_tables.cpp b/imgui_tables.cpp
index ac38185..9681e72 100644
--- a/imgui_tables.cpp
+++ b/imgui_tables.cpp
@@ -1460,6 +1460,21 @@
     return &table->ColumnsNames.Buf[column->NameOffset];
 }
 
+// For the getter you can use (TableGetColumnFlags() & ImGuiTableColumnFlags_IsEnabled)
+void ImGui::TableSetColumnEnabled(int column_n, bool enabled)
+{
+    ImGuiContext& g = *GImGui;
+    ImGuiTable* table = g.CurrentTable;
+    IM_ASSERT(table != NULL);
+    if (!table)
+        return;
+    if (column_n < 0)
+        column_n = table->CurrentColumn;
+    IM_ASSERT(column_n >= 0 && column_n < table->ColumnsCount);
+    ImGuiTableColumn* column = &table->Columns[column_n];
+    column->IsEnabledNextFrame = enabled;
+}
+
 // We allow querying for an extra column in order to poll the IsHovered state of the right-most section
 ImGuiTableColumnFlags ImGui::TableGetColumnFlags(int column_n)
 {