| //----------------------------------------------------------------------------- | 
 | // COMPILE-TIME OPTIONS FOR DEAR IMGUI | 
 | // Most options (memory allocation, clipboard callbacks, etc.) can be set at runtime via the ImGuiIO structure - ImGui::GetIO(). | 
 | //----------------------------------------------------------------------------- | 
 | // A) You may edit imconfig.h (and not overwrite it when updating imgui, or maintain a patch/branch with your modifications to imconfig.h) | 
 | // B) or add configuration directives in your own file and compile with #define IMGUI_USER_CONFIG "myfilename.h"  | 
 | // Note that options such as IMGUI_API, IM_VEC2_CLASS_EXTRA or ImDrawIdx needs to be defined consistently everywhere you include imgui.h, not only for the imgui*.cpp compilation units. | 
 | //----------------------------------------------------------------------------- | 
 |  | 
 | #pragma once | 
 |  | 
 | //---- Define assertion handler. Defaults to calling assert(). | 
 | //#define IM_ASSERT(_EXPR)  MyAssert(_EXPR) | 
 |  | 
 | //---- Define attributes of all API symbols declarations, e.g. for DLL under Windows. | 
 | //#define IMGUI_API __declspec( dllexport ) | 
 | //#define IMGUI_API __declspec( dllimport ) | 
 |  | 
 | //---- Don't define obsolete functions names. Consider enabling from time to time or when updating to reduce likelihood of using already obsolete function/names | 
 | //#define IMGUI_DISABLE_OBSOLETE_FUNCTIONS | 
 |  | 
 | //---- Don't implement default handlers for Windows (so as not to link with certain functions) | 
 | //#define IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS   // Don't use and link with OpenClipboard/GetClipboardData/CloseClipboard etc. | 
 | //#define IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS         // Don't use and link with ImmGetContext/ImmSetCompositionWindow. | 
 |  | 
 | //---- Don't implement demo windows functionality (ShowDemoWindow()/ShowStyleEditor()/ShowUserGuide() methods will be empty) | 
 | //---- It is very strongly recommended to NOT disable the demo windows. Please read the comment at the top of imgui_demo.cpp. | 
 | //#define IMGUI_DISABLE_DEMO_WINDOWS | 
 |  | 
 | //---- Don't implement ImFormatString(), ImFormatStringV() so you can reimplement them yourself. | 
 | //#define IMGUI_DISABLE_FORMAT_STRING_FUNCTIONS | 
 |  | 
 | //---- Include imgui_user.h at the end of imgui.h as a convenience | 
 | //#define IMGUI_INCLUDE_IMGUI_USER_H | 
 |  | 
 | //---- Pack colors to BGRA8 instead of RGBA8 (if you needed to convert from one to another anyway) | 
 | //#define IMGUI_USE_BGRA_PACKED_COLOR | 
 |  | 
 | //---- Implement STB libraries in a namespace to avoid linkage conflicts (defaults to global namespace) | 
 | //#define IMGUI_STB_NAMESPACE     ImGuiStb | 
 |  | 
 | //---- Define constructor and implicit cast operators to convert back<>forth from your math types and ImVec2/ImVec4. | 
 | // This will be inlined as part of ImVec2 and ImVec4 class declarations. | 
 | /* | 
 | #define IM_VEC2_CLASS_EXTRA                                                 \ | 
 |         ImVec2(const MyVec2& f) { x = f.x; y = f.y; }                       \ | 
 |         operator MyVec2() const { return MyVec2(x,y); } | 
 |  | 
 | #define IM_VEC4_CLASS_EXTRA                                                 \ | 
 |         ImVec4(const MyVec4& f) { x = f.x; y = f.y; z = f.z; w = f.w; }     \ | 
 |         operator MyVec4() const { return MyVec4(x,y,z,w); } | 
 | */ | 
 |  | 
 | //---- Use 32-bit vertex indices (instead of default 16-bit) to allow meshes with more than 64K vertices. Render function needs to support it. | 
 | //#define ImDrawIdx unsigned int | 
 |  | 
 | //---- Tip: You can add extra functions within the ImGui:: namespace, here or in your own headers files. | 
 | /* | 
 | namespace ImGui | 
 | { | 
 |     void MyFunction(const char* name, const MyMatrix44& v); | 
 | } | 
 | */ |