Internals: fixed ImPool:: iteration, rename GetBufSize to GetMapSize. Amend c6c82b9f
diff --git a/imgui.cpp b/imgui.cpp
index 1d52722..25c779f 100644
--- a/imgui.cpp
+++ b/imgui.cpp
@@ -11023,9 +11023,9 @@
         cfg->ShowTablesRects |= Combo("##show_table_rects_type", &cfg->ShowTablesRectsType, trt_rects_names, TRT_Count, TRT_Count);
         if (cfg->ShowTablesRects && g.NavWindow != NULL)
         {
-            for (int table_n = 0; table_n < g.Tables.GetBufSize(); table_n++)
+            for (int table_n = 0; table_n < g.Tables.GetMapSize(); table_n++)
             {
-                ImGuiTable* table = g.Tables.TryGetBufData(table_n);
+                ImGuiTable* table = g.Tables.TryGetMapData(table_n);
                 if (table == NULL || table->LastFrameActive < g.FrameCount - 1 || (table->OuterWindow != g.NavWindow && table->InnerWindow != g.NavWindow))
                     continue;
 
@@ -11110,8 +11110,8 @@
     // Details for TabBars
     if (TreeNode("TabBars", "Tab Bars (%d)", g.TabBars.GetAliveCount()))
     {
-        for (int n = 0; n < g.TabBars.GetBufSize(); n++)
-            if (ImGuiTabBar* tab_bar = g.TabBars.TryGetBufData(n))
+        for (int n = 0; n < g.TabBars.GetMapSize(); n++)
+            if (ImGuiTabBar* tab_bar = g.TabBars.TryGetMapData(n))
             {
                 PushID(tab_bar);
                 DebugNodeTabBar(tab_bar, "TabBar");
@@ -11123,8 +11123,8 @@
     // Details for Tables
     if (TreeNode("Tables", "Tables (%d)", g.Tables.GetAliveCount()))
     {
-        for (int n = 0; n < g.Tables.GetBufSize(); n++)
-            if (ImGuiTable* table = g.Tables.TryGetBufData(n))
+        for (int n = 0; n < g.Tables.GetMapSize(); n++)
+            if (ImGuiTable* table = g.Tables.TryGetMapData(n))
                 DebugNodeTable(table);
         TreePop();
     }
@@ -11259,9 +11259,9 @@
     // Overlay: Display Tables Rectangles
     if (cfg->ShowTablesRects)
     {
-        for (int table_n = 0; table_n < g.Tables.GetBufSize(); table_n++)
+        for (int table_n = 0; table_n < g.Tables.GetMapSize(); table_n++)
         {
-            ImGuiTable* table = g.Tables.TryGetBufData(table_n);
+            ImGuiTable* table = g.Tables.TryGetMapData(table_n);
             if (table == NULL || table->LastFrameActive < g.FrameCount - 1)
                 continue;
             ImDrawList* draw_list = GetForegroundDrawList(table->OuterWindow);
diff --git a/imgui.h b/imgui.h
index 50d9585..275f6c8 100644
--- a/imgui.h
+++ b/imgui.h
@@ -61,7 +61,7 @@
 // Version
 // (Integer encoded as XYYZZ for use in #if preprocessor conditionals. Work in progress versions typically starts at XYY99 then bounce up to XYY00, XYY01 etc. when release tagging happens)
 #define IMGUI_VERSION               "1.84 WIP"
-#define IMGUI_VERSION_NUM           18303
+#define IMGUI_VERSION_NUM           18304
 #define IMGUI_CHECKVERSION()        ImGui::DebugCheckVersionAndDataLayout(IMGUI_VERSION, sizeof(ImGuiIO), sizeof(ImGuiStyle), sizeof(ImVec2), sizeof(ImVec4), sizeof(ImDrawVert), sizeof(ImDrawIdx))
 #define IMGUI_HAS_TABLE
 
diff --git a/imgui_internal.h b/imgui_internal.h
index a34c710..9d03758 100644
--- a/imgui_internal.h
+++ b/imgui_internal.h
@@ -612,7 +612,7 @@
     ImVector<T>     Buf;        // Contiguous data
     ImGuiStorage    Map;        // ID->Index
     ImPoolIdx       FreeIdx;    // Next free idx to use
-    ImPoolIdx       AliveCount; // Number of active/alive items (for display purpose only)
+    ImPoolIdx       AliveCount; // Number of active/alive items (for display purpose)
 
     ImPool()    { FreeIdx = AliveCount = 0; }
     ~ImPool()   { Clear(); }
@@ -627,13 +627,14 @@
     void        Remove(ImGuiID key, ImPoolIdx idx)  { Buf[idx].~T(); *(int*)&Buf[idx] = FreeIdx; FreeIdx = idx; Map.SetInt(key, -1); AliveCount--; }
     void        Reserve(int capacity)               { Buf.reserve(capacity); Map.Data.reserve(capacity); }
 
-    // To iterate a ImPool: for (int n = 0; n < pool.GetBufSize(); n++) if (T* t = pool.TryGetBufData(n)) { ... }
-    // Can be avoided if you know .Remove() has never been called on the pool, or AliveCount == GetBufSize()
-    int         GetAliveCount() const               { return AliveCount; }      // Number of active/alive items in the pool (for display purpose only)
-    int         GetBufSize() const                  { IM_ASSERT(Buf.Size == Map.Data.Size); return Buf.Size; }
-    T*          TryGetBufData(ImPoolIdx n)          { int idx = Map.Data[n].val_i; if (idx == -1) return NULL; return GetByIndex(idx); }
+    // To iterate a ImPool: for (int n = 0; n < pool.GetMapSize(); n++) if (T* t = pool.TryGetMapData(n)) { ... }
+    // Can be avoided if you know .Remove() has never been called on the pool, or AliveCount == GetMapSize()
+    int         GetAliveCount() const               { return AliveCount; }      // Number of active/alive items in the pool (for display purpose)
+    int         GetBufSize() const                  { return Buf.Size; }
+    int         GetMapSize() const                  { return Map.Data.Size; }   // It is the map we need iterate to find valid items, since we don't have "alive" storage anywhere
+    T*          TryGetMapData(ImPoolIdx n)          { int idx = Map.Data[n].val_i; if (idx == -1) return NULL; return GetByIndex(idx); }
 #ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
-    int         GetSize()                           { return GetBufSize(); } // For ImPlot: should use GetMapSize() from (IMGUI_VERSION_NUM >= 18303)
+    int         GetSize()                           { return GetMapSize(); } // For ImPlot: should use GetMapSize() from (IMGUI_VERSION_NUM >= 18304)
 #endif
 };
 
diff --git a/imgui_tables.cpp b/imgui_tables.cpp
index 47783e5..971dce3 100644
--- a/imgui_tables.cpp
+++ b/imgui_tables.cpp
@@ -3298,8 +3298,8 @@
 static void TableSettingsHandler_ClearAll(ImGuiContext* ctx, ImGuiSettingsHandler*)
 {
     ImGuiContext& g = *ctx;
-    for (int i = 0; i != g.Tables.GetBufSize(); i++)
-        if (ImGuiTable* table = g.Tables.TryGetBufData(i))
+    for (int i = 0; i != g.Tables.GetMapSize(); i++)
+        if (ImGuiTable* table = g.Tables.TryGetMapData(i))
             table->SettingsOffset = -1;
     g.SettingsTables.clear();
 }
@@ -3308,8 +3308,8 @@
 static void TableSettingsHandler_ApplyAll(ImGuiContext* ctx, ImGuiSettingsHandler*)
 {
     ImGuiContext& g = *ctx;
-    for (int i = 0; i != g.Tables.GetBufSize(); i++)
-        if (ImGuiTable* table = g.Tables.TryGetBufData(i))
+    for (int i = 0; i != g.Tables.GetMapSize(); i++)
+        if (ImGuiTable* table = g.Tables.TryGetMapData(i))
         {
             table->IsSettingsRequestLoad = true;
             table->SettingsOffset = -1;