| // stb_rect_pack.h - v0.10 - public domain - rectangle packing | 
 | // Sean Barrett 2014 | 
 | // | 
 | // Useful for e.g. packing rectangular textures into an atlas. | 
 | // Does not do rotation. | 
 | // | 
 | // Not necessarily the awesomest packing method, but better than | 
 | // the totally naive one in stb_truetype (which is primarily what | 
 | // this is meant to replace). | 
 | // | 
 | // Has only had a few tests run, may have issues. | 
 | // | 
 | // More docs to come. | 
 | // | 
 | // No memory allocations; uses qsort() and assert() from stdlib. | 
 | // Can override those by defining STBRP_SORT and STBRP_ASSERT. | 
 | // | 
 | // This library currently uses the Skyline Bottom-Left algorithm. | 
 | // | 
 | // Please note: better rectangle packers are welcome! Please | 
 | // implement them to the same API, but with a different init | 
 | // function. | 
 | // | 
 | // Credits | 
 | // | 
 | //  Library | 
 | //    Sean Barrett | 
 | //  Minor features | 
 | //    Martins Mozeiko | 
 | //  Bugfixes / warning fixes | 
 | //    Jeremy Jaussaud | 
 | // | 
 | // Version history: | 
 | // | 
 | //     0.10  (2016-10-25)  remove cast-away-const to avoid warnings | 
 | //     0.09  (2016-08-27)  fix compiler warnings | 
 | //     0.08  (2015-09-13)  really fix bug with empty rects (w=0 or h=0) | 
 | //     0.07  (2015-09-13)  fix bug with empty rects (w=0 or h=0) | 
 | //     0.06  (2015-04-15)  added STBRP_SORT to allow replacing qsort | 
 | //     0.05:  added STBRP_ASSERT to allow replacing assert | 
 | //     0.04:  fixed minor bug in STBRP_LARGE_RECTS support | 
 | //     0.01:  initial release | 
 | // | 
 | // LICENSE | 
 | // | 
 | //   This software is dual-licensed to the public domain and under the following | 
 | //   license: you are granted a perpetual, irrevocable license to copy, modify, | 
 | //   publish, and distribute this file as you see fit. | 
 |  | 
 | ////////////////////////////////////////////////////////////////////////////// | 
 | // | 
 | //       INCLUDE SECTION | 
 | // | 
 |  | 
 | #ifndef STB_INCLUDE_STB_RECT_PACK_H | 
 | #define STB_INCLUDE_STB_RECT_PACK_H | 
 |  | 
 | #define STB_RECT_PACK_VERSION  1 | 
 |  | 
 | #ifdef STBRP_STATIC | 
 | #define STBRP_DEF static | 
 | #else | 
 | #define STBRP_DEF extern | 
 | #endif | 
 |  | 
 | #ifdef __cplusplus | 
 | extern "C" { | 
 | #endif | 
 |  | 
 | typedef struct stbrp_context stbrp_context; | 
 | typedef struct stbrp_node    stbrp_node; | 
 | typedef struct stbrp_rect    stbrp_rect; | 
 |  | 
 | #ifdef STBRP_LARGE_RECTS | 
 | typedef int            stbrp_coord; | 
 | #else | 
 | typedef unsigned short stbrp_coord; | 
 | #endif | 
 |  | 
 | STBRP_DEF void stbrp_pack_rects (stbrp_context *context, stbrp_rect *rects, int num_rects); | 
 | // Assign packed locations to rectangles. The rectangles are of type | 
 | // 'stbrp_rect' defined below, stored in the array 'rects', and there | 
 | // are 'num_rects' many of them. | 
 | // | 
 | // Rectangles which are successfully packed have the 'was_packed' flag | 
 | // set to a non-zero value and 'x' and 'y' store the minimum location | 
 | // on each axis (i.e. bottom-left in cartesian coordinates, top-left | 
 | // if you imagine y increasing downwards). Rectangles which do not fit | 
 | // have the 'was_packed' flag set to 0. | 
 | // | 
 | // You should not try to access the 'rects' array from another thread | 
 | // while this function is running, as the function temporarily reorders | 
 | // the array while it executes. | 
 | // | 
 | // To pack into another rectangle, you need to call stbrp_init_target | 
 | // again. To continue packing into the same rectangle, you can call | 
 | // this function again. Calling this multiple times with multiple rect | 
 | // arrays will probably produce worse packing results than calling it | 
 | // a single time with the full rectangle array, but the option is | 
 | // available. | 
 |  | 
 | struct stbrp_rect | 
 | { | 
 |    // reserved for your use: | 
 |    int            id; | 
 |  | 
 |    // input: | 
 |    stbrp_coord    w, h; | 
 |  | 
 |    // output: | 
 |    stbrp_coord    x, y; | 
 |    int            was_packed;  // non-zero if valid packing | 
 |  | 
 | }; // 16 bytes, nominally | 
 |  | 
 |  | 
 | STBRP_DEF void stbrp_init_target (stbrp_context *context, int width, int height, stbrp_node *nodes, int num_nodes); | 
 | // Initialize a rectangle packer to: | 
 | //    pack a rectangle that is 'width' by 'height' in dimensions | 
 | //    using temporary storage provided by the array 'nodes', which is 'num_nodes' long | 
 | // | 
 | // You must call this function every time you start packing into a new target. | 
 | // | 
 | // There is no "shutdown" function. The 'nodes' memory must stay valid for | 
 | // the following stbrp_pack_rects() call (or calls), but can be freed after | 
 | // the call (or calls) finish. | 
 | // | 
 | // Note: to guarantee best results, either: | 
 | //       1. make sure 'num_nodes' >= 'width' | 
 | //   or  2. call stbrp_allow_out_of_mem() defined below with 'allow_out_of_mem = 1' | 
 | // | 
 | // If you don't do either of the above things, widths will be quantized to multiples | 
 | // of small integers to guarantee the algorithm doesn't run out of temporary storage. | 
 | // | 
 | // If you do #2, then the non-quantized algorithm will be used, but the algorithm | 
 | // may run out of temporary storage and be unable to pack some rectangles. | 
 |  | 
 | STBRP_DEF void stbrp_setup_allow_out_of_mem (stbrp_context *context, int allow_out_of_mem); | 
 | // Optionally call this function after init but before doing any packing to | 
 | // change the handling of the out-of-temp-memory scenario, described above. | 
 | // If you call init again, this will be reset to the default (false). | 
 |  | 
 |  | 
 | STBRP_DEF void stbrp_setup_heuristic (stbrp_context *context, int heuristic); | 
 | // Optionally select which packing heuristic the library should use. Different | 
 | // heuristics will produce better/worse results for different data sets. | 
 | // If you call init again, this will be reset to the default. | 
 |  | 
 | enum | 
 | { | 
 |    STBRP_HEURISTIC_Skyline_default=0, | 
 |    STBRP_HEURISTIC_Skyline_BL_sortHeight = STBRP_HEURISTIC_Skyline_default, | 
 |    STBRP_HEURISTIC_Skyline_BF_sortHeight | 
 | }; | 
 |  | 
 |  | 
 | ////////////////////////////////////////////////////////////////////////////// | 
 | // | 
 | // the details of the following structures don't matter to you, but they must | 
 | // be visible so you can handle the memory allocations for them | 
 |  | 
 | struct stbrp_node | 
 | { | 
 |    stbrp_coord  x,y; | 
 |    stbrp_node  *next; | 
 | }; | 
 |  | 
 | struct stbrp_context | 
 | { | 
 |    int width; | 
 |    int height; | 
 |    int align; | 
 |    int init_mode; | 
 |    int heuristic; | 
 |    int num_nodes; | 
 |    stbrp_node *active_head; | 
 |    stbrp_node *free_head; | 
 |    stbrp_node extra[2]; // we allocate two extra nodes so optimal user-node-count is 'width' not 'width+2' | 
 | }; | 
 |  | 
 | #ifdef __cplusplus | 
 | } | 
 | #endif | 
 |  | 
 | #endif | 
 |  | 
 | ////////////////////////////////////////////////////////////////////////////// | 
 | // | 
 | //     IMPLEMENTATION SECTION | 
 | // | 
 |  | 
 | #ifdef STB_RECT_PACK_IMPLEMENTATION | 
 | #ifndef STBRP_SORT | 
 | #include <stdlib.h> | 
 | #define STBRP_SORT qsort | 
 | #endif | 
 |  | 
 | #ifndef STBRP_ASSERT | 
 | #include <assert.h> | 
 | #define STBRP_ASSERT assert | 
 | #endif | 
 |  | 
 | #ifdef _MSC_VER | 
 | #define STBRP__NOTUSED(v)  (void)(v) | 
 | #else | 
 | #define STBRP__NOTUSED(v)  (void)sizeof(v) | 
 | #endif | 
 |  | 
 | enum | 
 | { | 
 |    STBRP__INIT_skyline = 1 | 
 | }; | 
 |  | 
 | STBRP_DEF void stbrp_setup_heuristic(stbrp_context *context, int heuristic) | 
 | { | 
 |    switch (context->init_mode) { | 
 |       case STBRP__INIT_skyline: | 
 |          STBRP_ASSERT(heuristic == STBRP_HEURISTIC_Skyline_BL_sortHeight || heuristic == STBRP_HEURISTIC_Skyline_BF_sortHeight); | 
 |          context->heuristic = heuristic; | 
 |          break; | 
 |       default: | 
 |          STBRP_ASSERT(0); | 
 |    } | 
 | } | 
 |  | 
 | STBRP_DEF void stbrp_setup_allow_out_of_mem(stbrp_context *context, int allow_out_of_mem) | 
 | { | 
 |    if (allow_out_of_mem) | 
 |       // if it's ok to run out of memory, then don't bother aligning them; | 
 |       // this gives better packing, but may fail due to OOM (even though | 
 |       // the rectangles easily fit). @TODO a smarter approach would be to only | 
 |       // quantize once we've hit OOM, then we could get rid of this parameter. | 
 |       context->align = 1; | 
 |    else { | 
 |       // if it's not ok to run out of memory, then quantize the widths | 
 |       // so that num_nodes is always enough nodes. | 
 |       // | 
 |       // I.e. num_nodes * align >= width | 
 |       //                  align >= width / num_nodes | 
 |       //                  align = ceil(width/num_nodes) | 
 |  | 
 |       context->align = (context->width + context->num_nodes-1) / context->num_nodes; | 
 |    } | 
 | } | 
 |  | 
 | STBRP_DEF void stbrp_init_target(stbrp_context *context, int width, int height, stbrp_node *nodes, int num_nodes) | 
 | { | 
 |    int i; | 
 | #ifndef STBRP_LARGE_RECTS | 
 |    STBRP_ASSERT(width <= 0xffff && height <= 0xffff); | 
 | #endif | 
 |  | 
 |    for (i=0; i < num_nodes-1; ++i) | 
 |       nodes[i].next = &nodes[i+1]; | 
 |    nodes[i].next = NULL; | 
 |    context->init_mode = STBRP__INIT_skyline; | 
 |    context->heuristic = STBRP_HEURISTIC_Skyline_default; | 
 |    context->free_head = &nodes[0]; | 
 |    context->active_head = &context->extra[0]; | 
 |    context->width = width; | 
 |    context->height = height; | 
 |    context->num_nodes = num_nodes; | 
 |    stbrp_setup_allow_out_of_mem(context, 0); | 
 |  | 
 |    // node 0 is the full width, node 1 is the sentinel (lets us not store width explicitly) | 
 |    context->extra[0].x = 0; | 
 |    context->extra[0].y = 0; | 
 |    context->extra[0].next = &context->extra[1]; | 
 |    context->extra[1].x = (stbrp_coord) width; | 
 | #ifdef STBRP_LARGE_RECTS | 
 |    context->extra[1].y = (1<<30); | 
 | #else | 
 |    context->extra[1].y = 65535; | 
 | #endif | 
 |    context->extra[1].next = NULL; | 
 | } | 
 |  | 
 | // find minimum y position if it starts at x1 | 
 | static int stbrp__skyline_find_min_y(stbrp_context *c, stbrp_node *first, int x0, int width, int *pwaste) | 
 | { | 
 |    stbrp_node *node = first; | 
 |    int x1 = x0 + width; | 
 |    int min_y, visited_width, waste_area; | 
 |  | 
 |    STBRP__NOTUSED(c); | 
 |  | 
 |    STBRP_ASSERT(first->x <= x0); | 
 |  | 
 |    #if 0 | 
 |    // skip in case we're past the node | 
 |    while (node->next->x <= x0) | 
 |       ++node; | 
 |    #else | 
 |    STBRP_ASSERT(node->next->x > x0); // we ended up handling this in the caller for efficiency | 
 |    #endif | 
 |  | 
 |    STBRP_ASSERT(node->x <= x0); | 
 |  | 
 |    min_y = 0; | 
 |    waste_area = 0; | 
 |    visited_width = 0; | 
 |    while (node->x < x1) { | 
 |       if (node->y > min_y) { | 
 |          // raise min_y higher. | 
 |          // we've accounted for all waste up to min_y, | 
 |          // but we'll now add more waste for everything we've visted | 
 |          waste_area += visited_width * (node->y - min_y); | 
 |          min_y = node->y; | 
 |          // the first time through, visited_width might be reduced | 
 |          if (node->x < x0) | 
 |             visited_width += node->next->x - x0; | 
 |          else | 
 |             visited_width += node->next->x - node->x; | 
 |       } else { | 
 |          // add waste area | 
 |          int under_width = node->next->x - node->x; | 
 |          if (under_width + visited_width > width) | 
 |             under_width = width - visited_width; | 
 |          waste_area += under_width * (min_y - node->y); | 
 |          visited_width += under_width; | 
 |       } | 
 |       node = node->next; | 
 |    } | 
 |  | 
 |    *pwaste = waste_area; | 
 |    return min_y; | 
 | } | 
 |  | 
 | typedef struct | 
 | { | 
 |    int x,y; | 
 |    stbrp_node **prev_link; | 
 | } stbrp__findresult; | 
 |  | 
 | static stbrp__findresult stbrp__skyline_find_best_pos(stbrp_context *c, int width, int height) | 
 | { | 
 |    int best_waste = (1<<30), best_x, best_y = (1 << 30); | 
 |    stbrp__findresult fr; | 
 |    stbrp_node **prev, *node, *tail, **best = NULL; | 
 |  | 
 |    // align to multiple of c->align | 
 |    width = (width + c->align - 1); | 
 |    width -= width % c->align; | 
 |    STBRP_ASSERT(width % c->align == 0); | 
 |  | 
 |    node = c->active_head; | 
 |    prev = &c->active_head; | 
 |    while (node->x + width <= c->width) { | 
 |       int y,waste; | 
 |       y = stbrp__skyline_find_min_y(c, node, node->x, width, &waste); | 
 |       if (c->heuristic == STBRP_HEURISTIC_Skyline_BL_sortHeight) { // actually just want to test BL | 
 |          // bottom left | 
 |          if (y < best_y) { | 
 |             best_y = y; | 
 |             best = prev; | 
 |          } | 
 |       } else { | 
 |          // best-fit | 
 |          if (y + height <= c->height) { | 
 |             // can only use it if it first vertically | 
 |             if (y < best_y || (y == best_y && waste < best_waste)) { | 
 |                best_y = y; | 
 |                best_waste = waste; | 
 |                best = prev; | 
 |             } | 
 |          } | 
 |       } | 
 |       prev = &node->next; | 
 |       node = node->next; | 
 |    } | 
 |  | 
 |    best_x = (best == NULL) ? 0 : (*best)->x; | 
 |  | 
 |    // if doing best-fit (BF), we also have to try aligning right edge to each node position | 
 |    // | 
 |    // e.g, if fitting | 
 |    // | 
 |    //     ____________________ | 
 |    //    |____________________| | 
 |    // | 
 |    //            into | 
 |    // | 
 |    //   |                         | | 
 |    //   |             ____________| | 
 |    //   |____________| | 
 |    // | 
 |    // then right-aligned reduces waste, but bottom-left BL is always chooses left-aligned | 
 |    // | 
 |    // This makes BF take about 2x the time | 
 |  | 
 |    if (c->heuristic == STBRP_HEURISTIC_Skyline_BF_sortHeight) { | 
 |       tail = c->active_head; | 
 |       node = c->active_head; | 
 |       prev = &c->active_head; | 
 |       // find first node that's admissible | 
 |       while (tail->x < width) | 
 |          tail = tail->next; | 
 |       while (tail) { | 
 |          int xpos = tail->x - width; | 
 |          int y,waste; | 
 |          STBRP_ASSERT(xpos >= 0); | 
 |          // find the left position that matches this | 
 |          while (node->next->x <= xpos) { | 
 |             prev = &node->next; | 
 |             node = node->next; | 
 |          } | 
 |          STBRP_ASSERT(node->next->x > xpos && node->x <= xpos); | 
 |          y = stbrp__skyline_find_min_y(c, node, xpos, width, &waste); | 
 |          if (y + height < c->height) { | 
 |             if (y <= best_y) { | 
 |                if (y < best_y || waste < best_waste || (waste==best_waste && xpos < best_x)) { | 
 |                   best_x = xpos; | 
 |                   STBRP_ASSERT(y <= best_y); | 
 |                   best_y = y; | 
 |                   best_waste = waste; | 
 |                   best = prev; | 
 |                } | 
 |             } | 
 |          } | 
 |          tail = tail->next; | 
 |       }          | 
 |    } | 
 |  | 
 |    fr.prev_link = best; | 
 |    fr.x = best_x; | 
 |    fr.y = best_y; | 
 |    return fr; | 
 | } | 
 |  | 
 | static stbrp__findresult stbrp__skyline_pack_rectangle(stbrp_context *context, int width, int height) | 
 | { | 
 |    // find best position according to heuristic | 
 |    stbrp__findresult res = stbrp__skyline_find_best_pos(context, width, height); | 
 |    stbrp_node *node, *cur; | 
 |  | 
 |    // bail if: | 
 |    //    1. it failed | 
 |    //    2. the best node doesn't fit (we don't always check this) | 
 |    //    3. we're out of memory | 
 |    if (res.prev_link == NULL || res.y + height > context->height || context->free_head == NULL) { | 
 |       res.prev_link = NULL; | 
 |       return res; | 
 |    } | 
 |  | 
 |    // on success, create new node | 
 |    node = context->free_head; | 
 |    node->x = (stbrp_coord) res.x; | 
 |    node->y = (stbrp_coord) (res.y + height); | 
 |  | 
 |    context->free_head = node->next; | 
 |  | 
 |    // insert the new node into the right starting point, and | 
 |    // let 'cur' point to the remaining nodes needing to be | 
 |    // stiched back in | 
 |  | 
 |    cur = *res.prev_link; | 
 |    if (cur->x < res.x) { | 
 |       // preserve the existing one, so start testing with the next one | 
 |       stbrp_node *next = cur->next; | 
 |       cur->next = node; | 
 |       cur = next; | 
 |    } else { | 
 |       *res.prev_link = node; | 
 |    } | 
 |  | 
 |    // from here, traverse cur and free the nodes, until we get to one | 
 |    // that shouldn't be freed | 
 |    while (cur->next && cur->next->x <= res.x + width) { | 
 |       stbrp_node *next = cur->next; | 
 |       // move the current node to the free list | 
 |       cur->next = context->free_head; | 
 |       context->free_head = cur; | 
 |       cur = next; | 
 |    } | 
 |  | 
 |    // stitch the list back in | 
 |    node->next = cur; | 
 |  | 
 |    if (cur->x < res.x + width) | 
 |       cur->x = (stbrp_coord) (res.x + width); | 
 |  | 
 | #ifdef _DEBUG | 
 |    cur = context->active_head; | 
 |    while (cur->x < context->width) { | 
 |       STBRP_ASSERT(cur->x < cur->next->x); | 
 |       cur = cur->next; | 
 |    } | 
 |    STBRP_ASSERT(cur->next == NULL); | 
 |  | 
 |    { | 
 |       stbrp_node *L1 = NULL, *L2 = NULL; | 
 |       int count=0; | 
 |       cur = context->active_head; | 
 |       while (cur) { | 
 |          L1 = cur; | 
 |          cur = cur->next; | 
 |          ++count; | 
 |       } | 
 |       cur = context->free_head; | 
 |       while (cur) { | 
 |          L2 = cur; | 
 |          cur = cur->next; | 
 |          ++count; | 
 |       } | 
 |       STBRP_ASSERT(count == context->num_nodes+2); | 
 |    } | 
 | #endif | 
 |  | 
 |    return res; | 
 | } | 
 |  | 
 | static int rect_height_compare(const void *a, const void *b) | 
 | { | 
 |    const stbrp_rect *p = (const stbrp_rect *) a; | 
 |    const stbrp_rect *q = (const stbrp_rect *) b; | 
 |    if (p->h > q->h) | 
 |       return -1; | 
 |    if (p->h < q->h) | 
 |       return  1; | 
 |    return (p->w > q->w) ? -1 : (p->w < q->w); | 
 | } | 
 |  | 
 | static int rect_width_compare(const void *a, const void *b) | 
 | { | 
 |    const stbrp_rect *p = (const stbrp_rect *) a; | 
 |    const stbrp_rect *q = (const stbrp_rect *) b; | 
 |    if (p->w > q->w) | 
 |       return -1; | 
 |    if (p->w < q->w) | 
 |       return  1; | 
 |    return (p->h > q->h) ? -1 : (p->h < q->h); | 
 | } | 
 |  | 
 | static int rect_original_order(const void *a, const void *b) | 
 | { | 
 |    const stbrp_rect *p = (const stbrp_rect *) a; | 
 |    const stbrp_rect *q = (const stbrp_rect *) b; | 
 |    return (p->was_packed < q->was_packed) ? -1 : (p->was_packed > q->was_packed); | 
 | } | 
 |  | 
 | #ifdef STBRP_LARGE_RECTS | 
 | #define STBRP__MAXVAL  0xffffffff | 
 | #else | 
 | #define STBRP__MAXVAL  0xffff | 
 | #endif | 
 |  | 
 | STBRP_DEF void stbrp_pack_rects(stbrp_context *context, stbrp_rect *rects, int num_rects) | 
 | { | 
 |    int i; | 
 |  | 
 |    // we use the 'was_packed' field internally to allow sorting/unsorting | 
 |    for (i=0; i < num_rects; ++i) { | 
 |       rects[i].was_packed = i; | 
 |       #ifndef STBRP_LARGE_RECTS | 
 |       STBRP_ASSERT(rects[i].w <= 0xffff && rects[i].h <= 0xffff); | 
 |       #endif | 
 |    } | 
 |  | 
 |    // sort according to heuristic | 
 |    STBRP_SORT(rects, num_rects, sizeof(rects[0]), rect_height_compare); | 
 |  | 
 |    for (i=0; i < num_rects; ++i) { | 
 |       if (rects[i].w == 0 || rects[i].h == 0) { | 
 |          rects[i].x = rects[i].y = 0;  // empty rect needs no space | 
 |       } else { | 
 |          stbrp__findresult fr = stbrp__skyline_pack_rectangle(context, rects[i].w, rects[i].h); | 
 |          if (fr.prev_link) { | 
 |             rects[i].x = (stbrp_coord) fr.x; | 
 |             rects[i].y = (stbrp_coord) fr.y; | 
 |          } else { | 
 |             rects[i].x = rects[i].y = STBRP__MAXVAL; | 
 |          } | 
 |       } | 
 |    } | 
 |  | 
 |    // unsort | 
 |    STBRP_SORT(rects, num_rects, sizeof(rects[0]), rect_original_order); | 
 |  | 
 |    // set was_packed flags | 
 |    for (i=0; i < num_rects; ++i) | 
 |       rects[i].was_packed = !(rects[i].x == STBRP__MAXVAL && rects[i].y == STBRP__MAXVAL); | 
 | } | 
 | #endif |