| Those are standalone ready-to-build applications to demonstrate ImGui. | 
 | Unfortunately in 2015 it is still a massive pain to create and maintain portable build files. | 
 | I choose to provide Visual Studio 10 .sln files and Makefile for Linux/OSX.  | 
 | Please let me know if they don't work with your setup! | 
 | You can probably just import the .cpp files into your own system and figure out the linkage from there. | 
 |  | 
 |  | 
 | opengl_example/ | 
 |     OpenGL example, using GLFW + fixed pipeline. | 
 |     This is simple and should work for all OpenGL enabled applications. | 
 |     Prefer following this example since it is the shortest one! | 
 |  | 
 | opengl3_example/ | 
 |     OpenGL exemple, using GLFW/GL3W + programmable pipeline. | 
 |     This uses more modern calls and custom shaders. | 
 |     I don't think there is an advantage using this over the simpler example, but it is provided for reference. | 
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 | directx9_example/ | 
 |     DirectX9 example, Windows only. | 
 | 	 | 
 | directx11_example/ | 
 |     DirectX11 example, Windows only. | 
 |     This is quite long and tedious, because: DirectX11. | 
 | 	 |