Internals: ItemFlags is a shared resource as advertised. Fix Begin/PushItemFlags/End sequence (mostly for consistency)
diff --git a/imgui.cpp b/imgui.cpp
index 45f91de..5ca9207 100644
--- a/imgui.cpp
+++ b/imgui.cpp
@@ -3176,7 +3176,7 @@
return false;
// Test if the item is disabled
- if ((window->DC.ItemFlags & ImGuiItemFlags_Disabled) && !(flags & ImGuiHoveredFlags_AllowWhenDisabled))
+ if ((g.CurrentItemFlags & ImGuiItemFlags_Disabled) && !(flags & ImGuiHoveredFlags_AllowWhenDisabled))
return false;
// Special handling for calling after Begin() which represent the title bar or tab.
@@ -3202,7 +3202,7 @@
return false;
if (g.NavDisableMouseHover)
return false;
- if (!IsWindowContentHoverable(window, ImGuiHoveredFlags_None) || (window->DC.ItemFlags & ImGuiItemFlags_Disabled))
+ if (!IsWindowContentHoverable(window, ImGuiHoveredFlags_None) || (g.CurrentItemFlags & ImGuiItemFlags_Disabled))
{
g.HoveredIdDisabled = true;
return false;
@@ -3254,7 +3254,7 @@
ImGuiContext& g = *GImGui;
// Increment counters
- const bool is_tab_stop = (window->DC.ItemFlags & (ImGuiItemFlags_NoTabStop | ImGuiItemFlags_Disabled)) == 0;
+ const bool is_tab_stop = (g.CurrentItemFlags & (ImGuiItemFlags_NoTabStop | ImGuiItemFlags_Disabled)) == 0;
window->DC.FocusCounterRegular++;
if (is_tab_stop)
window->DC.FocusCounterTabStop++;
@@ -5613,8 +5613,8 @@
const bool has_collapse_button = !(flags & ImGuiWindowFlags_NoCollapse) && (style.WindowMenuButtonPosition != ImGuiDir_None);
// Close & Collapse button are on the Menu NavLayer and don't default focus (unless there's nothing else on that layer)
- const ImGuiItemFlags item_flags_backup = window->DC.ItemFlags;
- window->DC.ItemFlags |= ImGuiItemFlags_NoNavDefaultFocus;
+ const ImGuiItemFlags item_flags_backup = g.CurrentItemFlags;
+ g.CurrentItemFlags |= ImGuiItemFlags_NoNavDefaultFocus;
window->DC.NavLayerCurrent = ImGuiNavLayer_Menu;
// Layout buttons
@@ -5651,7 +5651,7 @@
*p_open = false;
window->DC.NavLayerCurrent = ImGuiNavLayer_Main;
- window->DC.ItemFlags = item_flags_backup;
+ g.CurrentItemFlags = item_flags_backup;
// Title bar text (with: horizontal alignment, avoiding collapse/close button, optional "unsaved document" marker)
// FIXME: Refactor text alignment facilities along with RenderText helpers, this is WAY too much messy code..
@@ -6297,7 +6297,7 @@
}
// Pull/inherit current state
- window->DC.ItemFlags = g.ItemFlagsStack.back(); // Inherit from shared stack
+ g.CurrentItemFlags = g.ItemFlagsStack.back(); // Inherit from shared stack
window->DC.NavFocusScopeIdCurrent = (flags & ImGuiWindowFlags_ChildWindow) ? parent_window->DC.NavFocusScopeIdCurrent : 0; // Inherit from parent only // -V595
PushClipRect(window->InnerClipRect.Min, window->InnerClipRect.Max, true);
@@ -6539,24 +6539,22 @@
void ImGui::PushItemFlag(ImGuiItemFlags option, bool enabled)
{
ImGuiContext& g = *GImGui;
- ImGuiWindow* window = g.CurrentWindow;
- ImGuiItemFlags item_flags = window->DC.ItemFlags;
+ ImGuiItemFlags item_flags = g.CurrentItemFlags;
IM_ASSERT(item_flags == g.ItemFlagsStack.back());
if (enabled)
item_flags |= option;
else
item_flags &= ~option;
- window->DC.ItemFlags = item_flags;
+ g.CurrentItemFlags = item_flags;
g.ItemFlagsStack.push_back(item_flags);
}
void ImGui::PopItemFlag()
{
ImGuiContext& g = *GImGui;
- ImGuiWindow* window = g.CurrentWindow;
IM_ASSERT(g.ItemFlagsStack.Size > 1); // Too many calls to PopItemFlag() - we always leave a 0 at the bottom of the stack.
g.ItemFlagsStack.pop_back();
- window->DC.ItemFlags = g.ItemFlagsStack.back();
+ g.CurrentItemFlags = g.ItemFlagsStack.back();
}
// FIXME: Look into renaming this once we have settled the new Focus/Activation/TabStop system.
@@ -8780,7 +8778,7 @@
//if (!g.IO.NavActive) // [2017/10/06] Removed this possibly redundant test but I am not sure of all the side-effects yet. Some of the feature here will need to work regardless of using a _NoNavInputs flag.
// return;
- const ImGuiItemFlags item_flags = window->DC.ItemFlags;
+ const ImGuiItemFlags item_flags = g.CurrentItemFlags;
const ImRect nav_bb_rel(nav_bb.Min - window->Pos, nav_bb.Max - window->Pos);
// Process Init Request
diff --git a/imgui.h b/imgui.h
index a3b14f6..be769ed 100644
--- a/imgui.h
+++ b/imgui.h
@@ -61,7 +61,7 @@
// Version
// (Integer encoded as XYYZZ for use in #if preprocessor conditionals. Work in progress versions typically starts at XYY99 then bounce up to XYY00, XYY01 etc. when release tagging happens)
#define IMGUI_VERSION "1.83 WIP"
-#define IMGUI_VERSION_NUM 18206
+#define IMGUI_VERSION_NUM 18207
#define IMGUI_CHECKVERSION() ImGui::DebugCheckVersionAndDataLayout(IMGUI_VERSION, sizeof(ImGuiIO), sizeof(ImGuiStyle), sizeof(ImVec2), sizeof(ImVec4), sizeof(ImDrawVert), sizeof(ImDrawIdx))
#define IMGUI_HAS_TABLE
diff --git a/imgui_internal.h b/imgui_internal.h
index 573f558..3f8bee3 100644
--- a/imgui_internal.h
+++ b/imgui_internal.h
@@ -1346,6 +1346,7 @@
float WheelingWindowTimer;
// Item/widgets state and tracking information
+ ImGuiItemFlags CurrentItemFlags; // == g.ItemFlagsStack.back()
ImGuiID HoveredId; // Hovered widget, filled during the frame
ImGuiID HoveredIdPreviousFrame;
bool HoveredIdAllowOverlap;
@@ -1574,6 +1575,7 @@
WheelingWindow = NULL;
WheelingWindowTimer = 0.0f;
+ CurrentItemFlags = ImGuiItemFlags_None;
HoveredId = HoveredIdPreviousFrame = 0;
HoveredIdAllowOverlap = false;
HoveredIdUsingMouseWheel = HoveredIdPreviousFrameUsingMouseWheel = false;
@@ -1750,7 +1752,6 @@
// Local parameters stacks
// We store the current settings outside of the vectors to increase memory locality (reduce cache misses). The vectors are rarely modified. Also it allows us to not heap allocate for short-lived windows which are not using those settings.
- ImGuiItemFlags ItemFlags; // == g.ItemFlagsStack.back()
float ItemWidth; // Current item width (>0.0: width in pixels, <0.0: align xx pixels to the right of window).
float TextWrapPos; // Current text wrap pos.
ImVector<float> ItemWidthStack; // Store item widths to restore (attention: .back() is not == ItemWidth)
@@ -2286,7 +2287,7 @@
inline ImGuiItemStatusFlags GetItemStatusFlags() { ImGuiContext& g = *GImGui; return g.CurrentWindow->DC.LastItemStatusFlags; }
inline ImGuiID GetActiveID() { ImGuiContext& g = *GImGui; return g.ActiveId; }
inline ImGuiID GetFocusID() { ImGuiContext& g = *GImGui; return g.NavId; }
- inline ImGuiItemFlags GetItemFlags() { ImGuiContext& g = *GImGui; return g.CurrentWindow->DC.ItemFlags; }
+ inline ImGuiItemFlags GetItemFlags() { ImGuiContext& g = *GImGui; return g.CurrentItemFlags; }
IMGUI_API void SetActiveID(ImGuiID id, ImGuiWindow* window);
IMGUI_API void SetFocusID(ImGuiID id, ImGuiWindow* window);
IMGUI_API void ClearActiveID();
diff --git a/imgui_widgets.cpp b/imgui_widgets.cpp
index 815afb0..c17b290 100644
--- a/imgui_widgets.cpp
+++ b/imgui_widgets.cpp
@@ -688,7 +688,7 @@
if (!ItemAdd(bb, id))
return false;
- if (window->DC.ItemFlags & ImGuiItemFlags_ButtonRepeat)
+ if (g.CurrentItemFlags & ImGuiItemFlags_ButtonRepeat)
flags |= ImGuiButtonFlags_Repeat;
bool hovered, held;
bool pressed = ButtonBehavior(bb, id, &hovered, &held, flags);
@@ -764,7 +764,7 @@
if (!ItemAdd(bb, id))
return false;
- if (window->DC.ItemFlags & ImGuiItemFlags_ButtonRepeat)
+ if (g.CurrentItemFlags & ImGuiItemFlags_ButtonRepeat)
flags |= ImGuiButtonFlags_Repeat;
bool hovered, held;
@@ -1099,7 +1099,7 @@
RenderNavHighlight(total_bb, id);
RenderFrame(check_bb.Min, check_bb.Max, GetColorU32((held && hovered) ? ImGuiCol_FrameBgActive : hovered ? ImGuiCol_FrameBgHovered : ImGuiCol_FrameBg), true, style.FrameRounding);
ImU32 check_col = GetColorU32(ImGuiCol_CheckMark);
- bool mixed_value = (window->DC.ItemFlags & ImGuiItemFlags_MixedValue) != 0;
+ bool mixed_value = (g.CurrentItemFlags & ImGuiItemFlags_MixedValue) != 0;
if (mixed_value)
{
// Undocumented tristate/mixed/indeterminate checkbox (#2644)
@@ -1131,11 +1131,11 @@
bool pressed;
if (!all_on && any_on)
{
- ImGuiWindow* window = GetCurrentWindow();
- ImGuiItemFlags backup_item_flags = window->DC.ItemFlags;
- window->DC.ItemFlags |= ImGuiItemFlags_MixedValue;
+ ImGuiContext& g = *GImGui;
+ ImGuiItemFlags backup_item_flags = g.CurrentItemFlags;
+ g.CurrentItemFlags |= ImGuiItemFlags_MixedValue;
pressed = Checkbox(label, &all_on);
- window->DC.ItemFlags = backup_item_flags;
+ g.CurrentItemFlags = backup_item_flags;
}
else
{
@@ -1433,10 +1433,10 @@
ImGuiContext& g = *GImGui;
ImGuiWindow* window = g.CurrentWindow;
- const ImGuiItemFlags item_flags_backup = window->DC.ItemFlags;
- window->DC.ItemFlags |= ImGuiItemFlags_NoNav | ImGuiItemFlags_NoNavDefaultFocus;
+ const ImGuiItemFlags item_flags_backup = g.CurrentItemFlags;
+ g.CurrentItemFlags |= ImGuiItemFlags_NoNav | ImGuiItemFlags_NoNavDefaultFocus;
bool item_add = ItemAdd(bb, id);
- window->DC.ItemFlags = item_flags_backup;
+ g.CurrentItemFlags = item_flags_backup;
if (!item_add)
return false;
@@ -2277,7 +2277,7 @@
}
if (g.ActiveId != id)
return false;
- if ((g.CurrentWindow->DC.ItemFlags & ImGuiItemFlags_ReadOnly) || (flags & ImGuiSliderFlags_ReadOnly))
+ if ((g.CurrentItemFlags & ImGuiItemFlags_ReadOnly) || (flags & ImGuiSliderFlags_ReadOnly))
return false;
switch (data_type)
@@ -2884,7 +2884,7 @@
IM_ASSERT((flags == 1 || (flags & ImGuiSliderFlags_InvalidMask_) == 0) && "Invalid ImGuiSliderFlags flag! Has the 'float power' argument been mistakenly cast to flags? Call function with ImGuiSliderFlags_Logarithmic flags instead.");
ImGuiContext& g = *GImGui;
- if ((g.CurrentWindow->DC.ItemFlags & ImGuiItemFlags_ReadOnly) || (flags & ImGuiSliderFlags_ReadOnly))
+ if ((g.CurrentItemFlags & ImGuiItemFlags_ReadOnly) || (flags & ImGuiSliderFlags_ReadOnly))
return false;
switch (data_type)
@@ -6070,10 +6070,10 @@
bool item_add;
if (flags & ImGuiSelectableFlags_Disabled)
{
- ImGuiItemFlags backup_item_flags = window->DC.ItemFlags;
- window->DC.ItemFlags |= ImGuiItemFlags_Disabled | ImGuiItemFlags_NoNavDefaultFocus;
+ ImGuiItemFlags backup_item_flags = g.CurrentItemFlags;
+ g.CurrentItemFlags |= ImGuiItemFlags_Disabled | ImGuiItemFlags_NoNavDefaultFocus;
item_add = ItemAdd(bb, id);
- window->DC.ItemFlags = backup_item_flags;
+ g.CurrentItemFlags = backup_item_flags;
}
else
{
@@ -6151,7 +6151,7 @@
if (flags & ImGuiSelectableFlags_Disabled) PopStyleColor();
// Automatically close popups
- if (pressed && (window->Flags & ImGuiWindowFlags_Popup) && !(flags & ImGuiSelectableFlags_DontClosePopups) && !(window->DC.ItemFlags & ImGuiItemFlags_SelectableDontClosePopup))
+ if (pressed && (window->Flags & ImGuiWindowFlags_Popup) && !(flags & ImGuiSelectableFlags_DontClosePopups) && !(g.CurrentItemFlags & ImGuiItemFlags_SelectableDontClosePopup))
CloseCurrentPopup();
IMGUI_TEST_ENGINE_ITEM_INFO(id, label, window->DC.LastItemStatusFlags);