|  | // dear imgui: Platform Backend for Windows (standard windows API for 32-bits AND 64-bits applications) | 
|  | // This needs to be used along with a Renderer (e.g. DirectX11, OpenGL3, Vulkan..) | 
|  |  | 
|  | // Implemented features: | 
|  | //  [X] Platform: Clipboard support (for Win32 this is actually part of core dear imgui) | 
|  | //  [X] Platform: Mouse support. Can discriminate Mouse/TouchScreen/Pen. | 
|  | //  [X] Platform: Keyboard support. Since 1.87 we are using the io.AddKeyEvent() function. Pass ImGuiKey values to all key functions e.g. ImGui::IsKeyPressed(ImGuiKey_Space). [Legacy VK_* values will also be supported unless IMGUI_DISABLE_OBSOLETE_KEYIO is set] | 
|  | //  [X] Platform: Gamepad support. Enabled with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'. | 
|  | //  [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'. | 
|  |  | 
|  | // You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. | 
|  | // Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need. | 
|  | // Learn about Dear ImGui: | 
|  | // - FAQ                  https://dearimgui.com/faq | 
|  | // - Getting Started      https://dearimgui.com/getting-started | 
|  | // - Documentation        https://dearimgui.com/docs (same as your local docs/ folder). | 
|  | // - Introduction, links and more at the top of imgui.cpp | 
|  |  | 
|  | #pragma once | 
|  | #include "imgui.h"      // IMGUI_IMPL_API | 
|  | #ifndef IMGUI_DISABLE | 
|  |  | 
|  | IMGUI_IMPL_API bool     ImGui_ImplWin32_Init(void* hwnd); | 
|  | IMGUI_IMPL_API bool     ImGui_ImplWin32_InitForOpenGL(void* hwnd); | 
|  | IMGUI_IMPL_API void     ImGui_ImplWin32_Shutdown(); | 
|  | IMGUI_IMPL_API void     ImGui_ImplWin32_NewFrame(); | 
|  |  | 
|  | // Win32 message handler your application need to call. | 
|  | // - Intentionally commented out in a '#if 0' block to avoid dragging dependencies on <windows.h> from this helper. | 
|  | // - You should COPY the line below into your .cpp code to forward declare the function and then you can call it. | 
|  | // - Call from your application's message handler. Keep calling your message handler unless this function returns TRUE. | 
|  |  | 
|  | #if 0 | 
|  | extern IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam); | 
|  | #endif | 
|  |  | 
|  | // DPI-related helpers (optional) | 
|  | // - Use to enable DPI awareness without having to create an application manifest. | 
|  | // - Your own app may already do this via a manifest or explicit calls. This is mostly useful for our examples/ apps. | 
|  | // - In theory we could call simple functions from Windows SDK such as SetProcessDPIAware(), SetProcessDpiAwareness(), etc. | 
|  | //   but most of the functions provided by Microsoft require Windows 8.1/10+ SDK at compile time and Windows 8/10+ at runtime, | 
|  | //   neither we want to require the user to have. So we dynamically select and load those functions to avoid dependencies. | 
|  | IMGUI_IMPL_API void     ImGui_ImplWin32_EnableDpiAwareness(); | 
|  | IMGUI_IMPL_API float    ImGui_ImplWin32_GetDpiScaleForHwnd(void* hwnd);       // HWND hwnd | 
|  | IMGUI_IMPL_API float    ImGui_ImplWin32_GetDpiScaleForMonitor(void* monitor); // HMONITOR monitor | 
|  |  | 
|  | // Transparency related helpers (optional) [experimental] | 
|  | // - Use to enable alpha compositing transparency with the desktop. | 
|  | // - Use together with e.g. clearing your framebuffer with zero-alpha. | 
|  | IMGUI_IMPL_API void     ImGui_ImplWin32_EnableAlphaCompositing(void* hwnd);   // HWND hwnd | 
|  |  | 
|  | #endif // #ifndef IMGUI_DISABLE |