Nav: Fixed CTRL+TAB windowing list from always showing the implicit Debug window. (#787)
diff --git a/CHANGELOG.txt b/CHANGELOG.txt
index a35410c..c2044d3 100644
--- a/CHANGELOG.txt
+++ b/CHANGELOG.txt
@@ -43,7 +43,7 @@
- ArrowButton: Fixed to honor PushButtonRepeat() setting (and internals' ImGuiItemFlags_ButtonRepeat).
- ArrowButton: Setup current line text baseline so that ArrowButton() + SameLine() + Text() are aligned properly.
- - Nav: Added a CTRL+TAB window list and changed the highlight system accordingly. This is designed to allow CTRL+TAB between Tabs in the future.
+ - Nav: Added a CTRL+TAB window list and changed the highlight system accordingly. This is designed to allow CTRL+TAB between Tabs in the future. (#787)
- Window: Allow menu and popups windows from ignoring the style.WindowMinSize values so short menus/popups are not padded. (#1909)
- Window: Added global io.OptResizeWindowsFromEdges option to enable resizing windows from their edges and from the lower-left corner. (#1495)
- Drag and Drop: Fixed an incorrect assert when dropping a source that is submitted after the target (bug introduced with 1.62 changes
diff --git a/imgui.cpp b/imgui.cpp
index 7f5ecc4..b54b86b 100644
--- a/imgui.cpp
+++ b/imgui.cpp
@@ -3188,11 +3188,7 @@
void ImGui::NavUpdateWindowingList()
{
ImGuiContext& g = *GImGui;
- if (!g.NavWindowingTarget)
- {
- g.NavWindowingList = NULL;
- return;
- }
+ IM_ASSERT(g.NavWindowingTarget != NULL);
if (g.NavWindowingList == NULL)
g.NavWindowingList = FindWindowByName("###NavWindowingList");
@@ -4387,14 +4383,17 @@
g.PlatformImeLastPos = g.PlatformImePos;
}
- NavUpdateWindowingList();
-
// Hide implicit "Debug" window if it hasn't been used
IM_ASSERT(g.CurrentWindowStack.Size == 1); // Mismatched Begin()/End() calls, did you forget to call end on g.CurrentWindow->Name?
if (g.CurrentWindow && !g.CurrentWindow->WriteAccessed)
g.CurrentWindow->Active = false;
End();
+ // Show CTRL+TAB list
+ if (g.NavWindowingTarget)
+ NavUpdateWindowingList();
+
+ // Initiate moving window
if (g.ActiveId == 0 && g.HoveredId == 0)
{
if (!g.NavWindow || !g.NavWindow->Appearing) // Unless we just made a window/popup appear
@@ -4468,7 +4467,7 @@
g.DrawDataBuilder.Clear();
ImGuiWindow* windows_to_render_front_most[2];
windows_to_render_front_most[0] = (g.NavWindowingTarget && !(g.NavWindowingTarget->Flags & ImGuiWindowFlags_NoBringToFrontOnFocus)) ? g.NavWindowingTarget->RootWindow : NULL;
- windows_to_render_front_most[1] = (g.NavWindowingList);
+ windows_to_render_front_most[1] = g.NavWindowingTarget ? g.NavWindowingList : NULL;
for (int n = 0; n != g.Windows.Size; n++)
{
ImGuiWindow* window = g.Windows[n];